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Posted

Just trying out the Vers 3 beta now....

 

Is there supposed to be a number of downs slider in the mcm?

 

I did a clean save but perhaps I did not do it correctly?

Posted
10 minutes ago, Marauderrr said:

Just trying out the Vers 3 beta now....

 

Is there supposed to be a number of downs slider in the mcm?

 

not yet. coming in BETA2 

Posted

I just briefly tested this and this looks really promising (I currently use an old version of DCL Combat Surrender routine).

 

Some things I noticed while testing:

 

There looks to be an incompatibility with https://www.loverslab.com/topic/56627-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/

If haircut is set the pc is initially shaved but it then reverts back to the hairstyle in Immersive Hair. Not sure if it can be fixed or if it's worth the effort.

 

Something I'd imagine you've already covered but I'll mention just in case. I noticed that Robbery takes virtually everything (in my test it just left the Black Books) including the Gaulder Amulet (the reforged version). Is there a check for the Gaulder parts as they are technically quest items. Also, a test for Hircine's Ring (Ill Met by Moonlight) as that's a quest item.

 

A long long time ago I did some of the beta testing for DCL Combat Surrender and quest items were an issue, which is why rings and amulets are not removed in that routine. SL Defeat from memory takes everything over a value (including quest items) so can break a game, which is why I mention it.

Posted
22 minutes ago, Slorm said:

I just briefly tested this and this looks really promising (I currently use an old version of DCL Combat Surrender routine).

 

Some things I noticed while testing:

 

There looks to be an incompatibility with https://www.loverslab.com/topic/56627-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/

If haircut is set the pc is initially shaved but it then reverts back to the hairstyle in Immersive Hair. Not sure if it can be fixed or if it's worth the effort.

 

Something I'd imagine you've already covered but I'll mention just in case. I noticed that Robbery takes virtually everything (in my test it just left the Black Books) including the Gaulder Amulet (the reforged version). Is there a check for the Gaulder parts as they are technically quest items. Also, a test for Hircine's Ring (Ill Met by Moonlight) as that's a quest item.

 

A long long time ago I did some of the beta testing for DCL Combat Surrender and quest items were an issue, which is why rings and amulets are not removed in that routine. SL Defeat from memory takes everything over a value (including quest items) so can break a game, which is why I mention it.

 

just short answer:

 

Robbery will be reworked completly. Not sure yet how exactly it will turn out in the end, but I will add as many checks as possible.

There will also be a "only rob money" function. Possibly with a connection to simple slavery or another rape if there is no money :P

 

But dunno when I will get to that, other matters have higher priority atm :(

Posted

hmm,

 

seems Demonic Creatures have some issues with their gender.

Anybody noticed this?

even with my new version there are still creatures mixed with humans in the same scene and it seems the "sexlab gender check" is responsible.

 

I get creatures from Demonic Creatures as "Males" (gender = 0) while it should be 2 instead.

Also it seems some creatures dont have Sexlab RaceKeys...

 

really weird here, but it seems that at the moment the mod is basically not compatible with Naked Defeat o_O

Wonder how it works out with other mods out there. any experiences?

 

And These wolves seem to not get any Sexlab stuff o_O

I m really at a loss here, I thought its a problem with my scripts, but it seems not (at least not the way I thought it was). 

How do you usually start Sex with Demonic Creatures? Aroused Creatures or what? Only 2P scenes? hmm :(

 

[05/11/2021 - 05:56:35PM] SEXLAB - NOTICE: ValidateActor(Cyrodiilian Wolf White) -- FALSE -- They are a creature type that is currently not supported (mihailcyrodiilwolfrace)
[05/11/2021 - 05:56:35PM] Info: SEXLAB - FATAL - Thread[0] AddActor(Cyrodiilian Wolf White) - AddActor(Cyrodiilian Wolf White) -- Failed to add actor -- They are not a valid target for animation
stack:

Posted
5 hours ago, Nymra said:

 

just short answer:

 

Robbery will be reworked completly. Not sure yet how exactly it will turn out in the end, but I will add as many checks as possible.

