Leoosp Posted August 27, 2022 Posted August 27, 2022 (edited) On 8/24/2022 at 1:46 AM, HexBolt8 said: The process I came up with for the optional feature is similar to what the extension does. However, instead of attempting to sleep in a bed, you'd define a hotkey for that. Since mappable keys are in short supply, a player could also use a lesser power. Target a bed as if you were going to use it, then press the hotkey. The owner will forcegreet and tell you if sleeping in what is presumed to be the owner's bed is permitted. If it's not, the owner will go to sleep in that bed. You can then sleep normally in another bed or target a place on the floor and press the same hotkey. For the latter, the sleeping on the side animation will play and then the sleep menu will come up. This is less slick than the extension's approach, but it will work with any bed, anywhere. It will work with new lands or mod-added houses or inns. Any bed. Importantly, unlike the extension, it requires no edits to vanilla beds or cells. I want this mod to have a very light footprint: very minimal edits of vanilla Skyrim, no edits of vanilla scripts, no edits of any other mod's scripts -- very low chance of conflicts or compatibility problems. With the ability to sleep in another bed, imagine yourself in Breezehome with Lydia as your owner. She sleeps in the big bed; you get the little bed in the small "housecarl's room". Many player home mods have guest beds. They could be slave beds. I still believe that for most situations, a master or mistress will want the slave in the same bed, within arm's reach for middle-of-the-night sex, groping, or cuddling. Conditions for that will be configurable, so players can have it however they like. This is a lot of work, so I haven't gone beyond figuring what I'd like to do and how I could do it. I have no target date for this feature. There are many pretty cool or simply useful things I can do with much less time & effort. The change notes for the next update are already longer than most. @HexBolt8 I have been thinking about the your update DD 5.2 compatibility, which your working on. I know your planning on utilising the contraptions, if your unwilling to alter vanilla cells and/or other mod added ones. Obviously people can use Jaxonz Positioner or other mods like it, but I was wondering given json files are being used so much. Why not use a database of json files, to place the contraptions on a cross saved game basis even into new games? The json files would be stored in "Data\Interface\Lola\ContraptionsLocationsDB\", each file would be named after a esp, esl or esm. Then each json file would contain the cell name, contraption id or name, the position rotation etc. These files would by default be read and utilised once in any one of the following conditions:- Your starting a new game Loading an existing saved game (where SLTR isn't present) Loading an existing saved game (where SLTR is present but old version) Pressing a "Reload Contraptions Locations DB" button on the MCM Using json files would likely be pretty lightweight, and would also enable easy sharing amongst users and also bundling with new modifications. That way location mod authors can enable their use with a seamless, integration of SLTR. When the locations db json is read and parsed the appropriate contraptions would be placed, in the appropriate places without altering the actual esp, esm or esl. Something similar I think is done with the Maria Eden modification by zaira, may be see if their willing to let you look at the code for inspiration. Edited August 27, 2022 by Leoosp 1
Hex Bolt Posted August 27, 2022 Author Posted August 27, 2022 30 minutes ago, Leoosp said: Using json files would likely be pretty lightweight, and would also enable easy sharing amongst users and also bundling with new modifications. Something to think about.
