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Posted
14 minutes ago, chevalierx said:

when animation of 4 begin npc+pc  stuck and no launch , even it log it say it start

 

can you enable "Debug Messges" in the MCM and send me the log file?

 

 

  

14 minutes ago, chevalierx said:

 

even i click it no thing happend , i lose with health zero trigger

 

hm, no solution here, sorry. I can only imagine maybe the hotkey is also used by another mod and they somehow block each other.

 

the surrender hotkey is a feature, that is only still in the mod for debug and roleplay reasons. 
cannot help here for the moment. Regular way to start the mod is going into bleedout. 

but I will adress the surrender hotkey again in a future version. 
 

 

 

to make sure that this has nothing to do with your load order or savegame, make a new game and see if the issues are there, too.

Or make a complete reinstall of Naked Defeat (process is in the 2.4 changelog). 

Posted

Just wanted to give you some feedback on 2.4. It works well!

 

Looks like you fixed the Devious Devices stripping issue.

 

Next, time for some whip marks!

Posted
9 minutes ago, bubba999 said:

Just wanted to give you some feedback on 2.4. It works well!

 

Looks like you fixed the Devious Devices stripping issue.

yes. 

and got a dozen new issues by trying to selectivly strip items via keywords...

sadly, DDs animation system does not like combat at all. Or Defeat. It always breaks combat camera. 

But for now I have at least a system that allows for removal of heavy devices, gags and plugs (with a toggle). will see how far I can expand that feature. 

 

9 minutes ago, bubba999 said:

Next, time for some whip marks!

 

yes, yes :D

20210416191202_1.jpg

Posted

This is the BEST defeat mod I've used! It really hits that itch for humiliating captivity. Feels like a major upgrade over traditional Defeat in my opinion!

Issues I had:

Several times, she'd be in a device, but then as soon as they whipped her she teleported into a milker device instead. The old device would still be nearby, but now she's in a milker restraint. I don't even have milk mod economy active, so no idea what that's about. I hate whipping anyway, so now it's even worse because it takes me out of the device I was in and puts me in the same one every time.

Also, it happened several times when I reloaded a save when I was in device bondage, that after escaping and being defeated again, after bleedout she got back up and was perfectly fine. No capture. In fact, the enemies were calm around her and wouldn't fight her again no matter what, even when I left and reentered the location. They'd just stand calmly while you killed them. It might have something to do with the fact that immediately after I escaped, I looted a corpse? Idk, because when I didn't do that, defeat worked normally.

 

Gauntlets and boots weren't stripped on defeat. Don't know if they are supposed to be or not, but it seems odd why they wouldn't be. Having options as to what gets stripped or if anything gets stripped would be cool.

 

---

On a different note, your thoughts on being stuck in bindings after escape? Escaping but her wrists are still bound, etc? Sort of like Devious Captures (which I could never get to work properly with normal Defeat).

Posted
1 minute ago, 2generic said:

This is the BEST defeat mod I've used! It really hits that itch for humiliating captivity. Feels like a major upgrade over traditional Defeat in my opinion!

 

thx alot :)

This was the primary target here! 

 

1 minute ago, 2generic said:

Issues I had:

Several times, she'd be in a device, but then as soon as they whipped her she teleported into a milker device instead. The old device would still be nearby, but now she's in a milker restraint. I don't even have milk mod economy active, so no idea what that's about. I hate whipping anyway, so now it's even worse because it takes me out of the device I was in and puts me in the same one every time.

 

hmm, do you have Sexlab Utility Plus by any chance? if so, check if any of the furniture options are toggled on.

 

where was the milker device? was it on the same spot? is it a furniture or some kind of DDe gear? maybe the DDe event triggered for some reason and DDe added that stuff. 

can you send a screenshot? 

 

whipping can be toggled off now (0% whip chance). Then it will also not happen as follow up punishment when failing to escape. 

 

1 minute ago, 2generic said:

 

Also, it happened several times when I reloaded a save when I was in device bondage, that after escaping and being defeated again, after bleedout she got back up and was perfectly fine. No capture. In fact, the enemies were calm around her and wouldn't fight her again no matter what, even when I left and reentered the location. They'd just stand calmly while you killed them. It might have something to do with the fact that immediately after I escaped, I looted a corpse? Idk, because when I didn't do that, defeat worked normally.