There will also be a "only rob money" function. Possibly with a connection to simple slavery or another rape if there is no money :P

 

But dunno when I will get to that, other matters have higher priority atm :(

 

When you do do that, please leave an option to have all money and gear (but possibly minus quest items) stolen :)

Posted

Just tried this and I have a bit of an issue, my character goes down, is kneeling for a few seconds, then gets back up ready to fight. Ok...now enemies are no longer hostile, and I may or may not be invincible. Turned off assault events in Devious Captures, not using Defeat at all, and unticked the overwrite button in the Zaz menu, I have nothing else that effects post combat events.

Posted
9 minutes ago, bigglebojiggle said:

Just tried this and I have a bit of an issue, my character goes down, is kneeling for a few seconds, then gets back up ready to fight. Ok...now enemies are no longer hostile, and I may or may not be invincible. Turned off assault events in Devious Captures, not using Defeat at all, and unticked the overwrite button in the Zaz menu, I have nothing else that effects post combat events.

 

which version? if its not 3.0 beta1: 

check debug section in opening post. 
might be necessary to reinstall the mod on a clean save. 

 

why do you have devious captures when you are not using SL Defeat? 

 

Posted

So I just got my first Captivity Event (I assume), after rape, her wrists and ankles were bound with rope and she is now rolling around on the ground. Trouble is, after tying her up, her 'captors' just left (one walked away, the other is asleep on a bed roll). Wiggle does nothing, presumably because she's not actually in a 'contraption', and instead, the debug key seems to be all I can do to get her to wiggle free. Any ideas what  I may be doing wrong?

 

Edit: So she got the ropes 2 or 3 times in a row, and each time, she had to use debug to escape. The second time, I left her like that for several minutes real time, but her attackers never came back, the wiggle hotkey didn't even give a message (as if I wasn't pushing it at all), and she got no wiggle prompt. The 3rd or 4th time, she got confined to an actual contraption (the one in your image above, in fact) and everything worked fine. She was whipped, then the prompt popped up saying "try to wiggle free now", and the wiggle hotkey worked like a charm. The ropes seem not to work for me, and the game seems to prefer them. I saw an object on the ground (a role of rope) that said I could activate it to wiggle free, but it only gave me the option to activate it AFTER using debug to break free.

Posted
15 minutes ago, ShenGo said:

So I just got my first Captivity Event (I assume), after rape, her wrists and ankles were bound with rope and she is now rolling around on the ground.

 

the messages are important here (upper left corner). 
What you describe seems to be a hogtie struggle furniture. But it should start with "You are bound tight" 

 

 

15 minutes ago, ShenGo said:

Trouble is, after tying her up, her 'captors' just left (one walked away, the other is asleep on a bed roll).

 

this is normal.

 

15 minutes ago, ShenGo said:

Wiggle does nothing,

 

what do you mean nothing? when you press wiggle key in the upper left corner there should appear a message "you try to wiggle free" 

depending on the chance you set in the MCM it might be required to press they wiggle key for quite some time (with 5% you have a 1:20 chance, can mean you have to try it for alot of times.

 

15 minutes ago, ShenGo said:

presumably because she's not actually in a 'contraption', and instead, the debug key seems to be all I can do to get her to wiggle free. Any ideas what  I may be doing wrong?

 

the debug key should not work until you are in a contraption, so basically everything should be correct. 
try to look for the messages in the left corner. 

"You are fucked"

 

"You are bound tight" 


"Prepare for some whipping"

 

"Try to wiggle free"

 

etc. 

 

Posted
2 hours ago, Nymra said:

 

which version? if its not 3.0 beta1: 

check debug section in opening post. 
might be necessary to reinstall the mod on a clean save. 

 

why do you have devious captures when you are not using SL Defeat? 

 

I had it on and didn't think about it. But it seemed like the issue was something else. I was downed in a fight with a dragon (Durnevir if I remember the name right), I went down but got back up, after that stuff started acting a bit weird. Going with a save before that seemed ok

Posted
58 minutes ago, Nymra said:

what do you mean nothing? when you press wiggle key in the upper left corner there should appear a message "you try to wiggle free" 

I edited my post, but not sure if you saw it lol. Basically, with the rope binds, when I push the wiggle key, it acts like I didn't push anything at all, no red text at the top left corner at all. I pushed it a good 20 times with the 20% default success chance and never even saw a message saying it had failed. But in the device like the picture you recently posted, the wiggle hotkey DOES give notifications and eventually loosens her binds.

