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Posted

Maybe it could be something the player and current follower discuss with the steward of riften or some kind of added npc that handles the slave auctions who is also considered a steward or some such title. They both go to talk with this npc who agrees to add the follower to a list of buyers for a price of course so the player is paying some money in advance like a deposit and the follower is saying it is a good thing so they can help the player escape the auction with some fake promise of "of course I'll set you free after we get out of there" and then proceeds to keep the player instead. Maybe have the npc meet the follower and the player outside of the auction house after exiting there and the npc has some papers drawn up for the new owner to really keep the player as their property now and yadda yadda.

Posted

@HexBolt8

 

This might be a noob question. When the owner decides to whore you out for money, how are the tags being selected for genetic prostitution? (I don't use radiant prostitution if that's relevant)

 

For my playthrough I am trying to use femdom animations downloaded from different sources on loverslab. But only a very tiny handful of them ever trigger for generic prostitution.

A larger subset trigger with my mistress, but there still seem to be quite a few that never trigger.

 

So I guess my questions are:

1. How are the tags selected for generic prostitution? Is there a way to increase the animation pool?

2. How are the tags selected for sex with your owner? Is there a way to increase the animation pool?

 

Also just wanted to say the last update is great. :)

 

Posted
7 hours ago, u7ndertow said:

How are the tags selected ... ?

It sounds like you're wanting "aggressive" animations to be used all the time?  SLTR doesn't call aggressive animations for most things.  Prostitution uses normal, non-aggressive animations that have appropriate gender-specific tags.  The same is true for other events like "I Am Famous".  For sex with Mistress, you can configure "MCM → Roleplay → Sex & Sexuality → Chance owner is rough" to use aggressive animations with whatever frequency you desire.  

 

7 hours ago, u7ndertow said:

Is there a way to increase the animation pool?

You can use SLATE to re-tag whatever animations you want to match whatever events you want them used in.  

Posted
12 hours ago, u7ndertow said:

For my playthrough I am trying to use femdom animations downloaded from different sources on loverslab. But only a very tiny handful of them ever trigger for generic prostitution.

Because you're playing a submissive character, dominant animations are excluded for the PC.  In particular, cowgirl animations are excluded unless the PC is male and the owner is female.  Tag selection is mostly the same for sex with owner and sex with clients.  The key difference is that the owner can use "aggressive" or "rough" animations with you, depending on the MCM setting.

 

For prostitution, the client is paying to use you, so you're placed in the submissive position whenever possible.  (Conceivably there could be clients who'd request femdom action, but the mod doesn't account for that niche.)

Posted

Just a note about the danger of installing anything that overrides part of this (or any) mod, this incident with Laura's Bondage Shop occurred when a player installed a voice pack that overrode the mod's esp file.  That's very bad.  When the voice pack's esp became outdated, the mod didn't work right.  To the best of my knowledge, Executaball's voice packs are safe.  If you use a pack from another source, check that it's not overriding any files here.

 

This is why Kalmah's extension has continued to work as well as it has.  It does not override any files here.  Likewise, this mod will never overwrite another mod.  It has no patches.  It interacts with other mods without altering them.  The goal is to give you a safe and trouble-free game (as much as that's possible with Skyrim).

Posted
4 minutes ago, Antiope_Apollonia said:

I assumed the implication was male PC, female Mistress, so malesub/femdom.

Yes, you are correct. That is how I'm playing.

 

So, according to @HexBolt8, Tag selection is mostly the same for owner, and generic prostitution (the only difference being the usage of aggressive tags).

 

So, I would think that if I used Slate to tweak all my animations to remove the aggressive tags, they would all be fair game for both owner, and generic prostitution encounters?

 

I unfortunately had already tried this and was unsuccessful. Does Submissive Lola use the actual chosen gender, or the Sexlab gender for calculating animations? I wonder if perhaps that is the issue? Or maybe Femdom with a male PC is causing issues.

Posted
6 hours ago, HexBolt8 said:

Just a note about the danger of installing anything that overrides part of this (or any) mod, this incident with Laura's Bondage Shop occurred when a player installed a voice pack that overrode the mod's esp file. 

 

Unless there are custom NPCs that weren't assigned a voice, there is no reason for voice packs to have an ESP at all.

 

On that note...

 

sublola_voice_update.rar

Posted
4 hours ago, u7ndertow said:

Does Submissive Lola use the actual chosen gender, or the Sexlab gender for calculating animations?

SexLab gender.

