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Posted

Simple Patch (AAF)

View File

 

 

Description:

 

This is an alternative flavor to the other AAF patches out there.

 

This patch adds:

 

Banners (X-ray shots of the action): 2nd to last animation in group is a X-Ray pumping action. Last action is an internal cumshot.

 

More exaggeration on sexual expressions and SexFX

 

Soundpacks that are more feminine

 

More cum overlays

 

Staged animations

 

Only supports SavageCabbage, GreyUser, & BP70 (See required files)

 

Partial undressed clothing support during animations using lewd morphs known as "SexyTime" (Exposed breasts, panties to one side, etc.)

 

BETA version

 

 

Demo:

 

Demo 2

 

 

Requirements:

 

 - Fusion Girl Females ( Download )

 - Body Talk Males ( Download )

 - Zex Skeleton ( Download )

 - Body Slide ( Download )

 - AAF ( Download )

 - AAF Themes ( Download )

 - AAF Creature Resources 1.1.3 ( Download )

 - Savage Cabbage's Animation Pack V 1.2.5 ( Download )

 - BP70's Animation Pack 2.4 ( Download )

 - Grey User's Creature Animation Pack V 3.0.1 ( Download )

 

 - Recommend Elzee's banner for other animations like ghouls, as a placeholder ( Download )

 - Recommend Wash Out That Cum - Because I set the cum timers to 10,000 seconds ( Download )

 - Recommend Tats after rape by TwistedTrebla ( Download )

 - Recommend Inderello's Fusion Girl Tweaks so vaginas and anuses work with creatures ( Download )

 - Recommend my Script Tweaks ( Download )

 - Recommend some kind of physics like FunkyFysics ;) ( Download )

 

 

Alternatives (Not Compatible):

 

Not your taste? Try out the other patches for AAF:

 

 - Inderello's Patch ( Download )

 - Ulfberth's Patch ( Download )

 

 

My Idea collection board:


 

Spoiler

 

 - Tongue for Ahegao

 - Extreme blush for Climax

 - Heart eye overlay for Anime race

 - Bug fixes

 - Glowing Cum Squirts for mutants

 - Additional xrays

 - Anime race added to list of AAF races

 - Further differentiate female moan sounds (Got about 8, I want about 16)

 - Continue to improve banners for resource cost, attractiveness, and immersion

 

 

 

 

Credits:

 

Polistiro - Textures

 

ZaZ - Particle Effects

 

 


 

Posted
6 hours ago, ObserverOfEverything said:

Is there any chance for same patch but without stages?

Delete the positionData.xmls

 

5 hours ago, phillipswilliam92 said:

This sounds perfect. Looking forward to the human version of this patch.

In the works. I just got to remember which mods I had to make the base character acceptable.

Posted
Just now, gooser said:

new to FO4 modding, how does this compared to Staged Leito Plus Erection fix and Custom Moans?

 

You can use this in conjunction with Leito and Custom Moans. Although, as much as I appreciate Leito doing animations, I think it's a little bit outdated, so I don't use them and didn't include them in this patch.

Posted

Does CBP count as a "physics" mod? Can I still have BP70 and realize that only certain packs will be recognized by your mod? I am a big fan of Indarello. What is similar and what is better concerning your mod? I love auto staged animations and squirting cum.........

Posted
7 minutes ago, maddadicusrex said:

What is similar and what is better concerning your mod?

Since "better" is a subject defined by personal preference, there's honestly to way to tell other than trying. This is what modding mostly about.

 

8 minutes ago, maddadicusrex said:

Can I still have BP70 and realize that only certain packs will be recognized by your mod

The "patch" mods usually target specific animations and enhance them (stages, sounds, overlays - you name it). If the animation isn't listed in the mod description - I wouldn't expect the mod to do anything about it.

Posted
Just now, maddadicusrex said:

Does CBP count as a "physics" mod? Can I still have BP70 and realize that only certain packs will be recognized by your mod? I am a big fan of Indarello. What is similar and what is better concerning your mod? I love auto staged animations and squirting cum.........

Yes. You should probably stick to Indarello. I won't be supporting BP70 anytime soon. This patch makes AAF animations more exaggerated and adds x-ray views, Indarello's patch does what it says and covers more than this one ever will. I like to only use what I consider the best AAF stuff available and cut out the rest, making a streamline patch with less .esps and no additional animations. Hence, the name Simple Patch.

The exaggeration comes from the fact the x-ray needs to be in vector artwork, which makes it look like a comic. In fact I originally had comic style chat borders but Bethesda decided to put drop shadows on their vector shapes... so it made it look horrible. Anyways, the x-ray is the big sell point of this patch and because it looks like a manga/comic, I decided to just go with it and make a comic styled patch.

