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Posted
14 minutes ago, iwasgay2 said:

Is this mod for female player character only?

 

no, both sexes should work.

You can fine tune the used tags if that helps.

 

Also: the mod calls your moaning sounds from sexlab, so when you play male you should hear male moaning.

 

NOTE:
some of the poses might look weird on males tho (especially animal defeat/breast covering).

I will add gender detection for those too in the future. 

 

Posted
4 minutes ago, Nymra said:

 

no, both sexes should work.

You can fine tune the used tags if that helps.

 

Also: the mod calls your moaning sounds from sexlab, so when you play male you should hear male moaning.

 

I'm new to this modding where should I change?

And I used spank that ass mod and I use male character and got spanked by Hadvar 

Is this mod for female only?

 

 

Posted
49 minutes ago, iwasgay2 said:

I'm new to this modding where should I change?

 

dont change anything when you dont know what I m talking about :) 

 

49 minutes ago, iwasgay2 said:

And I used spank that ass mod and I use male character and got spanked by Hadvar 

 

good for you I think? :)

 

49 minutes ago, iwasgay2 said:

Is this mod for female only?

 

again:

 

NO - it is working for both sexes. 

Posted
1 hour ago, Nymra said:

 

dont change anything when you dont know what I m talking about :) 

 

 

good for you I think? :)

 

 

again:

 

NO - it is working for both sexes. 

Help me why am I being spank by Hadvar 

 

 

 

Posted
3 minutes ago, iwasgay2 said:

Help me why am I being spank by Hadvar 

 


If you have spank that ass installed, you will most likely be spanked by NPC. 
I mean that is what the mod is for.

If you feel like that is a bug or problem, head over to Spank that Ass Support thread. 

 

Naked Defeat does only add whipping, not spanking. 

 

Posted

Nymra! You awesome modder. Great work. Looking forward to every update. Also: thnx for fixing the missing MCM bug that plagued some players in 2.5.

 

A few questions since I've started using your mod. Sorry if asked and answered already, I looked but couldn't find the answers.

 

1) Is there an option to change animations mid-assault?

2) Am I correct in understanding your Defeat mod only applies to the PC and his/her followers? (If yes: will it apply to NPC's in the future? I'd love to see my followers and other NPC's do their own nasty lustful thing to their downed enemies ifyouknowwhatImean

 

That's it for now!

Posted
15 minutes ago, Miller826 said:

Nymra! You awesome modder. Great work. Looking forward to every update. Also: thnx for fixing the missing MCM bug that plagued some players in 2.5.

 

thx alot :)

and yes, this was surprising to me, since the bug occured because of some special malfunction of script based soft dependencies that was unknown to me.
 

 

15 minutes ago, Miller826 said:

 

A few questions since I've started using your mod. Sorry if asked and answered already, I looked but couldn't find the answers.

 

1) Is there an option to change animations mid-assault?

 

not sure if I understand what you want here :D
you can for example change the animation that is currently played via Sexlab Hotkeys directly. 

if you want to have more direct control you can use Sexlab Tool, but then you get a dropdown menu.

 

15 minutes ago, Miller826 said:

2) Am I correct in understanding your Defeat mod only applies to the PC and his/her followers?

yes.

follower rape will be implemented. I m working on it at the moment.

 

15 minutes ago, Miller826 said:

(If yes: will it apply to NPC's in the future? I'd love to see my followers and other NPC's do their own nasty lustful thing to their downed enemies ifyouknowwhatImean

no. never.

1. its not of any interest to me to have such a thing.

2. SL defeat covers that already and when you turn PC defeat OFF in SL Defeat both my mod and defeat should work nicely next to each other and cover both scenarios. 

 

Posted
16 minutes ago, Anunya said:

Request for the follower rape feature: if possible, please allow different settings for male/ female followers.

 

Hmm, what do you mean by settings? 

