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Posted
2 minutes ago, Anunya said:

So I finally got around to test Naked Defeat in my install and - as is often the case with mods for me - I have a bunch of issues right now. I'm putting them here, in case anyone can offer suggestions. Maybe it's a setting, maybe it's a missing mod, maybe it's not Naked Defeat at all. Any clues would be appreciated.

 

Issue 1: when it says my character is bound tightly, she ends up lying on the ground but there's no furniture visible ever. Neither do anyone come over and do anything to her, she just transitions to being freed after a few moments.  It looks like I can get my character whipped with the "you're getting whipped" event, but not during the "you're tied up" part. I have Zaz Animatin Pack+ CBBE HDT v8.0+SEREV3. Should that work? Is there some other file I need for actual furniture? Some other setting somewhere that I can play with?

 

the natural order of things should be:

- bleedout (you surrender to your enemies)

- rape (you are fucked)

- tied into furniture (You are bound tight)

- whippig (prepare for some whipping)

- escape game

 

when you are whipped without a furniture spawning, something is wrong, hmm. you have the correct version of Zap, CBBE should be just as good.

what is SEREV3?

 

Make sure you have "captivity event chance" at 100%.

Also when you set "Captivtiy DD chance to 100% you will NEVER see a furniture, just DD equip, whipping and then release

 

 

2 minutes ago, Anunya said:

Issue 2: most of the times when a gang-bang animation was triggered it called the animation (I see the debug text saying "Starting FunnyBizBlahBlahMMF) but then I get an error message saying something like "Error: Sexlab thread failed to initiate." I have plenty of appropriate animations, FNISed and everything. However, I did have had one gangbang anim trigger successfully once, and a couple of one-on-one ones.

 

cant tell. you can send me the papyrus log, maybe I can make sense of that. did u maybe exlude some tags? or did not add aggressive tags to the group anims you have?

 

 

2 minutes ago, Anunya said:

Issue 3: during one of the tests, I got a "one of the rapists left you with a souvenir" (or something like that), and a tattoo appeared on my character's body. Where do I turn that off? I'm good with bruises and cane marks and rapehands and so on, but I'm not really into tattoos. I'm guessing that may be something in the RapeTattoos prereq rather than Naked Defeat, but any insight would be appreciated.

 

that is from Rape Tattoos. If you dont want that to happen set the chance to 0 in its MCM.

Posted
3 minutes ago, Anunya said:

To add: I have the Naked Defeat - SE patch and I'm on Naked Defeat 2-5.

 

I'll upgrade to 2-6 and see if it makes a difference.

 

I also installed the faster-in-and-out-of-furniture and no-collision patches.

 

yeah, please update to 2.6 

might be unrelated with the 2.5 bug, but it can still be responsible. 

all updates up to this point work on a running game. 

Posted

I think SEREV3 is SE rev 3... just a guess.

 

Updated to 2.6, going to give it a go. Thanks for the tip on the rape tattoo (I'll look there), and thanks for the explanation of the settings. I've experimented back and forth with different ones (at 100% and 0% mostly) to see what happens. So far I haven't seen DD or furniture... but I'll keep trying for a bit (crossing fingers for 2.6 :) ).

 

For anims, I haven't touched any tags I'm just using anims out of the box as it were... so maybe that's the issue. So far I've gotten by without editing tags, but maybe that's about to end.

 

Papyrus logs... now I'll have to figure out how to get those....

 

Thanks for your help so far! I remain optimistic! :)

 

 

Posted
1 hour ago, Anunya said:

Still get the sexlab error, but this is already great.

Damn... It happened to me in the past but I don't remember how I fixed...

Maybe delete and re-enable SLAL?
Or also reinstalling sexlab?

Posted

So I've experimented a bit (more like a whole bunch) and I'm in a state where I'm not quite getting everything, but good enough to play.