Posted

I ran into an issue with the 3.0 beta. I am running se with the patch, and defeat with captures.

In SL defeat I have essential turned off, with wound threshold on between 45 and 15 percent health.

I have ND enabled, so it handles bleedout and not SL defeat.

 

Everything was working fine with ND 2.6, defeat would occasionally fire when wounded, and ND firing when sent into bleedout.

 

But with 3.0, everything seems to work ok, except when it runs animations. The you are fucked displays, then starts an animation.

SL then immediately ends the animation. With chain rope on, it does this 3 times but every time it starts,  a second later it abruptly stops the animation.

 

I mention I have defeat installed because I ran into this with defeat. I assumed it was an issue that required rebuilding the anim registry in SL.

This seemed to fix it when I had the issue with defeat, but with ND 3,0 it did not.

 

Only by reverting back to ND 2.6 would SL behave itself and allow the animations to play out without abruptly ending.

 

I did a clean save switching between ND 2,6 and 3.0., ran FNIS, and tried rebuilding the animation registry in SLAL multiple times.

I'm assuming it is a SL registry issue and I'm doing something wrong, because as I said, I've seen this issue with defeat in the past.

Even with starting a new game, SL would start an anim in ND, then immediately stop. 

 

Has anyone else encountered this? Maybe I'm not rebuilding the animation registry properly in SL Animation Loader?

I also noticed in ND. CalmQuest Stage is at 0 in a new game but at 1000 after it has fired. Should it be resetting to 0?

 

 

Posted
7 hours ago, ShenGo said:

I edited my post, but not sure if you saw it lol. Basically, with the rope binds, when I push the wiggle key, it acts like I didn't push anything at all, no red text at the top left corner at all. I pushed it a good 20 times with the 20% default success chance and never even saw a message saying it had failed. But in the device like the picture you recently posted, the wiggle hotkey DOES give notifications and eventually loosens her binds.

 

hmm, are you on SE?
do you have the correct version of Zap Framework? (8 plus)?
 

I never had issues with individual furnitures, really weird. 

 

Skyrim RNG is spooky, I know, I also get stuff like that sometimes, but ppl say I m seeing ghosts. I on the other hand believe the random utility of skyrim is completly bonkers ^^

If this furniture is the only one failing for you, you could try to delete it in the ESP (using TES5edit). 

 

you can find it here (its in there three times for some reason, will fix that too in the future updates lol :D

just delete the three entires and you wont see that one again.

 

Dunno why this is happening tho, never occured to me ever.

 

 

Note: for future updates I plan to add toggles for all furnitures, but I m not sure yet if its worth the trouble :( 

edits like that can be done easy in tes5edit, so ppl can make patches with different furniture selections. 

 

2021-05-12 13_10_33-TES5Edit 4.0.3.jpg

Posted
46 minutes ago, Marauderrr said:

I ran into an issue with the 3.0 beta. I am running se with the patch, and defeat with captures.

In SL defeat I have essential turned off, with wound threshold on between 45 and 15 percent health.

I have ND enabled, so it handles bleedout and not SL defeat.

 

Everything was working fine with ND 2.6, defeat would occasionally fire when wounded, and ND firing when sent into bleedout.

 

But with 3.0, everything seems to work ok, except when it runs animations. The you are fucked displays, then starts an animation.

SL then immediately ends the animation. With chain rope on, it does this 3 times but every time it starts,  a second later it abruptly stops the animation.

 

I mention I have defeat installed because I ran into this with defeat. I assumed it was an issue that required rebuilding the anim registry in SL.

This seemed to fix it when I had the issue with defeat, but with ND 3,0 it did not.

 

Only by reverting back to ND 2.6 would SL behave itself and allow the animations to play out without abruptly ending.

 

I did a clean save switching between ND 2,6 and 3.0., ran FNIS, and tried rebuilding the animation registry in SLAL multiple times.