Posted

Cheers for the mod. It's been a fantastic addition to my playthroughs; always felt that bandits shouldn't just let you go once they've got you and the Captivity feature here works really well (for the most part). Just a question: If you don't escape after a certain amount of time, it seems something triggers and you end up at Simple Slavery? I was wondering if that little feature could be configurable. I enjoy using this with Pet Collar (janky and needs a healthy does of roleplay to make it work) but the idea of being kept as a slave in the bandit den until you manage to escape appeals to me. Getting sold through simple slavery somewhat interrupts the fun. Will I not get sold if I turn off the link to simple slavery and be kept as a captive?

Posted
2 minutes ago, MyJammies said:

Cheers for the mod. It's been a fantastic addition to my playthroughs; always felt that bandits shouldn't just let you go once they've got you and the Captivity feature here works really well (for the most part).

 

hehe, thx alot :D always nice to hear.

 

What happens when not for the most part? or do you just mean the SS "interuption"? 

 

2 minutes ago, MyJammies said:

Just a question: If you don't escape after a certain amount of time, it seems something triggers and you end up at Simple Slavery? I was wondering if that little feature could be configurable. I enjoy using this with Pet Collar (janky and needs a healthy does of roleplay to make it work) but the idea of being kept as a slave in the bandit den until you manage to escape appeals to me. Getting sold through simple slavery somewhat interrupts the fun. Will I not get sold if I turn off the link to simple slavery and be kept as a captive?

 

hmm, as long as you have Simple Slavery Event at 0% you should never be sold there. 
 

also make sure that you did NOT enable "Debug Key sends to slavery" in the MCM. 

 

also make sure that there is no mod active that interupts with his own shit.

Some mods do not respect DHLP suspend and might start rape while you are in furniture.

the only rape that will ever happen to you in furniture will:

- send a message in the left corner "your captors want more..."

- remove the furniture and put you into a new one after the rape is over.

 

in all other cases another mod started the rape.

deviously enslaved comes to mind or other civil rape mods. 

Posted
Just now, Nymra said:

What happens when not for the most part? or do you just mean the SS "interuption"?

 

There are very rare instances when the mod doesn't seem to kick-in and the player becomes immortal. I can hear the surrender moan but even with Debug on, there are no messages in the top left. But that's probably unique to my load order since I have tonnes and tonnes of Sexlab mods and they're all interfering with each other. It's a miracle my save file still works without any noticeable bug.

 

3 minutes ago, Nymra said:

hmm, as long as you have Simple Slavery Event at 0% you should never be sold there. 

 

Yeah, I was afraid of that. I like the SS option but think I prefer being held captive more. I guess I'll turn that down to 0 and untick the debug option as well. Thanks.

 

4 minutes ago, Nymra said:

send a message in the left corner "your captors want more..."

 

Huh. Never had this one trigger for me. How would I test this?

Posted
6 minutes ago, MyJammies said:

 

There are very rare instances when the mod doesn't seem to kick-in and the player becomes immortal. I can hear the surrender moan but even with Debug on, there are no messages in the top left. But that's probably unique to my load order since I have tonnes and tonnes of Sexlab mods and they're all interfering with each other. It's a miracle my save file still works without any noticeable bug.

 

I know the problem. Since 90% of the sex mods dont care for each others existence I started stripping them down to like 3 (SLadventures, SLpheromones and Naked Defeat). Now I just have to add a patch for pheromones to respect DHLP suspend ^^

 

Quote

Yeah, I was afraid of that. I like the SS option but think I prefer being held captive more. I guess I'll turn that down to 0 and untick the debug option as well. Thanks.

Huh. Never had this one trigger for me. How would I test this?

 

when you are in the furniture and struggle it can happen that you are raped again. Does this happen for you occasionaly?

If you are raped again, all the "outcomes" of the mod can happen to you again, robbery/slavery/DDe/furniture, whatever you triggered. it basically restarts the mod. 

I see if I can change that maybe. In general I am "pro" more options, but it gets a bit crowded already and I think I m overstretching the mods architecture already hehe. 

 

 

"your captors want more..."