Leoosp Posted August 27, 2022 Posted August 27, 2022 (edited) 48 minutes ago, HexBolt8 said: Something to think about. @HexBolt8 Also you mention utilising a lesser power with the bed idea which is being worked on, as well as limited hotkeys issue. Why not check if the user has UI Extensions (LE or SE), then if its installed use it to create a global, menu system with sub menus. It has been already done by Monoman1 for SexLab Survival mod and the menu system with sub-menus is present in SLS and also Alternate Perspective (when talking to the dragon in the initial cell). Edited August 27, 2022 by Leoosp
coffeeink Posted August 27, 2022 Posted August 27, 2022 5 hours ago, HexBolt8 said: Something to think about. oh i just saw that. ... I have a basic Prototype for my extension for the sleeping part. (The actual sleeping part is still missing, but the heavy part is already finished and tested). I have different modes Simple Mode - Check in the Current Cell for devious furniture to use if called, Learning Mode - Let in run in background and the Script is scanning step by step all Cells during play through and saves all Furniture. Here it is simple to make a "recreation mode" i just need to extend the Script also save X,Y,Z pos + Rotation and store it also Then make a re-creation mode => Place furniture step by step by the first Cell enter in the world. I currently Support DDC, ZAZ + DM3 (with random Slotting and double use with Playmate). The Next Long term goal was to reuse SD Cages to potential lock the Player in a Cage overnight. But the Cage Detection is a lot of work. I wanted to use this in my 0kal Sleeping alternative, working like this Task starts -> you are not allowed to sleep anymore without permission (Register for sleep). No actual blocking to avoid Quest conflicts. => if the player sleeps just moderate Lola punishment The Player has to ask Master/Mistress for permission to sleep. If conditions are met (vampire sleep on daytime, humans at nighttime) If granted, Player can select the Bed for the Master (later i try to scan for potential beds in the area) Option: Player is very submissive, gets a special nightdress and if bed is a double one, player lays next to master (like the pet project scene) Option: Player sleeps on ground (timer to select a spot and then ground sleeping animation/idle) Option: Player needs to be put into place, Bound overnight in a furniture and if nothing is available just a bound struggle animation Player can open sleep menu and has to sleep until a certain master decided time The good thing in my implementation you simply don't care what furniture type it is. if it's ddc zaz or dm3... you call on the usage level just bind Actor, release Actor. The rest is abstracted. The Sleeping Part is just not done because I work on my Task Trigger System. If interested, i can finish the Code and provide you the Codefiles. 2
Leoosp Posted August 28, 2022 Posted August 28, 2022 (edited) 12 hours ago, coffeeink said: oh i just saw that. ... I have a basic Prototype for my extension for the sleeping part. (The actual sleeping part is still missing, but the heavy part is already finished and tested). I have different modes Simple Mode - Check in the Current Cell for devious furniture to use if called, Learning Mode - Let in run in background and the Script is scanning step by step all Cells during play through and saves all Furniture. Here it is simple to make a "recreation mode" i just need to extend the Script also save X,Y,Z pos + Rotation and store it also Then make a re-creation mode => Place furniture step by step by the first Cell enter in the world. I currently Support DDC, ZAZ + DM3 (with random Slotting and double use with Playmate). The Next Long term goal was to reuse SD Cages to potential lock the Player in a Cage overnight. But the Cage Detection is a lot of work. I wanted to use this in my 0kal Sleeping alternative, working like this Task starts -> you are not allowed to sleep anymore without permission (Register for sleep). No actual blocking to avoid Quest conflicts. => if the player sleeps just moderate Lola punishment The Player has to ask Master/Mistress for permission to sleep. If conditions are met (vampire sleep on daytime, humans at nighttime) If granted, Player can select the Bed for the Master (later i try to scan for potential beds in the area) Option: Player is very submissive, gets a special nightdress and if bed is a double one, player lays next to master (like the pet project scene) Option: Player sleeps on ground (timer to select a spot and then ground sleeping animation/idle) Option: Player needs to be put into place, Bound overnight in a furniture and if nothing is available just a bound struggle animation Player can open sleep menu and has to sleep until a certain master decided time The good thing in my implementation you simply don't care what furniture type it is. if it's ddc zaz or dm3... you call on the usage level just bind Actor, release Actor. The rest is abstracted. The Sleeping Part is just not done because I work on my Task Trigger System. If interested, i can finish the Code and provide you the Codefiles. DM3 is for Skyrim: Special Edition only. I'll Take The Display Model is the Skyrim: Legendary Edition equivalent. Though it's likely to be different in some ways between them both. So additional code will be required in order to abstract between them. Edited August 28, 2022 by Leoosp
coffeeink Posted August 28, 2022 Posted August 28, 2022 51 minutes ago, Leoosp said: DM3 is for Skyrim: Special Edition only. I'll Take The Display Model is the Skyrim: Legendary Edition equivalent. Though it's likely to be different in some ways between them both. So additional code will be required in order to abstract between them. Yes i know that it's only for SSE. If it's not installed, you can still use DDC and ZAZ and if you have SSE you can also use DM3. I simply like the simple placement of DM3 + the different devices. It's easy to just extend it for the LE Version. I don't use LE => can't provide the code for that. I remember that the Code base is not too different. i once modified DM2 Code for DM3.
Antiope_Apollonia Posted August 28, 2022 Posted August 28, 2022 6 hours ago, coffeeink said: I simply like the simple placement of DM3 + the different devices. Display Model is definitely the best functioning furniture mod out there.
