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Posted

Yeah putting stolen objects in a container might be a good way around losing all your stuff permanently. Personally, I prefer losing gold and gear (even if I can't get it back), as long as quest items are safe.

Posted
2 hours ago, Nymra said:

 

sadly, no. 

these kind of events are just what you build yourself, in all honesty (with beeing unlucky that is) :) just the tricky courier getting the best of you I guess... 

Dunno exactly how the courier works tho. I think he idles when not busy... somewhere... 

 

I will try to make Robbery more customizeable tho, allowing for just gold robbing. 

In general: I do not let ANY mod mess with my inventory. Its just not working half of the time like it should and I need my inventory.

I just roleplay around that stuff and do not allow to use my inventory in certain situations. 

(I play Naked Defeat with Robbery at 0%) 

 

For your particular case: either reload an earlier save or live with the fact that the courier used some exploits to own you bad. Toxic cheesy bastard that courer :P 

 

In general I advise to set Simple Slavery chance rather low. Say 5% (the classical D20 fail roll). 

When you are raped again while in furniture the 5% chance triggers again, so you can have several rolls in the same defeat scenario.

(nothing to do with this particular case tho, just reducing the odds of odd stuff happening. Simple Slavery is a nice mod, but 90% of the mods it connects to are not (outdated, broken, lengthy) :( :)

Well, damn i guess. As said above, a container for lost stuff would be appreciated, but other than that i'll deal with it and take the setback (and since i'm using higher level enemies- scaled version, oh boy it's quite the setback!).

 

I also didn't know the item steal check was done multiple times, looks like i'm going to lower my current 50% by a lot, haha.

Posted
23 hours ago, Nymra said:

 

thx alot :)

and yes, this was surprising to me, since the bug occured because of some special malfunction of script based soft dependencies that was unknown to me.
 

 

 

not sure if I understand what you want here :D
you can for example change the animation that is currently played via Sexlab Hotkeys directly. 

if you want to have more direct control you can use Sexlab Tool, but then you get a dropdown menu.

 

yes.

follower rape will be implemented. I m working on it at the moment.

 

no. never.

1. its not of any interest to me to have such a thing.

2. SL defeat covers that already and when you turn PC defeat OFF in SL Defeat both my mod and defeat should work nicely next to each other and cover both scenarios. 

 

Thnx for replying so quickly and thoughtfully. greatly appreciated. Keep up the amazing work!

Posted
6 hours ago, Nymra said:

There is some mod that makes NPC have sex with each other (I think its consensual, tho)

At least two:

1. SL Approach (the "old" version, not the redux one) last version "re-ported" from SE. It has also some setting in which you can have almost always aggressive animations.

 

2. Random Sex:  another one that has a lot of settings. (NPC only, aggressive only, not based on arousal and so on).

 

In my LE 32bit system the two above work fine. I can't say for other systems.

Posted
3 hours ago, Nazzzgul666 said:

If you still like and plan a feature for the dropped clothes where you have to crawl for them... that might be added as it already includes a hidden chest. Something like a toggle to get your things back after <timer>? I generally do the same as you, what might make me reconsider it would be an option to go to a shady NPC who wants some favors... might be just fucking but possibly even a small quest chain? It would definitly be fun to play but not sure if worth the effort.^^

 

2 hours ago, Anunya said:

Yeah putting stolen objects in a container might be a good way around losing all your stuff permanently. Personally, I prefer losing gold and gear (even if I can't get it back), as long as quest items are safe.

 

I will be honest: that is the kind of script sorcery that usually takes me days to install and make it work, while at the same time I will never use it myself most likely. 

A customization option for "no item loss - only gold -> set amount" will be the best you can hope for right now I m afraid.

 

I also think the robbery from Naked Defeat should not touch quest items at the moment, hmm.

 

Other than that:

 

I in fact try to wrap my thoughts around a mod that makes my roleplay a real gameplay mechanic.

I want a mod that SAVEs infinite copies of my current outfit and weapon (can store multiple outfits too) 

The mod will then automatically reequip the whole outfit when I equip a similar armor type on the PC body slot (this armor gets destroyed then). 

(say you have a light armor outfit "A" stored, as soon as you equip any kind of light armor piece on bodyslot you will reequip that Outfit "A" 

 

I dont know if I will make this as its own mod or as part of naked defeat. I feel like I lack some knowlegde yet to make this work. 

Posted
1 hour ago, Clockwinding said:

Well, damn i guess. As said above, a container for lost stuff would be appreciated, but other than that i'll deal with it and take the setback (and since i'm using higher level enemies- scaled version, oh boy it's quite the setback!).