 

well, each time you struggle there is a 17% chance for this to happen. If it never happend but you were raped, make sure the rape scenes start with "you are fucked".

might be you just missed the message. Or somehow deactivated the message? they are all red text. if mods already spam alot in the upper left it might also be "swallowed"...

 

 

EDIT: if you have DEC installed I think you can prevent it from approaching while in furniture/swimming. This should prevent at least THAT mod from interfering.

 

Posted
57 minutes ago, Nymra said:

 

Hmm, what do you mean by settings? 

 

Basically allow female followers to not be raped while male followers are, or vice versa. I frequently play with more than one follower, but would prefer only seeing one gender being subjected to Naked Defeat.

 

More specifically I expect to trigger this mod with a devious follower coming along. I would prefer they not get raped, assuming they work some sort of deal out with the enemies. I could use gender to filter that easily enough as well.

Posted
2 minutes ago, Anunya said:

 

Basically allow female followers to not be raped while male followers are, or vice versa. I frequently play with more than one follower, but would prefer only seeing one gender being subjected to Naked Defeat.

 

More specifically I expect to trigger this mod with a devious follower coming along. I would prefer they not get raped, assuming they work some sort of deal out with the enemies. I could use gender to filter that easily enough as well.

 

hmm, I see. I think that can be done. 
the most challenging part for me at the moment is getting the followers some action at all, so after that is achieved I can insert all the switched I like. 

thx for the suggestion. 

Posted

Any chance to use DDe to automatically re-equip DDs after the scene?

I mean the DDs that the player was previously wearing

From a quick look at DDe API:

 

Player.SendModEvent("iDDeEquipWorn", "ND_temp_list" , - 50)

Could be used before the start to remove devices and save them, and later

ActorRef.SendModEvent("iDDeEquipWorn", "ND_temp_list" , 50)

To re-equip.

I never nodded though, so it's just a bet reading the API.

Also, I think some checks for completion could be needed(?) and this could interfere with current equipping of devices after scenes (idk if DDe avoids overwrites by default or not).

So yes, not pretending to give a solution, but trying to not come with a request empty-handed

Posted
24 minutes ago, xyzfs said:

Any chance to use DDe to automatically re-equip DDs after the scene?

I mean the DDs that the player was previously wearing

From a quick look at DDe API:

 


Player.SendModEvent("iDDeEquipWorn", "ND_temp_list" , - 50)

Could be used before the start to remove devices and save them, and later


ActorRef.SendModEvent("iDDeEquipWorn", "ND_temp_list" , 50)

To re-equip.

I never nodded though, so it's just a bet reading the API.

Also, I think some checks for completion could be needed(?) and this could interfere with current equipping of devices after scenes (idk if DDe avoids overwrites by default or not).

So yes, not pretending to give a solution, but trying to not come with a request empty-handed

 

 

I was thinking about this already, but I only started to work the the DDe mod events. Inte was so kind to provide me with some additional intel and options to use DDe for achieving my goal.

 

what will never be implemented:

- DDs equipping between Sex Scenes

 

what I plan on doing:

1. if you have DDs you get them back

- IF the PC has DDs on the surrender event, the mod will change its outcomes and put them back onto the PC after rape (you will never see the furniture game this way)

- you can toggle this OFF, then you can set the chances between getting DDs or Furniture as usual, but you will never get your OWN DDs back

 

2. equip DDs between rape

This is planned to happen AFTER the "main rape chain" and AFTER DDe Equip and AFTER the whipping scene. 

The bound with DDs PC will be raped again once and then let go. This way ppl can toggle DD filters on and will at least have one 2P scene with the devices on.

 

General problem with DDs:

- DDs break all my poses. That sux. Maybe in a future version I can add checks for all device types and change the poses dynamically to fit the device, but that is future stuff.

- easy way for now would be to NOT play bound poses when DDs are equiped, but in all honesty, DDs have not the highest priority at the moment :)

 

Deeper DD integration is planned tho, as long as I dont have to make it a dependency again. 

