Hex Bolt Posted January 30, 2022 Author Posted January 30, 2022 16 minutes ago, Kanutten said: Weird, think this must be at least the fifth sluts run, now it worked. The answers you provided earlier indicate that you had variable initialization problems. Once they've sorted themselves out, you shouldn't have any more trouble there. Version 2.0.48 has some additional help for that, and I added another initialization check for the upcoming 2.0.49.
paparebbe Posted January 31, 2022 Posted January 31, 2022 (edited) Hi. I’m doing a femdom run right now and set up the ‘Mistress prefers anal’ and ‘Mistress uses strap on’ at 100% and my Mistress still trying to give my character blowjobs. Are there any other options in MCM I should tick in order for her to solely go for my ass? ? Edited January 31, 2022 by paparebbe
Anunya Posted January 31, 2022 Posted January 31, 2022 1 hour ago, paparebbe said: Hi. I’m doing a femdom run right now and set up the ‘Mistress prefers anal’ and ‘Mistress uses strap on’ at 100% and my Mistress still trying to give my character blowjobs. Are there any other options in MCM I should tick in order for her to solely go for my ass? ? Just a thought: depending on what other uses for sex animations you have in your playthrough, you could open the main SexLab MCM and just disable all the blowjob animations?
Hex Bolt Posted January 31, 2022 Author Posted January 31, 2022 4 hours ago, paparebbe said: I’m doing a femdom run right now and set up the ‘Mistress prefers anal’ and ‘Mistress uses strap on’ at 100% and my Mistress still trying to give my character blowjobs. 100% just means the maximum chance. The mod offers a variety of sex acts, with the owner choosing oral sex about a third of the time. When it's not oral, the mod will select animations tagged "Anal" if the "Prefers anal" chance is rolled. In regard to strap-ons, the "Mistresses use strap-ons" settings only applies to female PCs. As that setting's info text says, it's "The odds a female dom will choose to use a strap-on for sex rather than lesbian sex on a female player." For oral sex between a female owner and male slave, animations tagged "Cunnilingus" or "Hands" are selected for licking or fingering. If you're getting blowjobs, you might want to look through how your animations are tagged. A tag editor like SLATE can help. This mod specifically excludes animations tagged "Blowjob" for a female owner and male slave. However, if an animation lookup comes up empty, such as if it can't find any tagged "Cunnilingus" or "Hands" that are not otherwise excluded (such as those involving furniture or bound animations), the mod defaults to generic sex.
petronius Posted January 31, 2022 Posted January 31, 2022 Hey! I am getting ready to play a few mods that let my character visit other worldspaces - namely, Wyrmstooth, Falskaar, Beyond Reach and The Grey Cowl of Nocturnal. Does it make sense to go there as Lola? I'm not referring to the story line aspects (since all these mods presume a hero/heroine PC) but the "technical" side of things - how much of the mod is dependent on you being in cells with the right keywords? Besides the main city events, ofc. Extensions like S.L.U.T.S. support - do I risk getting a task that I can't fulfill if I'm in a tavern outside of Skyrim, or do those also require the right city location and/or keyword? On the other hand, would you think I could improve the experience by adding specific keywords to those mods, as a patch? Would quests like, for example, "I'm Famous", work in any location, or require specific location tags? If so, I might see if I can add other tags to the conditions, or add a "fake tag" to locations in those mods. Thanks!
Hex Bolt Posted January 31, 2022 Author Posted January 31, 2022 13 minutes ago, petronius said: I am getting ready to play a few mods that let my character visit other worldspaces - namely, Wyrmstooth, Falskaar, Beyond Reach and The Grey Cowl of Nocturnal. Does it make sense to go there as Lola? You should be okay. Events that require a specific location, like SLUTS or Pony Express, are keyed to those locations and won't start elsewhere. You'll miss out on seeing those. However, most events only require common keywords, like city town, or dungeon, and those should be present in any Skyrim mod. The only difficulty I can foresee is that the mod has a few exceptions built in to smooth the experience, such as excluding certain quest NPCs that only have limited dialog and can't be used for events like I Am Famous. The mod won't have that extra help in new world spaces, so you might hit a few bumps, but they should be rare.