I'm assuming it is a SL registry issue and I'm doing something wrong, because as I said, I've seen this issue with defeat in the past.

Even with starting a new game, SL would start an anim in ND, then immediately stop. 

 

Has anyone else encountered this? Maybe I'm not rebuilding the animation registry properly in SL Animation Loader?

 

 

things you could do:

- all of the following: try on your running save and also (imporant, especially if it does not work) on a new game to verify.

 

- try if this occurs with SL Defeat not installed at all (clean save/new game)

- try to start sex with other mods (Sexlab Matchmakers for example or try to get sex scenes from other sex mods you have installed) -> very important to get a bigger picture

- try rebuild Sexlab (Clean System in its debug MCM)

- reinstall Sexlab completly 

- if not on SE: install sexlab utility plus, see if it fixes something (osmels mod tweaks)

 

seems to me like maybe some other mods interfere, either starting their own sex at the same time or maybe interupting sex animations.

you could send me the papyrus.log, but no guarantees I can see anything of intereset there.

 

since the problem seems to occur with other mods too, this most likely is a sexlab problem (or a incompatibility problem with a mod connected to sex in general).

 

 

 

Posted
31 minutes ago, Nymra said:

 

hmm, are you on SE?
do you have the correct version of Zap Framework? (8 plus)?
 

I never had issues with individual furnitures, really weird. 

 

Skyrim RNG is spooky, I know, I also get stuff like that sometimes, but ppl say I m seeing ghosts. I on the other hand believe the random utility of skyrim is completly bonkers ^^

If this furniture is the only one failing for you, you could try to delete it in the ESP (using TES5edit). 

 

you can find it here (its in there three times for some reason, will fix that too in the future updates lol :D

just delete the three entires and you wont see that one again.

 

Dunno why this is happening tho, never occured to me ever.

 

 

Note: for future updates I plan to add toggles for all furnitures, but I m not sure yet if its worth the trouble :( 

edits like that can be done easy in tes5edit, so ppl can make patches with different furniture selections. 

 

2021-05-12 13_10_33-TES5Edit 4.0.3.jpg

Thank you so much for your help. :) I'm on LE. I'm not sure of my version of ZAP, I stupidly failed to name the folder I installed to (via MO2) with the version number, and it's been long enough now that I don't remember, lol. I'm looking into that now :) I wouldn't worry too much about toggles for the time being. Debug works at least, so that's always an option... Too few mods HAVE a so-called 'panic button' lol. 

Posted

I disabled my original ZAP folder, and installed a newly downloaded copy of ZAP 8.0. I read 8.0 has a lot more animations than 7.0, and my animation count was the same (the FNIS tool, as well as SLAL and SexLab's MCMs both have the same number of animations as they did in the previous game with my other ZAP install) so maybe I did have 8.0 all along?

 

Anyway, I tried this mod with the newly downloaded 8.0. i haven't gotten the device in question so far. But twice I instead got the one with her wrists and one ankle tied to a rope hanging from the ceiling. The first time, it said "prepare for some whipping", but after a couple minutes, the captor only continued to stand behind her and do nothing. Because the game was waiting for a whipping to start, she couldn't attempt to wiggle free.

 

I used the debug, and let the bandits kill her again. Got the wrists and one ankle tied to the rope again. This time it didn't give any message about whipping, and again, the wiggle hotkey isn't doing anything, including messages.

 

I'm wondering if I might have a conflict somewhere. I'll keep testing this and see if I can isolate the issue.

Posted
7 minutes ago, ShenGo said:

I disabled my original ZAP folder, and installed a newly downloaded copy of ZAP 8.0. I read 8.0 has a lot more animations than 7.0, and my animation count was the same (the FNIS tool, as well as SLAL and SexLab's MCMs both have the same number of animations as they did in the previous game with my other ZAP install) so maybe I did have 8.0 all along?

 

 

Anyway, I tried this mod with the newly downloaded 8.0. i haven't gotten the device in question so far. But twice I instead got the one with her wrists and one ankle tied to a rope hanging from the ceiling. The first time, it said "prepare for some whipping", but after a couple minutes, the captor only continued to stand behind her and do nothing. Because the game was waiting for a whipping to start, she couldn't attempt to wiggle free.