 

4 hours ago, u7ndertow said:

So, I would think that if I used Slate to tweak all my animations to remove the aggressive tags, they would all be fair game for both owner, and generic prostitution encounters?

Aggressive animations should be getting excluded for basic prostitution, but the lack of such tags doesn't guarantee that they will be used.  For a female with a male sub, the mod selects cowgirl animations because it places the female in a relatively dominant position.  (The owner might also select anal animations if the MCM setting for this is not zero, but that doesn't apply to basic prostitution.)

 

Because they can be problematic, the mod excludes bound animations and those involving furniture.  Between this and rough/aggressive/rape tags, that tends to exclude most femdom animations.  It's unfortunate that many femdom animations are labeled as rough or rape, and that they often rely on tying up the male to make the female dominant.

Posted
1 hour ago, HexBolt8 said:

For a female with a male sub, the mod selects cowgirl animations because it places the female in a relatively dominant position...

 

 

So in order to get sublola to select the cowgirl animations, I would have to have sexlab gender as Male? It seems like a stupid question but the only reason I ask is because the Sexlab MCM advices you to set your Sexlab gender as female (even if you play male) to force yourself into the submissive role for animations.

 

It seems like I might be able to use Slate to get what I want here. So if your saying that sublola will select cowgirl animations for female Dom male sub, and it excludes...

 

1 hour ago, HexBolt8 said:

excludes bound animations and those involving furniture.  Between this and rough/aggressive/rape tags, that tends to exclude most femdom animations.  It's unfortunate that many femdom animations

 

I'm not too concerned about the bound and furniture ones because I don't have that many of those. But as for the others-

 

Unless I'm missing something obvious, I'm thinking I can use SLATE to change every femdom animation and add the tag cowgirl. I can also remove all tags that indicate rape, or aggression. I'm just not sure of all the tag names SubLola considers as rape or aggression? Is it just "rough/aggressive/rape" or are there some other ones SubLola looks to filter?

Posted
43 minutes ago, u7ndertow said:

So in order to get sublola to select the cowgirl animations, I would have to have sexlab gender as Male?

Yes.

 

44 minutes ago, u7ndertow said:

I'm just not sure of all the tag names SubLola considers as rape or aggression? Is it just "rough/aggressive/rape"

This mod only excludes Rough and Aggressive, since one or the other is pretty much always used if an animation is also tagged Rape or Forced.

Posted

Good day guys and gals. Quick question and sorry if this has been asked and answered. I'm on version 2 0.38. Can I just update to the latest, or do I need a clean save/new game?

Fantastic mod by the way. Thanks HexBolt.

PS: Regarding whip marks. As soon as I equip clothing or armor, the wip marks disappear. They used to stay permanent for a while before fading. Have this been changed or is it something wrong on my end?

Posted
11 minutes ago, maxsteiner said:

Good day guys and gals. Quick question and sorry if this has been asked and answered. I'm on version 2 0.38. Can I just update to the latest, or do I need a clean save/new game?

I'd say if none of the quests are running (like ponygirll or prostitution) you're good to go.

 

12 minutes ago, maxsteiner said:

PS: Regarding whip marks. As soon as I equip clothing or armor, the wip marks disappear. They used to stay permanent for a while before fading. Have this been changed or is it something wrong on my end?

Unfortunately, what you describe is just the normal behaviour, I've never seen it any different. For longer lasting whipmarks, all I know is to use Slavetats.

Posted
52 minutes ago, maxsteiner said:

I'm on version 2 0.38. Can I just update to the latest, or do I need a clean save/new game?

You can always update to a newer version of this mod without a new game or clean save.  Just watch for warnings (in the version notes in red text) about not updating while a certain quest is running.  For updating to the current version, you should not update while the prostitution quest is running.

 

55 minutes ago, maxsteiner said:

Regarding whip marks. As soon as I equip clothing or armor, the wip marks disappear. They used to stay permanent for a while before fading. Have this been changed or is it something wrong on my end?

Nothing has changed here.  The duration is controlled by the game setting for decals.  In Skyrim.ini, under [Display], set the desired time in seconds for fDecalLifetime.  This also affects other decals, notably blood splatter.

Posted
6 hours ago, HexBolt8 said:

Nothing has changed here.  The duration is controlled by the game setting for decals.  In Skyrim.ini, under [Display], set the desired time in seconds for fDecalLifetime.  This also affects other decals, notably blood splatter.

Yes, but when you change clothes (notably in slot 32) the whipmarks (or blood splatter) are gone. ?

