Jump to content

Recommended Posts

Posted

Can't find Debug Hotkey in MCM since i update the mod to 3-0 BETA3 is this intended? or am i missing something? 

and golden shower works great 

Posted
1 hour ago, bastsard said:

Can't find Debug Hotkey in MCM since i update the mod to 3-0 BETA3 is this intended? or am i missing something? 

and golden shower works great 

 

the debug key was not necessary in the first place :D
Surrender key is now working universaly. will update its name and description. 

Posted
3 minutes ago, Nymra said:

 

the debug key was not necessary in the first place :D
Surrender key is now working universaly. will update its name and description. 

now i get it thanks 

Posted

things that happen in my playthrough with naked defeat lol (btw on that save I updated naked defeat for like 60 times now and only had to do a clean save once).

 

Demonic Funny Creatures:

20210515135919_1.jpg.58ac4830455a97655d3e5c703b3c55cb.jpg

"Why did you install Demonic Creatures you damned ... fuck... you... aaah..."

"Was simple creature rape not humiliating enough already?? uaaaaah..."

"Fucking.... Feivel...." 

 



Bound Perspectives:

20210515142558_1.jpg.1d1e9b3d452d680b6b1a59134670e509.jpg

"..." 

 

Posted
30 minutes ago, Nymra said:

 

"Why did you install Demonic Creatures you damned ... fuck... you... aaah..."

 

Because it's "fucking" Fun! ?

the Rats are too cute to be predators tho.. almost wanna have some as Pets in my House so my Slaves followers have "company" ?

Posted

Naked Defeat 3.0 BETA 4 (Sanguine Debauchery+ event bridge)

 

same changes as previous Betas plus:

 

Fixed
- RapeHands slider was bugged. the slider works as intended now

 

New Feauture (untested):
- added SD+ event bridge (requires Sanguine Debauchery+ as soft dependency)

- if Slavery Event happens after Rape, you can now set a chance to get SD+ instead of Simple Slavery

 

For testing:

- set Slavery Event chance to 100%

- set Slavery SD+ weight to 100%

 

now Naked Defeat should ALWAYS lead to you beeing localy enslaved by SD+.

Recommended settings are of course different.

For Slavery Event I suggest 1-5% 

SD+ weight is ofc entirely up to you.

 

IMPORTANT:
the feature is untested and I will not test it either.

I am not using SD+ and never will use it again.

Please test the feature and report to me if it works. thx :D

 

 

 

Naked Defeat 3-0 BETA4.7z

Posted

Naked Defeat 3.0 BETA 5 

 

- does not require any previous beta. 

- same changes as previous Betas

 

IMPORTANT for SE Users: 

- requires conversion via Cathedral for SE (hkx files, meshes and probably texture)

- I plan on release the full 3.0 for SE in a new seperate SE thread with everything already converted. BETAS will be LE only and need your manual conversion tho, sorry.

 

Changelog:

 

- fixed small stuff I dont remember

 

Bleedout Counter 
- FIXED Bleedout Counter was bugged (you would never start Defeat) -> works now correctly on 1x, 2x, 3x 

 

Debug
- Added alot more checks for debugging of problems

 

Tattoos (Rape Hands and Cane Marks -> now WhipMarks)
- FIXED Will no longer apply duplicates of themselves

- FIXED Will no longer bug out from fading or beeing washed away

- Cane Markes will now apply the same overlay all the time from the seperate download (Whipmarks). THis is now required, CaneMarks no longer required.

 

New Feature (FuckBelt):
- there is a small chance during punishment, that your captors will equip a punishing Fuck Belt on you.

-> requires Devious Devices Bodyslide (just run the Chastitity Belts only) you can disable the ESMs from the mod (or delete anything but meshes, textures and bodyslide stuff)

- equips a chastity belt + an animated dildo from tailed dildo mod (permission pending)

- IMPORTANT: after equipping (comes with a message), the mod will shortly switch ur free camera on and off (like the sexlab hotkey). Without this the belt and dildo would remain invisible (thx skyrim...)

 

DefeatBinds (former Leatherbinds):

- mod will now randomly select one of four different Zap Cuff types instead of only leather binds

 

Followers:

- added toggles for male and female follower rape

 

Known Problems:

- adding tattoos takes a bit longer now. Working on it

- Surrender Key is not working as intended now (it will surrender and reset the bleedout count at the same time) -> will be adressed in next BETA

 

PLANS:

- add sounds for pee, wiggling (creaking ropes), fuckbelt and for binds beeing applied 

- also better sounds for shocks

 

Hope I did not forget anything ^^

 

 

Naked Defeat 3-0 BETA5.7z SlaveTats_WhipMarks 1-0.7z

Posted
4 hours ago, iggypop1 said:

Can this still be played without installing any DDs?

 

yes, this will never change.

 

latest version will look better when you have DDs bodyslide (chastity belt) but you need only that single mesh and can delete everything else. 
I will make a short description. Maybe I even find a workaround for this, but the animated dildo chastity belt of zap native is just so ugly 

 

 

 

EDIT:
In fact I might get along with a different approach here, hmm. I will use Bikini Armors open permission system to implement suitable bodyslide files for CBBE and UNP directly into Naked Defeat, possibly even allowing for better looking fuckbelts and alternative ones, too! 

Posted

Quick question, what's the cum texture you use in your screenshots and do you use a mod like advanced cum stages or sl cum overlay?