 

I used the debug, and let the bandits kill her again. Got the wrists and one ankle tied to the rope again. This time it didn't give any message about whipping, and again, the wiggle hotkey isn't doing anything, including messages.

 

I'm wondering if I might have a conflict somewhere. I'll keep testing this and see if I can isolate the issue.

 

zap 8.0 is not zap 8.0+ (the + is important ^^)

 

in general whippers can get stuck sometimes. but after 15-20 seconds the mod should proceed in that case. with "Try to wiggle free".
before that message you can always manually proceed and skip whipping while pressing debug (after "prepare..." and before "try to...")

 

but in general is is a very unusual behaviour, hmm. 

if its an incompatible mod interfering, you would have to make a reduced mod loadout for testing and see if it works there. 

most common culcripts might be other mods that deal with whipping and furnitures or combat mods. 

 

as I said above, if you have a papyrus log I could have a log. I trace the mod quest stages, might give some ideas :(

 

in general make sure that your setup is perfect. there are guides in the opening posts for correct install of all the mods (conglomerate etc.)

also check if you have incompatible mods installed (Interactive BDSM for example). 

 

Posted
2 hours ago, Nymra said:

 

zap 8.0 is not zap 8.0+ (the + is important ^^)

 

in general whippers can get stuck sometimes. but after 15-20 seconds the mod should proceed in that case. with "Try to wiggle free".
before that message you can always manually proceed and skip whipping while pressing debug (after "prepare..." and before "try to...")

 

but in general is is a very unusual behaviour, hmm. 

if its an incompatible mod interfering, you would have to make a reduced mod loadout for testing and see if it works there. 

most common culcripts might be other mods that deal with whipping and furnitures or combat mods. 

 

as I said above, if you have a papyrus log I could have a log. I trace the mod quest stages, might give some ideas :(

 

in general make sure that your setup is perfect. there are guides in the opening posts for correct install of all the mods (conglomerate etc.)

also check if you have incompatible mods installed (Interactive BDSM for example). 

 

Sorry, yes, it's +, lol. The archive is called "ZaZ Animation Pack+ UUNP HDT V.8.0+"

 

I made a test profile (this and requirements only), so we'll see how it works. I did read through the OP and the only incompatible mod I had was Defeat, which wasn't enabled. I'll look through the conglomerate links when I have time. My setup has been very stable aside from issues when testing a NEW mod, such as this, so I didn't look at them yet. 

 

Edit: Also, I'll try to get a log when I get time too, if the testing setup also has problems... My Skyrim can be weird. Even with no mods my Papyrus log often gives warnings at least. Is that normal?

Posted

Okay, test profile. USLEEP, SL, SLAR, ZAP, DD, SOS, this mod, XPMSE, and a few utilities like FISS, Jcontainers, and UIExtensions that I always keep installed because so many mods require them...

 

I started a new game via testing cell, activated SL and this mod (with default settings), imported my SL settings. coc Riverwood, ran to Embershard Mine, and let the bandits kill her. SL scene played out fine, then she was bound to a device (I think it was the one that looks like a fence with stirrups, lol). I THINK it said "get ready for some whipping", but the guys wandered off and left her there for several minutes with no additional messages. Wiggle did nothing again, until I clicked the debug button, and she was allowed to wiggle free.

 

They took her down again, rape worked fine. Suspended her hands and feet from a rope or pole (viewpoint was from directly above, so it was hard to tell. This time no message about whipping (if I remember correctly), whipper just stood behind her and stared for a couple minutes. Had to hit the debug key, which allowed her to try to escape, but this failed 4 or 5 times until she got stuck eternally peeing, lol. Had to use debug key a second time, and she exited the device, but couldn't move and no combat happened. Debug key did nothing after that, had to quit the game.