 

yeah, sorry :(
believe me, I know exactly how that feels, especially after like 4 days in dagonar and all that. 

But well, that is what I mean with "you do this to yourself". loverslab mods can be very sadistic and evil, both on purpose and in random situations like this. 

Its really hard to tell what people want really, some are extreme (full loot) others like to roleplay (me included), some others something like a full service BDSM brothel with dominas serving drinks :P

 

1 hour ago, Clockwinding said:

I also didn't know the item steal check was done multiple times, looks like i'm going to lower my current 50% by a lot, haha.


Its done again when you are raped again, that is the only time it is repeated. Might be that I can disable this, tho, it makes not too much sense.

Robbery in general is a weird thing. Basically it should happen 100% all the time immersionwise. The slider is only there to fullfill the needs of all people I mentioned above.

I for myself will in the future play with a random gold amount stolen from my PC, since that is ok for me as punishment gameplay and immersionwise. Plus I can take the gold back from the thief.... (or not. like in your case. Might happen and then I will have to accept that too). 

 

But please go on, I always like to hear the stories that happen because it brings up new ideas for features and options (where possible) and see how ppl play the game actually.

Posted
7 hours ago, Nymra said:

 

Its been years since I used them, I dont need any NPC on NPC action anymore.

There is some mod that makes NPC have sex with each other (I think its consensual, tho) and then ofc there is sexlab aroused creatures. 

Scent of Sex I think can do this also. 

 

But as suggested several times you can use SL Defeat alongside Naked Defeat. Just disable its "NPC rapes PC" feature. "NPC rapes NPC" and "PC rapes NPC" should still work. 

Thank you :) I shall add this mod as well to the game. "player as victim" should be disabled in defeat, got it

Posted
13 minutes ago, kaizersoze27 said:

Thank you :) I shall add this mod as well to the game. "player as victim" should be disabled in defeat, got it

 

should basically do it. please report any possible issues that come up. While Naked Defeat is designed to replace the Defeat "Player as Victim" part I had a possible compatibility between both mods in mind from the start. 

 

Posted
5 hours ago, Nymra said:

I will be honest: that is the kind of script sorcery that usually takes me days to install and make it work, while at the same time I will never use it myself most likely. 

A customization option for "no item loss - only gold -> set amount" will be the best you can hope for right now I m afraid.

 

I also think the robbery from Naked Defeat should not touch quest items at the moment, hmm.

 

 

Totally cool. I'm happy with what we've got, I just like throwing ideas out there in case something catches your eye as worthwhile to do given the level of effort required :)

Posted
33 minutes ago, Anunya said:

 

Totally cool. I'm happy with what we've got, I just like throwing ideas out there in case something catches your eye as worthwhile to do given the level of effort required :)

 

yeah, that is fine :) I do this alot too with other mods. with the same hope basically, hehe. 

Posted

Feature proposal: could the punishments from furniture set a (cumulative maybe) debuff to the player? Maybe to max hp, sp, mp?

Right now the punishments doesn't seem to have some kind of real effect... Or maybe I'm missing it because of skyhud hiding me the bars?

Posted

When I get pole furniture (where you are bound to a pole), my camera gets stuck inside the pole. I'm unable to see anything and can't move the camera at all. I have Joy of Perspective installed, anyone else have problem like this?

Also, I second the follower implementation - having a female follower also get fucked and furniture bound (or DDe equipped) would be immersive and awesome. I have no idea what happens currently if you lose with a follower. Could make it so that both of you get placed in the same furniture pose (otherwise it might seem kind of odd).

And I agree that NPC vs. NPC implementation is kind of unnecessary. It's the kind of thing that sounds good on paper, but in all my time using defeat (which has NPC vs NPC) it basically never came up. Only one time did it ever happen in a noticeable way that felt worth it (imperial vs stormcloak battle, imperials won and mass rape ensued, lol). It's probably better to have it than not, but also not really worth the amount of trouble it would be to implement. 

Posted
9 hours ago, xyzfs said:

Feature proposal: could the punishments from furniture set a (cumulative maybe) debuff to the player? Maybe to max hp, sp, mp?

Right now the punishments doesn't seem to have some kind of real effect... Or maybe I'm missing it because of skyhud hiding me the bars?

 

no, nothing happens there at the moment.

I m not a fan of debuffs added by individual mods as they please. I am looking for a way to maybe add Apropos Abuse value during punishment, but that would be all.

Another option would be a realtime based debuff system like SM essential player uses it, but that will take time to implement. 

Posted
9 hours ago, 2generic said:

When I get pole furniture (where you are bound to a pole), my camera gets stuck inside the pole. I'm unable to see anything and can't move the camera at all. I have Joy of Perspective installed, anyone else have problem like this?

