Leoosp Posted September 2, 2022 Posted September 2, 2022 (edited) 57 minutes ago, HexBolt8 said: Yes, I use Skyrim Unbound Reborn. It's disabling content for the PC if you choose not to be dragonborn (which I normally do). Disabling content written for the PC is not the same as transferring that content to an NPC. Nothing restricts NPCs from using shouts. I haven't tried them, but I've seen follower mods that give the follower some shouts. A follower like that could be a good choice for owner if a player wants to serve a dragonborn. @HexBolt8 Yes. But if you can obtain a list of the shouts which PC has currently then, you could add them, to the owner (follower) while enabling with a script for them to use shouts. While adding the shouts to the owner (follower), they could then at the same time be removed from the PC. Eventually turning off the appropriate sections of content for PC. Additionally, there's some followers or NPCs which content authors have created which at least partially been classed as Dragonborn. Not to mention though the NPC was Bethesda created the adversary for PC, in the Dragonborn DLC was referred to as the Original Dragonborn, the "True Dragonborn" and/or as "Dragonborn". Who can use shouts like the PC, so also analysing the Papyrus Scripts and/or properties in the Creation Kit may help. So, may not be a true transfer but done right it could be simulated with a well-developed Papyrus Script for Skyrim. Edited September 2, 2022 by Leoosp
Talesien Posted September 2, 2022 Posted September 2, 2022 45 minutes ago, Leoosp said: @HexBolt8 Yes. But if you can obtain a list of the shouts which PC has currently then, you could add them, to the owner (follower) while enabling with a script for them to use shouts. While adding the shouts to the owner (follower), they could then at the same time be removed from the PC. Eventually turning off the appropriate sections of content for PC. Additionally, there's some followers or NPCs which content authors have created which at least partially been classed as Dragonborn. Not to mention though the NPC was Bethesda created the adversary for PC, in the Dragonborn DLC was referred to as the Original Dragonborn, the "True Dragonborn" and/or as "Dragonborn". Who can use shouts like the PC, so also analysing the Papyrus Scripts and/or properties in the Creation Kit may help. So, may not be a true transfer but done right it could be simulated with a well-developed Papyrus Script for Skyrim. No insult intended Leoosp, but that sounds like a lot of work going into a kinda niche request. If you want that, you could use unbound and add the shouts you want to your follower using xEdit, it's not difficult to do. You can even expand their shout arsenal that way over time. Just don't expect them to be very clever about using them. Most shouts are pretty wasted on NPC's. That's nothing that can be changed short of a complete overhaul of the NPC (combat) behavior and probably not even with one. They will not use a disarm shout well, they will not use Etheralness to get past traps or jump down a cliff, etc., etc. An follower as Dragonborn would be a (somewhat straining) roleplay with a DB that uses his shouts in a very limited and dumb manner. 2
Delite Posted September 2, 2022 Posted September 2, 2022 Which follower will buy the character, if she will get sold on Simple Slavery++ auction? The one who was already following? What if there were more than one followers?
Aldid Posted September 2, 2022 Posted September 2, 2022 2 minutes ago, Delite said: Which follower will buy the character, if she will get sold on Simple Slavery++ auction? The one who was already following? What if there were more than one followers? One of the followers you have set as an auction buyer in the MCM
Hex Bolt Posted September 2, 2022 Author Posted September 2, 2022 9 minutes ago, Delite said: Which follower will buy the character, if she will get sold on Simple Slavery++ auction? Adding to Aldid's answer, if you already have a Submissive Lola owner, that follower will buy you regardless of whom you selected as the auction buyer. Your owner won't let you get away easily. The auction buyer does not have to be an active follower, but it can be. 1
Delite Posted September 3, 2022 Posted September 3, 2022 (edited) 3 hours ago, HexBolt8 said: The auction buyer does not have to be an active follower, but it can be. This was another question, that really interested me. I have few follower mod installed and if I understand right, your mod tracks EVERY potential followers in the game. Not the ones the player pointed in MCM, not the ones the player added in followers management system (like AFT, for example), but EVERY NPC with the "Follow me. I need your help." dialogue line all across Skyrim, even if the player haven't met them before an auction. Edited September 3, 2022 by Delite
Hex Bolt Posted September 3, 2022 Author Posted September 3, 2022 6 minutes ago, Delite said: I have few follower mod installed and if I understand right, your mod tracks EVERY potential followers in the game. No, that's not right. You must target a potential (or active) follower in the MCM and click the option to add that NPC as an auction buyer. It's true that if you've exported and imported your settings, or if you're using the new ability to have multiple buyers, the mod will use them in a new game. But you must have used the MCM to add NPCs as buyers at some point in the past. Any potential follower is valid*, but you must select that NPC through the MCM or have that NPC in your saved settings. * Some followers like Serana and Inigo have special follower AI and won't work as owners; therefore, they won't work as buyers.