 

for me it was usually no problem to save while in furniture and reload, but that does not mean this works for everyone sadly :(

in this case, try the debug options in "System" if calmstage is on 1000. 
 

you can also try these console commands (subsequently)

setstage nade_captivequest 1000

setstage nade_capturequest 1000

setstage nade_calmquest 1000

 

this "should" fix the issue. 
if not you have to reinstall nade or load an earlier save :( (see debug in 2.4 changelog).

 

 

1 minute ago, 2generic said:

 

Gauntlets and boots weren't stripped on defeat. Don't know if they are supposed to be or not, but it seems odd why they wouldn't be. Having options as to what gets stripped or if anything gets stripped would be cool.

 

the mod uses Sexlab stripping, so check your Strip Options there. Aggressive stripping is seperate from normal one. 

 

 

1 minute ago, 2generic said:

---

On a different note, your thoughts on being stuck in bindings after escape? Escaping but her wrists are still bound, etc? Sort of like Devious Captures (which I could never get to work properly with normal Defeat).

 

this is already the case.

If not bound in furniture or DDe you just keep the leather binds. But you can easily remove them. For now this is the only way to implement this without DD, so if you want to be bound every time you have to set captivity and dde chance both at 100% .

 

if you escape from furniture you will not have any additional binds, because that would be. *cough* not realistic maybe, haha

Posted
Quote

if you escape from furniture you will not have any additional binds, because that would be. *cough* not realistic maybe, haha

 

You force me to make a difficult choice then ?.

 

Also, wow, I didn't realize this wasn't dependent on DD. Don't know how necessary that is, as I assume there's an almost 100% overlap between people who like this mod and people who like DD.

Posted
3 minutes ago, 2generic said:

 

You force me to make a difficult choice then ?.

 

Also, wow, I didn't realize this wasn't dependent on DD. Don't know how necessary that is, as I assume there's an almost 100% overlap between people who like this mod and people who like DD.

 

actually alot of people dont like DD at all, if you ask me, its at least half the community lol,  me included. I only have it in the game because too many mods rely on it. I removed DD dependency to make this mod useable for a wider audience (maybe at one point I can even remove ZAP Dependency, too. actually might even be forced to do it, since some problems are also connected to ZAP framework). 

I used DDe mod events and some script sorcery that I do not fully understand (hehe) to work with DD items without having to have a hard dependency for it. 

Posted
34 minutes ago, 2generic said:

Wait, why don't people like DD?

 

where should I start? :P

the list is veeeery long. 
to keep it short the most important points for me:

- 90% of the devices are immersion breaking

- DD itself offers little to no options to allow users to customize playstyle and mod compatibility

- pop up spam

- animation filter is too basic and does not allow outside mods to work alongside (would be a blast if it would even allow the "Sexlab change scene" hotkey, but no...) 
- .... etc. etc. :)

 

34 minutes ago, 2generic said:

 

Also, does it say anywhere what rapehands is? Or what the DDe custom outfits look like? 

 

rapehands are slavetats you can download from the file section. they get applied between sex scenes.

 

DDe Outfits: good point, I could add screenshots. They are very basic. Yoke, Ropeharness and armbinder, steel manacles, prisoner chains aaaand... forgot the last one darn ^^ 

Posted
51 minutes ago, Nymra said:

 

where should I start? :P

the list is veeeery long. 
to keep it short the most important points for me:

- 90% of the devices are immersion breaking

- DD itself offers little to no options to allow users to customize playstyle and mod compatibility

- pop up spam

- animation filter is too basic and does not allow outside mods to work alongside (would be a blast if it would even allow the "Sexlab change scene" hotkey, but no...) 
- .... etc. etc. :)

 

 

Nymra

 

That's maybe a bit too damning, non. especially given the widespread usage of DD?  If people only wanted to prance about in what are often cosmetic restraints that don't actually 'work' too well, DD would have died years ago.  But it's still here, and despite the moans from part of the world and its wife or whatever, the usage still seems to hold up.  Looking at your points ... 