Posted
28 minutes ago, StaticPhobia2 said:

Yes. You should probably stick to Indarello. I won't be supporting BP70 anytime soon. This patch makes AAF animations more exaggerated and adds x-ray views, Indarello's patch does what it says and covers more than this one ever will. I like to only use what I consider the best AAF stuff available and cut out the rest, making a streamline patch with less .esps and no additional animations. Hence, the name Simple Patch.

The exaggeration comes from the fact the x-ray needs to be in vector artwork, which makes it look like a comic. In fact I originally had comic style chat borders but Bethesda decided to put drop shadows on their vector shapes... so it made it look horrible. Anyways, the x-ray is the big sell point of this patch and because it looks like a manga/comic, I decided to just go with it and make a comic styled patch.

I did try it out. Not sure what's up, but I only got access to one SC animation. Nothing else showed up in AAF menu. That one animation worked well, the sounds, banner, squirts, all triggered. I agree that there are too many animation choices and would prefer less. Is there an easy way to disable animations in a pack? Using Position Data or Animation Data files. There are only 3 BP70 animations that I use the most and would be satisfied leaving only them in place. Does your mod support SC orgy and 3some poses? Thanks..interested in trying to play with this..

Posted
14 minutes ago, phillipswilliam92 said:

Jest to let you know, I went and tested this your mod out on a human CBBE Body and it worked perfectly. 

I believe the part that is anime race-specific is the mfgset data (i.e., the expressions the characters use while in the animation).

Posted
7 hours ago, elzee said:

Good banners!

Also you can improve the sex effects by scripts.

Use the stage event provided by AAF.

Thanks and interesting, I'll check it out. However, what I'd really would like is AAF to support multiple banners and a way to exit animation when the stage is done. Fingers crossed DBking takes a look into it, otherwise I'll give it a try and see what explodes when I mess with AAF.

 

 

4 hours ago, gooser said:

The Banners aren't really working are they? How are they referenced? Just curious

When aren't they working? They are referenced in the animationData file.

Posted
2 hours ago, StaticPhobia2 said:

Thanks and interesting, I'll check it out. However, what I'd really would like is AAF to support multiple banners and a way to exit animation when the stage is done. Fingers crossed DBking takes a look into it, otherwise I'll give it a try and see what explodes when I mess with AAF.

 

 

When aren't they working? They are referenced in the animationData file.

I even had them working on a threesome...Double penetration..

Posted
6 minutes ago, StaticPhobia2 said:

I'm guessing he had AAF violate's UI turned off or something

I am assuming that the banners are not supposed to be on all the time. It seemed like they came on as the animation "recycled" itself and then ended in climax at exit... I run 60 second animations. Would setting my animations shorter be better for the banners? Also, just how animations are supported by your mod? For a female/male, I had access to only 1 SC animation. For threesome, it might had been 2 or 3?

Posted
2 hours ago, maddadicusrex said:

I am assuming that the banners are not supposed to be on all the time. It seemed like they came on as the animation "recycled" itself and then ended in climax at exit... I run 60 second animations. Would setting my animations shorter be better for the banners? Also, just how animations are supported by your mod? For a female/male, I had access to only 1 SC animation. For threesome, it might had been 2 or 3?

You should have 3 options. I'm not sure why you only have one:

 

ScreenShot1.jpg

Posted
7 hours ago, StaticPhobia2 said:

You should have 3 options. I'm not sure why you only have one:

 

ScreenShot1.jpg

I have 3 choices for threesomes but only 1 choice for male/female 2 way. Is that all we have or are you working on adding more for SC?

Posted
3 hours ago, maddadicusrex said:

I have 3 choices for threesomes but only 1 choice for male/female 2 way. Is that all we have or are you working on adding more for SC?

Unless there is furniture around, like in the demo video, SC only has one set of animation for no furniture. Might want to download Leito staged if you want more.

Posted
20 hours ago, StaticPhobia2 said:

When aren't they working? They are referenced in the animationData file.

Oh I see now. Still learning how things work (i'm used to SKyrim).

So the Banner attribute in the XML ... how come I dont' see other animators use it?

Posted
27 minutes ago, gooser said:

Oh I see now. Still learning how things work (i'm used to SKyrim).

So the Banner attribute in the XML ... how come I dont' see other animators use it?

In this patch, they are only used in the second to last and last animation. (I used it as a marker for when the animation will end, seeing how I wasn't able to stop the animation with xml language quite yet) Other patches don't use it because they've opted not to, Elzee made one a while back, but I don't know anyone else who uses banners. Personal preference maybe.

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