Posted

In all this "storm" of interesting news, I'm still hoping that the "guard's punishment" will not be only a whipping thing but, maybe, the guard could take "advantage" sexually.

Posted
On 14.05.2021 at 22:55, Anunya said:

Волнующие времена!

 

С нетерпением жду версию SE.

 

Кстати, как вы думаете, было бы относительно безопасно обновиться в середине игры, или рекомендуется чистое сохранение?

I support the request to convert the version for SSE?

Posted
58 minutes ago, Ensom said:

Quick question, what's the cum texture you use in your screenshots and do you use a mod like advanced cum stages or sl cum overlay?

 

I use Sexlab Cum Overlays from monoman. have 5 different sets, mostly lots over coverage but low opacity (35%-45%) max, might go even lower in the future, 25% might look most realistic (lol)

Used cum textures from all kinds of cum mods.

 

Somewhere in momomans mod tweaks support thread must be a download for it, but I cant find it anymore. 

Posted
51 minutes ago, NicoleDragoness said:

In all this "storm" of interesting news, I'm still hoping that the "guard's punishment" will not be only a whipping thing but, maybe, the guard could take "advantage" sexually.

 

civil rape feature and guard punishment will be my next focus after 3.0 works.

Want to improve the punishment fuck belts a bit then I think I m set to full release.

Posted

Question to the Crowd regarding Robbery

 

I looked up the code and from what it says it should NOT remove quest items when robbed.

 

PlayerRef.RemoveAllItems(akRobber, false, false)

 

Quote


Function RemoveAllItems(ObjectReference akTransferTo = None, bool abKeepOwnership = false, bool abRemoveQuestItems = false) native

Parameters
akTransferTo: The object to transfer the items we removed to.
Default: None
abKeepOwnership: Should the item's ownership be kept when moved to the other object?
Default: False
abRemoveQuestItems: Should we remove quest items?
Default: False

 

 

I did not test this, but maybe somebody has experienced this?

Basically all items that are marked as quest items in a way vanilla skyrim can detect will not be removed.

 

I will now try to add a more detailed system but it will take awhile. 
So next addition will most likely only be a "rob gold only" option.

 

 

EDIT:
there also seems to be possible debug option to get stuff back, but yeah, all very complicated to setup, sorry.

 

 

 

Posted

Re: quest items - in my current playthrough (SE 2.6) my character got robbed and sold on to SS++ and she still has the Dragonstone from Bleak Falls Barrow (and she lost everything else she had).

 

I can't speak to any other quest items making it through, but that one did.

Posted
18 minutes ago, Yurinator26 said:

This just keeps getting better and better. All i need now is a weight choices between just bindings or devices and I will be one happy player. Great Job

 

xD 

 

what do you mean bindings or devices? 

like just keeping the ZAP binds (leatherbinds, now also can be iron etc.)?

 

This can be achieved already by just lowering the chance of the captivity event. Say you set:

Capitivity Event 80% 

DDe Chance 50% 

 

you have a 20% chance to be released with just the cuffs you can easily remove via inventory

and a rough (its not accuraty I guess) 40%/40% chance for either DDe or Furniture game. 

with 

Capitivity Event 50% 

DDe Chance 100% 

 

you have 50/50 chance of just let go with the binds or equipping Devices.

 

With only Zap devices there will be no whipping tho... 

Posted
14 minutes ago, Anunya said:

Re: quest items - in my current playthrough (SE 2.6) my character got robbed and sold on to SS++ and she still has the Dragonstone from Bleak Falls Barrow (and she lost everything else she had).

 

I can't speak to any other quest items making it through, but that one did.

 

ok, nice, thank you. then at least this part seems to work. 

 

I am also investigating a possibility to exclude items via sexlab no strip but that will be not as easy as I thought -.- :D

Posted
6 hours ago, Nymra said:

 

xD 

 

what do you mean bindings or devices? 

like just keeping the ZAP binds (leatherbinds, now also can be iron etc.)?

 

This can be achieved already by just lowering the chance of the captivity event. Say you set:

Capitivity Event 80% 

DDe Chance 50% 

 

you have a 20% chance to be released with just the cuffs you can easily remove via inventory

and a rough (its not accuraty I guess) 40%/40% chance for either DDe or Furniture game. 

with 

Capitivity Event 50% 

DDe Chance 100% 

 

you have 50/50 chance of just let go with the binds or equipping Devices.

 

With only Zap devices there will be no whipping tho... 

As in, when say i get captured. After the assault i get bound to a device. Instead what i want is after assault the Zaz Bindings stay equipped and i enter into a bound pose. Such as hogtie or bound kneeling instead of getting tied stocks or poles. 

Posted
2 minutes ago, Yurinator26 said:

As in, when say i get captured. After the assault i get bound to a device. Instead what i want is after assault the Zaz Bindings stay equipped and i enter into a bound pose. Such as hogtie or bound kneeling instead of getting tied stocks or poles. 

 

ah, yes I remember. 
I want to try to implement this, but to make it work in a good way I need to make my own "furnitures" basically. Have to investigate how that is done. So not impossible but will take some time. 

Posted
8 hours ago, Nymra said:

 

ah, yes I remember. 
I want to try to implement this, but to make it work in a good way I need to make my own "furnitures" basically. Have to investigate how that is done. So not impossible but will take some time. 

Ah thank you 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...