weixz880422 Posted May 7, 2021 Posted May 7, 2021 it is impressive to update the 3.0b1 version, i have some questions for this version: 1.if i want both dde and furniture, could i set the both chances to 100%? according to my test , if i do that , i will always equip with dde . but if i don't , there is a little chance that nothing is happening . sorry english is not my first language , so maybe somewhere is hard to read for you. 2.i wander if followers will equip with dde or furniture like player now or in the future , the problem i meet at present is that my follower is so strong that when i equip with dde she will fight against the enemies and then kill them all , it is embarrass that her master is bound tightly but she is free and nothing is happening to her...
Nymra Posted May 7, 2021 Author Posted May 7, 2021 24 minutes ago, AreaGamer said: Thanks for the information, then those were the leftovers from the MCM of Naked Dungeons I read there. I just translated the mod into German and also the MCM file, I assume that you throw out the non-existent functions in one of the next versions of the translation file. you only translated the translation file, it consists nothing of relevance outside of the MCM text. 90% of the stuff in that file is outdated and maybe one day I have the time to remove them, but its very low priority since it is just a kilobyte of unused txt information. I did not think ppl would jump on translating this, tho and ofc it is sad that you had uneceessary extra work. 24 minutes ago, AreaGamer said: But that you want to make your own version of Fill Her Up makes me wonder, since Bakafaktory is constantly expanding and improving his version. Wouldn't it be better to just make a compatibility patch or even better to communicate with Bakafaktory so that he or both of you can adapt the mod? Bakas version has the same problem: animations play whenever you deflate. I dont want to wait for an update that might take months or a year to complete since I use FHU myself. I plan on checking Bakas version too but since its a script change it would require its own patch (most likely) for baka and the original version. btw: FillHerUp is basically incompatible with ALL idle mods out there, not just Naked Defeat since it does not check or care if player is animating currently or is in a furniture or scene. 21 minutes ago, AreaGamer said: May be a stupid question, do I need the mod Slavetats or just the textures? I ask ur because Slavetats is not listed in the prerequisite mods. it is listed as requirement. but its listed as soft dependency, not hard dep.
Nymra Posted May 7, 2021 Author Posted May 7, 2021 20 minutes ago, weixz880422 said: it is impressive to update the 3.0b1 version, i have some questions for this version: 1.if i want both dde and furniture, could i set the both chances to 100%? according to my test , if i do that , i will always equip with dde . but if i don't , there is a little chance that nothing is happening . sorry english is not my first language , so maybe somewhere is hard to read for you. this will not happen ever. Reason is that most hard DDs will break/look bad when in furniture. But I will add another option to add specialized outfits with compatible items for furniture game (requires users choice tho). Basically I will add another set of DDe Outfits that can be equiped for furniture game (cuffs, harness, piercings, plugs, gags...) but that will require a somewhat deeper integration and will take some time still. 20 minutes ago, weixz880422 said: 2.i wander if followers will equip with dde or furniture like player now or in the future , the problem i meet at present is that my follower is so strong that when i equip with dde she will fight against the enemies and then kill them all , it is embarrass that her master is bound tightly but she is free and nothing is happening to her... your Follower might be OP ? but yes, it is planned to have DDe and Furniture also enabled for the follower.
N.Gamma Posted May 7, 2021 Posted May 7, 2021 4 minutes ago, Nymra said: you only translated the translation file, it consists nothing of relevance outside of the MCM text. 90% of the stuff in that file is outdated and maybe one day I have the time to remove them, but its very low priority since it is just a kilobyte of unused txt information. I did not think ppl would jump on translating this, tho and ofc it is sad that you had uneceessary extra work. I have already translated the whole mod including the script files, however I could not find any MCM pex file, so I translated the MCM translation txt file. But that cost me a little more time is not bad, I like to translate mods.
