Nymra Posted May 9, 2021 Author Posted May 9, 2021 2 hours ago, Yurinator26 said: Something like this posture. yeah, I want to do something like that, but dunno how to do it right now without getting different problems. Handling furnitures and idle animations are two different things with their own special problems.
Nymra Posted May 9, 2021 Author Posted May 9, 2021 35 minutes ago, Zaflis said: 2 mods are similar: 1) Dragonborn in Distress. You get imprisoned by bandits and then after some time someone rescues you. But i guess it was just fade to black, you don't see others come and kill bandits. most likely this mod is incompatible with Naked Defeat. to my knowlegde it also only works with human enemies. 35 minutes ago, Zaflis said: 2) SL Kidnapped. This is not a defeat mod but bandits randomly ambush you especially at night. Then they imprison you and there could even be other NPC or follower prisoners with you. Some time later other NPC's really come to rescue and they start a fight... They could also lose, and it happens too often that some NPC's are invulnerable. It is just really weird mod overall that i don't recommend, and i am not sure how it should be changed. SL kidnapped is basically broken at this point and should not be used. 1
timurhan Posted May 10, 2021 Posted May 10, 2021 @Nymra Is the 2.6 version stable enough for a full modlist gameplay?
Nymra Posted May 10, 2021 Author Posted May 10, 2021 6 minutes ago, timurhan said: @Nymra Is the 2.6 version stable enough for a full modlist gameplay? i use it for one. there is an issue with sometimes multiple creatures get into the same scene, that is only fixed in 3.0 might be worth waiting at least a bit for 3.0 full release. should also be easier from there to install future updates., 3.0 beta 1 should be save to update on a running game too when new versions are released 1
timurhan Posted May 10, 2021 Posted May 10, 2021 7 minutes ago, Nymra said: i use it for one. there is an issue with sometimes multiple creatures get into the same scene, that is only fixed in 3.0 might be worth waiting at least a bit for 3.0 full release. should also be easier from there to install future updates., 3.0 beta 1 should be save to update on a running game too when new versions are released Installing 3.0 beta 1 then. Thanks!
Anunya Posted May 10, 2021 Posted May 10, 2021 Right now I believe the options for followers are: v 2.6 - followers are ignored. v3.0 b - followers are always included Is that correct? Or does 3.0 allow you to switch followers off/ on?
Nymra Posted May 10, 2021 Author Posted May 10, 2021 45 minutes ago, Anunya said: Right now I believe the options for followers are: v 2.6 - followers are ignored. v3.0 b - followers are always included yes 45 minutes ago, Anunya said: Is that correct? Or does 3.0 allow you to switch followers off/ on? not yet, but it will be in the next beta. I m slow, tho, reallife caught up with me -.- 2
Anunya Posted May 10, 2021 Posted May 10, 2021 1 hour ago, Nymra said: yes Great, thanks! Quote not yet, but it will be in the next beta. I m slow, tho, reallife caught up with me -.- Real life does that sometimes... Looking forward to it, in any case. Thanks for doing this
Marauderrr Posted May 11, 2021 Posted May 11, 2021 Just trying out the Vers 3 beta now.... Is there supposed to be a number of downs slider in the mcm? I did a clean save but perhaps I did not do it correctly?
Nymra Posted May 11, 2021 Author Posted May 11, 2021 10 minutes ago, Marauderrr said: Just trying out the Vers 3 beta now.... Is there supposed to be a number of downs slider in the mcm? not yet. coming in BETA2
Slorm Posted May 11, 2021 Posted May 11, 2021 I just briefly tested this and this looks really promising (I currently use an old version of DCL Combat Surrender routine). Some things I noticed while testing: There looks to be an incompatibility with https://www.loverslab.com/topic/56627-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ If haircut is set the pc is initially shaved but it then reverts back to the hairstyle in Immersive Hair. Not sure if it can be fixed or if it's worth the effort. Something I'd imagine you've already covered but I'll mention just in case. I noticed that Robbery takes virtually everything (in my test it just left the Black Books) including the Gaulder Amulet (the reforged version). Is there a check for the Gaulder parts as they are technically quest items. Also, a test for Hircine's Ring (Ill Met by Moonlight) as that's a quest item. A long long time ago I did some of the beta testing for DCL Combat Surrender and quest items were an issue, which is why rings and amulets are not removed in that routine. SL Defeat from memory takes everything over a value (including quest items) so can break a game, which is why I mention it.