 

- Immersion Breaking at 90%?  Without spelling it out in detail, don't you think that's a bit OTT and mainly just reflecting your own, and some others, personal taste?

- Customising playstyle with DD is fine, as it has been for years, as long as you know what you are doing and choose your mods accordingly

- Pop Up Spam?  Again, depends on what mods you play with and how.  Someone was going on about this the other day somewhere in the context of 'Struggle' escapes.  I never see these as I don't play that way...  You may get those if you do, but so what? ?

- DD filter won't allow 'sexlab change scene'?  What's that about?  If we're talking about the same thing, I've been using Goubo's Sexlab Tools to do that.  For years.  And years ...

 

Sure you're not maybe being a little bit too damning, just because DDs don't do exactly what you want? ?

 

Look, like lots of others I very much appreciate what you are doing with NDef.  Classic Defeat is still the 'Daddy' mod to beat and if you get there - mostly, as you'll never satisfy everyone - fine  

 

There are a lot of things you've done that I like so far.  But, like every other mod, it will depend very much where it ends up to as to whether or not it will suit how I want to play the game.  Once there, I'll choose whether or not I want to use it, but I won't go dissing you, or it, if it doesn't fit my bill 

 

 

Posted
10 minutes ago, donkeywho said:

 

Nymra

 

That's maybe a bit too damning, non. especially given the widespread usage of DD?  If people only wanted to prance about in what are often cosmetic restraints that don't actually 'work' too well, DD would have died years ago.  But it's still here, and despite the moans from part of the world and its wife or whatever, the usage still seems to hold up.  Looking at your points ... 

 

hmm, I dont have numbers. I just see many requests for mods not having DD dependency and I see the need for it and gladly tried to achieve this for Naked Defeat. 

I was asked why and the impression was that it is observed as strange that this mod has no DD dependency, that is all. 

 

10 minutes ago, donkeywho said:

- Immersion Breaking at 90%?  Without spelling it out in detail, don't you think that's a bit OTT and mainly just reflecting your own, and some others, personal taste?

first: immersion breaking is of course something down to personal taste, no question.

but second: nobody can deny that all those boots and gasmasqus, dresses and also the material, shining and latext etc. are a post 1950 style.
I really like the addition of new items in DD 4 and 5 which often are more fitting (rope bondage and stuff).

And I also started my own modding endevours to try and make DDs a bit more immersive by changing their textures. 

My Sexy Textures for DD


I also plan on both DD handling and DD content mods, so I dont just cry about stuff but also activley try to work with it.
But I also admit that after 4 years of trying to integrate DDs into my game in a cool way left me quite frustrated. 
 

 

10 minutes ago, donkeywho said:

- Customising playstyle with DD is fine, as it has been for years, as long as you know what you are doing and choose your mods accordingly

 

that is part of the problem, I never found the mods I really wished for. now I can make them myself and hopefully my slowly growing scripting skills can keep up to that challenge.

 

10 minutes ago, donkeywho said:

- Pop Up Spam?  Again, depends on what mods you play with and how.  Someone was going on about this the other day somewhere in the context of 'Struggle' escapes.  I never see these as I don't play that way...  You may get those if you do, but so what? ?

this is not just a DD thing,. too many mods use pop ups :P  often several times in a row. PoP ups and enforced cameras are the two things that really make me wanna uninstall a mod again. I even started compiling both things out of scripts. so nothing DD specific here, but just one more thing on my persona llist. 
you know, I m a communications designer, so its just part of my speciality. And when a pop up comes up that especially feels like its superfluos and not communicating anything of relevance, well :P

But I will gladly stand in the line of feedback when I hopefully get my own concept of a DD removal mod going that is planned to work with one hotkey that offers all the functionality at once without popups,. need to go into any menue or sth like that. 

 

 

10 minutes ago, donkeywho said:

- DD filter won't allow 'sexlab change scene'?  What's that about?  If we're talking about the same thing, I've been using Goubo's Sexlab Tools to do that.  For years.  And years ...