Gräfin Zeppelin Posted January 31, 2022 Posted January 31, 2022 1 hour ago, petronius said: Hey! I am getting ready to play a few mods that let my character visit other worldspaces - namely, Wyrmstooth, Falskaar, Beyond Reach and The Grey Cowl of Nocturnal. Does it make sense to go there as Lola? I'm not referring to the story line aspects (since all these mods presume a hero/heroine PC) but the "technical" side of things - how much of the mod is dependent on you being in cells with the right keywords? Besides the main city events, ofc. Extensions like S.L.U.T.S. support - do I risk getting a task that I can't fulfill if I'm in a tavern outside of Skyrim, or do those also require the right city location and/or keyword? On the other hand, would you think I could improve the experience by adding specific keywords to those mods, as a patch? Would quests like, for example, "I'm Famous", work in any location, or require specific location tags? If so, I might see if I can add other tags to the conditions, or add a "fake tag" to locations in those mods. Thanks! Grey Cowl of Nocturnal isnt really navmeshed so you will get issues with followers 1
kataura Posted January 31, 2022 Posted January 31, 2022 (edited) I've recently been trying this mod and it's really fun, but I have a question. Is there a way to disable the time to relax event via console? It's incredibly annoying since I use heavy armor (conditioning perk) + a backpack and armor enchanted with carry weight and if at any time the Master strips my character or I 'bathe', I hit the weight ceiling and the event fires. Would be nice if there was a cooldown of a few days or so. Realistically, who would want to go back and relax that often? Edited January 31, 2022 by kataura
Hex Bolt Posted January 31, 2022 Author Posted January 31, 2022 27 minutes ago, kataura said: I use heavy armor (conditioning perk) + a backpack and armor enchanted with carry weight and if at any time the Master strips my character or I 'bathe', I hit the weight ceiling and the event fires. I think you found the unintended downside to the recent change to that event. It used to only trigger on location change, but two versions ago I changed it to a periodic check to eliminate situations where you become burdened, remove the extra weight, then quickly change location and the owner thinks you're still overburdened. Previously, you could stay overburdened and the event wouldn't trigger until you left the area, so short-term stripping or bathing wouldn't have been a problem. I'll have to think about a solution. I'd like to just suspend the event while the PC is naked, but some players spend most of their time in that state. Maybe naked characters get a break? I need to think about this one. For now, an ugly but simple workaround would be to inflate your carrying capacity with "player.modav carryweight xxx" to make up for any temporary loss of encumbrance buffs.
Talesien Posted February 1, 2022 Posted February 1, 2022 (edited) 5 hours ago, HexBolt8 said: For now, an ugly but simple workaround would be to inflate your carrying capacity with "player.modav carryweight xxx" to make up for any temporary loss of encumbrance buffs. Wouldn't that just move the ceiling? If I can usually carry 300 pounds + say 150 from buffs and then add 150 to my normal 300 via console the buffs would still apply yet more carry capacity (assuming they are absolute rather than a percentage, the new total would now be 600) 150 of which still can suddenly vanish. One would have to carry more for it to matter, but players ... ^^ Your workaround could only work if applied right before the buffs are removed and is then set back again after they have been reapplied, kinda clunky. Edited February 1, 2022 by Talesien
Hex Bolt Posted February 1, 2022 Author Posted February 1, 2022 17 minutes ago, Talesien said: Wouldn't that just move the ceiling? Yes, just a method to give you extra leeway when you lose your carrying capacity buffs. You'd have to watch your weight to avoid cheating, but I thought this might suit you better than the "incredibly annoying" triggering of the event when you get stripped. It was just a suggestion for a workaround until I come up a long-term solution.
kataura Posted February 1, 2022 Posted February 1, 2022 (edited) 8 hours ago, HexBolt8 said: Yes, just a method to give you extra leeway when you lose your carrying capacity buffs. You'd have to watch your weight to avoid cheating, but I thought this might suit you better than the "incredibly annoying" triggering of the event when you get stripped. It was just a suggestion for a workaround until I come up a long-term solution. The person you replied to isn't me but I have a suggestion, if I may (I hope you take suggestions, I know it can be time consuming/unfeasible to implement them sometimes). What if the slider for the weight went past 100% up to say 200% or 250%. That way everyone could customise it for their liking. And if backpack/heavy armor users hit 200%, they know it's definitely time to head back home. While others could set it at 80% or 100% or even 110%. Edited February 1, 2022 by kataura
shiagwen Posted February 1, 2022 Posted February 1, 2022 Hello Hexbolt i got a question, not about your mod, but in general. is it possible to open console, write a text, close console and that text appears on screen for some seconds, propbably in top left corner ? if that console command does not exit, is it possible to make a small mod that does this ?