Nymra Posted May 7, 2021 Author Posted May 7, 2021 12 minutes ago, AreaGamer said: I have already translated the whole mod including the script files, however I could not find any MCM pex file, so I translated the MCM translation txt file. But that cost me a little more time is not bad, I like to translate mods. how did you translate script files? just curious here (ich mein ich bin selber deutsch. glaub sogar 1-2 meiner script kommentare sind deutsch) the only file that needs to be changed is the MCM translation text file. It links dynamically to keywords in the scripts.
N.Gamma Posted May 7, 2021 Posted May 7, 2021 20 minutes ago, Nymra said: how did you translate script files? just curious here (ich mein ich bin selber deutsch. glaub sogar 1-2 meiner script kommentare sind deutsch) the only file that needs to be changed is the MCM translation text file. It links dynamically to keywords in the scripts. Ich habe nicht wirklich Einsicht in deine Skripts. Ich benutze zum übersetzen das Tool xTranslator, damit kann man sowohl die esm/esp Dateien, als auch die pex Dateien übersetzen (obwohl das manschmal auch zu Fehlern führen kann, wie ich feststelln musste, also sind immer Tests erforderlich), aber ich finde es wichtig sie zu übersetzen, weil gerade bei deiner Mod auch viele Bildschirm Meldungen darin enthalten sind. Gibt es eigentlich ein Tool mit dem man auf die Schnelle eine Überstzungs txt erstellen kann, wenn eine Mod keine hat?
Nymra Posted May 7, 2021 Author Posted May 7, 2021 1 hour ago, AreaGamer said: Ich habe nicht wirklich Einsicht in deine Skripts. Ich benutze zum übersetzen das Tool xTranslator, damit kann man sowohl die esm/esp Dateien, als auch die pex Dateien übersetzen (obwohl das manschmal auch zu Fehlern führen kann, wie ich feststelln musste, also sind immer Tests erforderlich), aber ich finde es wichtig sie zu übersetzen, weil gerade bei deiner Mod auch viele Bildschirm Meldungen darin enthalten sind. Gibt es eigentlich ein Tool mit dem man auf die Schnelle eine Überstzungs txt erstellen kann, wenn eine Mod keine hat? deutsch in Zukunft bitte nur in PMs wenn es hier auch auf beiden Sprachen geht sind ja manchmal auch themen die für andere interessant sind. Verstehe, stimmt, hatte garnicht an die Ingame-Nachrichten gedacht, richtig. Und in den ESPs sind die Dialoge. hmm. An manche Sachen denkt man selbst garnicht ^^ Quote Gibt es eigentlich ein Tool mit dem man auf die Schnelle eine Überstzungs txt erstellen kann, wenn eine Mod keine hat? nicht dass ich wüsste. damit es keine bugs gibt kopiert man die Englisch.txt und bennent sie in die eigene Sprache um einfach (damit das MCM wenigstens auf englisch korrekt dargestellt wird auch wenn man keine englische Spracheinstellung hat. alles andere würd ich dann eiskalt mit google translate machen. Frag vll. mal zaira von Maria Eden, er hat da glaub ich wesentlich mehr Ahnung.
N.Gamma Posted May 7, 2021 Posted May 7, 2021 2 hours ago, Nymra said: Quote Gibt es eigentlich ein Tool mit dem man auf die Schnelle eine Überstzungs txt erstellen kann, wenn eine Mod keine hat? nicht dass ich wüsste. damit es keine bugs gibt kopiert man die Englisch.txt und bennent sie in die eigene Sprache um einfach (damit das MCM wenigstens auf englisch korrekt dargestellt wird auch wenn man keine englische Spracheinstellung hat. alles andere würd ich dann eiskalt mit google translate machen. And you can do that for example also more simply with the xTranslator. It shows you every single string and also the relation to each other. And if you save it, then the xTranslator also changes automatically from xxx_english.txt to xxx_german.txt or any other language on which you have set the translator. And forget the Google Traslator, try deepl.com, there are worlds between.
schweinehund Posted May 7, 2021 Posted May 7, 2021 I gave Version 3 a shoot one a new Game and everything worked as it should. The slider for 'downs till defeat' will be a good thing (4 seems a lot to me). In my opinion, you shouldn't change the escape chance slider, even so I like the escape-senario very much, some times I couldn't escape for12-15 cycles with a 25% chance. Should I get a notification, if I deactivate ND in MCM? Schönes Wochenende.