 

The "no gangbang" thing is 100% reproducable when I do the "camped in the wild" start (just outside the exit cave from the vanilla start). I run to the bandit camp a bit to the North East, get defeated, and with 100% gangbang (and nothing else) I never get an animation. I get bandit, bandit, Spider and then the sexlab error. So I blame the spider. I've attached the papyrus log, in case anyone feels like looking at it.

 

However, if I run to a different bandit camp I have no problems, so that's good. I always seem to get the exact same Babo animation each time, but I can live with that. If there's some sort of tag editing I should do, I'd like to hear about it.

 

Through trial and error I'm also in a state where my character gets whipped only if she's tied up on one of the devices, not if she's put in a DDe type device, nor if she's sold on to slavery (and those devices aren't supposed to be proper Devious Devices with locks and everything, right?)

 

Also, it seems like the robbing event can happen in any scenario (and takes everything, including quest and debug items), but slavery/ tied up and left to wiggle are mutually exclusive (which makes sense).

 

Anyways, this defeat mod is the closest to what I'd like, so thank you for the work :)

Papyrus.0.log

Posted
6 hours ago, xyzfs said:

Damn... It happened to me in the past but I don't remember how I fixed...

Maybe delete and re-enable SLAL?
Or also reinstalling sexlab?

 

Is that a thing that frequently fixes bugs?

 

Do you recommend that I redownload them, or should it be enough to uninstall and reinstall in my mod manager?

Posted

Oh, and another thing - once you're defeated, my character cycles into stealth pose, then back out of stealth pose to the "kneeling with your hands on your head" pose. I take it that is as designed?

Posted
2 hours ago, Anunya said:

Is that a thing that frequently fixes bugs?

 

Do you recommend that I redownload them, or should it be enough to uninstall and reinstall in my mod manager?

Don't mistake me for an expert, I was just brainstorming

 

I meant the reset options of their mcm by the way. Also re-running FNIS sometimes helps me.

2 hours ago, Anunya said:

Oh, and another thing - once you're defeated, my character cycles into stealth pose, then back out of stealth pose to the "kneeling with your hands on your head" pose. I take it that is as designed?

Stealth pose is meant to allow you to position in a good spot for animations

Posted
4 hours ago, Anunya said:

So I've experimented a bit (more like a whole bunch) and I'm in a state where I'm not quite getting everything, but good enough to play.

 

The "no gangbang" thing is 100% reproducable when I do the "camped in the wild" start (just outside the exit cave from the vanilla start). I run to the bandit camp a bit to the North East, get defeated, and with 100% gangbang (and nothing else) I never get an animation. I get bandit, bandit, Spider and then the sexlab error. So I blame the spider. I've attached the papyrus log, in case anyone feels like looking at it.

 

only found this:

 

[04/30/2021 - 09:48:28PM] Info: SEXLAB - FATAL - Thread[0] AddActor(Spider) - AddActor(Spider) -- Failed to add actor -- They are not a valid target for animation
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [SexLabThread00 (06061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1269

 

 

dunno how this is caused. I also see alot of SD+ stuff going on (check creature enslavement etc.).

are you enslaved at that point? 

or is SD+ starting parallel to Naked Defeat? 

 

 

4 hours ago, Anunya said:

However, if I run to a different bandit camp I have no problems, so that's good. I always seem to get the exact same Babo animation each time, but I can live with that. If there's some sort of tag editing I should do, I'd like to hear about it.

 

as I said multiple times: check if you have enough animations tagged "aggressive" in your SLAL. Most SLAL authors do not use proper tags, you have to add them yourself usually.

You could also just remove the aggressive Tag in the Naked Defeat MCM, so all animations should get picked. 

 

 

4 hours ago, Anunya said:

 

Through trial and error I'm also in a state where my character gets whipped only if she's tied up on one of the devices, not if she's put in a DDe type device, nor if she's sold on to slavery

 

hmm, will check on that, if whipping is 100% it should happen in both scenarios. 

