xyzfs Posted April 30, 2021 Posted April 30, 2021 PS: for the DD re-equipping thing we were talking previously, I just figured out that the immersion issue from having the devices replaced can be avoided by using custom (harsher and/or following some theme) outfits. I see it like this: assaulters took your devices because they can be sold (I use DCL and Laura shop). But replace them with some cheap stuff (rope, prisoner chains), or something they are kind of sponsored to make people wear (pony gear, SLUTS link) or they were planning to keep you for a while and put you in some more expensive but super constraining set (a petsuit-centered set and the DDe dwemer mech suit in my case, with very restrictive options set from DDe). I'm posting this for others to take inspiration 1
Nymra Posted April 30, 2021 Author Posted April 30, 2021 5 minutes ago, xyzfs said: I'm 100% with it starting! But so, if the PC dies from falling and no NPC is nearby, what will happen? Will ND spawn some for the occasion? I in fact thought about such a feature (spawning stuff that is). Also wanted to have an option to spawn creature companions for bandits to make bandit defeat less boring (dogs inside, dogs and horses outside). But this also will take time. At the moment, when you go into bleedout and no enemies are nearby, the mod will just end itself. (you surrender.... > run) at one point I will adjust the messages and poses for that cases. In the next update there will be an option to NOT go into surrender directly, tho. you will have a slider that allows you to be into bleedout up to 3 times with no rape happening. only the 4th down will lead to rape. Debug key will reset the counter. So if you want control, just set the counter to 1 and only every second bleedout will lead to rape. that way the chance of "malfunctions" is reduced. I use it in my game because combat is very deadly on all levels and I get downed alot (also play PC only., no followers). but its funny to get boxed around and then fucked lol! especially with ragdoll.
Player80 Posted April 30, 2021 Posted April 30, 2021 I've realised that Deviously Cursed Loots uses a trick to keep the player bound in devious contraptions. The mod spawns the furniture, then plays the according animation on the player and "hides" the furniture while the player (or any NPC) is stuck in it. Once the character is freed, the idle is stopped and the furniture reappears. This elimites any camera issue and makes it so you don't accidently escape it by pressing E, since the character is forced into an idle (rather than forced in a furniture).
Nymra Posted April 30, 2021 Author Posted April 30, 2021 6 minutes ago, Player80 said: I've realised that Deviously Cursed Loots uses a trick to keep the player bound in devious contraptions. The mod spawns the furniture, then plays the according animation on the player and "hides" the furniture while the player (or any NPC) is stuck in it. Once the character is freed, the idle is stopped and the furniture reappears. This elimites any camera issue and makes it so you don't accidently escape it by pressing E, since the character is forced into an idle (rather than forced in a furniture). this is actually an invention of Prison Overhaul Mod which, to my knowledge, was the first mod to use this method. Dunno how devious contraptions do it, but usually there is an animation gap when switching the furniture and animation, but not sure. its also a minor issue only. I tried both methods in the early stages and found they have both advantages and disadvantages. In the end I opted for the current solution, since there are no issues remaining when using my additional mod here, which solves more than just the camera issue.
Anunya Posted April 30, 2021 Posted April 30, 2021 4 hours ago, Nymra said: no, nothing happens there at the moment. I m not a fan of debuffs added by individual mods as they please. I am looking for a way to maybe add Apropos Abuse value during punishment, but that would be all. Another option would be a realtime based debuff system like SM essential player uses it, but that will take time to implement. Shouldn't Apropos abuse happen automatically with any sex and rough sex? Also, couldn't Punishing Lashes potentially handle effects (temporary and potentially permanent) from whippings? Seems to me that someone has those two mods and they're set up properly - and if Naked Defeat's events are set up to work with them - then people already have a pretty decent set of tools for adjusting the effects of wear and tear? It's the set-up for my upcoming playthrough, but I'm still in the set-up stage at this point....