ChibiUser Posted September 3, 2022 Posted September 3, 2022 Hey great updates again! I noticed a small oddity, which would be nice to fix for consitency. With the "masturbation denial" toggle on, the PC gets the message that the collar gets warm and then zaps to stop the animation, all good there. However, if the PC is defiant and decided to lockpick the collar (and succeeds), then the same event still plays, even if no collar is worn. So in short, the denial effect still fires even when NOT wearing the collar. I'm assuming it's just a small if clause to check wether or not a collar is actually being worn (I believe you can check on the keyword for the collar?)
CaptainJ03 Posted September 3, 2022 Posted September 3, 2022 1 hour ago, ChibiUser said: However, if the PC is defiant and decided to lockpick the collar (and succeeds), then the same event still plays, even if no collar is worn. Yes, this magic even applies if the PC throws the collar in a ditch and runs - the magic, that's supposedly a collar enchantment, still fires. Try that with any other magical artefact. 2
Delite Posted September 3, 2022 Posted September 3, 2022 10 hours ago, HexBolt8 said: You must target a potential (or active) follower in the MCM and click the option to add that NPC as an auction buyer. That's wonderful. I was afraid to break my immersion being enslaved by Lydia or Jordis. How many followers the mod lets to assign?
shiagwen Posted September 3, 2022 Posted September 3, 2022 New features, new bugs. negative numbers on shockarousal decrease same as positive numbers.
Hex Bolt Posted September 3, 2022 Author Posted September 3, 2022 3 hours ago, ChibiUser said: However, if the PC is defiant and decided to lockpick the collar (and succeeds), then the same event still plays, even if no collar is worn. Although masturbation denial is not actually linked to the collar, it's an immersive explanation for how the punishment occurs. The collar must be worn at all times. If it's removed, Lola is punished, and the collar is reequipped. As a practical matter, it would be difficult to get off while being zapped harder for not wearing the collar than the milder zap for masturbation.
Hex Bolt Posted September 3, 2022 Author Posted September 3, 2022 2 hours ago, Delite said: How many followers the mod lets to assign? There's no limit to how many potential auction buyers you can select, but only one (randomly selected) can buy you because only one follower can be the owner at a time.
Hex Bolt Posted September 3, 2022 Author Posted September 3, 2022 I was searching for new dance animations recently. Unfortunately, I didn't find any that I liked. They all seem to be converted from other sources. The ones with an animated camera have that "camera in the sky" problem, where the point of view flies up through the roof. Many are like that. They're okay with free camera mode for screenshots or video making, but not for regular game play. I wanted to mention that if players do find dance animations that they like, it's easy to add them to this mod. If you've installed the dances from TDF Prostitution (no need to install the entire mod unless you want to) and run FNIS, just replace one of those dance files with your preferred dance. For example, if you don't use TDF's KissMe, rename your dance file to KissMe.hkx and replace the one in the TDF animations folder. Enable KissMe in the SLTR MCM and you're done. Just avoid replacing 2-stage TDF dances (BoPeep and Galaxias) unless the replacement dance also has two stages. 4
PeterWitzig Posted September 4, 2022 Posted September 4, 2022 Greetings, I ran into a problem (I had for a while, if I remember correctly), where the nudity rule never triggered for me. It's active and I can talk with the owner about not having to be naked anymore, but whatever I do wear is of no consequence. I tried changing some settings in the MCM, from player homes -> Safe areas -> Always. I reloaded areas. And I tried placing markers. Can anyone help me out? Would be highly appreciated, for this is one of my favorite mods.