Nymra Posted May 11, 2021 Author Posted May 11, 2021 22 minutes ago, Slorm said: I just briefly tested this and this looks really promising (I currently use an old version of DCL Combat Surrender routine). Some things I noticed while testing: There looks to be an incompatibility with https://www.loverslab.com/topic/56627-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ If haircut is set the pc is initially shaved but it then reverts back to the hairstyle in Immersive Hair. Not sure if it can be fixed or if it's worth the effort. Something I'd imagine you've already covered but I'll mention just in case. I noticed that Robbery takes virtually everything (in my test it just left the Black Books) including the Gaulder Amulet (the reforged version). Is there a check for the Gaulder parts as they are technically quest items. Also, a test for Hircine's Ring (Ill Met by Moonlight) as that's a quest item. A long long time ago I did some of the beta testing for DCL Combat Surrender and quest items were an issue, which is why rings and amulets are not removed in that routine. SL Defeat from memory takes everything over a value (including quest items) so can break a game, which is why I mention it. just short answer: Robbery will be reworked completly. Not sure yet how exactly it will turn out in the end, but I will add as many checks as possible. There will also be a "only rob money" function. Possibly with a connection to simple slavery or another rape if there is no money But dunno when I will get to that, other matters have higher priority atm 1
Nymra Posted May 11, 2021 Author Posted May 11, 2021 hmm, seems Demonic Creatures have some issues with their gender. Anybody noticed this? even with my new version there are still creatures mixed with humans in the same scene and it seems the "sexlab gender check" is responsible. I get creatures from Demonic Creatures as "Males" (gender = 0) while it should be 2 instead. Also it seems some creatures dont have Sexlab RaceKeys... really weird here, but it seems that at the moment the mod is basically not compatible with Naked Defeat o_O Wonder how it works out with other mods out there. any experiences? And These wolves seem to not get any Sexlab stuff o_O I m really at a loss here, I thought its a problem with my scripts, but it seems not (at least not the way I thought it was). How do you usually start Sex with Demonic Creatures? Aroused Creatures or what? Only 2P scenes? hmm [05/11/2021 - 05:56:35PM] SEXLAB - NOTICE: ValidateActor(Cyrodiilian Wolf White) -- FALSE -- They are a creature type that is currently not supported (mihailcyrodiilwolfrace) [05/11/2021 - 05:56:35PM] Info: SEXLAB - FATAL - Thread[0] AddActor(Cyrodiilian Wolf White) - AddActor(Cyrodiilian Wolf White) -- Failed to add actor -- They are not a valid target for animation stack:
Anunya Posted May 11, 2021 Posted May 11, 2021 5 hours ago, Nymra said: just short answer: Robbery will be reworked completly. Not sure yet how exactly it will turn out in the end, but I will add as many checks as possible. There will also be a "only rob money" function. Possibly with a connection to simple slavery or another rape if there is no money But dunno when I will get to that, other matters have higher priority atm When you do do that, please leave an option to have all money and gear (but possibly minus quest items) stolen
bigglebojiggle Posted May 11, 2021 Posted May 11, 2021 Just tried this and I have a bit of an issue, my character goes down, is kneeling for a few seconds, then gets back up ready to fight. Ok...now enemies are no longer hostile, and I may or may not be invincible. Turned off assault events in Devious Captures, not using Defeat at all, and unticked the overwrite button in the Zaz menu, I have nothing else that effects post combat events.
Nymra Posted May 12, 2021 Author Posted May 12, 2021 9 minutes ago, bigglebojiggle said: Just tried this and I have a bit of an issue, my character goes down, is kneeling for a few seconds, then gets back up ready to fight. Ok...now enemies are no longer hostile, and I may or may not be invincible. Turned off assault events in Devious Captures, not using Defeat at all, and unticked the overwrite button in the Zaz menu, I have nothing else that effects post combat events. which version? if its not 3.0 beta1: check debug section in opening post. might be necessary to reinstall the mod on a clean save. why do you have devious captures when you are not using SL Defeat?