Nymra Posted April 30, 2021 Author Posted April 30, 2021 2 hours ago, Anunya said: Shouldn't Apropos abuse happen automatically with any sex and rough sex? yes. I mean the abuse in the furniture (whip and wiggle) can probably also add abuse in the same manner. I want to add a punishment where the character gets a fucking machine (with a belt) attached or a animated dildo gag. 2 hours ago, Anunya said: Also, couldn't Punishing Lashes potentially handle effects (temporary and potentially permanent) from whippings? Seems to me that someone has those two mods and they're set up properly - and if Naked Defeat's events are set up to work with them - then people already have a pretty decent set of tools for adjusting the effects of wear and tear? I dont plan on adding anything that cannot be controlled somehow via Sexlab Disparity. Apropos2 abuse can. I have to check its settings if there is more. I would like a general abuse value like sexual abuse that works in a similar way and is standardized between mods. But one can dream I guess 2 hours ago, Anunya said: It's the set-up for my upcoming playthrough, but I'm still in the set-up stage at this point.... hmm, punishing lashes looks promising, but I already see some stuff that would be problematic for me. I have to test it myself and see if its worth integrating. it can be done as a soft dependency, so not much of a problem in general. I put it in my to do list 1
Anunya Posted April 30, 2021 Posted April 30, 2021 So I finally got around to test Naked Defeat in my install and - as is often the case with mods for me - I have a bunch of issues right now. I'm putting them here, in case anyone can offer suggestions. Maybe it's a setting, maybe it's a missing mod, maybe it's not Naked Defeat at all. Any clues would be appreciated. Issue 1: when it says my character is bound tightly, she ends up lying on the ground but there's no furniture visible ever. Neither do anyone come over and do anything to her, she just transitions to being freed after a few moments. It looks like I can get my character whipped with the "you're getting whipped" event, but not during the "you're tied up" part. I have Zaz Animatin Pack+ CBBE HDT v8.0+SEREV3. Should that work? Is there some other file I need for actual furniture? Some other setting somewhere that I can play with? Issue 2: most of the times when a gang-bang animation was triggered it called the animation (I see the debug text saying "Starting FunnyBizBlahBlahMMF) but then I get an error message saying something like "Error: Sexlab thread failed to initiate." I have plenty of appropriate animations, FNISed and everything. However, I did have had one gangbang anim trigger successfully once, and a couple of one-on-one ones. Issue 3: during one of the tests, I got a "one of the rapists left you with a souvenir" (or something like that), and a tattoo appeared on my character's body. Where do I turn that off? I'm good with bruises and cane marks and rapehands and so on, but I'm not really into tattoos. I'm guessing that may be something in the RapeTattoos prereq rather than Naked Defeat, but any insight would be appreciated.
Anunya Posted April 30, 2021 Posted April 30, 2021 To add: I have the Naked Defeat - SE patch and I'm on Naked Defeat 2-5. I'll upgrade to 2-6 and see if it makes a difference. I also installed the faster-in-and-out-of-furniture and no-collision patches.
Nymra Posted April 30, 2021 Author Posted April 30, 2021 2 minutes ago, Anunya said: So I finally got around to test Naked Defeat in my install and - as is often the case with mods for me - I have a bunch of issues right now. I'm putting them here, in case anyone can offer suggestions. Maybe it's a setting, maybe it's a missing mod, maybe it's not Naked Defeat at all. Any clues would be appreciated. Issue 1: when it says my character is bound tightly, she ends up lying on the ground but there's no furniture visible ever. Neither do anyone come over and do anything to her, she just transitions to being freed after a few moments. It looks like I can get my character whipped with the "you're getting whipped" event, but not during the "you're tied up" part. I have Zaz Animatin Pack+ CBBE HDT v8.0+SEREV3. Should that work? Is there some other file I need for actual furniture? Some other setting somewhere that I can play with? the natural order of things should be: - bleedout (you surrender to your enemies) - rape (you are fucked) - tied into furniture (You are bound tight) - whippig (prepare for some whipping) - escape game when you are whipped without a furniture spawning, something is wrong, hmm. you have the correct version of Zap, CBBE should be just as good. what is SEREV3? Make