 

this is a ZAP problem, not Naked Defeat.

Do you have my ZAP No Collision Furniture mod installed? 

 

Quote

Also, I second the follower implementation - having a female follower also get fucked and furniture bound (or DDe equipped) would be immersive and awesome. I have no idea what happens currently if you lose with a follower. Could make it so that both of you get placed in the same furniture pose (otherwise it might seem kind of odd).

 

Follower support is in the making. I am currently working on follower rape. Furnitures and stuff, dunno if that will ever work because NPC + Furnitures usually sux hard due to missalignment. 

 

EDIT: there are 1-2 tricks to still get FOllowers into bound idles and also furnitures, but that depends on how well I can "fix" them (preventing them to move around at all). 

 

Quote

And I agree that NPC vs. NPC implementation is kind of unnecessary. It's the kind of thing that sounds good on paper, but in all my time using defeat (which has NPC vs NPC) it basically never came up. Only one time did it ever happen in a noticeable way that felt worth it (imperial vs stormcloak battle, imperials won and mass rape ensued, lol). It's probably better to have it than not, but also not really worth the amount of trouble it would be to implement. 

 

yeah, that exactly describes my own experiences with that feature. 

Posted

Bug report (easy to bypass anyway)

Was playing with this mod and SLS, with devious drowning enabled. Died for drowning, faded to black faded out from black, ND started, no target detected. The PC was free to go, but became immortal.

Obviously can be bypassed by turning devious drowning feature off, but maybe the issue could arise also with natural deaths (falling, traps)?

Posted
5 minutes ago, xyzfs said:

Bug report (easy to bypass anyway)

Was playing with this mod and SLS, with devious drowning enabled. Died for drowning, faded to black faded out from black, ND started, no target detected. The PC was free to go, but became immortal.

Obviously can be bypassed by turning devious drowning feature off, but maybe the issue could arise also with natural deaths (falling, traps)?

 

I try to adress this in the next update, but it will be no 100% solution still. 

The only thing that really bothers me is dieing in water when swimming/drowning, maybe I can shut that down completly.

 

When you die from falling or traps I m ok with Naked Defeat starting. Some nearby friendly souls just "help you up" there :P
 

In case of traps: of course the alarmed (t)rapists come over to see whats going on:

NOTE: you can crawl away from the deadly trap in the meanwhile to not hurt possible rescuers that pop up at your location ^^

Posted
Just now, Nymra said:

When you die from falling or traps I m ok with Naked Defeat starting. Some nearby friendly souls just "help you up" there :P
 

In case of traps: of course the alarmed (t)rapists come over to see whats going on:

NOTE: you can crawl away from the deadly trap in the meanwhile to not hurt possible rescuers that pop up at your location ^^

I'm 100% with it starting!

But so, if the PC dies from falling and no NPC is nearby, what will happen? Will ND spawn some for the occasion?

Posted

PS: for the DD re-equipping thing we were talking previously, I just figured out that the immersion issue from having the devices replaced can be avoided by using custom (harsher and/or following some theme) outfits. I see it like this: assaulters took your devices because they can be sold (I use DCL and Laura shop). But replace them with some cheap stuff (rope, prisoner chains), or something they are kind of sponsored to make people wear (pony gear, SLUTS link) or they were planning to keep you for a while and put you in some more expensive but super constraining set (a petsuit-centered set and the DDe dwemer mech suit in my case, with very restrictive options set from DDe).

I'm posting this for others to take inspiration :)

Posted
5 minutes ago, xyzfs said:

I'm 100% with it starting!

But so, if the PC dies from falling and no NPC is nearby, what will happen? Will ND spawn some for the occasion?

 

I in fact thought about such a feature (spawning stuff that is). Also wanted to have an option to spawn creature companions for bandits to make bandit defeat less boring (dogs inside, dogs and horses outside).

But this also will take time.

 

At the moment, when you go into bleedout and no enemies are nearby, the mod will just end itself. (you surrender.... > run) 

at one point I will adjust the messages and poses for that cases. 

 

In the next update there will be an option to NOT go into surrender directly, tho. you will have a slider that allows you to be into bleedout up to 3 times with no rape happening. only the 4th down will lead to rape.

Debug key will reset the counter. So if you want control, just set the counter to 1 and only every second bleedout will lead to rape. that way the chance of "malfunctions" is reduced.

I use it in my game because combat is very deadly on all levels and I get downed alot (also play PC only., no followers). but its funny to get boxed around and then fucked lol! especially with ragdoll.