 

for me they do that.
When I have a DD item and the DD filter activates, I only have one available scene when I press the Sexlab Tools Hotkey. The list that pops up is only 1 animation.
Also the change scene hotkey for sexlab does not work for the same reason I think. 

if you now want to say I should use a different function, go ahead, but basically a 1 hotkey = 1 action solution is the only thing here for me that I can accept. even two steps are too much (hence why I like the change scene hotkey). no need to open any menu. 

 

10 minutes ago, donkeywho said:

Sure you're not maybe being a little bit too damning, just because DDs don't do exactly what you want? ?

 

damning? I think I try to be as constructive as possible. if not, than I am sorry for that. 

I dont say they dont do what I want, but that there is alot of potential that DD as a framework should offer. Same is with Sexlab and ZAP btw, the three frameworks that shape our way of playing and all three are basically still the same as many years ago (not adding new functionality). I just try to describe what I observe here, no judging. 
I even wonder if it would be possible for me to work with ZAP framework like osmelMC does with Sexlab. Its in dire need.... 

 

10 minutes ago, donkeywho said:

Look, like lots of others I very much appreciate what you are doing with NDef.  Classic Defeat is still the 'Daddy' mod to beat and if you get there - mostly, as you'll never satisfy everyone - fine  

 

There are a lot of things you've done that I like so far.  But, like every other mod, it will depend very much where it ends up to as to whether or not it will suit how I want to play the game.  Once there, I'll choose whether or not I want to use it, but I won't go dissing you, or it, if it doesn't fit my bill 

 

I diss nobody here in my eyes, at least not intended to do so. 
I was just asked why I think that the fans of this mod are not all DD users and tried to explain. 
 

 

 

Posted

Admittedly didn't update to latest beta version yet, but i had some issues afaik not worked on...
1. Dragons... actually trigger. But they don't land, so what happened was that i got endless messages about i'm fucked, searching for viable attackers (where the dragon gets listed), a group will be chosen... repeat. Didn't wait endlessly but for like 10 minutes and it kept going, debug button didn't do anything. Couldn't find any options to stop it in the MCM either.
2. Guards... when defeated by guards you'll be approached for crime, and by NADE. I'm currently playing with cursed loot and it's prison, but i assume that POP and even vanilla would do the same... teleporting you to prison while NADE triggers rape, bugging both.
 

Posted
45 minutes ago, Nymra said:

 

hmm, I dont have numbers. I just see many requests for mods not having DD dependency and I see the need for it and gladly tried to achieve this for Naked Defeat. 

I was asked why and the impression was that it is observed as strange that this mod has no DD dependency, that is all. 

 

first: immersion breaking is of course something down to personal taste, no question.

but second: nobody can deny that all those boots and gasmasqus, dresses and also the material, shining and latext etc. are a post 1950 style.
I really like the addition of new items in DD 4 and 5 which often are more fitting (rope bondage and stuff).

And I also started my own modding endevours to try and make DDs a bit more immersive by changing their textures. 

My Sexy Textures for DD


I also plan on both DD handling and DD content mods, so I dont just cry about stuff but also activley try to work with it.
But I also admit that after 4 years of trying to integrate DDs into my game in a cool way left me quite frustrated. 
 

 

 

that is part of the problem, I never found the mods I really wished for. now I can make them myself and hopefully my slowly growing scripting skills can keep up to that challenge.

 

this is not just a DD thing,. too many mods use pop ups :P  often several times in a row. PoP ups and enforced cameras are the two things that really make me wanna uninstall a mod again. I even started compiling both things out of scripts. so nothing DD specific here, but just one more thing on my persona llist. 
you know, I m a communications designer, so its just part of my speciality. And when a pop up comes up that especially feels like its superfluos and not communicating anything of relevance, well :P

But I will gladly stand in the line of feedback when I hopefully get my own concept of a DD removal mod going that is planned to work with one hotkey that offers all the functionality at once without popups,. need to go into any menue or sth like that. 

