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Posted

I gave Version 3 a shoot one a new Game and everything worked as it should. The slider for 'downs till defeat' will be a good thing (4 seems a lot to me).

In my opinion, you shouldn't change the escape chance slider, even so I like the escape-senario very much, some times I couldn't escape for12-15 cycles with a 25% chance.

 

Should I get a notification, if I deactivate ND in MCM?

 

Schönes Wochenende.

Posted

I am currently struggling with whether to install Naked Defeat.

I have been using SL Defeat for a long time, of course I would replace it with ND. And now wondering, is Naked Defeat better, what makes it better, what makes it different than SLD?  Can someone help me decide, has anyone had any experience?

Posted
2 hours ago, AreaGamer said:

I am currently struggling with whether to install Naked Defeat.

I have been using SL Defeat for a long time, of course I would replace it with ND. And now wondering, is Naked Defeat better, what makes it better, what makes it different than SLD?  Can someone help me decide, has anyone had any experience?

 

depends on how you actually use Naked Defeat and which of its features are important to you.

 

Other than that: 

since you should use Mod Organizers (hopefully MO2 since its the only good one :P) you could also just make a different game profile to test the mod without touching your main game. 

Posted
26 minutes ago, Nymra said:

 

depends on how you actually use Naked Defeat and which of its features are important to you.

 

Other than that: 

since you should use Mod Organizers (hopefully MO2 since its the only good one :P) you could also just make a different game profile to test the mod without touching your main game. 

 

Actually, I just want my character to be punished in case of defeat, then be held captive and try to escape. If that fails, she should be punished again and even more severely.  This should be repeated until the escape attempt succeeds.

In SLDefeat has always bothered me that you always have to run after his master after the capture!

Of course it would be great if friends find out that you are being held captive and they come to rescue you, but that is not integrated in any defeat mod I know of.

Translated with www.DeepL.com/Translator (free version)

Posted

hello,in my game dont seems to work with guards ,if character surrender with multiples guards one accept the surrenders,the others keep attacking.

Posted
5 hours ago, AreaGamer said:

I am currently struggling with whether to install Naked Defeat.

I have been using SL Defeat for a long time, of course I would replace it with ND. And now wondering, is Naked Defeat better, what makes it better, what makes it different than SLD?  Can someone help me decide, has anyone had any experience?

The advantage of ND it's simplicity. The disadvantage of ND is its simplicity.  
ND is very stable. It handles the player character being defeated very well. Follower support, although a beta, so far seems to be working perfectly. However, unlike defeat, this mod does not include anything other than the player character being defeated.

I do miss npc v npc, and really miss NPCs surrendering. But I don't miss the crashes! ?

Posted
58 minutes ago, Sydney said:

The advantage of ND it's simplicity. The disadvantage of ND is its simplicity.  
ND is very stable. It handles the player character being defeated very well. Follower support, although a beta, so far seems to be working perfectly. However, unlike defeat, this mod does not include anything other than the player character being defeated.

I do miss npc v npc, and really miss NPCs surrendering. But I don't miss the crashes! ?

 

Thank you that helps me a lot!

Posted
9 hours ago, cascen said:

hello,in my game dont seems to work with guards ,if character surrender with multiples guards one accept the surrenders,the others keep attacking.

 

how do you surrender to guards? via Naked Defeat Hotkey? 

 

Guards are programmed to cancel the defeat scenario. If you fight with a guard, never use the surrender hotkey of Naked Defeat.

If you have any prison mods, use their surrender hotkey (POP for example). 
 

If you fight with guards and they send you into bleedout, naked defeat sends you into surrender pose and then ends ("run!" message). 
This is to avoid issues with guard and prison mods. 

Posted

Anyone else getting an issue where PC is stuck in TPOSE? im using Nemesis and have avoided using the incompatible mods listed on the mod page

Posted
16 minutes ago, n00b said:

Anyone else getting an issue where PC is stuck in TPOSE? im using Nemesis and have avoided using the incompatible mods listed on the mod page

 

seems like a question for the nemesis support thread. Naked Defeat uses animations from ZAP 8+ but does not add his own, so I dont think there can be a connection. 

Posted

Will there be an option where when PC is defeated they are bound and gagged  using Zaz Bindings and enter into Zaz Pose from which they escape. It can serve as a somewhat more "Immersive" option. The pose being like your hands bound behind back and the PC kneeling and struggling.

Posted
10 minutes ago, Yurinator26 said:

Will there be an option where when PC is defeated they are bound and gagged  using Zaz Bindings and enter into Zaz Pose from which they escape. It can serve as a somewhat more "Immersive" option. The pose being like your hands bound behind back and the PC kneeling and struggling.

 

dunno what you mean with "more immersive". 

 

in the zap furnitures there is also a "struggle on ground" furniture playing sometimes. 
I plan for a customization option for the furnitures used. 

I also plan on adding modified hogtie place struggle furnitures. 

