Guest Posted May 3, 2021 Posted May 3, 2021 I know it has been asked before, but I seem to have trouble with the mod. I installed it, used bodyslide and tested in the game. Vanilla outfits have got physics and work. However, when my character put on body restraints and arms restraints, her body turned invisible. I can see that physics are still working on the outfit, judging by the wiggle. But I can not make her body apper. I am not sure what I am doing wrong. So far, it has only affected the outfits from this mod. Here is an image of it: Oddly enough, typical rope works just fine:
Lupine00 Posted May 4, 2021 Posted May 4, 2021 3 hours ago, Ediros2 said: However, when my character put on body restraints and arms restraints, her body turned invisible. A missed Bodyslide. That device wasn't built properly.
deathlyhill Posted May 5, 2021 Posted May 5, 2021 so maybe im stupid but i installed it and dont see nothing no contraptions or gear
Taki17 Posted May 5, 2021 Posted May 5, 2021 1 hour ago, deathlyhill said: so maybe im stupid but i installed it and dont see nothing no contraptions or gear This is a framework. In itself, it only adds resources and functionality that other mods can utilize. If you want to use the items, you either need to add them to your inventory through the console, or install a mod that provides access to them, like in the form of a vendor selling it. If you want something quick and easy, install this: You'll have an easily accessible DD item vendor in a central location that allows you to try the items and some other functionality as well.
deathlyhill Posted May 5, 2021 Posted May 5, 2021 7 hours ago, Taki17 said: This is a framework. In itself, it only adds resources and functionality that other mods can utilize. If you want to use the items, you either need to add them to your inventory through the console, or install a mod that provides access to them, like in the form of a vendor selling it. If you want something quick and easy, install this: You'll have an easily accessible DD item vendor in a central location that allows you to try the items and some other functionality as well. Ah thanxs lol
emwolf94 Posted May 5, 2021 Posted May 5, 2021 Rookie advice post: Every single problem I thought I was having with Devious Devices, other popular adult mods for that matter, was actually just me not understanding BodySlide. Some of the things I desperately googled and ctrl-f'd all over before figuring out my issue: "The collars and some of the manacles seem to work but most of the Devious Devices clothes are invisible when I put them on" "The Devious Devices assets seem to be rendered fine in inventory view but are invisible when I try to wear them" "[Insert popular LL mod here] specifically lists an older version of Devious Devices, is Devious Devices 5.X LE not backwards compatible with it?" "Devious Devices missing assets" "Devious Devices missing textures" "Devious Devices why are parts of my body invisible" If this sounds like you, and you're a relatively inexperienced modder like me, my guess is that you forgot to use or misunderstood how to use BodySlide. Quote And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! For those who need it, here's my Using BodySlide To Set Up Devious Devices For Dummies rundown: If you think you don't have a BodySlide problem because you can see your body just fine, you're dumb and wrong like I was. If you think you don't have to use BodySlide because you picked default everything when installing CBBE, etc. and BodySlide is just for tweakers with extra features, you're dumb and wrong like I was. "Run BodySlide" does not just mean "have BodySlide in your mod load order and thats it." It's basically just like FNIS. If you install BodySlide with Vortex, you will have two BodySlide x64.exe files. One will be wherever you set Vortex to unpack and save your mods. This is not the right exe file. You can tell its not the right exe file because it will almost certainly not show anything under the Outfit/Body or Preset dropdowns. Hitting build will do nothing. Again, kinda like when you use the wrong FNIS tool and it completes immediately and says it saw 0 animations. The BodySlide x64.exe that you actually want will be unpacked and installed by Vortex into: SkryimVR/Data/CalienteTools/BodySlide. Unlike the exe above, you should see things in the Outfit/Body and Preset dropdowns if all your other dependencies are properly installed. Check the Build Morphs box in the bottom left and hit the Batch Build button. Leave everything selected and hit build. With Devious Devices installed this should be a pretty long list. Deploy and launch Skyrim. Load up that debug save file where half your character is inexplicably invisible from all the devices you put on it and feast your eyes on the full glory of Devious Devices. My dumb ass spent hours upon hours trying to debug things and tinkering with load orders. I tried loading older versions of DD in tandem with 5.1 thinking that maybe these once-abandoned porno mods that were picked up by a stranger years later and ported to SE and jury rigged even further to work in VR had weird dependencies on specific versions or assets. I did a lot of really dumb things that seemed really smart at the time because I critically misunderstood and overlooked BodySlide. The best explanation I can give for my ignorance is somehow I had given myself the idea that DD came packaged with default assets built to fit the default CBBE body that the mod was dependent on, and if I wasn't messing with the body shape then I wouldn't have to mess with BodySlide. Obviously this is not the case but I would guess that this kind of assumption is why so many people like myself skip that step of the process. Go ahead and roast me for not figuring out Bodyslide sooner or for stating what you think is obvious or for not understanding the instructions initially, I just wanted to write the forum post I wish I had found before debugging for what felt like 12 hours. Good luck to all the other greenhorn modders out there, may your Skyrim creak and groan under the weight and strain of all the porn you can now cram into it. 5