 

Looking over the log, I think I forgot to add RaceMenu to this test game, so XPMSE complains about that... But in previous games, I did have RaceMenu, so I don't think that could cause these issues... Regardless, here's the log. I can't test anymore for a few hours, so I sorta rushed this. :(

Papyrus.0.log

Posted
22 minutes ago, ShenGo said:

Okay, test profile. USLEEP, SL, SLAR, ZAP, DD, SOS, this mod, XPMSE, and a few utilities like FISS, Jcontainers, and UIExtensions that I always keep installed because so many mods require them...

 

I started a new game via testing cell, activated SL and this mod (with default settings), imported my SL settings. coc Riverwood, ran to Embershard Mine, and let the bandits kill her. SL scene played out fine, then she was bound to a device (I think it was the one that looks like a fence with stirrups, lol). I THINK it said "get ready for some whipping", but the guys wandered off and left her there for several minutes with no additional messages. Wiggle did nothing again, until I clicked the debug button, and she was allowed to wiggle free.

 

They took her down again, rape worked fine. Suspended her hands and feet from a rope or pole (viewpoint was from directly above, so it was hard to tell. This time no message about whipping (if I remember correctly), whipper just stood behind her and stared for a couple minutes. Had to hit the debug key, which allowed her to try to escape, but this failed 4 or 5 times until she got stuck eternally peeing, lol. Had to use debug key a second time, and she exited the device, but couldn't move and no combat happened. Debug key did nothing after that, had to quit the game.

 

Looking over the log, I think I forgot to add RaceMenu to this test game, so XPMSE complains about that... But in previous games, I did have RaceMenu, so I don't think that could cause these issues... Regardless, here's the log. I can't test anymore for a few hours, so I sorta rushed this. :(

Papyrus.0.log 279.36 kB · 1 download

 

 

hmmm this is really strange. 
Which version did you use for test? 2.6??

I noticed in 3.0 it can be missbehaving when there is NO follower around (have to add more checks lol, was so foccues on getting followers to work ^^)

 

other than that: i could not reproduce any of your issues and I m running out of ideas what could be wrong. 

there is a warning about missing interaction markers on furnitures, but at least for me that never did anything bad (whipping started nonetheless) 

 

You using DD 5.1? But that should not be an issue, all versions should work.

 

do you use a mod organizer? 

basically only Mod Organizer 2 can be trusted, all others.... cannot recommend. 

 

Posted
13 minutes ago, Nymra said:

 

 

hmmm this is really strange. 
Which version did you use for test? 2.6??

I noticed in 3.0 it can be missbehaving when there is NO follower around (have to add more checks lol, was so foccues on getting followers to work ^^)

 

other than that: i could not reproduce any of your issues and I m running out of ideas what could be wrong. 

there is a warning about missing interaction markers on furnitures, but at least for me that never did anything bad (whipping started nonetheless) 

 

You using DD 5.1? But that should not be an issue, all versions should work.

 

do you use a mod organizer? 

basically only Mod Organizer 2 can be trusted, all others.... cannot recommend. 

 

Hmm... Actually, it looks like I'm still using 2.6. Maybe I'll try the updated one, see if it's better or worse LOL

 

As for DD, I actually just downloaded it today to make sure it was up to date alongside ZAP, but no, it's not 5.1... I initially went to DD Framework, and found the links to Assets, Integration, and Expansion in the opening post, then followed those links to download it. The version numbers I found, however, were "DDa-3.0e", "Devious Devices - Expansion 4.3a", and "Devious Devices - Integration 4.3a"... Did I go to the wrong places??

Posted
7 minutes ago, ShenGo said:

Hmm... Actually, it looks like I'm still using 2.6. Maybe I'll try the updated one, see if it's better or worse LOL

 

As for DD, I actually just downloaded it today to make sure it was up to date alongside ZAP, but no, it's not 5.1... I initially went to DD Framework, and found the links to Assets, Integration, and Expansion in the opening post, then followed those links to download it. The version numbers I found, however, were "DDa-3.0e", "Devious Devices - Expansion 4.3a", and "Devious Devices - Integration 4.3a"... Did I go to the wrong places??

Oh, also, yes, I always use MO2, lol. In fact, if it helps, maybe you can find a blatant mistake in my mod list/load order that I'm not aware of?

modlist.txt loadorder.txt

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