 

4 hours ago, Anunya said:

 

 

 (and those devices aren't supposed to be proper Devious Devices with locks and everything, right?)

 

no idea what you mean here.

DDe equips regular DDs with all their mechanics. 

 

 

4 hours ago, Anunya said:

 

Also, it seems like the robbing event can happen in any scenario (and takes everything, including quest and debug items), but slavery/ tied up and left to wiggle are mutually exclusive (which makes sense).

 

Anyways, this defeat mod is the closest to what I'd like, so thank you for the work :)

Papyrus.0.log 894.14 kB · 0 downloads

 

Posted
14 hours ago, xyzfs said:

Damn... It happened to me in the past but I don't remember how I fixed...

Maybe delete and re-enable SLAL?
Or also reinstalling sexlab?

 

The "basic" SexLab framework (1.62 for LE) had some issues with groups. One of them was it unable to "add actor to the thread". Probably a sslThreadController malfunction.

Possible solutions are:

- The best one is to use the Utility Plus by Osmelic (even without the extra part).

- Another is to use the debug page of SexLab itself and "clean and rebuild" everything. (This helps also with the "Teleport to Giant Camp" bug).

- One actor itself could be broken and "baked" into the savegame. It's possible to remove it from the SexLab Animating faction (addfac xxxxxxxx -1) using the console and the disable/enable it because sometimes they stay stuck into this faction and the game thinks they are still animating even if they are not.

Last ratio could also be a "recycleactor command" (not reccomended).

- It could be useful also the "clearQuestAliases" console command for ALL the 15 SexLabThreadXX quests (not knowing which one is running).

- The SexLab "debug Target" sometimes works, sometimes not. It could be used AFTER #2 tho.

 

My two cents.

Posted

I noticed that some creatures get sorted into the same group and are not opted out by Naked Defeat script. 

Dunno how this is possible, all tests worked. 

 

Mudcrabs and spiders got sorted with dogs and giants somehow. 


I am currently rewriting the actor selection completly, so its no use to fix the old system. 
Will have to wait for the next release, sorry.

 

 

Posted

I appreciate all the help so far.

 

I'll try a setup with no SD involved, as well as try out without filtering out aggressive animations. Then I'll try adding the aggressive tag to more animations (the reason you had to tell me a few times is that I haven't messed with tags before so I'm a little intimidated by it). I'll also look into the Utility Plus thing and see if I can make anything of it. And clean and rebuild sex lab, and also start a whole new save game in case the spider is baked into the save.

 

I'll report back here with any results.  And once again, thank you for the work. Even at the current not installed fully correctly stage I know it's going to add a whole bunch to my upcoming play through :)

 

... it may take a bit as I have deadlines interfering with the joys of messing around with Skyrim mods :(

Posted
23 minutes ago, Anunya said:

I appreciate all the help so far.

 

I'll try a setup with no SD involved, as well as try out without filtering out aggressive animations. Then I'll try adding the aggressive tag to more animations (the reason you had to tell me a few times is that I haven't messed with tags before so I'm a little intimidated by it). I'll also look into the Utility Plus thing and see if I can make anything of it. And clean and rebuild sex lab, and also start a whole new save game in case the spider is baked into the save.

 

no need to remove SD, i just asked if its active. I want SD to be compatible. And it should be atm.

 

Sexlab Utility Plus allows easy adding aggressive tag to more animations.

EASIER for you to test was to go into Naked Defeat MCM and just remove all Tags from the Selection., Then Naked Defeat should play ALL animations you have installed.

 

Clean and rebuild Sexlab is not hurting at least. 