deathlyhill Posted May 6, 2021 Posted May 6, 2021 23 hours ago, Taki17 said: This is a framework. In itself, it only adds resources and functionality that other mods can utilize. If you want to use the items, you either need to add them to your inventory through the console, or install a mod that provides access to them, like in the form of a vendor selling it. If you want something quick and easy, install this: You'll have an easily accessible DD item vendor in a central location that allows you to try the items and some other functionality as well. quick question whats the id number for the contraptions
deathlyhill Posted May 6, 2021 Posted May 6, 2021 my issue is some stuf 16 hours ago, emwolf94 said: Rookie advice post: Every single problem I thought I was having with Devious Devices, other popular adult mods for that matter, was actually just me not understanding BodySlide. Some of the things I desperately googled and ctrl-f'd all over before figuring out my issue: "The collars and some of the manacles seem to work but most of the Devious Devices clothes are invisible when I put them on" "The Devious Devices assets seem to be rendered fine in inventory view but are invisible when I try to wear them" "[Insert popular LL mod here] specifically lists an older version of Devious Devices, is Devious Devices 5.X LE not backwards compatible with it?" "Devious Devices missing assets" "Devious Devices missing textures" "Devious Devices why are parts of my body invisible" If this sounds like you, and you're a relatively inexperienced modder like me, my guess is that you forgot to use or misunderstood how to use BodySlide. For those who need it, here's my Using BodySlide To Set Up Devious Devices For Dummies rundown: If you think you don't have a BodySlide problem because you can see your body just fine, you're dumb and wrong like I was. If you think you don't have to use BodySlide because you picked default everything when installing CBBE, etc. and BodySlide is just for tweakers with extra features, you're dumb and wrong like I was. "Run BodySlide" does not just mean "have BodySlide in your mod load order and thats it." It's basically just like FNIS. If you install BodySlide with Vortex, you will have two BodySlide x64.exe files. One will be wherever you set Vortex to unpack and save your mods. This is not the right exe file. You can tell its not the right exe file because it will almost certainly not show anything under the Outfit/Body or Preset dropdowns. Hitting build will do nothing. Again, kinda like when you use the wrong FNIS tool and it completes immediately and says it saw 0 animations. The BodySlide x64.exe that you actually want will be unpacked and installed by Vortex into: SkryimVR/Data/CalienteTools/BodySlide. Unlike the exe above, you should see things in the Outfit/Body and Preset dropdowns if all your other dependencies are properly installed. Check the Build Morphs box in the bottom left and hit the Batch Build button. Leave everything selected and hit build. With Devious Devices installed this should be a pretty long list. Deploy and launch Skyrim. Load up that debug save file where half your character is inexplicably invisible from all the devices you put on it and feast your eyes on the full glory of Devious Devices. My dumb ass spent hours upon hours trying to debug things and tinkering with load orders. I tried loading older versions of DD in tandem with 5.1 thinking that maybe these once-abandoned porno mods that were picked up by a stranger years later and ported to SE and jury rigged even further to work in VR had weird dependencies on specific versions or assets. I did a lot of really dumb things that seemed really smart at the time because I critically misunderstood and overlooked BodySlide. The best explanation I can give for my ignorance is somehow I had given myself the idea that DD came packaged with default assets built to fit the default CBBE body that the mod was dependent on, and if I wasn't messing with the body shape then I wouldn't have to mess with BodySlide. Obviously this is not the case but I would guess that this kind of assumption is why so many people like myself skip that step of the process. Go ahead and roast me for not figuring out Bodyslide sooner or for stating what you think is obvious or for not understanding the instructions initially, I just wanted to write the forum post I wish I had found before debugging for what felt like 12 hours. Good luck to all the other greenhorn modders out there, may your Skyrim creak and groan under the weight and strain of all the porn you can now cram into it. my issue is some things like catsuit is invisabl only
emwolf94 Posted May 6, 2021 Posted May 6, 2021 15 hours ago, deathlyhill said: my issue is some things like catsuit is invisabl only I just saw the following in the instructions for this mod: Quote I still have an issue with the catsuit! Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide. There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions. These are the ones you should build: DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP And these if you also use Cursed Loot DCL - CBBE - MXW_Catsuit DCL - CBBE - MXW_Catsuit TBBP So, presumably, you un-check the "mxw catsuit" when building stuff in Bodyslide. Don't really play with catsuits so I'm not that invested in solving this one out unfortunately.