Posted
1 hour ago, Nymra said:

 

General problem with DDs:

- DDs break all my poses. That sux. Maybe in a future version I can add checks for all device types and change the poses dynamically to fit the device, but that is future stuff.

- easy way for now would be to NOT play bound poses when DDs are equiped, but in all honesty, DDs have not the highest priority at the moment

Are you referring to "struggling" poses between scenes?

(now it also comes to my mind: zaz cuffs are left into the PC inventory after the mod ends, is this intended/solvable?)

Posted
7 minutes ago, xyzfs said:

Are you referring to "struggling" poses between scenes?

 

yes

but in fact not only those. also the defeat pose (hands behind head) and ALL furnitures :) 

 

7 minutes ago, xyzfs said:

(now it also comes to my mind: zaz cuffs are left into the PC inventory after the mod ends, is this intended/solvable?)

 

this only happens when you have neither the furniture game or DDs equiped. and yes, in that case it is intentional. 

 

Posted

Hey Nymra, is there a way to change what furniture you're bound in anywhere or a toggle for what ones are used? I see a lot of the same furnitures and haven't seen others at all I've found for example I'm yet to see any of the furniture in your provided screenshots on the download page of the mod. maybe I'm just unlucky though idk. :L

Posted
9 minutes ago, Ensom said:

Hey Nymra, is there a way to change what furniture you're bound in anywhere or a toggle for what ones are used? I see a lot of the same furnitures and haven't seen others at all I've found for example I'm yet to see any of the furniture in your provided screenshots on the download page of the mod. maybe I'm just unlucky though idk. :L

 

I think I have like 30 furnitures in the list.

you have to use TES5edit or the CK to change them atm and you have to know your way around ZAP and the names of the stuff (took some real deep research...)

 

Not all the furnitures from the Screens are in the list, some are from animations (animObjects) -> Pillory is 5P FunnyBiz with my "alternate pillories mod", the pole (the dark pic) is Psyche animation etc.

Only the bar stool I think is actually in the list :D

 

I want to check ways to make the furnitures script based and add toggles in the MCM, but thats is luxury for future and will still be based on my pre selected furnitures. 

Posted
4 hours ago, xyzfs said:

Any chance to use DDe to automatically re-equip DDs after the scene?

This is what I would hope for. Anything that strips and doesn't replace can be a real problem creator. If it doesn't wind up breaking the DDs, like before, it can really cause havok with other mods. It is also just a pain to have to constantly put the DDs back on (which talk about immersion breaking). I'm sick enough of mods stripping off armor and not putting it back on. 

Posted
1 hour ago, cerebus300 said:

This is what I would hope for. Anything that strips and doesn't replace can be a real problem creator. If it doesn't wind up breaking the DDs, like before, it can really cause havok with other mods.

 

this is not this mods problem.

DDs require so much special attention, that they are basically incompatible with anything sex related without alot of extra work.

So in fact DDs create the havok, not other mods.

 

If you have a devious follower or similar, it is not Naked Defeats problem when you get owned and defeated by some enemies during that time :)

Other than that: DDe has a toggle to block removing quest devices. So good DD mods should mark their DDs as quest devices to not cause havok. 

 

 

1 hour ago, cerebus300 said:

It is also just a pain to have to constantly put the DDs back on (which talk about immersion breaking).

 

I understand your position, believe me, but in fact DDs are designed to a constant pain in the ass, both immersion and script wise :D

 

1 hour ago, cerebus300 said:

I'm sick enough of mods stripping off armor and not putting it back on. 

 

you can enable "Victims redress" in Sexlab MCM.................

Also, what do your rapists care if you are naked or not?

 

I am using SkyUI and similar mods to quickly redress if need be. I roleplay that I cannot redress until I find a body to loot or can buy a body armor piece.

 

In general:

you can always disable "RemoveDDs" and keep all your stuff and just accept that it wreaks havok on the idles and furnitures of this mod :)

 

 

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