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Posted

A small info update:

 

I've been finding & fixing minor problems that haven't been reported.  There were a couple of instances where the new honorific title was showing as "...".  Offering to dance naked unintentionally caused the PC to be quickly redressed (I traced that to a change in 2.0.54).

 

Dancing now seems to be more reliable.  I found that having player controls disabled when attempting to end the dance animation appears to cause that odd behavior where sometimes there's no animation change until the player presses the escape key or opens the console.  That's hopefully fixed.  I've also added an optional end-of-dance animation, and I found a new place to use spanking.

Posted
6 hours ago, shiagwen said:

i dont mean the whip sounds. i mean the moaning

There's no moaning, but the PC does occasionally make the pained "aaah!" sounds of being hit in combat.  That is not added by this mod; it's probably base game behavior since the character is being struck by a weapon.

Posted

I seem to recall that possibilities of the MCM driven json changes (the ones that led to the list of auction buyers and list hairstyles being implemented as I understand it) also potentially made it possible to implement a "change Lola's name to something other than Lola in the MCM" rather than going through the TES5EDIT/SSEEdit method discussed elsewhere.

 

Is that correct or is it something I dreamed?

 

And if it is correct, is that a feature you're considering implementing @HexBolt8 in the not too distant future? Or is it not on the list of priorities?

 

Thanks!

Posted
11 minutes ago, Anunya said:

Is that correct or is it something I dreamed?

Something you dreamed, though it's a very pleasant dream.  ?  I wish there were an easier way to change the name.

Posted

Hello. I'm using the Experience Mod where you level up by getting experience. I need to adjust the points received for various quests and was wondering what kind of quest the "Fetch me some Ale" quest was? I got a 100 points for doing it and it seems excessive. It should probably be a side quest worth 10 points or so. I hope I explained that ok?

Posted (edited)

Bug report: nudity rule isn't being enforced if the quest "For for a Jarl" hasn't been completed. Fortunately, this was pretty easy to track down, because a couple other people reported it and...

 

On 7/9/2022 at 1:50 PM, HexBolt8 said:

Version 2.0.52
Changed:  Permanent nudity (not the one to stay naked for a few hours) won't be enforced during "Fit for a Jarl" or "Diplomatic Immunity".

 

The problematic function: Check() in vkjarmorrestriction.psc.

 

Spoiler
bool function Check()
	;DebugOutput("checking")
	if MQ.SuspendAll || MCM.pWereWolf() || QuestFitForAJarl.IsRunning() || QuestDiplomaticImmunity.IsRunning()
		return true
	endif
	
	if MCM.ClothesOnly ;If light/heavy body armor and helmets is never allowed check to see player is wearing any.
      ...
      ...

 

 

As it turns out, Fit for a Jarl is start-game enabled, so it's always running until you complete it. The following fix works for me, but I haven't completed the quest to test that state (should work):

 

Spoiler
bool function Check()
	;DebugOutput("checking")
	if MQ.SuspendAll || MCM.pWereWolf() || (QuestFitForAJarl.IsRunning() && QuestFitForAJarl.GetStage() > 0) || QuestDiplomaticImmunity.IsRunning()
		return true
	endif
	
	if MCM.ClothesOnly ;If light/heavy body armor and helmets is never allowed check to see player is wearing any.
      ...
      ...

 

 

 

Edit:

 

5 hours ago, bubba999 said:

Hello. I'm using the Experience Mod where you level up by getting experience. I need to adjust the points received for various quests and was wondering what kind of quest the "Fetch me some Ale" quest was? I got a 100 points for doing it and it seems excessive. It should probably be a side quest worth 10 points or so. I hope I explained that ok?

 

I had the same problem with this. It's not SLTR's fault, really; it's just a bad system from the Experience mod (not that there's really a much better one, unfortunately...). The ale quest in particular has a lot of objectives, but only shows you one at a time, then completes them all whenever you do the quest. You can either set iXPObjectives = 0 in the Experience .ini, or deal with patching every single mod that adds quests to the game to behave "nicely".

 

I personally set iXPObjectives = 0, and *also* patch Lola and some other mods to set some quests from type "Side Quest" to type "None".

Edited by anyway ayway
Posted
5 hours ago, bubba999 said:

I need to adjust the points received for various quests and was wondering what kind of quest the "Fetch me some Ale" quest was?

It's a Miscellaneous quest, the same type as other basic fetch/delivery quests (frost salts, stallion potion, etc.).

Posted
48 minutes ago, anyway ayway said:

Fit for a Jarl is start-game enabled, so it's always running until you complete it.

Thank you for this.  I wouldn't have expected that behavior, but I can see why it was done that way.  The nudity rule is fixed now for the next update.