deathlyhill Posted May 7, 2021 Posted May 7, 2021 9 hours ago, emwolf94 said: I just saw the following in the instructions for this mod: So, presumably, you un-check the "mxw catsuit" when building stuff in Bodyslide. Don't really play with catsuits so I'm not that invested in solving this one out unfortunately. ill update if that works properly tomorrow maybe idk lol re8 dropping soo
twsnider1138 Posted May 8, 2021 Posted May 8, 2021 On 4/27/2021 at 11:17 AM, Zaflis said: There is no replacement animations. I disable killcams with Violens wether i'd use DD or not. They are only a hindrance to gameplay. But but but... you can choke slam Grelod the Kind to death with them. ?
twsnider1138 Posted May 8, 2021 Posted May 8, 2021 @Kimy, not sure if this is doable or not but would it be possible to add a dedicated struggle option to the Device and Furniture interaction menus? I don’t mean like trying to escape from them with Struggle/Pick/Cut but just something that will trigger the appropriate animation for a second so we can see a tied up and horny Godzilla-Born wriggle around for a bit? Thank you kindly as always.
Wow132666 Posted May 9, 2021 Posted May 9, 2021 It seems that the catsuit gloves (or slave rubber gloves, just anything under the "long_gloves_1.nif" file) aren't appearing in bodyslide for me. Because of this, the gloves aren't being built to my character's custom body, and rather using their default model. I have no idea why they aren't appearing in bodyslide, as every other DD gloves models are appearing. Does anyone know of a solution to this? Below is an image of the issue in game. Not too big of a problem, but definitely breaks immersion, and its much worse when the character is wearing something else: Spoiler Also as a side note, I tried modeling the gloves to fit myself, but I have no idea how bone weights work, so it looks fine in outfit studio, but in game one of the hands' weights are all out of wack. My temporary fix is just using the restrictive gloves model as the catsuit gloves model, but it doesn't match as well, so help would be appreciated.
Zaflis Posted May 9, 2021 Posted May 9, 2021 57 minutes ago, Wow132666 said: It seems that the catsuit gloves (or slave rubber gloves, just anything under the "long_gloves_1.nif" file) aren't appearing in bodyslide for me. Because of this, the gloves aren't being built to my character's custom body, and rather using their default model. I have no idea why they aren't appearing in bodyslide, as every other DD gloves models are appearing. Does anyone know of a solution to this? That you say .nif isn't appearing to me sounds like you are using Bodyslide wrong way. You shouldn't see any selections that actually tells you they are nif's. Don't open Outfit Studio, it's not how to build things normally. Instead use Batch build after you selected "Build morphs". So first the Outfit/Body field should be your main body, for example "Unified UNP". Then Preset you can choose anything you like or make your own sliders and save it. As long as you build absolutely everything with this exact same preset, body itself included! Otherwise you can get deformations. If you have Cursed Loot as well then group filters for just DD and DCL are roughly these: (I know... It's annoying how DCL is split into so many odd ones, but you must build all of them.) Spoiler Of course if you installed UUNP files you won't see CBBE files, and vice versa... as it should be. When Batch building you should see those long gloves roughly there: Spoiler If you don't see them, then that means you installed DD wrong, uninstall DD and redo. And if you use MO2 so that FNIS and Bodyslide output into a mod, make sure that output mod has almost highest priority number so nothing overrides it. @twsnider1138 The struggle options should already play animation, and if you wait a bit then the struggle will randomly play during idle too. If you meet a furniture where the animation doesn't work then that's probably a mistake in the device properties for that mod.