Hex Bolt Posted August 28, 2022 Author Posted August 28, 2022 On 8/27/2022 at 6:50 PM, coffeeink said: If interested, i can finish the Code and provide you the Codefiles. I already have a good idea of how I'd like to do the sleeping feature, but thank you anyway.
CaptainJ03 Posted August 29, 2022 Posted August 29, 2022 11 hours ago, Antiope_Apollonia said: Display Model is definitely the best functioning furniture mod out there. Yes, best choice if you want to break your camera...
Hex Bolt Posted September 1, 2022 Author Posted September 1, 2022 Version 2.0.55 If you had selected an auction buyer or hair style before, you must either do that again or import those settings. If you were using the prototype scripts for multiple buyers, you must overwrite them. New: You can select more than one auction buyer. One will be randomly chosen from the list. - Importing your settings will *add* any saved buyers to your current list of buyers rather than replacing the list. - Thanks to @coffeeink for the prototype of multiple buyers. New: You can select more than one style to be randomly used for the Hair Change event. - Importing your settings will *add* any saved hair styles to your list rather than replacing the list. New: A little surprise for I Am Famous. - If you're wearing a vibrating device, the owner might interrupt your conversation to really show people what a slut you are. - The vibration duration is kept short by heavily boosting your arousal and stopping on orgasm. Changed: I Am Famous - Responses now use the same attitude system as "Confessions", allowing for favorable reactions. - Now available in palaces and major inns. - Owner should no longer wander off while you're arranging 3-way sex. Changed: Run, Lola, Run - It's now a miscellaneous quest, for less quest log clutter. - If you are less than an hour late but brought the item, the owner will accept the item and punishment is reduced. - If you are more than an hour late, the owner will come looking for you. The item is ignored, and punishment is increased. - Bartenders can always sell you an overpriced sweet roll if it's an emergency. Changed: Faster, Lola, Faster - It's now a miscellaneous quest. Changed: Whiterun Walk - It's now a miscellaneous quest. - The owner now stops short of walking into the fire pit. - A new optional objective is to stay very close (half the maximum allowed distance) for a small score bonus. Changed: The Naughty Nymph/Knave - The 3 bards will have a favorable attitude after the play, even it was unfavorable before (they'll respond positively to confessions). - If you chose a bard for a 3-way performance, that bard will become friendly (max rank 1). Changed: "Move owner to player" on the MCM system page places the owner in front and to the right of the PC, facing forward. - It works just as well as before, but for screenshots it looks as if Lola is following in a subservient position. Fixed: The Whiterun Walk force greeting could get stuck saying that the owner wants to talk to you. 11
blahity Posted September 1, 2022 Posted September 1, 2022 (edited) So I made my owner a vampire through the Dawnguard quest, but she asks for my blood still. Is there any way to disable the quest for Vampire PCs? EDIT: Just experienced my first surprise from my Mistress during I Am Famous. Very fun! Edited September 1, 2022 by blahity
Hex Bolt Posted September 1, 2022 Author Posted September 1, 2022 42 minutes ago, blahity said: So I made my owner a vampire through the Dawnguard quest, but she asks for my blood still. Is there any way to disable the quest for Vampire PCs? Other than curing your follower, no. The feeding has always been a popular feature with players who use vampire followers. 2
blahity Posted September 1, 2022 Posted September 1, 2022 11 minutes ago, HexBolt8 said: Other than curing your follower, no. The feeding has always been a popular feature with players who use vampire followers. Okay, I just wasn't sure if vampires could feed on other vampires in Elder Scrolls, but its not a big deal I just wasn't sure if it was a bug or not.
Hex Bolt Posted September 1, 2022 Author Posted September 1, 2022 Just adding to the above, feeding doesn't harm your character. It's just a SexLab animation, so like any of those you can end it early and reduce it to a nibble.
Hex Bolt Posted September 1, 2022 Author Posted September 1, 2022 10 minutes ago, blahity said: I just wasn't sure if vampires could feed on other vampires in Elder Scrolls I'm not an expert on Elder Scrolls vampire lore, but I don't think it says either way. I know that some other games allow it, and the Skyrim mod Better Vampires has the Amaranth ability to feed on vampires. This mod's handling is very simple, if the owner is a vampire, then Lola is a snack. Without thinking about it much, I'd guess that mortal blood is tastier but treating you as food puts you in your place in the food chain, as it were.
shadowwolf2k7 Posted September 2, 2022 Posted September 2, 2022 When there is a check to see if Lola is wearing her collar, can it detect the collars from DCL, such as the slave collar? Will the owner accept it as a suitable collar or will the PC get punished for wearing it? Is there an option to see if a collar is more expensive then the assigned one, and have the owner mention that it isn't the right collar but due to its cost, they will alow the PC to wear it instead.