Posted
6 minutes ago, Player80 said:

I've realised that Deviously Cursed Loots uses a trick to keep the player bound in devious contraptions. The mod spawns the furniture, then plays the according animation on the player and "hides" the furniture while the player (or any NPC) is stuck in it. Once the character is freed, the idle is stopped and the furniture reappears.

This elimites any camera issue and makes it so you don't accidently escape it by pressing E, since the character is forced into an idle (rather than forced in a furniture).

 

this is actually an invention of Prison Overhaul Mod which, to my knowledge, was the first mod to use this method.

Dunno how devious contraptions do it, but usually there is an animation gap when switching the furniture and animation, but not sure. its also a minor issue only. 

 

I tried both methods in the early stages and found they have both advantages and disadvantages. In the end I opted for the current solution, since there are no issues remaining when using my additional mod here, which solves more than just the camera issue. 
 

 

 

Posted
4 hours ago, Nymra said:

 

no, nothing happens there at the moment.

I m not a fan of debuffs added by individual mods as they please. I am looking for a way to maybe add Apropos Abuse value during punishment, but that would be all.

Another option would be a realtime based debuff system like SM essential player uses it, but that will take time to implement. 

 

Shouldn't Apropos abuse happen automatically with any sex and rough sex?

 

Also, couldn't Punishing Lashes potentially handle effects (temporary and potentially permanent) from whippings?

 

Seems to me that someone has those two mods and they're set up properly - and if Naked Defeat's events are set up to work with them - then people already have a pretty decent set of tools for adjusting the effects of wear and tear?

 

It's the set-up for my upcoming playthrough, but I'm still in the set-up stage at this point....

Posted
2 hours ago, Anunya said:

 

Shouldn't Apropos abuse happen automatically with any sex and rough sex?

 

yes. 
I mean the abuse in the furniture (whip and wiggle) can probably also add abuse in the same manner. 
I want to add a punishment where the character gets a fucking machine (with a belt) attached or a animated dildo gag. 

 

2 hours ago, Anunya said:

 

Also, couldn't Punishing Lashes potentially handle effects (temporary and potentially permanent) from whippings?

Seems to me that someone has those two mods and they're set up properly - and if Naked Defeat's events are set up to work with them - then people already have a pretty decent set of tools for adjusting the effects of wear and tear?

 

I dont plan on adding anything that cannot be controlled somehow via Sexlab Disparity. Apropos2 abuse can. I have to check its settings if there is more. 
I would like a general abuse value like sexual abuse that works in a similar way and is standardized between mods. But one can dream I guess :(

 

2 hours ago, Anunya said:

 

It's the set-up for my upcoming playthrough, but I'm still in the set-up stage at this point....

 

hmm, punishing lashes looks promising, but I already see some stuff that would be problematic for me. I have to test it myself and see if its worth integrating. 
it can be done as a soft dependency, so not much of a problem in general. I put it in my to do list :)

 

Posted

So I finally got around to test Naked Defeat in my install and - as is often the case with mods for me - I have a bunch of issues right now. I'm putting them here, in case anyone can offer suggestions. Maybe it's a setting, maybe it's a missing mod, maybe it's not Naked Defeat at all. Any clues would be appreciated.

 

Issue 1: when it says my character is bound tightly, she ends up lying on the ground but there's no furniture visible ever. Neither do anyone come over and do anything to her, she just transitions to being freed after a few moments.  It looks like I can get my character whipped with the "you're getting whipped" event, but not during the "you're tied up" part. I have Zaz Animatin Pack+ CBBE HDT v8.0+SEREV3. Should that work? Is there some other file I need for actual furniture? Some other setting somewhere that I can play with?

 

Issue 2: most of the times when a gang-bang animation was triggered it called the animation (I see the debug text saying "Starting FunnyBizBlahBlahMMF) but then I get an error message saying something like "Error: Sexlab thread failed to initiate." I have plenty of appropriate animations, FNISed and everything. However, I did have had one gangbang anim trigger successfully once, and a couple of one-on-one ones.

 

Issue 3: during one of the tests, I got a "one of the rapists left you with a souvenir" (or something like that), and a tattoo appeared on my character's body. Where do I turn that off? I'm good with bruises and cane marks and rapehands and so on, but I'm not really into tattoos. I'm guessing that may be something in the RapeTattoos prereq rather than Naked Defeat, but any insight would be appreciated.

Posted

To add: I have the Naked Defeat - SE patch and I'm on Naked Defeat 2-5.

 

I'll upgrade to 2-6 and see if it makes a difference.

 

I also installed the faster-in-and-out-of-furniture and no-collision patches.

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