sure you have "captivity event chance" at 100%. Also when you set "Captivtiy DD chance to 100% you will NEVER see a furniture, just DD equip, whipping and then release 2 minutes ago, Anunya said: Issue 2: most of the times when a gang-bang animation was triggered it called the animation (I see the debug text saying "Starting FunnyBizBlahBlahMMF) but then I get an error message saying something like "Error: Sexlab thread failed to initiate." I have plenty of appropriate animations, FNISed and everything. However, I did have had one gangbang anim trigger successfully once, and a couple of one-on-one ones. cant tell. you can send me the papyrus log, maybe I can make sense of that. did u maybe exlude some tags? or did not add aggressive tags to the group anims you have? 2 minutes ago, Anunya said: Issue 3: during one of the tests, I got a "one of the rapists left you with a souvenir" (or something like that), and a tattoo appeared on my character's body. Where do I turn that off? I'm good with bruises and cane marks and rapehands and so on, but I'm not really into tattoos. I'm guessing that may be something in the RapeTattoos prereq rather than Naked Defeat, but any insight would be appreciated. that is from Rape Tattoos. If you dont want that to happen set the chance to 0 in its MCM. 1
Nymra Posted April 30, 2021 Author Posted April 30, 2021 3 minutes ago, Anunya said: To add: I have the Naked Defeat - SE patch and I'm on Naked Defeat 2-5. I'll upgrade to 2-6 and see if it makes a difference. I also installed the faster-in-and-out-of-furniture and no-collision patches. yeah, please update to 2.6 might be unrelated with the 2.5 bug, but it can still be responsible. all updates up to this point work on a running game. 1
Anunya Posted April 30, 2021 Posted April 30, 2021 I think SEREV3 is SE rev 3... just a guess. Updated to 2.6, going to give it a go. Thanks for the tip on the rape tattoo (I'll look there), and thanks for the explanation of the settings. I've experimented back and forth with different ones (at 100% and 0% mostly) to see what happens. So far I haven't seen DD or furniture... but I'll keep trying for a bit (crossing fingers for 2.6 ). For anims, I haven't touched any tags I'm just using anims out of the box as it were... so maybe that's the issue. So far I've gotten by without editing tags, but maybe that's about to end. Papyrus logs... now I'll have to figure out how to get those.... Thanks for your help so far! I remain optimistic!
Anunya Posted April 30, 2021 Posted April 30, 2021 2.6 fixed it, I now see devices Still get the sexlab error, but this is already great.
xyzfs Posted April 30, 2021 Posted April 30, 2021 1 hour ago, Anunya said: Still get the sexlab error, but this is already great. Damn... It happened to me in the past but I don't remember how I fixed... Maybe delete and re-enable SLAL? Or also reinstalling sexlab?
Anunya Posted May 1, 2021 Posted May 1, 2021 So I've experimented a bit (more like a whole bunch) and I'm in a state where I'm not quite getting everything, but good enough to play. The "no gangbang" thing is 100% reproducable when I do the "camped in the wild" start (just outside the exit cave from the vanilla start). I run to the bandit camp a bit to the North East, get defeated, and with 100% gangbang (and nothing else) I never get an animation. I get bandit, bandit, Spider and then the sexlab error. So I blame the spider. I've attached the papyrus log, in case anyone feels like looking at it. However, if I run to a different bandit camp I have no problems, so that's good. I always seem to get the exact same Babo animation each time, but I can live with that. If there's some sort of tag editing I should do, I'd like to hear about it. Through trial and error I'm also in a state where my character gets whipped only if she's tied up on one of the devices, not if she's put in a DDe type device, nor if she's sold on to slavery (and those devices aren't supposed to be proper Devious Devices with locks and everything, right?) Also, it seems like the robbing event can happen in any scenario (and takes everything, including quest and debug items), but slavery/ tied up and left to wiggle are mutually exclusive (which makes sense). Anyways, this defeat mod is the closest to what I'd like, so thank you for the work Papyrus.0.log
Anunya Posted May 1, 2021 Posted May 1, 2021 6 hours ago, xyzfs said: Damn... It happened to me in the past but I don't remember how I fixed... Maybe delete and re-enable SLAL? Or also reinstalling sexlab? Is that a thing that frequently fixes bugs? Do you recommend that I redownload them, or should it be enough to uninstall and reinstall in my mod manager?