Posted

I had another suggestion, if it's no trouble. :) I like the added combat strip feature, but would it be possible to blacklist certain item slots (or individual items, or maybe even tie into SL's strip item editor)? My character is not a beast race, but wears an HDT tail as her default look. She also relies on wigs for her hairstyle (so I can change it whenever I want), and I don't know about the tail, but this mod has stripped her wig in the past, which was not ideal for me. ;)

Posted
3 minutes ago, ShenGo said:

I had another suggestion, if it's no trouble. :) I like the added combat strip feature, but would it be possible to blacklist certain item slots (or individual items, or maybe even tie into SL's strip item editor)? My character is not a beast race, but wears an HDT tail as her default look. She also relies on wigs for her hairstyle (so I can change it whenever I want), and I don't know about the tail, but this mod has stripped her wig in the past, which was not ideal for me. ;)

 

I think it is possible to add a "sexlab no strip" check. seems to be the best option that also does not require any MCM changes. thx for the suggestion

Posted
3 hours ago, Nymra said:

 

I think it is possible to add a "sexlab no strip" check. seems to be the best option that also does not require any MCM changes. thx for the suggestion

Sweet that would have been my preference too. :D

Posted
5 hours ago, Nymra said:

 

dunno what you mean with "more immersive". 

 

in the zap furnitures there is also a "struggle on ground" furniture playing sometimes. 
I plan for a customization option for the furnitures used. 

I also plan on adding modified hogtie place struggle furnitures. 

Something like this posture. 

Skyrim 09_05_2021 9_55_31 pm.png

Posted
On 5/8/2021 at 1:57 PM, AreaGamer said:

Actually, I just want my character to be punished in case of defeat, then be held captive and try to escape. If that fails, she should be punished again and even more severely.  This should be repeated until the escape attempt succeeds.

In SLDefeat has always bothered me that you always have to run after his master after the capture!

Of course it would be great if friends find out that you are being held captive and they come to rescue you, but that is not integrated in any defeat mod I know of.

2 mods are similar:

1) Dragonborn in Distress. You get imprisoned by bandits and then after some time someone rescues you. But i guess it was just fade to black, you don't see others come and kill bandits.

 

2) SL Kidnapped. This is not a defeat mod but bandits randomly ambush you especially at night. Then they imprison you and there could even be other NPC or follower prisoners with you. Some time later other NPC's really come to rescue and they start a fight... They could also lose, and it happens too often that some NPC's are invulnerable. It is just really weird mod overall that i don't recommend, and i am not sure how it should be changed.

Posted
2 hours ago, Yurinator26 said:

Something like this posture. 

 

yeah, I want to do something like that, but dunno how to do it right now without getting different problems. Handling furnitures and idle animations are two different things with their own special problems.

 

Posted
35 minutes ago, Zaflis said:

2 mods are similar:

1) Dragonborn in Distress. You get imprisoned by bandits and then after some time someone rescues you. But i guess it was just fade to black, you don't see others come and kill bandits.

 

most likely this mod is incompatible with Naked Defeat. to my knowlegde it also only works with human enemies. 

 

 

35 minutes ago, Zaflis said:

2) SL Kidnapped. This is not a defeat mod but bandits randomly ambush you especially at night. Then they imprison you and there could even be other NPC or follower prisoners with you. Some time later other NPC's really come to rescue and they start a fight... They could also lose, and it happens too often that some NPC's are invulnerable. It is just really weird mod overall that i don't recommend, and i am not sure how it should be changed.

 

SL kidnapped is basically broken at this point and should not be used. 

Posted
6 minutes ago, timurhan said:

@Nymra Is the 2.6 version stable enough for a full modlist gameplay?

 

i use it for one.

there is an issue with sometimes multiple creatures get into the same scene, that is only fixed in 3.0

 

might be worth waiting at least a bit for 3.0 full release. should also be easier from there to install future updates., 

3.0 beta 1 should be save to update on a running game too when new versions are released

Posted
7 minutes ago, Nymra said:

 

i use it for one.

there is an issue with sometimes multiple creatures get into the same scene, that is only fixed in 3.0

 

might be worth waiting at least a bit for 3.0 full release. should also be easier from there to install future updates., 

3.0 beta 1 should be save to update on a running game too when new versions are released

Installing 3.0 beta 1 then. Thanks!

Posted

Right now I believe the options for followers are:

 

v 2.6 - followers are ignored.

v3.0 b - followers are always included

 

Is that correct? Or does 3.0 allow you to switch followers off/ on?

Posted
45 minutes ago, Anunya said:

Right now I believe the options for followers are:

 

v 2.6 - followers are ignored.

v3.0 b - followers are always included

 

yes

 

45 minutes ago, Anunya said:

 

Is that correct? Or does 3.0 allow you to switch followers off/ on?

 

not yet, but it will be in the next beta. 

I m slow, tho, reallife caught up with me -.-

Posted
1 hour ago, Nymra said:

 

yes

 

Great, thanks! :)

 

Quote

 

not yet, but it will be in the next beta. 

I m slow, tho, reallife caught up with me -.-

 

Real life does that sometimes...

 

Looking forward to it, in any case. Thanks for doing this :)

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