 

 

 

for me they do that.
When I have a DD item and the DD filter activates, I only have one available scene when I press the Sexlab Tools Hotkey. The list that pops up is only 1 animation.
Also the change scene hotkey for sexlab does not work for the same reason I think. 

if you now want to say I should use a different function, go ahead, but basically a 1 hotkey = 1 action solution is the only thing here for me that I can accept. even two steps are too much (hence why I like the change scene hotkey). no need to open any menu. 

 

 

damning? I think I try to be as constructive as possible. if not, than I am sorry for that. 

I dont say they dont do what I want, but that there is alot of potential that DD as a framework should offer. Same is with Sexlab and ZAP btw, the three frameworks that shape our way of playing and all three are basically still the same as many years ago (not adding new functionality). I just try to describe what I observe here, no judging. 
I even wonder if it would be possible for me to work with ZAP framework like osmelMC does with Sexlab. Its in dire need.... 

 

 

I diss nobody here in my eyes, at least not intended to do so. 
I was just asked why I think that the fans of this mod are not all DD users and tried to explain. 
 

 

 

 

Thanks for such a full, and very fairly stated, reply. 

 

It may be that, in being succinct, you 'sound' harsher than you intend?  I'm sure that my German would sound even worse than my English, if I really got going .... :P

 

I'm probably most puzzled now about your DD filter comments.  I'll have another look at my DD/Zaz filter settings as applied to Sexlab, but I definitely get more than a single animation option in most mods' sexlab scenes, and if the Tags in classic Defeat are set properly (something which takes forever to do and is a seriously painful process!), you can get loads of appropriate, reasonably well tailored, animations from whatever you have added to Sexlab from SLAL and your installed animation packs.  People who use SLATE probably have even better setups.  There are a couple of things where there is limited animation availability, but not too many, and latterly, I don't remember seeing only a single animation option offered.  I'll have a look

 

Keep going.  I'm still looking forward to seeing where you get to ? 

 

 

Posted
13 minutes ago, Nazzzgul666 said:

Admittedly didn't update to latest beta version yet, but i had some issues afaik not worked on...
1. Dragons... actually trigger. But they don't land, so what happened was that i got endless messages about i'm fucked, searching for viable attackers (where the dragon gets listed), a group will be chosen... repeat. Didn't wait endlessly but for like 10 minutes and it kept going, debug button didn't do anything. Couldn't find any options to stop it in the MCM either.

 

good point. I never played with dragons again and always forget they are part of the game lol :P
they were ruled out in the script as aggressors, I have to implement that again, just forgot that part, sorry. when they fly they cannot be handled it seems. 

 

 

13 minutes ago, Nazzzgul666 said:

2. Guards... when defeated by guards you'll be approached for crime, and by NADE. I'm currently playing with cursed loot and it's prison, but i assume that POP and even vanilla would do the same... teleporting you to prison while NADE triggers rape, bugging both.
 

 

yeah, that is something I noticed, but have no good idea on how to solve this. I think I have to check for ALL the guard factions and rule them out too, darn :P

in theory this would mean that you are defeated -> essential and then be approached via dialogue while NADE checks that there are guards and terminates itself. hopefully.

Posted
2 minutes ago, donkeywho said:

 

Thanks for such a full, and very fairly stated, reply. 

 

It may be that, in being succinct, you 'sound' harsher than you intend?  I'm sure that my German would sound even worse than my English, if I really got going .... :P

 

yeaah, guess that is part of the problem. And I admit my internet english might be more aggressive then my spoken one, just because well... bad habits lol.

 

2 minutes ago, donkeywho said:

 

I'm probably most puzzled now about your DD filter comments.  I'll have another look at my DD/Zaz filter settings as applied to Sexlab, but I definitely get more than a single animation option in most mods' sexlab scenes, and if the Tags in classic Defeat are set properly (something which takes forever to do and is a seriously painful process!), you can get loads of appropriate, reasonably well tailored, animations from whatever you have added to Sexlab from SLAL and your installed animation packs.  People who use SLATE probably have even better setups.  There are a couple of things where there is limited animation availability, but not too many, and latterly, I don't remember seeing only a single animation option offered.  I'll have a look

 

Keep going.  I'm still looking forward to seeing where you get to ? 

 

 

the problems are manifold, and I just started to solve them, hehe.