N.Gamma Posted May 8, 2021 Posted May 8, 2021 I am currently struggling with whether to install Naked Defeat. I have been using SL Defeat for a long time, of course I would replace it with ND. And now wondering, is Naked Defeat better, what makes it better, what makes it different than SLD? Can someone help me decide, has anyone had any experience?
Nymra Posted May 8, 2021 Author Posted May 8, 2021 2 hours ago, AreaGamer said: I am currently struggling with whether to install Naked Defeat. I have been using SL Defeat for a long time, of course I would replace it with ND. And now wondering, is Naked Defeat better, what makes it better, what makes it different than SLD? Can someone help me decide, has anyone had any experience? depends on how you actually use Naked Defeat and which of its features are important to you. Other than that: since you should use Mod Organizers (hopefully MO2 since its the only good one :P) you could also just make a different game profile to test the mod without touching your main game.
N.Gamma Posted May 8, 2021 Posted May 8, 2021 26 minutes ago, Nymra said: depends on how you actually use Naked Defeat and which of its features are important to you. Other than that: since you should use Mod Organizers (hopefully MO2 since its the only good one :P) you could also just make a different game profile to test the mod without touching your main game. Actually, I just want my character to be punished in case of defeat, then be held captive and try to escape. If that fails, she should be punished again and even more severely. This should be repeated until the escape attempt succeeds. In SLDefeat has always bothered me that you always have to run after his master after the capture! Of course it would be great if friends find out that you are being held captive and they come to rescue you, but that is not integrated in any defeat mod I know of. Translated with www.DeepL.com/Translator (free version)
cascen Posted May 8, 2021 Posted May 8, 2021 hello,in my game dont seems to work with guards ,if character surrender with multiples guards one accept the surrenders,the others keep attacking.
Sydney Posted May 8, 2021 Posted May 8, 2021 5 hours ago, AreaGamer said: I am currently struggling with whether to install Naked Defeat. I have been using SL Defeat for a long time, of course I would replace it with ND. And now wondering, is Naked Defeat better, what makes it better, what makes it different than SLD? Can someone help me decide, has anyone had any experience? The advantage of ND it's simplicity. The disadvantage of ND is its simplicity. ND is very stable. It handles the player character being defeated very well. Follower support, although a beta, so far seems to be working perfectly. However, unlike defeat, this mod does not include anything other than the player character being defeated. I do miss npc v npc, and really miss NPCs surrendering. But I don't miss the crashes! ?
N.Gamma Posted May 8, 2021 Posted May 8, 2021 58 minutes ago, Sydney said: The advantage of ND it's simplicity. The disadvantage of ND is its simplicity. ND is very stable. It handles the player character being defeated very well. Follower support, although a beta, so far seems to be working perfectly. However, unlike defeat, this mod does not include anything other than the player character being defeated. I do miss npc v npc, and really miss NPCs surrendering. But I don't miss the crashes! ? Thank you that helps me a lot!
Nymra Posted May 8, 2021 Author Posted May 8, 2021 9 hours ago, cascen said: hello,in my game dont seems to work with guards ,if character surrender with multiples guards one accept the surrenders,the others keep attacking. how do you surrender to guards? via Naked Defeat Hotkey? Guards are programmed to cancel the defeat scenario. If you fight with a guard, never use the surrender hotkey of Naked Defeat. If you have any prison mods, use their surrender hotkey (POP for example). If you fight with guards and they send you into bleedout, naked defeat sends you into surrender pose and then ends ("run!" message). This is to avoid issues with guard and prison mods.
n00b Posted May 9, 2021 Posted May 9, 2021 Anyone else getting an issue where PC is stuck in TPOSE? im using Nemesis and have avoided using the incompatible mods listed on the mod page
Nymra Posted May 9, 2021 Author Posted May 9, 2021 16 minutes ago, n00b said: Anyone else getting an issue where PC is stuck in TPOSE? im using Nemesis and have avoided using the incompatible mods listed on the mod page seems like a question for the nemesis support thread. Naked Defeat uses animations from ZAP 8+ but does not add his own, so I dont think there can be a connection.