Posted
53 minutes ago, CaptainJ03 said:

Yes, but when you change clothes (notably in slot 32) the whipmarks (or blood splatter) are gone. ?

You're allowed to wear clothes after a whipping?  How lenient!  ?

Posted (edited)

When you reach last version, could you release a version that doesn't depend on DD? Thank you for the mod

EDIT: OR AT LEAST THAT DOESN'T RELY ON DD EXPANSION, that plugin is my problem!

Edited by Lucioyarity
Posted
1 hour ago, Lucioyarity said:

When you reach last version, could you release a version that doesn't depend on DD? Thank you for the mod

EDIT: OR AT LEAST THAT DOESN'T RELY ON DD EXPANSION, that plugin is my problem!

SLTR is developed for the current (5.1) version of Devious Devices, in which all the plugins are bundled together.  It sounds like your problem is that you're trying to use an outdated DD version.

Posted
30 minutes ago, Antiope_Apollonia said:

SLTR is developed for the current (5.1) version of Devious Devices, in which all the plugins are bundled together. 

Although I'm using DD 5.1, this mod is compatible with DD 4.3, though it does require DD Assets, Integration, and Expansion.  Expansion has the pony gear and rope harness, so players who aren't using it are missing out on some nice things in their games.  This mod actually doesn't care how Assets, Integration, and Expansion are packaged.  Even with DD 5 they still have their separate esm files for backwards compatibility, and that's all that this mod sees.  That said, DD 5's single bundle should make installation a little simpler.  Longer term, the plan is to require DD 5.x when DD 5.2 is released, so as to begin making use of its faster functions.  

Posted

I would like to request that if you migrate to DD 5.x, leave the last version of SLTR that is compatible with DD 4.3 in the downloads. For those of us who don't want the stupid animation filter that forces you to only use the anims hardcoded into DD.

Posted
28 minutes ago, bnub345 said:

I would like to request that if you migrate to DD 5.x, leave the last version of SLTR that is compatible with DD 4.3 in the downloads.

I can do that, but if you have a suggestion or feedback for DD development, now is the time to do so in the beta discussion.  Just today there was some talk about the filter.  If you'd like a change and don't speak up, you only have yourself to blame.

Posted

Well, since you brought it up, the filter has been discussed repeatedly in the DD thread. For good reason, since it had an MCM toggle in 4.3 that was removed for the 5.x build. Many people have asked for it to be brought back, but it's removal was intentional and the spirit of the devs seems to be if you don't like it, don't use the mod. Thus my request for you to keep the last 4.3 compatible release of SLTR.

Posted
17 minutes ago, bnub345 said:

Well, since you brought it up, the filter has been discussed repeatedly in the DD thread. For good reason, since it had an MCM toggle in 4.3 that was removed for the 5.x build.

I'm aware of that.  I was just encouraging you to express your thoughts there, rather than keep quiet.  A permanent feature can still be changed and improved.  Players who have concerns might offer suggestions to make it more flexible, with specific examples -- scenarios that aren't working well, and ways they can be improved.  Mod authors tend to be receptive to constructive feedback that comes with helpful suggestions.  If you can't get something you dislike removed, you might still be able to get it changed in ways that make it more acceptable.  If we don't talk to each other, there's no communication.  Without communication there's no change.  There were those who refused to move off of DD 3.  Sadly, Captured Dreams stayed like that and suffered badly for it.  I'm just saying that it's better to work with change rather than try to avoid it.

 

I can keep a DD 4.3 compatible version around, but I'm hoping that not many people will need it.

Posted (edited)
43 minutes ago, HexBolt8 said:

I can do that, but if you have a suggestion or feedback for DD development, now is the time to do so in the beta discussion.  Just today there was some talk about the filter.  If you'd like a change and don't speak up, you only have yourself to blame.

You must be joking. That issue was adressed multiple times already and gets completely ignored, no one is to blame for that.

Even patches got forbidden... where have you been?

Edited by donttouchmethere
Posted
1 hour ago, bnub345 said:

Well, since you brought it up, the filter has been discussed repeatedly in the DD thread. For good reason, since it had an MCM toggle in 4.3 that was removed for the 5.x build. Many people have asked for it to be brought back, but it's removal was intentional and the spirit of the devs seems to be if you don't like it, don't use the mod. Thus my request for you to keep the last 4.3 compatible release of SLTR.

Well, if you make your case with passion and verve, at least you can say you tried. ?

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