Hex Bolt Posted September 4, 2022 Author Posted September 4, 2022 7 hours ago, PeterWitzig said: the nudity rule never triggered for me. The rule checks keywords on worn clothing. If you're in a clothing-forbidden area (also a keyword check, such as checking for the player home keyword), the keywords ClothingBody & ArmorCuirass are forbidden, meaning no body clothing (other clothing, including jewelry, is okay). If your body clothing lacks a keyword that identifies it as such, the rule won't catch it. If your home lacks the player home keyword, the rule won't know what it is. The "eye candy" short-term nudity rule and the rule to be naked for 48 hours work differently.
PeterWitzig Posted September 4, 2022 Posted September 4, 2022 32 minutes ago, HexBolt8 said: The rule checks keywords on worn clothing. If you're in a clothing-forbidden area (also a keyword check, such as checking for the player home keyword), the keywords ClothingBody & ArmorCuirass are forbidden, meaning no body clothing (other clothing, including jewelry, is okay). If your body clothing lacks a keyword that identifies it as such, the rule won't catch it. If your home lacks the player home keyword, the rule won't know what it is. The "eye candy" short-term nudity rule and the rule to be naked for 48 hours work differently. Thank you for the answer, but I do get that. I'm wearing the vanilla leather armor in a vanilla Skyrim inn with safe areas as the location-key (while the quest is active). Still nothing. Other types of forced nudity work swimmingly though. Checked TesEdit as well to see if my keywords are fucked, but no. I'll do some further digging, but sadly I'm clueless...
NoJoker Posted September 4, 2022 Posted September 4, 2022 This mod still requires devious devices today? 1
Hex Bolt Posted September 4, 2022 Author Posted September 4, 2022 (edited) 10 minutes ago, NoJoker said: This mod still requires devious devices today? Yes. I don't foresee that ever changing. It's a Devious Devices mod. Edited September 4, 2022 by HexBolt8 3
Dozen9292 Posted September 5, 2022 Posted September 5, 2022 There's a been a lot of voice lines added, but also a bunch changed, so I slammed up a new delta update voice patch for those who want it. You need Executaball's 2.0.51 pack to make this complete. lola_delta.rar 14
Anunya Posted September 5, 2022 Posted September 5, 2022 (edited) On 9/3/2022 at 11:09 AM, HexBolt8 said: I was searching for new dance animations recently. Unfortunately, I didn't find any that I liked. They all seem to be converted from other sources. The ones with an animated camera have that "camera in the sky" problem, where the point of view flies up through the roof. Many are like that. They're okay with free camera mode for screenshots or video making, but not for regular game play. I wanted to mention that if players do find dance animations that they like, it's easy to add them to this mod. If you've installed the dances from TDF Prostitution (no need to install the entire mod unless you want to) and run FNIS, just replace one of those dance files with your preferred dance. For example, if you don't use TDF's KissMe, rename your dance file to KissMe.hkx and replace the one in the TDF animations folder. Enable KissMe in the SLTR MCM and you're done. Just avoid replacing 2-stage TDF dances (BoPeep and Galaxias) unless the replacement dance also has two stages. That's what I've done in the past, and it works like a charm. For the record, I thought there are some decent ones in Gunslicers pose set. They're not overly long, but IMO they're significantly better because they don't do any body deformation (pinched shoulders etc) and aren't overly modern (f.x. hip hop routines). Also, THANK YOU for the "list of random buyers" and "list of random haircuts" features (and thank you to @coffeeink for doing the first script version to make it easy for you). Those have been my top wish-list items for this mod for ages and I'm super happy they're there now. The "humiliation thoughts" feature is great too. It sounds like you may end up getting to a place where players could change the "Lola" name without overly daunting script editing as well, which would be wonderful. Edited September 5, 2022 by Anunya 1