Anunya Posted May 1, 2021 Posted May 1, 2021 Oh, and another thing - once you're defeated, my character cycles into stealth pose, then back out of stealth pose to the "kneeling with your hands on your head" pose. I take it that is as designed?
xyzfs Posted May 1, 2021 Posted May 1, 2021 2 hours ago, Anunya said: Is that a thing that frequently fixes bugs? Do you recommend that I redownload them, or should it be enough to uninstall and reinstall in my mod manager? Don't mistake me for an expert, I was just brainstorming I meant the reset options of their mcm by the way. Also re-running FNIS sometimes helps me. 2 hours ago, Anunya said: Oh, and another thing - once you're defeated, my character cycles into stealth pose, then back out of stealth pose to the "kneeling with your hands on your head" pose. I take it that is as designed? Stealth pose is meant to allow you to position in a good spot for animations
Nymra Posted May 1, 2021 Author Posted May 1, 2021 4 hours ago, Anunya said: So I've experimented a bit (more like a whole bunch) and I'm in a state where I'm not quite getting everything, but good enough to play. The "no gangbang" thing is 100% reproducable when I do the "camped in the wild" start (just outside the exit cave from the vanilla start). I run to the bandit camp a bit to the North East, get defeated, and with 100% gangbang (and nothing else) I never get an animation. I get bandit, bandit, Spider and then the sexlab error. So I blame the spider. I've attached the papyrus log, in case anyone feels like looking at it. only found this: [04/30/2021 - 09:48:28PM] Info: SEXLAB - FATAL - Thread[0] AddActor(Spider) - AddActor(Spider) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (06061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1269 dunno how this is caused. I also see alot of SD+ stuff going on (check creature enslavement etc.). are you enslaved at that point? or is SD+ starting parallel to Naked Defeat? 4 hours ago, Anunya said: However, if I run to a different bandit camp I have no problems, so that's good. I always seem to get the exact same Babo animation each time, but I can live with that. If there's some sort of tag editing I should do, I'd like to hear about it. as I said multiple times: check if you have enough animations tagged "aggressive" in your SLAL. Most SLAL authors do not use proper tags, you have to add them yourself usually. You could also just remove the aggressive Tag in the Naked Defeat MCM, so all animations should get picked. 4 hours ago, Anunya said: Through trial and error I'm also in a state where my character gets whipped only if she's tied up on one of the devices, not if she's put in a DDe type device, nor if she's sold on to slavery hmm, will check on that, if whipping is 100% it should happen in both scenarios. 4 hours ago, Anunya said: (and those devices aren't supposed to be proper Devious Devices with locks and everything, right?) no idea what you mean here. DDe equips regular DDs with all their mechanics. 4 hours ago, Anunya said: Also, it seems like the robbing event can happen in any scenario (and takes everything, including quest and debug items), but slavery/ tied up and left to wiggle are mutually exclusive (which makes sense). Anyways, this defeat mod is the closest to what I'd like, so thank you for the work Papyrus.0.log 894.14 kB · 0 downloads 1
NicoleDragoness Posted May 1, 2021 Posted May 1, 2021 14 hours ago, xyzfs said: Damn... It happened to me in the past but I don't remember how I fixed... Maybe delete and re-enable SLAL? Or also reinstalling sexlab? The "basic" SexLab framework (1.62 for LE) had some issues with groups. One of them was it unable to "add actor to the thread". Probably a sslThreadController malfunction. Possible solutions are: - The best one is to use the Utility Plus by Osmelic (even without the extra part). - Another is to use the debug page of SexLab itself and "clean and rebuild" everything. (This helps also with the "Teleport to Giant Camp" bug). - One actor itself could be broken and "baked" into the savegame. It's possible to remove it from the SexLab Animating faction (addfac xxxxxxxx -1) using the console and the disable/enable it because sometimes they stay stuck into this faction and the game thinks they are still animating even if they are not. Last ratio could also be a "recycleactor command" (not reccomended). - It could be useful also the "clearQuestAliases" console command for ALL the 15 SexLabThreadXX quests (not knowing which one is running). - The SexLab "debug Target" sometimes works, sometimes not. It could be used AFTER #2 tho. My two cents. 1
