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Posted

I have a silly little bug where if the Magic Licenses feature is active at the start of the game my character's 3d pubic hair will rapidly equip and unequip until I turn that feature off.  But then after that I can turn Magic Licenses back on and the bug will not happen again, so it's not really a big deal but I figured I would report it anyway in case someone else out there is googling why their pubic hair is flashing and making the equip noise repeatedly.

 

What's really weird is that it's only the sos 3d pubic hair that gets bugged.  None of the other sos addons do this.

Posted
2 hours ago, tobeto said:

is there anyways to disable the escort system?

Yeah. In the MCM. License page, I believe

Posted

@Aldid i don't thinks so cuz it only have the add escort, remove escort, etc... It doesn't have an option to completely turn off the escorts functionality

Posted
On 5/11/2023 at 7:36 AM, Monoman1 said:
On 5/8/2023 at 9:17 AM, Void Stack said:

I recently decided to try to upgrade from SE to AE with a completely new MO instance where everything is updated, including SL survival. Is it just me or has the option for being able to run around without an escort gone? It is also possible that I'm just completely blind.

Set 'Followers needed to leave' to 0. Toll page. 

 

I'm trying to do the same thing. For whatever reason both my 'Followers Required' and 'Followers Needed To Leave' options are grayed out and can't be changed... is there a prerequisite option I'm not seeing to change in the MCM before unlocking those?

 

I'm on version 0.685 beta and Devious Followers Continued SE 2.15.5.

20230711102105_1.thumb.jpg.d54a6400111f498cdf421d59f80456b9.jpg

Posted
8 hours ago, Selphach said:

 

I'm trying to do the same thing. For whatever reason both my 'Followers Required' and 'Followers Needed To Leave' options are grayed out and can't be changed... is there a prerequisite option I'm not seeing to change in the MCM before unlocking those?

 

I'm on version 0.685 beta and Devious Followers Continued SE 2.15.5.

20230711102105_1.thumb.jpg.d54a6400111f498cdf421d59f80456b9.jpg

It's possible that that option gets locked as long as you have a follower, I think

Posted
12 hours ago, Selphach said:

 

I'm trying to do the same thing. For whatever reason both my 'Followers Required' and 'Followers Needed To Leave' options are grayed out and can't be changed... is there a prerequisite option I'm not seeing to change in the MCM before unlocking those?

 

I'm on version 0.685 beta and Devious Followers Continued SE 2.15.5.

20230711102105_1.thumb.jpg.d54a6400111f498cdf421d59f80456b9.jpg

For some reason your option 'Followers Required' should actually read 'Lock Followers Required'. Do you have some overriding translation file? Once that option's enabled you can't disable it. There is a pop up box telling you as such when you try to enable it. You must not have read it...

 

Try searching 'tollfollowershardcore' in Settings.json and set it to 0. Then import settings in the MCM. 

17 hours ago, tobeto said:

is there anyways to disable the escort system?

Set followers required to 0

Toll page

On 7/6/2023 at 10:10 AM, redeyesandlonghair said:

I have a silly little bug where if the Magic Licenses feature is active at the start of the game my character's 3d pubic hair will rapidly equip and unequip until I turn that feature off.  But then after that I can turn Magic Licenses back on and the bug will not happen again, so it's not really a big deal but I figured I would report it anyway in case someone else out there is googling why their pubic hair is flashing and making the equip noise repeatedly.

 

What's really weird is that it's only the sos 3d pubic hair that gets bugged.  None of the other sos addons do this.

Never heard this one before. I can't see how it's connected to SLS... at least directly. Unless somehow the device you've set up to use as the magic curse device is somehow interfering with pubic hair slot. 

On 7/6/2023 at 4:23 AM, thievery1 said:

Why does this mod break my game? Features seem really cool. What a shame.

That's a shame. 

On 7/4/2023 at 8:16 PM, iHaveSoBigDick said:

one question,i use Amputation Framework,and my head have been cut.so, how to heal it

Vanilla priests can do it for a price or you can drink troll cum. 

On 7/2/2023 at 7:46 AM, kayrafox said:

https://pastebin.com/raw/Y27G24Xh my crash log been having problems with animations in the kennel game keeps crashing when kennel keeper tries to start a scene with my player character someone please help

A lot of things happen when you enter the kennel. 

 

Zaz Slaves are spawned. They're equipped with random devious devices. Randomly filled with FHU cum and I think also possibly some slavetats (might be wrong on that one) but it's possibly anything to do with any of that. 

Posted

Hi! What a state now with SE port of SLS? SLS SE shows as 0.662 while latest SLS LE is 0.685. I see SE port wasn't updated for long time (more than 2 years)

Posted
11 minutes ago, Kabbaje said:

Hi! What a state now with SE port of SLS? SLS SE shows as 0.662 while latest SLS LE is 0.685. I see SE port wasn't updated for long time (more than 2 years)

0.685 is here:

The compatibility tracker is a god send and has all the patches and what not to get a mod up and running.