Posted
16 hours ago, HexBolt8 said:

Something you dreamed, though it's a very pleasant dream.  ?  I wish there were an easier way to change the name.

 

A very pleasant dream indeed :D

Posted
8 hours ago, anyway ayway said:

I had the same problem with this. It's not SLTR's fault, really; it's just a bad system from the Experience mod (not that there's really a much better one, unfortunately...). The ale quest in particular has a lot of objectives, but only shows you one at a time, then completes them all whenever you do the quest. You can either set iXPObjectives = 0 in the Experience .ini, or deal with patching every single mod that adds quests to the game to behave "nicely".

 

I personally set iXPObjectives = 0, and *also* patch Lola and some other mods to set some quests from type "Side Quest" to type "None".

 

I can turn the Ale quest off.

 

Do you know of any others that do the same thing?

 

Also, what does iXPObjectives = 0 do?

 

Thanks

Posted
2 hours ago, bubba999 said:

 

I can turn the Ale quest off.

 

Do you know of any others that do the same thing?

 

Also, what does iXPObjectives = 0 do?

 

Thanks

 

iXPObjectives is the amount of experience you receive for each sub-objective completed of a quest. I don't recall what other quests have the same problem; I think some of the repeatable quests from Laura's Bondage Shop use the same pattern, though.

Posted

Hi, I wanted to change the .json file (tell me what I want to hear) but I can't find it in Data/SKSE/Lola/, my question is if it has changed location? And if so, where is it? Greeting.

Posted
6 hours ago, agukiin51 said:

Hi, I wanted to change the .json file (tell me what I want to hear) but I can't find it in Data/SKSE/Lola/, my question is if it has changed location?

It has not changed location.  It's in Data\SKSE\Plugins\Lola.  (Short responses up to 30 characters can be changed in the MCM.)

Posted
9 hours ago, HexBolt8 said:

No ha cambiado de ubicación. Está en Datos\SKSE\ Complementos \Lola. (Las respuestas cortas de hasta 30 caracteres se pueden cambiar en el MCM).

It's true, sorry I forgot that I hadn't exported my configuration and that's why I couldn't see the file.

Posted

Hello, not sure if this was asked before, but was wondering if at some point in the future you could implement a couple things, optional, of course.

 

The first is something similar to Maria Eden, which was something I enjoyed in that mod, that when PC enters an inn, there's a % chance a quest triggers, for the PC to get work serving food, I believe that one's from Radiant Prostitution if I'm not mistaken, and would only count serving food, or it's SLTR's own broom quest, or both in sequence?

 

The second one, after the PC wakes up from sleeping in a player home/inn, there's a % chance for a small quest where the master demands the PC kiss their feet. Perhaps it could use a similar trigger to the boot licking one when entering a Jarl's palace?

 

As for dialogues, I'm not really sure about this one.

 

Thank you for your time reading this.

Posted

Feature request:

 

It would be great if Owner could refuse release until the sum of daily submission score reached some threshold, or if days below a certain submission score could not be counted toward the contract period.

 

I love this mod as a consequence from simple slavery, but RPing a defiant character I find it hard to think of motivations to submit to the owner. Even with contract + minimum submission score, I always think: why not just wait for the contract to end, instead of maintaining high submission the whole time?

 

I think this, a requirement to sustain high submission for a period of time, would be the right incentive.

Posted
16 minutes ago, DayTri said:

It would be great if Owner could refuse release until the sum of daily submission score reached some threshold, or if days below a certain submission score could not be counted toward the contract period.

The minimum score requirement is a great suggestion.  It's similar to the existing requirement that you can't end enslavement until your score is at least 0, but it does make Lola have to actually please the owner during a contract period.  With a high daily score decay setting, and adding contract days for each punishment, a seemingly short contract might turn out to be long.

 

32 minutes ago, Rylalei said:

when PC enters an inn, there's a % chance a quest triggers, for the PC to get work serving food, I believe that one's from Radiant Prostitution if I'm not mistaken

That's probably best left in Radiant Prostitution, where it serves as a nice gateway activity to ease a character into the more lucrative sex work.  However, I do have a somewhat similar idea, if I can find a way to make it interesting.

 

35 minutes ago, Rylalei said:

after the PC wakes up from sleeping in a player home/inn, there's a % chance for a small quest where the master demands the PC kiss their feet.

Possibly as an option.  The palace scene works pretty well, showing off your obedience to all the influential people, so there's a risk of overdoing it.

Posted
6 hours ago, HexBolt8 said:

The palace scene works pretty well, showing off your obedience to all the influential people, so there's a risk of overdoing it.

You must be kidding, you can't overdo foot worship! ?