Nymra Posted May 1, 2021 Author Posted May 1, 2021 I noticed that some creatures get sorted into the same group and are not opted out by Naked Defeat script. Dunno how this is possible, all tests worked. Mudcrabs and spiders got sorted with dogs and giants somehow. I am currently rewriting the actor selection completly, so its no use to fix the old system. Will have to wait for the next release, sorry. 1
Anunya Posted May 1, 2021 Posted May 1, 2021 I appreciate all the help so far. I'll try a setup with no SD involved, as well as try out without filtering out aggressive animations. Then I'll try adding the aggressive tag to more animations (the reason you had to tell me a few times is that I haven't messed with tags before so I'm a little intimidated by it). I'll also look into the Utility Plus thing and see if I can make anything of it. And clean and rebuild sex lab, and also start a whole new save game in case the spider is baked into the save. I'll report back here with any results. And once again, thank you for the work. Even at the current not installed fully correctly stage I know it's going to add a whole bunch to my upcoming play through ... it may take a bit as I have deadlines interfering with the joys of messing around with Skyrim mods
Nymra Posted May 1, 2021 Author Posted May 1, 2021 23 minutes ago, Anunya said: I appreciate all the help so far. I'll try a setup with no SD involved, as well as try out without filtering out aggressive animations. Then I'll try adding the aggressive tag to more animations (the reason you had to tell me a few times is that I haven't messed with tags before so I'm a little intimidated by it). I'll also look into the Utility Plus thing and see if I can make anything of it. And clean and rebuild sex lab, and also start a whole new save game in case the spider is baked into the save. no need to remove SD, i just asked if its active. I want SD to be compatible. And it should be atm. Sexlab Utility Plus allows easy adding aggressive tag to more animations. EASIER for you to test was to go into Naked Defeat MCM and just remove all Tags from the Selection., Then Naked Defeat should play ALL animations you have installed. Clean and rebuild Sexlab is not hurting at least. The spider has nothing to do with your savegame, it seems to be a script error in naked defeat. Will be fixed in next update (will be a bigger one so it takes time) 23 minutes ago, Anunya said: I'll report back here with any results. And once again, thank you for the work. Even at the current not installed fully correctly stage I know it's going to add a whole bunch to my upcoming play through ... it may take a bit as I have deadlines interfering with the joys of messing around with Skyrim mods
weixz880422 Posted May 1, 2021 Posted May 1, 2021 the function of dde custom outfit is great , but the options are only 5, which is too few . i think you can consider increasing the amounts of the custom items , maybe 20 items are more interesting for us ,lol
Anunya Posted May 1, 2021 Posted May 1, 2021 19 minutes ago, Nymra said: no need to remove SD, i just asked if its active. I want SD to be compatible. And it should be atm. It's in the install order, but I didn't take any steps to start it (though since last time) This game was pretty much "start up, start sexlab, register SL animations, configure Naked Defeat, try it out". There might have been a few other things I touched, but I didn't do anything with SD. 19 minutes ago, Nymra said: Sexlab Utility Plus allows easy adding aggressive tag to more animations. Cool. 19 minutes ago, Nymra said: EASIER for you to test was to go into Naked Defeat MCM and just remove all Tags from the Selection., Then Naked Defeat should play ALL animations you have installed. I'll try that too 19 minutes ago, Nymra said: Clean and rebuild Sexlab is not hurting at least. The spider has nothing to do with your savegame, it seems to be a script error in naked defeat. Will be fixed in next update (will be a bigger one so it takes time) Sounds good, thank you. Since I'm new to the Naked Defeat mod... is it typically okay to upgrade ND in an ongoing game, or is it best to start with a fresh save?
Nymra Posted May 1, 2021 Author Posted May 1, 2021 15 minutes ago, weixz880422 said: the function of dde custom outfit is great , but the options are only 5, which is too few . i think you can consider increasing the amounts of the custom items , maybe 20 items are more interesting for us ,lol I might be making 10, but well... its a whole outfit, not only a single item. you can add as many items as you want to one outfit
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