Hex Bolt Posted September 2, 2022 Author Posted September 2, 2022 38 minutes ago, shadowwolf2k7 said: When there is a check to see if Lola is wearing her collar, can it detect the collars from DCL, such as the slave collar? Yes. DCL collars are Devious Devices collars. This mod will accept any DD or ZAP collar. 40 minutes ago, shadowwolf2k7 said: Is there an option to see if a collar is more expensive then the assigned one, and have the owner mention that it isn't the right collar but due to its cost, they will alow the PC to wear it instead. No, but you're free to replace your collar on your own if you like. I think players are usually happy with the collar that they have and probably don't want to have it replaced.
PolskiHusarz20 Posted September 2, 2022 Posted September 2, 2022 I would like to leave suggestion (sorry for spam if someone posted it earlier but it is just not worth reading everything that came earlier) Release trauma - PC should receive debuff after contract ends which should be scalled depending on the amount of the points he/she had before at the end of the contract. For example if slave was rebellious the debuff shouldn't be applied at all but if the Lola was perfectly trained, completely submissive and reliant on his/her owner he/she should receive quite substantial debuff because now he/she after being made to toy with no free will has to start making his/her own decisions. Trauma debuff should degrade over time during which PC would learn how to be a free person again. Legacy points - after enslavement player should retain from 50 to 75% of points he/she gained during enslavement, this would make transitions from one master to another much easier, also it would make the effects of enslavement much more believable because of this. PC should lose these points over time. These things should be connected to each other. 1
shiagwen Posted September 2, 2022 Posted September 2, 2022 On 8/28/2022 at 2:16 PM, coffeeink said: Yes i know that it's only for SSE. If it's not installed, you can still use DDC and ZAZ and if you have SSE you can also use DM3. I simply like the simple placement of DM3 + the different devices. It's easy to just extend it for the LE Version. I don't use LE => can't provide the code for that. I remember that the Code base is not too different. i once modified DM2 Code for DM3. i dont play SE. DM2 is pretty old, a lot of new animations and furnitures hvae been released since then. DM2 needs an update. However, if Hexbolt would integrate it, like i do anyway, the player could be hold and wipped in any zaz position, chains and furniture. About whiterun bannered mare walk. Maybe it would be possible to let pc crawl ? And let the master stop and wait if the pc get busy ?
Leoosp Posted September 2, 2022 Posted September 2, 2022 (edited) 7 hours ago, PolskiHusarz20 said: I would like to leave suggestion (sorry for spam if someone posted it earlier but it is just not worth reading everything that came earlier) Release trauma - PC should receive debuff after contract ends which should be scalled depending on the amount of the points he/she had before at the end of the contract. For example if slave was rebellious the debuff shouldn't be applied at all but if the Lola was perfectly trained, completely submissive and reliant on his/her owner he/she should receive quite substantial debuff because now he/she after being made to toy with no free will has to start making his/her own decisions. Trauma debuff should degrade over time during which PC would learn how to be a free person again. Legacy points - after enslavement player should retain from 50 to 75% of points he/she gained during enslavement, this would make transitions from one master to another much easier, also it would make the effects of enslavement much more believable because of this. PC should lose these points over time. These things should be connected to each other. @PolskiHusarz20 I can see where you're coming from however, the contract only prevents leaving doesn't end the slavery. As a result, the debuff doesn't make sense, therefore it would be better to have it after they say (Lola) "They don't want to be a slave anymore". Then leave the slavery and/or the owner (follower) thus this is when the suggestion would work. Also, I recon the debuff also shouldn't apply if Lola, as a result of being unable to cope with her position as a person again, goes back to slavery and being a slave again. @HexBolt8 I like this idea from PolskiHusarz20 for a leaving slavery debuff (or other consequences), really would increase the immersion and also add a sense of consequence to the having been a slave. To add on to this could it be possible please for this to be exposed as mod event(s) or as read only global properties (or a single read only global property) so that addons can tie into this? That way if addon authors would like to, they can then have their content also have consequences attached related to leaving slavery. @coffeeink I have suggested something related to an idea by another person running SLTR who had, an idea for a leaving slavery debuff. I have suggested to HexBolt8 that when leaving slavery should be exposed in a mod event or read only global property. The reason being I recon after you have done your upcoming update for your addon, the part where you brand the