ShenGo Posted May 12, 2021 Posted May 12, 2021 So I just got my first Captivity Event (I assume), after rape, her wrists and ankles were bound with rope and she is now rolling around on the ground. Trouble is, after tying her up, her 'captors' just left (one walked away, the other is asleep on a bed roll). Wiggle does nothing, presumably because she's not actually in a 'contraption', and instead, the debug key seems to be all I can do to get her to wiggle free. Any ideas what I may be doing wrong? Edit: So she got the ropes 2 or 3 times in a row, and each time, she had to use debug to escape. The second time, I left her like that for several minutes real time, but her attackers never came back, the wiggle hotkey didn't even give a message (as if I wasn't pushing it at all), and she got no wiggle prompt. The 3rd or 4th time, she got confined to an actual contraption (the one in your image above, in fact) and everything worked fine. She was whipped, then the prompt popped up saying "try to wiggle free now", and the wiggle hotkey worked like a charm. The ropes seem not to work for me, and the game seems to prefer them. I saw an object on the ground (a role of rope) that said I could activate it to wiggle free, but it only gave me the option to activate it AFTER using debug to break free.
Nymra Posted May 12, 2021 Author Posted May 12, 2021 15 minutes ago, ShenGo said: So I just got my first Captivity Event (I assume), after rape, her wrists and ankles were bound with rope and she is now rolling around on the ground. the messages are important here (upper left corner). What you describe seems to be a hogtie struggle furniture. But it should start with "You are bound tight" 15 minutes ago, ShenGo said: Trouble is, after tying her up, her 'captors' just left (one walked away, the other is asleep on a bed roll). this is normal. 15 minutes ago, ShenGo said: Wiggle does nothing, what do you mean nothing? when you press wiggle key in the upper left corner there should appear a message "you try to wiggle free" depending on the chance you set in the MCM it might be required to press they wiggle key for quite some time (with 5% you have a 1:20 chance, can mean you have to try it for alot of times. 15 minutes ago, ShenGo said: presumably because she's not actually in a 'contraption', and instead, the debug key seems to be all I can do to get her to wiggle free. Any ideas what I may be doing wrong? the debug key should not work until you are in a contraption, so basically everything should be correct. try to look for the messages in the left corner. "You are fucked" "You are bound tight" "Prepare for some whipping" "Try to wiggle free" etc.
bigglebojiggle Posted May 12, 2021 Posted May 12, 2021 2 hours ago, Nymra said: which version? if its not 3.0 beta1: check debug section in opening post. might be necessary to reinstall the mod on a clean save. why do you have devious captures when you are not using SL Defeat? I had it on and didn't think about it. But it seemed like the issue was something else. I was downed in a fight with a dragon (Durnevir if I remember the name right), I went down but got back up, after that stuff started acting a bit weird. Going with a save before that seemed ok
ShenGo Posted May 12, 2021 Posted May 12, 2021 58 minutes ago, Nymra said: what do you mean nothing? when you press wiggle key in the upper left corner there should appear a message "you try to wiggle free" I edited my post, but not sure if you saw it lol. Basically, with the rope binds, when I push the wiggle key, it acts like I didn't push anything at all, no red text at the top left corner at all. I pushed it a good 20 times with the 20% default success chance and never even saw a message saying it had failed. But in the device like the picture you recently posted, the wiggle hotkey DOES give notifications and eventually loosens her binds.