Yurinator26 Posted May 9, 2021 Posted May 9, 2021 Will there be an option where when PC is defeated they are bound and gagged using Zaz Bindings and enter into Zaz Pose from which they escape. It can serve as a somewhat more "Immersive" option. The pose being like your hands bound behind back and the PC kneeling and struggling.
Nymra Posted May 9, 2021 Author Posted May 9, 2021 10 minutes ago, Yurinator26 said: Will there be an option where when PC is defeated they are bound and gagged using Zaz Bindings and enter into Zaz Pose from which they escape. It can serve as a somewhat more "Immersive" option. The pose being like your hands bound behind back and the PC kneeling and struggling. dunno what you mean with "more immersive". in the zap furnitures there is also a "struggle on ground" furniture playing sometimes. I plan for a customization option for the furnitures used. I also plan on adding modified hogtie place struggle furnitures.
ShenGo Posted May 9, 2021 Posted May 9, 2021 I had another suggestion, if it's no trouble. I like the added combat strip feature, but would it be possible to blacklist certain item slots (or individual items, or maybe even tie into SL's strip item editor)? My character is not a beast race, but wears an HDT tail as her default look. She also relies on wigs for her hairstyle (so I can change it whenever I want), and I don't know about the tail, but this mod has stripped her wig in the past, which was not ideal for me.
Nymra Posted May 9, 2021 Author Posted May 9, 2021 3 minutes ago, ShenGo said: I had another suggestion, if it's no trouble. I like the added combat strip feature, but would it be possible to blacklist certain item slots (or individual items, or maybe even tie into SL's strip item editor)? My character is not a beast race, but wears an HDT tail as her default look. She also relies on wigs for her hairstyle (so I can change it whenever I want), and I don't know about the tail, but this mod has stripped her wig in the past, which was not ideal for me. I think it is possible to add a "sexlab no strip" check. seems to be the best option that also does not require any MCM changes. thx for the suggestion
ShenGo Posted May 9, 2021 Posted May 9, 2021 3 hours ago, Nymra said: I think it is possible to add a "sexlab no strip" check. seems to be the best option that also does not require any MCM changes. thx for the suggestion Sweet that would have been my preference too.
Yurinator26 Posted May 9, 2021 Posted May 9, 2021 5 hours ago, Nymra said: dunno what you mean with "more immersive". in the zap furnitures there is also a "struggle on ground" furniture playing sometimes. I plan for a customization option for the furnitures used. I also plan on adding modified hogtie place struggle furnitures. Something like this posture.
Zaflis Posted May 9, 2021 Posted May 9, 2021 On 5/8/2021 at 1:57 PM, AreaGamer said: Actually, I just want my character to be punished in case of defeat, then be held captive and try to escape. If that fails, she should be punished again and even more severely. This should be repeated until the escape attempt succeeds. In SLDefeat has always bothered me that you always have to run after his master after the capture! Of course it would be great if friends find out that you are being held captive and they come to rescue you, but that is not integrated in any defeat mod I know of. 2 mods are similar: 1) Dragonborn in Distress. You get imprisoned by bandits and then after some time someone rescues you. But i guess it was just fade to black, you don't see others come and kill bandits. 2) SL Kidnapped. This is not a defeat mod but bandits randomly ambush you especially at night. Then they imprison you and there could even be other NPC or follower prisoners with you. Some time later other NPC's really come to rescue and they start a fight... They could also lose, and it happens too often that some NPC's are invulnerable. It is just really weird mod overall that i don't recommend, and i am not sure how it should be changed.
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