Hex Bolt Posted February 1, 2022 Author Posted February 1, 2022 8 hours ago, kataura said: The person you replied to isn't me but I have a suggestion, if I may (I hope you take suggestions, I know it can be time consuming/unfeasible to implement them sometimes). What if the slider for the weight went past 100% up to say 200% or 250%. Suggestions are welcome. I'd thought of that, but it has the drawback that it effectively removes the event unless you've lost your carrying capacity buffs. It also doesn't react to why you lost the buffs. If you have enchanted boots +50 carry weight and choose to swap them to fire resistance boots to fight a dragon, your owner might legitimately complain afterwards that you were weighted down during the fight and all that stuff you're carrying is a danger to both of you. (The event will never start during combat.) I'm considering adding a slider to add a bonus to the carrying capacity while naked (no body armor or clothing) only for the purpose of the overweight calculation (you wouldn't actually have a higher weight allowance). It's imperfect, but it would correctly handle bathing or stripping which remove body apparel along with other items that might be enchanted or that benefit from the weightless armor perk. 7 hours ago, shiagwen said: is it possible to open console, write a text, close console and that text appears on screen for some seconds, propbably in top left corner ? No, I'm not aware of any console command or mod that would do this. 1
Hex Bolt Posted February 3, 2022 Author Posted February 3, 2022 Version 2.0.49 New: New MCM "Owner attitude" setting on the Roleplay page. ONLY affects owner dialog, not behavior. - Playful (default existing language): Owner's stated goal is to make you realize your secret desires, revealing the slut that you are. Owner teases you, asks if you enjoyed a task, and says that you should be grateful. You never know if the owner is sincere or playing mind games. Owner is a guide in awakening your secret passions. This attitude works best if you enjoy kink and exploring your character's sexual desires. - Strict (new): Owner simply wants your obedience, and doesn't care what you want. Owner commands, doesn't tease, and doesn't care if you're happy or grateful. Your purpose is to serve your owner's whims. Owner doesn't play mind games, other than to undermine your confidence. Owner just wants the entertainment, pleasure, and gold you provide. This attitude works best if you just want to be a slave. New: New MCM "Weight bonus when naked" setting on the Rules page for the Time to Relax event. - While naked (no body armor or clothing), your weight is reduced by this amount ONLY for the overburdened calculation (your actual inventory weight is NOT changed). Use this to offset being stripped, which causes you to lose the benefit of weightless armor perks, backpacks, or armor enchanted to increase carry weight. Changed: If you finish prostitution with just the minimum quota (zero extra clients) AND if the "Hard to please owner chance" succeeds, you'll receive a punishment spanking. - Even if the "Hard to please owner chance" does not succeed, the owner will still sometimes complain about your lack of enthusiasm, but with no ill effect. - The initial lines for these two outcomes are identical, so if your "Hard to please owner chance" setting is above zero and your owner complains of your lack of enthusiasm, you won't know at first if you're really going to be punished. ? - To be certain of pleasing your owner, you only need to have serviced one extra client. Fixed: During dancing, observers will now directly face the PC. 4
Hex Bolt Posted February 3, 2022 Author Posted February 3, 2022 On 1/31/2022 at 2:33 PM, kataura said: I use heavy armor (conditioning perk) + a backpack and armor enchanted with carry weight and if at any time the Master strips my character or I 'bathe', I hit the weight ceiling and the event fires. The new MCM "Weight bonus when naked" setting on the Rules page should now help with this. 1
Talesien Posted February 3, 2022 Posted February 3, 2022 7 minutes ago, HexBolt8 said: New: New MCM "Weight bonus when naked" setting on the Rules page for the Time to Relax event. - While naked (no body armor or clothing), your weight is reduced by this amount ONLY for the overburdened calculation (your actual inventory weight is NOT changed). Use this to offset being stripped, which causes you to lose the benefit of weightless armor perks, backpacks, or armor enchanted to increase carry weight. Pretty clever solution. As elegant as possible, I guess. ^^
lacie_ Posted February 4, 2022 Posted February 4, 2022 (edited) I am having a slight issue with the clothing rule. I can't ever seem to get the mistress npc to agree to the request for rule change. I was just wondering if the chance of this successfully occurring is solely from the MCM request rule change slider, or if submission score or something else factors into the outcome? I've tried just spam reloading the game and asking but I always get a failure, as well as changing the slider in the MCM, saving, reloading then asking. Even at 0% chance to reject rule change I still end up failing the request. edit: actually I also seem to be having some issues with the random comments. Up until this playthrough I didn't even realize that there were random comments in this mod. At some point in my playthrough they just randomly started appearing, not entirely sure why (is there a trigger that makes them begin happening?) but they seem to have broken again and I no longer get them. Not sure what kind of info would be useful to provide to troubleshoot this, but I quite enjoyed the flavour text when they were appearing. Edited February 4, 2022 by asdj1239
Hex Bolt Posted February 4, 2022 Author Posted February 4, 2022 13 minutes ago, asdj1239 said: I can't ever seem to get the mistress npc to agree to the request for rule change. If it's a short term rule, such as having to be naked while traveling, you might be able to talk your way out of it. If it's a long term rule, the kind that starts after score 50, it's permanent unless you reduce your score below 50.