 

 

Posted (edited)

seems slsurvival isn't compatible with sl p+

 

Spoiler

 took a quick look at the _SLS_KennelSlaves script:

sslBaseAnimation[] animations = Sexlab.GetCreatureAnimations(sexActors, "", Slave)

If animations.Length > 0
	Sexlab.StartScene(sexActors, "", Slave, none, false)
    

 

if i got it right, then these should be the needed changes to start the scenes with p+

 

sadly i haven't been able to setup a working compiler (fucking ck) yet so can't verify it on my own

there is likley a bit more that needs patching though:

  • kennel slave / event scripts / fondle for sure
  • probably anything that uses the creature animation search function needs changes
  • begging i think i ve read is also broken (would need to double check)

 


 

Edited by Aiko001
Posted
On 7/25/2023 at 11:27 PM, cerkajedrigufum said:

Got damn near everything I can get working working - but where the hell is the kennel in whiterun or anywhere else? Haven't tested that yet.

The Whiterun one is to the left when entering the city and behind the guardhouse, it's a door on the wall of the city.

 

The easiest way to find them is to stay up late without a license to do so, and get sent there by the guards.

Posted

so. i have an issue. i have turned off specific settings of survival in the mcm that can interefere with  my start from live another life, but it appears to have not worked. if anything inverted everything. i need to get the inn in riften and i keep getting put elsewhere or having dialogue stop me. 

 

Posted (edited)

did some changes to sls_utily and sls_kennelslaves to make the scripts use the p+ specific functions.

sadly i still haven't figured out how to get ck to compile shit, so i couldn't exactly verify

but hey if someone wants to make an actuall patch, this should be more than a decent starting off point.

Pplus patched scripts.rar

Edited by Aiko001
Posted

Hm, I'm using the old TAWOBA (the reupload of Nisetanaka's mod by kofman77) along with the TheAmazingWorldOfBikiniArmor.esp (that first one in the list for the keywords), and according to OSLAroused, the armor pieces (the few that I've checked) do have the SLS Bikini keyword - but it doesn't get recognized as such. No Bikini Armor Reflexes, the enforcers see it as normal armor, the pieces trigger the bikini curse, ...

SL Survival.esp gets loaded before TheAmazingWorldOfBikiniArmor.esp (and I think they should be the only relevant entries?)

 

And yes, of course the relevant MCM settings are there (bikini armors are active and all that).

Any idea where the problem might be? Any other info I can give that would help figure it out? ?

Posted

Is there a list of mods that SL Survival is incompatible with? The mod seems really interesting but the game CTD's on loading any save if I install this mod so I wanna check if there are any major compatibility issues with other SL mods.

Posted
1 hour ago, lulzk said:

Is there a list of mods that SL Survival is incompatible with? The mod seems really interesting but the game CTD's on loading any save if I install this mod so I wanna check if there are any major compatibility issues with other SL mods.


I have been using SL Survival for several years on SE, and it works well for me, in conjunction with many Sexlab mods such as DD, DCL, POP, Devious Followers, Submissive Lola, Laura’s Bondage Shop, SLUTS Resume.

 

The only CTD that I see from SL Survival is the occasional Enforcer CTD when SL Survival despawns some of the Enforcers in an area.

 

If your crash log indicates that your CTD is due to an Enforcer, just try to reload the save a few times, because eventually the RNG will keep all the Enforcers and not despawn any. Then go to an interior cell, like an inn, and save in there.

Posted
13 hours ago, lulzk said:

Is there a list of mods that SL Survival is incompatible with? The mod seems really interesting but the game CTD's on loading any save if I install this mod so I wanna check if there are any major compatibility issues with other SL mods.

SL Survival has rarely left my modlist, and I can't recall having any particular compatibility issues. Strange issue, but might be fixed by starting a new save or cleaning the old one (or doing as Herowynne said)

Posted (edited)
17 hours ago, Herowynne said:


I have been using SL Survival for several years on SE, and it works well for me, in conjunction with many Sexlab mods such as DD, DCL, POP, Devious Followers, Submissive Lola, Laura’s Bondage Shop, SLUTS Resume.

 

The only CTD that I see from SL Survival is the occasional Enforcer CTD when SL Survival despawns some of the Enforcers in an area.

 

If your crash log indicates that your CTD is due to an Enforcer, just try to reload the save a few times, because eventually the RNG will keep all the Enforcers and not despawn any. Then go to an interior cell, like an inn, and save in there.

Thanks for the suggestions but I Tried loading multiple saves around 10-15 times....once the loading screen is over it CTDs instantly. Tried indoor (Swindler's Den west of Whiterun) saves and outdoors far away from cities as well. Dunno what to infer from the crash logs since im new to modding and stuff. 

5 hours ago, Aldid said:

SL Survival has rarely left my modlist, and I can't recall having any particular compatibility issues. Strange issue, but might be fixed by starting a new save or cleaning the old one (or doing as Herowynne said)

Yeah somehow new playthrough seems to work fine but I'm already lvl 40ish on previous playthrough with all other mods installed except SL Survival so reluctant to start all over again.........

 

Also how do I apply the SL Adventure Crime System and SLS License patch??

Edited by lulzk

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