Marauderrr Posted May 12, 2021 Posted May 12, 2021 I ran into an issue with the 3.0 beta. I am running se with the patch, and defeat with captures. In SL defeat I have essential turned off, with wound threshold on between 45 and 15 percent health. I have ND enabled, so it handles bleedout and not SL defeat. Everything was working fine with ND 2.6, defeat would occasionally fire when wounded, and ND firing when sent into bleedout. But with 3.0, everything seems to work ok, except when it runs animations. The you are fucked displays, then starts an animation. SL then immediately ends the animation. With chain rope on, it does this 3 times but every time it starts, a second later it abruptly stops the animation. I mention I have defeat installed because I ran into this with defeat. I assumed it was an issue that required rebuilding the anim registry in SL. This seemed to fix it when I had the issue with defeat, but with ND 3,0 it did not. Only by reverting back to ND 2.6 would SL behave itself and allow the animations to play out without abruptly ending. I did a clean save switching between ND 2,6 and 3.0., ran FNIS, and tried rebuilding the animation registry in SLAL multiple times. I'm assuming it is a SL registry issue and I'm doing something wrong, because as I said, I've seen this issue with defeat in the past. Even with starting a new game, SL would start an anim in ND, then immediately stop. Has anyone else encountered this? Maybe I'm not rebuilding the animation registry properly in SL Animation Loader? I also noticed in ND. CalmQuest Stage is at 0 in a new game but at 1000 after it has fired. Should it be resetting to 0?
Nymra Posted May 12, 2021 Author Posted May 12, 2021 7 hours ago, ShenGo said: I edited my post, but not sure if you saw it lol. Basically, with the rope binds, when I push the wiggle key, it acts like I didn't push anything at all, no red text at the top left corner at all. I pushed it a good 20 times with the 20% default success chance and never even saw a message saying it had failed. But in the device like the picture you recently posted, the wiggle hotkey DOES give notifications and eventually loosens her binds. hmm, are you on SE? do you have the correct version of Zap Framework? (8 plus)? I never had issues with individual furnitures, really weird. Skyrim RNG is spooky, I know, I also get stuff like that sometimes, but ppl say I m seeing ghosts. I on the other hand believe the random utility of skyrim is completly bonkers ^^ If this furniture is the only one failing for you, you could try to delete it in the ESP (using TES5edit). you can find it here (its in there three times for some reason, will fix that too in the future updates lol just delete the three entires and you wont see that one again. Dunno why this is happening tho, never occured to me ever. Note: for future updates I plan to add toggles for all furnitures, but I m not sure yet if its worth the trouble edits like that can be done easy in tes5edit, so ppl can make patches with different furniture selections.
Nymra Posted May 12, 2021 Author Posted May 12, 2021 46 minutes ago, Marauderrr said: I ran into an issue with the 3.0 beta. I am running se with the patch, and defeat with captures. In SL defeat I have essential turned off, with wound threshold on between 45 and 15 percent health. I have ND enabled, so it handles bleedout and not SL defeat. Everything was working fine with ND 2.6, defeat would occasionally fire when wounded, and ND firing when sent into bleedout. But with 3.0, everything seems to work ok, except when it runs animations. The you are fucked displays, then starts an animation. SL then immediately ends the animation. With chain rope on, it does this 3 times but every time it starts, a second later it abruptly stops the animation. I mention I have defeat installed because I ran into this with defeat. I assumed it was an issue that required rebuilding the anim registry in SL. This seemed to fix it when I had the issue with defeat, but with ND 3,0 it did not. Only by reverting back to ND 2.6 would SL behave itself and allow the animations to play out without abruptly ending. I did a clean save switching between ND 2,6 and 3.0., ran FNIS, and tried rebuilding the animation registry in SLAL multiple times. I'm assuming it is a SL registry issue and I'm doing something wrong, because as I said, I've seen this issue with defeat in the past. Even with starting a new game, SL would start an anim in ND, then immediately stop. Has anyone else encountered this? Maybe I'm not rebuilding the animation registry properly in SL Animation Loader? things you could do: - all of the following: try on your running save and also (imporant, especially if it does not work) on a new game to verify. - try if this occurs with SL Defeat not installed at all (clean save/new game) - try to start sex with other mods (Sexlab Matchmakers for example or try to get sex scenes from other sex mods you have installed) -> very important to get a bigger picture - try rebuild Sexlab (Clean System in its debug MCM) - reinstall Sexlab completly - if not on SE: install sexlab utility plus, see if it fixes something (osmels mod tweaks) seems to me like maybe some other mods interfere, either starting their own sex at the same time or maybe interupting sex animations. you could send me the papyrus.log, but no guarantees I can see anything of intereset there. since the problem seems to occur with other mods too, this most likely is a sexlab problem (or a incompatibility problem with a mod connected to sex in general).
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