Wow132666 Posted May 9, 2021 Posted May 9, 2021 15 minutes ago, Zaflis said: Instead use Batch build after you selected "Build morphs". I've been using bodyslide for a good time now (about 1-2 years), and I always use batch builds (with morphs on) to build groups of outfits. 16 minutes ago, Zaflis said: If you don't see them, then that means you installed DD wrong, uninstall DD and redo. I have already reinstalled DD, updating from an older version. (4.7 i believe? before DD was combined into a single mod) I did that about 2 hours ago and the issue persisted. I also updated cursed loot from 8.5 to 9.0, Even simply adding gloves to the outfit filter shows that they don't show up (though weirdly the transparent version of the long gloves ones do show up, and they work fine in game) Spoiler 1 hour ago, Zaflis said: Don't open Outfit Studio, it's not how to build things normally. I used outfit studio to manually move the vertices of the model to fit the body, I wasn't building things using it. I also neglected to mention that: 1. I'm using CBBE 2. The restrictive gloves also started having the same issue (as in not fitting the character's arms properly) in-game after I updated devious devices(though they are appearing on bodyslide).
Lupine00 Posted May 9, 2021 Posted May 9, 2021 2 hours ago, Wow132666 said: I also neglected to mention that: 1. I'm using CBBE 2. The restrictive gloves also started having the same issue (as in not fitting the character's arms properly) in-game after I updated devious devices(though they are appearing on bodyslide). It's highly likely that your Bodyslide output either went to the wrong place and you didn't move it, or is being overwritten by another mod. MO will tell you if anything have any overwrites over that Bodyslide output mod, so probably you checked that? Maybe it's that your Bodyslide output directory isn't what you thought, and you just need to correct it? Build the batch use CTL+Click on the button, so you can select an output directory. After building to a safe place (known empty directory you just made), check the outputs in NifSkope. Then open up your normal Bodyslide output folder that is a mod in MO. Move your new files into it and let Windows overwrite existing. Refresh MO. Check again that you have no overrides occurring on that mod in the left pane. However, if you check your outputs in NifSkope and you're left thinking ... hey these seem a lot like UUNP nifs ... (you can really only tell from the texture mapping on the breasts) ... then there's your problem - you installed UUNP sources instead of CCBE. Or ... maybe DD's CBBE itself is installing wrong files? But probably if that was the case everyone with SE would have seen it months ago. The odds are very low.
Zaflis Posted May 9, 2021 Posted May 9, 2021 6 hours ago, Lupine00 said: Or ... maybe DD's CBBE itself is installing wrong files? But probably if that was the case everyone with SE would have seen it months ago. The odds are very low. CBBE for LE is incompatible with CBBE for SSE, they are as different as CBBE here is to UUNP. I hope there's a specially made conversion of DD 5 on SE forums side.
Lupine00 Posted May 9, 2021 Posted May 9, 2021 2 hours ago, Zaflis said: CBBE for LE is incompatible with CBBE for SSE The Nif/Bodyslide files are different, but in this case the issue would be with the FOMOD configuration, which would be perfectly applicable to either SE or LE. If there was an issue of that sort, which I already said is highly unlikely to be the case.