blob12344 Posted September 5, 2022 Posted September 5, 2022 Heyho, really like the idea of the mod, but also ran into some problems, some already mentioned in this thread, but suggested anwsers didn´t work or i didn´t understand them^^ 1. The problem where the character is forced to strip, which unfortunately also removes the collar and any kind of other bindings if any are in place at that time, which messes things up. Probably have to wait for the devious devices 5.2 there... but sth regarding SkyUI was mentioned and that one could turn the auto strip function of if i understood it correctly. My question is then, how and where would i be able to do that? 2. Problem at the end of the quest "Time to relax" (if that was the right name). The bindings didn´t get undone and where kind of stuck there forever, which is kinda inconvenient overall but well, also unintended i suppose. I had some armor mods like Bikini armor and some highheels mod installed, but even when disabling them the problem persisted. 3. Not much of a problem, but may hint at a sollution for the other ones? So my character was still in bindings from the "Time to relax" quest, which since i set it to random where the euh ... some kind of leather bindings... (forgot the name), the ones with the harness. Then one of the events came up, where the follower tells you to dance. While the dance animation was running, the arms got free, but the harness was still there (without the arms in it of course) which looked kinda silly.
Hex Bolt Posted September 6, 2022 Author Posted September 6, 2022 1 hour ago, blob12344 said: ... SkyUI was mentioned and that one could turn the auto strip function of if i understood it correctly. My question is then, how and where would i be able to do that? SkyUI MCM, General, turn off Unequip Armor for all Favorite Groups. As its help text says, it unequips all armor, so it will try to unequip DD collars and the like. 1 hour ago, blob12344 said: Probably have to wait for the devious devices 5.2 there Yes, DD 5.2 has a fix to recover if another mod does UnequipAll. 1 hour ago, blob12344 said: Problem at the end of the quest "Time to relax" (if that was the right name). The bindings didn´t get undone and where kind of stuck there forever That's not a common problem. I'm guessing that something in that slot got unequipped and left DD wrist/arm bindings in a bugged state. You can manually the bindings with just a little work: Spoiler Do player.RemoveAllItems. You won't be saving the game, so it's okay. You'll be left with quest and locking items. Use player.inv to reveal everything in inventory. Write down the IDs of every item that doesn't have a name. You can ignore xx040F0C, the DD device hider. Reload your game. Use player.RemoveItem to remove those unnamed items, one at a time. For each, test if you can unequip the bindings. If so, reload your game and only remove that last item, the one that worked. Those other items with no names are probably serving a purpose (this mod uses a few of them) so don't remove them all. 1
Hex Bolt Posted September 6, 2022 Author Posted September 6, 2022 (edited) 1 hour ago, blob12344 said: So my character was still in bindings from the "Time to relax" quest.... Then one of the events came up, where the follower tells you to dance. While the dance animation was running, the arms got free, but the harness was still there (without the arms in it of course) which looked kinda silly. The dance event does test whether "Time to Relax" to running, but this was probably later, when the device was stuck. Really, I should add a check for any arm bindings, since they could come from other mods. It won't break your game, but it would certainly look silly, so I'll add better checking for the next update. Thanks for reporting this one. Edit: Fixed now for the next update. No dancing in "heavy bondage", which includes wrist restraints, armbinders, and yokes. Edited September 6, 2022 by HexBolt8 2
ChibiUser Posted September 6, 2022 Posted September 6, 2022 On 9/3/2022 at 1:42 PM, CaptainJ03 said: Yes, this magic even applies if the PC throws the collar in a ditch and runs - the magic, that's supposedly a collar enchantment, still fires. Try that with any other magical artefact. I can just imagine... the Dovahkin has just created the legendary Aetherium Crown, wears it... it severly disapointed and tosses it away. However... the magic on the item... it still somehow affects the Dovahkin! Anyways, it's fine as is, to me, personally, it felt a little odd though 1
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