 

The spider has nothing to do with your savegame, it seems to be a script error in naked defeat. Will be fixed in next update (will be a bigger one so it takes time) 

 

23 minutes ago, Anunya said:

 

I'll report back here with any results.  And once again, thank you for the work. Even at the current not installed fully correctly stage I know it's going to add a whole bunch to my upcoming play through :)

 

... it may take a bit as I have deadlines interfering with the joys of messing around with Skyrim mods :(

 

Posted

the function of dde custom outfit is great , but the options are only 5, which is too few . i think you can consider increasing the amounts of the custom items , maybe 20 items are more interesting for us ,lol

Posted
19 minutes ago, Nymra said:

 

no need to remove SD, i just asked if its active. I want SD to be compatible. And it should be atm.

 

It's in the install order, but I didn't take any steps to start it (though since last time)

 

This game was pretty much "start up, start sexlab, register SL animations, configure Naked Defeat, try it out". There might have been a few other things I touched, but I didn't do anything with SD.

 

19 minutes ago, Nymra said:

 

Sexlab Utility Plus allows easy adding aggressive tag to more animations.

 

Cool.

 

19 minutes ago, Nymra said:

EASIER for you to test was to go into Naked Defeat MCM and just remove all Tags from the Selection., Then Naked Defeat should play ALL animations you have installed.

 

I'll try that too :)

 

19 minutes ago, Nymra said:

 

Clean and rebuild Sexlab is not hurting at least. 

 

The spider has nothing to do with your savegame, it seems to be a script error in naked defeat. Will be fixed in next update (will be a bigger one so it takes time) 

 

Sounds good, thank you.

 

Since I'm new to the Naked Defeat mod... is it typically okay to upgrade ND in an ongoing game, or is it best to start with a fresh save?

Posted
15 minutes ago, weixz880422 said:

the function of dde custom outfit is great , but the options are only 5, which is too few . i think you can consider increasing the amounts of the custom items , maybe 20 items are more interesting for us ,lol

 

I might be making 10, but well... its a whole outfit, not only a single item. you can add as many items as you want to one outfit :D

Posted
10 minutes ago, Anunya said:

Since I'm new to the Naked Defeat mod... is it typically okay to upgrade ND in an ongoing game, or is it best to start with a fresh save?

 

up until now all versions should work on an ongoing game. 

I will make a note when a new game is required. 

Posted

I have to say it again: This mod is brillant.

 

I had a run in with a Thalmor patrol today. They walked off, right after defeating me and than one came running back to fuck, walked off, came back for the whipping, ran off (over the horizon), came back to whipp me again, ran off, came back for another shack ...

After a while he just stood beside me till I got out (I guess his mates were too far away).

Maybe the Event could shut down, if the victour is to far away. Or I could stop, pissing of those patrols.

 

Thanks again for this mod.

Posted
3 minutes ago, schweinehund said:

I have to say it again: This mod is brillant.

Thanks again for this mod.

 

thank you :D

 

3 minutes ago, schweinehund said:

I had a run in with a Thalmor patrol today. They walked off, right after defeating me and than one came running back to fuck, walked off, came back for the whipping, ran off (over the horizon), came back to whipp me again, ran off, came back for another shack ...

After a while he just stood beside me till I got out (I guess his mates were too far away).

Maybe the Event could shut down, if the victour is to far away. Or I could stop, pissing of those patrols.

 

I want to implement a distance check at some point, but I still dont know enough about how to catch actors via script only. currently the mod uses an ESP method and from what I see the options thee are rather limited

Posted
On 5/2/2021 at 12:00 AM, Nymra said:

 

I might be making 10, but well... its a whole outfit, not only a single item. you can add as many items as you want to one outfit :D

all right , that is also enough . and in addtion , could you add the support for  followers in the future?

Posted
8 hours ago, weixz880422 said:

all right , that is also enough . and in addtion , could you add the support for  followers in the future?

 

I m working on followers at the moment...

I can tell you, working with NPC in this game is really a fucking pain in the ass -.-

 

also spank that ass is basically incomaptible with followers, since it cannot be prevented to use follower for spank

 

 

Posted

and here it is...