zarantha Posted May 9, 2021 Posted May 9, 2021 14 hours ago, Lupine00 said: Or ... maybe DD's CBBE itself is installing wrong files? But probably if that was the case everyone with SE would have seen it months ago. The odds are very low. As I recall, the long gloves bodyslide was actually missing from DD SE a while back (last year maybe? a looong time ago). Either I or someone else did a new one for DD SE once we realized it was missing. I don't recall at this point if that was because we actually missed it during the conversion or there was no CBBE version in LE to convert to SE. But it's there now for SE. 8 hours ago, Zaflis said: CBBE for LE is incompatible with CBBE for SSE, they are as different as CBBE here is to UUNP. I hope there's a specially made conversion of DD 5 on SE forums side. DD SE is here: https://www.loverslab.com/files/file/5878-devious-devices-se/ Here's the long gloves for DD and DCL:
Selena Glazer Posted May 13, 2021 Posted May 13, 2021 This Latex Condom Suit Kit would be a great addition to the mod. After the Mod's Author permission offcourse ? 4
Zenagia Posted May 16, 2021 Posted May 16, 2021 On 4/29/2021 at 4:12 PM, Roggvir said: I am still working on the Elbowbinder BodySlide, still need to fix some distortion i noticed in the metal parts, but while at it i also thought the lacing string is a bit weird how it goes under/out in the middle. So i made another version, using way of lacing that makes more sense to me. First image is how the original lacing was/is, second image is the way that makes more sense to me. Which version should i use? Or i could include both variants of the string, and ppl could just zap one or the other when building it from BS. If you're going through this much effort, might I suggest a locking zipper varient instead of lacing? Based on the description in-game of how they are secured and such, a locking zipper would make sense (and look awesome). Perhaps the zipper off the back of the hobbledress would do the trick? You could probably do it all in Outfit Studio.
Roggvir Posted May 16, 2021 Posted May 16, 2021 1 hour ago, Sathella said: If you're going through this much effort, might I suggest a locking zipper varient instead of lacing? Based on the description in-game of how they are secured and such, a locking zipper would make sense (and look awesome). Perhaps the zipper off the back of the hobbledress would do the trick? You could probably do it all in Outfit Studio. Too late, i already finished it. Realistically, a zipper doesn't seem to make much sense imo - unless the "bag" would be really loose and having some straps on the sides to tighten it (which it doesn't have). The string lacing is flexible, and can be as loose or as tight as needed, but zipper can't. Not that any "realism" would be important, but i am just pointing out where i see the flaw. Most importantly though, i wanted to keep it as close to the orginal as possible, and this would stray too far away from that. That being said, the more options the better, so if i get back to it at some point, maybe to fix something, or if i just feel like it, i might do a zipper variant in the future. But for now its done and i have to move on to other things, i spent already way too much time on it.
Lupine00 Posted May 16, 2021 Posted May 16, 2021 1 hour ago, Roggvir said: Realistically, a zipper doesn't seem to make much sense imo Zippers are real. For a rubber binder, they're the effective because they spread the stress on the material. Rubber can be very strong and stretchy, but the slightest nick or flaw in an edge can make it rip like crazy. Lace grommets into rubber effectively create dozens of edges, any of which can fail catastrophically, and that requires reinforcement to stop the tearing, but it can still fail easily if any of those bonds is even slightly bad. Obviously, there are designs to get around this - like putting the lace grommets into fabric and then bonding that to the rubber like a zipper, but I've never seen that done in practice. Rubber binders made of very heavy rubber that forms into straps are another approach, but they always have an opening due to how that design works. Also, rubber that thick is super-expensive... at least in my experience. I have some cuffs like that, and an underbust corset of similar weight rubber, but the corset has ... a zip busk. It's hard to do up, even with the laces loosened ... and then you tighten it. 1
matschbirne Posted May 16, 2021 Posted May 16, 2021 Hey y'all, I've discovered, that if you use the favorites function from SkyUI (F1-F4) you can equip armor, even when you're not supposed to, like when wearing a yoke. Is there a way to fix that? I don't want to check it everytime I get caught...
Zaflis Posted May 16, 2021 Posted May 16, 2021 7 hours ago, matschbirne said: Hey y'all, I've discovered, that if you use the favorites function from SkyUI (F1-F4) you can equip armor, even when you're not supposed to, like when wearing a yoke. Is there a way to fix that? I don't want to check it everytime I get caught... I can imagine it could be done by editing the SkyUI script where the key is pressed. It would have to make a check that should be somewhere in the DD equip script. Other than the F1..F4, i don't remember if you could also forcefully equip from the SkyUI favorites menu itself 1 by 1.
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