Well, maybe add a toggle for those weirdos who aren't into it...

Posted
8 hours ago, HexBolt8 said:

 

That's probably best left in Radiant Prostitution, where it serves as a nice gateway activity to ease a character into the more lucrative sex work.  However, I do have a somewhat similar idea, if I can find a way to make it interesting.

 

I am looking forward to seeing what you have in mind for that feature. Could you let us know what you had in mind? Maybe we can help give you some ideas.

 

8 hours ago, HexBolt8 said:

Possibly as an option.  The palace scene works pretty well, showing off your obedience to all the influential people, so there's a risk of overdoing it.

 

Yes, I was thinking it as an option people can toggle on/off, or, add an MCM for say palace, inn, player home, that was people could customize it themselves.

 

The idea of overdoing it in public places (palace/inn) having a risk sounds interesting tho, could be quite fun if you get randomly unlucky and keep getting the die roll for it (would probably work best if this one had no cooldown), I'm just not sure what the consequences should be.

Posted
11 hours ago, HexBolt8 said:

The minimum score requirement is a great suggestion.  It's similar to the existing requirement that you can't end enslavement until your score is at least 0, but it does make Lola have to actually please the owner during a contract period.  With a high daily score decay setting, and adding contract days for each punishment, a seemingly short contract might turn out to be long.

 

That's probably best left in Radiant Prostitution, where it serves as a nice gateway activity to ease a character into the more lucrative sex work.  However, I do have a somewhat similar idea, if I can find a way to make it interesting.

 

Possibly as an option.  The palace scene works pretty well, showing off your obedience to all the influential people, so there's a risk of overdoing it.

To add a decay to the submission score would add to much time to the contract. Maybe divide it up and have a separate score for owners satisfaction and add the decay to that it would control the level of interaction and the submission score controls the time and amount of submission. I know its a lot more complicated and a lot of work but could make repetitive interaction  less repetitive and establish different results for different level combinations of submission and satisfaction.

As far as the palace goes I always wondered why none of the player slavery mods never incorporated a Roman type of slavery in which sex slaves were used to increase their owners status and rank. A path for owner to acquire each player home then advance in rank to become a noble in the Jarls service etc... eventually becoming a person behind whatever faction they supported for the throne. In the end the player would be chained to the king or queens throne in a Conan / Frazetta / Boris style pose or animation.

Posted
7 hours ago, BigOnes69 said:

To add a decay to the submission score would add to much time to the contract.

My thought was that a player could simply use the existing score decay feature, if desired.  Players who want a short duration wouldn't do that.

 

7 hours ago, BigOnes69 said:

Maybe divide it up and have a separate score for owners satisfaction and add the decay to that it would control the level of interaction and the submission score controls the time and amount of submission.

I prefer not to try to track a separate satisfaction metric.  However, there are other ways to handle an "adequate service" feature for counting contract time:

- Use the existing "kept below" feature.

- Only days where you offered service enough times count.

- Only days where you earned enough base points (or perhaps net points*) count.

 

* I'd interpreted the suggestion by @DayTri for "sum of daily submission score" as the total of all points earned, but the request was probably actually for net points gained each day.

 

Thinking about it, the first two together should mostly work as a decent adequate service check, if the player makes the required daily service setting not too low.  However, I suppose a defiant slave might offer service but choose all the rebellious dialog options, then focus on running the score up to the minimum toward the end of contract.

 

I will make offering service enough times a requirement for contract days, just as you don't get your allowance if you didn't offer service enough.  Players can make the service-offered setting as easy or hard as they like.

 

Rather than a minimum score for contract days, I'll look at possibly adding a configurable daily net score requirement.  Failing this will be the same as not offering service enough times, resulting in punishment, no allowance, and no credit for the day for contract time.

Posted (edited)
8 hours ago, BigOnes69 said:

A path for owner to acquire each player home then advance in rank to become a noble in the Jarls service etc... eventually becoming a person behind whatever faction they supported for the throne.

At one time, I'd attempted to make a "Master Did That" mod for my personal use, so that dialog related to becoming a thane of purchasing property would refer to the follower rather than the PC, and any NPC greetings would refer to "your master/mistress" as thane.  The PC didn't do that; Master did.  Likewise, becoming head of a guild would refer to the owner follower.  I abandoned it after doing one quest and one thaneship.  It's a fair amount of work, it requires changes to a lot of vanilla speech (risking mod conflicts), and it was a little strange having the follower and a jarl talk to each other through the PC.

 

Maybe someone would like to make a Lola add-on that does this for the owner follower.  It's easy to check owner gender and conditionally refer to Lola's "master" or "mistress".  It's more challenging to make the conversation sound natural.

Edited by HexBolt8

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