 

Naked Defeat 3-0 BETA1

 

IMPORTANT:

- dont use on an important save

- clean save seems to be required (might be its just my messed up savegame that caused issues, but to guarantee that everything works as intended I recommend clean save this time -> see Front page for instructions)

- early BETA, not all features work as intended yet 

 

 

REWORKED --- Actor Selection for Rape

- rewritten Code of the entire Selection Process

- this is not the end of the process yet, but already a milestone for me at least

- creatures should work flawless now and dont mix (no more Sexlab Thread fails)

- if many actors are present, each animation should feature a different group

- if humans and creatures are both present, sex acts will be like this: stage 1: human, stage 2: creature, stage 3: human

- if multiple creature types are present each group should get their fair share of pussy :)

 

This feature will be expanded alot still in the future, hopefully integrating followers even better (forced sex with follower/MFF group scenes etc.) 

and also a possible toggle for actors you dont want to see (creature types). This will be added bit by bit in the 3.X updateprocess.

 

 

NEW --- Follower Support

- 1 Follower will be raped and bound now, too

- DDe not yet working

- stripping is very basic still

- Spank that ass will move the Follower around... might have to make a patch

 

In my test sometimes the follower was chosen for whipping. I think I managed to prevent this.

Please report if its still happening.

 

NEW --- Multiple Downs lead to Defeat

- now you can be defeated (in bleedout) multiple times before defeat starts (4th bleedout starts Naked Defeat)

- debug key BEFORE the 4th knockdown will reset the counter. So in theory you can always press debug key after you are in bleedout and then will NEVER be defeated.

- will get a slider that allows you to adjust the number of downs before Defeat (0-4 times). 

- dont get caught in the midst of your enemies or you will be downed 4 times in a row quite fast.

FOR TESTING: if you want to test the mod, press "surrender" when in bleedout to skip your remaining "bleedout attempts"

 

Why implement this?

- suggested counter is 1. so you can be in bleedout once before Defeatrape. this allows to circumvent Defeat triggering in unwanted situations

- I hope this increases compatibility with other mods

- also allows for a higher difficulty playthrough to still be playable without constant chainrape :D

- makes escape a BIT easier

 

I upload this version because I usually do not play with followers and have no idea of possible problems that may arise.

Feel free to report back how this works out for you, including with follower frameworks or custom AI followers.

Might be impossible to cover all the shit out there :D

 

 

 

20210503130518_1.jpg.8e3c0636e71c90618379d76c9b86f05a.jpg

 

Jenassa: I was still fighting, why did you surrender? 

Tanya: aaah, uuuh, soooo goood....

Jenassa: ....

 

Naked Defeat 3-0 BETA1.7z

Posted

Very good news, even if I probably will wait for a non beta version.

 

Please, could you consider a "game with NO creatures" setting? (Maybe it can avoid unnecessary scripts running).

Posted

  As Nicole i'd prefer at least not to switch from stable to experimental right now, but tell if you need somebody to test it urgent.^^

4 hours ago, Nymra said:

- if humans and creatures are both present, sex acts will be like this: stage 1: human, stage 2: creature, stage 3: human

- if multiple creature types are present each group should get their fair share of pussy :)

 

That sounds... contradictive? Like, there are 2 humans, 2 wolves and 2 horses... having it 1 human, 2 creature 3 human would mean no horses?
Also... for chain rape with multiple actors, could you add a slider for "Max x times" or so? Regardless of poor horses, chainrape can be tiresome if it goes on too long. xD

For followers... having a slight clue about your taste, i really recommend Troubles of Heroine, it adds so many followers for all tastes that it really changed my opinion about them. ;) From brutal nasty orc that kills everything in your way and demands all kinds of nasty stuff to lusty female orc killing and fucking everything to total coward (with appropiate script = will flee in battles) but demands nasty shit from you to submissive males and females alike... there's a lot to choose from.^^
 

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