PC. During enslavement in SLTR it would be a good idea to have comments and/or a reputation, related to that brand marking you as property (a slave). Additionally, when you leave the slavery, it would be a good consequence if there was a reputation related to your time in slavery, with that branding and/or to other things which have consequences from the content of the addon. The brand alone, could have people remarking even though you have left slavery, upon seeing the brand and/or behaving like they were when enslaved. The now freed Lola (PC) would have to deal with these consequences for some time, possibly the rest of the game (their life) and possibly need to sort them out. So you may notice, these issues lasting on from enslavement, providing believability and depth to the time as a slave. To sort out the issues afterwards may require money, and/or other resources so if the Lola doesn't have what's required then it may be permanent or may be sorted out over time naturally (or if they have the required resources). The length of time for sorting out these issues may be instant (or close to), over a period of days, weeks, months or if there's such a thing as in-game years then that. Edited September 2, 2022 by Leoosp 1
Hangot Posted September 2, 2022 Posted September 2, 2022 I love this mod, it's become a staple in all my playthroughs! I do have a suggestion though for something owner could do to the PC, especially if they have done the initial quests showing that they are the Dragonborn. Maybe the owner could give them locked piercings/equipment at a certain submission threshold, that increase shout times. Maybe even a quest where you visit an enchanter who curses you through a ritual, mostly sealing away your gift of Akatosh, increasing the shout regen time by 1000% or something ridiculous. After all, the slave shouldn't be more powerful than the master! I know this would make quest towards the end of the mainstory a lot harder to complete... but that's the point, right?
Leoosp Posted September 2, 2022 Posted September 2, 2022 (edited) 39 minutes ago, Shenchi said: I love this mod, it's become a staple in all my playthroughs! I do have a suggestion though for something owner could do to the PC, especially if they have done the initial quests showing that they are the Dragonborn. Maybe the owner could give them locked piercings/equipment at a certain submission threshold, that increase shout times. Maybe even a quest where you visit an enchanter who curses you through a ritual, mostly sealing away your gift of Akatosh, increasing the shout regen time by 1000% or something ridiculous. After all, the slave shouldn't be more powerful than the master! I know this would make quest towards the end of the mainstory a lot harder to complete... but that's the point, right? Or even when using an alternate start modification like "Alternate Perspective" or "Skyrim Unbound Reborn" to reassign the power of the Dragonborn (if the state of being the Dragonborn) is a faction or an unlisted effect of some kind. Then the player character (Lola) could be removed from it and the owner could be added instead, obviously instead of sealing away the PC (Lola)'s gift of Akatosh. That would go well with another idea from another person running SLTR for consequences leaving slavery, as this curse could last on for the rest of the game. Though with an option to go on a quest to get the curse lifted, or at least partially lifted in order to reduce the difficulty (consequence) but do so this quest would be an arduous one and requires resources of some kinds. Plus, if it is left too late in the game, then individuals or resources required may (or will) not be available, thus the curse would never get lifted or partially lifted. So thus, after leaving slavery they would have to decide what to do about that restriction of the curse, whether to leave it in place or to go on that quest. Edited September 2, 2022 by Leoosp
Hex Bolt Posted September 2, 2022 Author Posted September 2, 2022 (edited) 9 hours ago, PolskiHusarz20 said: Legacy points - after enslavement player should retain from 50 to 75% of points he/she gained during enslavement, this would make transitions from one master to another much easier, also it would make the effects of enslavement much more believable because of this. The mod already does this, but only if you return to the same owner. As the in-game help says, the score measures your submissiveness as seen by your owner. It's not a reflection of your own attitude, which would be more like willpower in Devious Followers. If you return to the same owner, without having any other owners in between, you lose half your score, or 20 points, whichever is less. You left enslavement but came back, so the owner sees you as still mostly submissive. If you submit to a different owner, the score starts at zero because you have no "track record" or history with that owner as a slave. 9 hours ago, PolskiHusarz20 said: PC should lose these points over time. That's a good idea. I'll consider adding this to the current system. 