zhuguannan123 Posted February 4, 2022 Posted February 4, 2022 On 2/3/2022 at 10:53 AM, HexBolt8 said: Version 2.0.49 New: New MCM "Owner attitude" setting on the Roleplay page. ONLY affects owner dialog, not behavior. - Playful (default existing language): - Strict (new): The presets of owner's attitude sure will save a lot of trouble and time for players, and personally, spending too much time toggling on this kind of mod's mcm menu kinda kills the immersion, so great job b( ̄▽ ̄)d. However, may I be bold enough to beg for more events/quests/plays of this mod? I've been following the updates over... idk, 2 years? I wish it stay replay-worthy but that requires updates on solid contents instead of optimizing/fixes. thank you.
Antiope_Apollonia Posted February 4, 2022 Posted February 4, 2022 1 hour ago, asdj1239 said: I've tried just spam reloading the game and asking but I always get a failure, as well as changing the slider in the MCM, saving, reloading then asking. Even at 0% chance to reject rule change I still end up failing the request. I don't know the exact details under the bonnet, but the way SLTR handles randomness, savescumming often does nothing. For many things, it seems like SLTR is using a random number list that's independent of the rest of the game, so when you savescum, nothing has happened to change the seed and you get the same outcome. It's interesting, though, because not everything seems to be handled the same way. If you offer service and get Confessions of a Slave, for example, then savescumming isn't going to get a different outcome of offering service—you can reload a hundred times, and it'll always be Confessions of a Slave. But the specific confessions that you might be asked to make will change if you reload. Or if Mistress is going to send you to fetch upon entering that city cell, then she's going to keep sending you to fetch every time you reload, but you can savescum the specific item she sends you to get.
lacie_ Posted February 4, 2022 Posted February 4, 2022 2 hours ago, HexBolt8 said: If it's a short term rule, such as having to be naked while traveling, you might be able to talk your way out of it. If it's a long term rule, the kind that starts after score 50, it's permanent unless you reduce your score below 50. Ah ok thanks. I guess it's probably the latter type of rule
Antiope_Apollonia Posted February 4, 2022 Posted February 4, 2022 (edited) So, a couple of months ago, I asked: On 11/20/2021 at 6:03 PM, Antiope_Apollonia said: What gold sharing, allowance, and per diem settings do y'all use? ... and nobody answered. Well, I've been experimenting with these features, and I've got a setup I'm happy-ish with. Here's my MCM → Gold setup: Spoiler And, of course, I have Mistress's inventory locked so Antiope can't touch her gold. This setup has worked pretty well for my main goals: Reducing the annoyance of starting a new playthrough by getting a bit of early-game gold online quickly. Keeping late-game gold from getting out of hand. Keep in mind that I'm also using PAHE/AYGAS, so I have a relatively significant source of additional income. You may find my settings a bit too restrictive if you lack such income. I don't sell that many slaves, but when I do, I'm getting occasional windfalls of anywhere from 1,500–25,000 gold before sharing. Given the amount of gross income that that can generate, Mistress is still accumulating a bit more gold than maybe she should, so I might try increasing her starting gold to 20,000 or even 25,000 next playthrough, and increasing her daily expenses even further to 800–1,000. (Bear in mind the 1.5x modifier in cities, too, which is where I spend a lot of time.) Basically, the high starting gold is there as a buffer so that Mistress can afford her lifestyle before Antiope has started generating sufficient income for her to break even. Ideally, the goal is for her to flirt with running out of funding in the early game, but not to spend an extended period with insufficient funds—right now, that balance is pretty okay. This works well with my roleplaying assumptions, too (see signature), where it can basically be thought of as the chest of gold Mistress had brought with her from High Rock to establish her operations in Skyrim. I have Adventuring Slave disabled entirely for two reasons. For one, I just find it to be one of the least exciting events in SLTR—the opportunity cost of not having received one of the other, more interesting events when Adventuring Slave comes up never felt great—and it comes up a lot. I never figured out any fun way to roleplay that event. But it also just doesn't scale in a way that works well with how income progresses throughout a playthrough. Gold sharing scales pretty smoothly and can be balanced to feel good across the whole playthrough, but Adventuring Slave has many points of feeling either negligible or too intrusive just because of how it scales. --- Okay, so with that said, after having played with SLTR's gold management pretty extensively over multiple long playthroughs now, I have some ideas. Is there any way we can have Mistress make large purchases out of her own funds? The simplest version of this might be limited to houses. According to SLTR lore as depicted in dialogue, player houses are owned by Mistress rather than by Lola anyway, so how about letting Mistress buy them? This would offer an opportunity to be potentially much better from a roleplaying