2 hours ago, Leoosp said: I can see where you're coming from however, the contract only prevents leaving doesn't end the slavery. I believe the suggestion meant that the debuff would apply if you choose to leave enslavement sometime after the contract expires, since you're not free to do so before that point. A debuff is an interesting idea, but I'd rather focus on what happens during enslavement. Also, role play will mitigate the need for a debuff. If your character really just wanted a different owner, he/she will seek out new enslavement without being compelled to by a debuff. On the other hand, if your character considers the experience a bad mistake, a debuff wouldn't make much sense. 2 hours ago, Leoosp said: To add on to this could it be possible please for this to be exposed as mod event(s) or as read only global properties (or a single read only global property) so that addons can tie into this? Again, the PC might be happy to be free and not suffer any significant aftereffects, or might quickly find a new master so the debuff wouldn't be active for long. Other mod authors have asked about detecting SLTR (to handle as they see fit), but none have asked about detecting a post-enslavement period. 1 hour ago, Shenchi said: I love this mod, it's become a staple in all my playthroughs! Great! I personally don't like having a follower, but when I play solo, I miss this mod's periodic events. 1 hour ago, Shenchi said: I do have a suggestion though for something owner could do to the PC, especially if they have done the initial quests showing that they are the Dragonborn. I am reluctant to mess with a player's game balance, though a rule punishing shouting in towns would make sense. The mod does have an option to vibrate any piercing after a dragon soul is absorbed, but that's after combat. 1 hour ago, Leoosp said: ...reassign the power of the Dragonborn (if the state of being the Dragonborn) is a faction or an unlisted effect of some kind. Skyrim assumes that the PC is the Dragonborn. It's not an ability or status that can be transferred. Edited September 2, 2022 by HexBolt8 1
Leoosp Posted September 2, 2022 Posted September 2, 2022 (edited) 1 hour ago, HexBolt8 said: The mod already does this, but only if you return to the same owner. As the in-game help says, the score measures your submissiveness as seen by your owner. It's not a reflection of your own attitude, which would be more like willpower in Devious Followers. If you return to the same owner, without having any other owners in between, you lose half your score, or 20 points, whichever is less. You left enslavement but came back, so the owner sees you as still mostly submissive. If you submit to a different owner, the score starts at zero because you have no "track record" or history with that owner as a slave. That's a good idea. I'll consider adding this to the current system. I believe the suggestion meant that the debuff would apply if you choose to leave enslavement sometime after the contract expires, since you're not free to do so before that point. A debuff is an interesting idea, but I'd rather focus on what happens during enslavement. Also, role play will mitigate the need for a debuff. If your character really just wanted a different owner, he/she will seek out new enslavement without being compelled to by a debuff. On the other hand, if your character considers the experience a bad mistake, a debuff wouldn't make much sense. Again, the PC might be happy to be free and not suffer any significant aftereffects, or might quickly find a new master so the debuff wouldn't be active for long. Other mod authors have asked about detecting SLTR (to handle as they see fit), but none have asked about detecting a post-enslavement period. Great! I personally don't like having a follower, but when I play solo, I miss this mod's periodic events. I am reluctant to mess with a player's game balance, though a rule punishing shouting in towns would make sense. The mod does have an option to vibrate any piercing after a dragon soul is absorbed, but that's after combat. Skyrim assumes that the PC is the Dragonborn. It's not an ability or status that can be transferred. @HexBolt8 Actually, you can say you are or aren't Dragonborn via Skyrim Unbound Reborn, so there's something that can be added or removed in the case of the player character. Therefore, as a result there's likely something that may be transferrable possibly. Worth looking at how Skyrim Unbound Reborn achieves this in game, as with some alterations a transfer of the gift may be possible. As well as whether or not a non-Dragonborn character can learn the shouts as well as how they are unlocked. Edited September 2, 2022 by Leoosp
Hex Bolt Posted September 2, 2022 Author Posted September 2, 2022 35 minutes ago, Leoosp said: Actually, you can say you are or aren't Dragonborn via Skyrim Unbound Reborn, so there's something that can be added or removed in the case of the player character. Yes, I use Skyrim Unbound Reborn. It's disabling content for the PC if you choose not to be dragonborn (which I normally do). Disabling content written for the PC is not the same as transferring that content to an NPC. 38 minutes ago, Leoosp said: As well as whether or not a non-Dragonborn character can learn the shouts as well as how they are unlocked. Nothing restricts NPCs from using shouts. I haven't tried them, but I've seen follower mods that give the follower some shouts. A follower like that could be a good choice for owner if a player wants to serve a dragonborn.
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