standpoint, and it would also allow for using more aggressive gold sharing settings. Maybe, once the prerequisites to buy a given house have been met, you may talk to Mistress instead of the steward and inform her of the opportunity. You could have some further opportunities for development, here, too, such as Mistress offering Lola to a steward that matches your MCM gender preference settings in exchange for a discount of say 10%. For practical purposes, I would probably suggest bundling most house upgrades together with the initial purchase, leaving only the room(s) where you have to make a choice to be separately purchased by the player from the steward. You could take this further to make really aggressive gold sharing possible by having a system for Lola to be able to ask Mistress to make any large purchases—let's say anything worth more than 2,000 gold (or maybe MCM-configurable). This would doubtless be more challenging to develop, but how I'm imagining it might work would be that, when you click on an eligible item in a vendor menu, rather than just purchasing the item immediately or returning an "insufficient funds" error, you get a little SkyUI Extensions popup offering you the option to either purchase yourself, do nothing, or ask Mistress to purchase it. If you choose to go to Mistress, then SLTR remembers the item, and if Lola gets permission from Mistress, then the item is placed in Lola's inventory and removed from the merchant's chest, and the gold is removed from Mistress's inventory. The basic roleplaying justification would be something like, "To be able to better serve you, Mistress." Again, there could be some further roleplaying development here, too, where Mistress might demand Lola "earn" the item, and as with housing, Mistress might trade Lola for a discount. You could also have a chance—maybe using the existing MCM "rejects rule changes" value, or maybe independently MCM-configurable—for Mistress to decline to make the purchase, even if she could easily afford it. Finally, having an SLEN-esque alternative to paying skill trainers would make it feasible to set the gold sharing "extra amount" to negative 5–10% so that with high submission, Lola would live entirely off her allowance, and Mistress would control the purse strings completely. This would be great from a roleplaying standpoint just intrinsically, but again, there would be more opportunities here to make it even better. Of course, we could use SLEN with SLTR now, but for one thing, that's a big mod to use for only a fraction of its functionality—especially given that it's quite old and no longer being managed. More than that, though, SLTR could do this feature better internally. For one, you could offer more ways of "paying" than just sex with the trainer so the feature could respect your MCM gender preference settings. Maybe trainers of incompatible genders could whip or spank Lola, or Mistress and Lola could "put on a show" for them—they often express a desire for such an opportunity during Confessions anyway. And, of course, you could simply let Lola beg Mistress to finance her training. Maybe trainers could send Lola to fetch for them, and fetching would only grant one training point, so she'd need to do five fetches to get full training, and any single trainer would have a cooldown, so Lola would have to work at it over the course of her day in the city. (Bonus points if trainer fetch quests aren't available until the first time Lola has Confessed to fetching for Mistress in that city, so we actually see an in-game consequence of the gossip Mistress wants to generate about her pet.) There are tons of possibilities here! Also, one minor idea that might make it easier for people to find gold sharing settings that work for them would be if Mistress's daily expenses could scale with level. I probably wouldn't use it myself, because I'm quite happy with the roleplaying justification I've come up with for how I have Mistress's starting gold configured, but figuring out a balance between Mistress's starting gold and her daily expenses that worked for me took a lot of trial and error, and I could see this putting off some players—especially more casual ones. If Mistress's daily expenses could be set to scale with level (not submission, crucially), it would be a lot more intuitive. Edited February 4, 2022 by Antiope_Apollonia 1
lacie_ Posted February 4, 2022 Posted February 4, 2022 I noticed that for the full nudity rule, shields are treated as clothing and you lose score for using one. Not sure if this is intentional/problem with a mod I have installed or a bug.
lacie_ Posted February 4, 2022 Posted February 4, 2022 11 hours ago, asdj1239 said: edit: actually I also seem to be having some issues with the random comments. Up until this playthrough I didn't even realize that there were random comments in this mod. At some point in my playthrough they just randomly started appearing, not entirely sure why (is there a trigger that makes them begin happening?) but they seem to have broken again and I no longer get them. Not sure what kind of info would be useful to provide to troubleshoot this, but I quite enjoyed the flavour text when they were appearing. Managed to figure out it's a problem with NFF. None of the random comments appear while your follower is being handled by the framework. Not sure if anything can be done about this
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