 

1. using DDs own internal filter returns only 1 animation and with SL tools list its only 1 listed 

2. using Sexlab DD filter was just as good as not using it for me (did not explore that a whole lot, it was basically very often: have a yoke, its a group animation, so yoke tag seems to be just dodged, so priority group > tag, but cant be 100% sure
3. some mods have their own built in filter for no apparent reason (looking at you, sexlab adventures, teeheee) which made me really going crazy until I found out it was in the mods code and not me beeing unable to disable the filters in DD and SL :P
 

so the two battles are always: control which mods add which DDs (often impossible without script changes) and then prevent that the DDs ruin the sexy experience, hehehe. 
but yeah, I think NOT having sex is also a big part of the whole DD experience :P

 

Posted

DD breaking immersion is fair. Heck, it would even be fun to someday have a bondage mod that instead of armbinders and straightjackets and latex, etc, just does 5 or 6 variants of leather arm binds, lol. There aren't many mods that are good at incorporating bondage in an immersive way. Deviously Cursed Loot, for instance, looks like the perfect mod on paper. Traps that apply bindings and vibrators, citizens who will restrain the player, all sorts of settings and customization... but then you look inside a barrel and get a popup saying 'you find a shiny leather harness and a ball gag and pony boots, for some reason you can't help but put them on!' and you're just like... the fuck? Bonus points if they're some absurd color like bright red.

 

That's why Sexlab Survival is still my #1 mod on this site, being both extremely immersive and extremely, ah, you know, hot. This mod is up there as well, and is getting better and better!

Also, I tried the new version and turned the whipping chance down to 0%, but I got some kind of error on being device bound that said something like 'the whipping failed or the device you are in isn't configured for whipping.' Something like that. Didn't even see what the device was. So the whole thing failed and broke and I had to reload.

As an aside, I love the surrender pose of this mod. Kneeling, knees spread, hands behind her head, feels so much more dominated than Defeat's.

Posted
1 hour ago, 2generic said:

Also, I tried the new version and turned the whipping chance down to 0%, but I got some kind of error on being device bound that said something like 'the whipping failed or the device you are in isn't configured for whipping.' Something like that. Didn't even see what the device was. So the whole thing failed and broke and I had to reload.

 

just a short notice: might be I managed to break the whipping quest when I implemented it as full circle (to make it repeat on the furniture). damnit...

Posted

Is it just me? After the last update I must be missing the bruises and stuff because pc and npc skin goes purple after rape. Removing the cuts and bruises fixes it. SE. 

Edit, there is a thing in Sexlab Survival to reset battle wounds, that fixed this problem. 

Posted
17 hours ago, Nymra said:

 

funny that you mention cidhna mine and the straightjacket, I had the exact same experiennce. And I m really dreading testing everything with DD5 -.- 
sadly, DDe does not seem to support striaghtjackets (yet?!) or I was just blind. 

 

also, do bondage boots, gloves and things like piercings and cuffs (the ones that dont bind you) and collars also trigger the DD animation reducer? 
 

Hi Nymra. No, devices that dont restrict arms or legs dont trigger the restrictions posed by DD5. Chastity devices like belts and harnesses do trigger restrictions. I can not understand wy they made mods like DD5, Deviously Curced Loot, etc, so restrictive. Maybe cos they only consentrated on the bondage aspect. I for one, find it boring to just walk around on display without any "action" lol. If I could mod I would be on top of this like a bum on a bologna sandwitch. Thankfully, for all the rest of us, we have people like you, who spend countless hours to bring us all this good, clean fun ? 

Posted
9 hours ago, Nymra said:

yeah, that is something I noticed, but have no good idea on how to solve this. I think I have to check for ALL the guard factions and rule them out too, darn :P

in theory this would mean that you are defeated -> essential and then be approached via dialogue while NADE checks that there are guards and terminates itself. hopefully.

I have no clue if there is more than one guard faction. However, aside from possible specific solutions, a hotkey that immediatly cancels all actions (and possibly disables the mod until you press it again or so?) might be a good idea to deal with unforeseen circumstances. PC should stay essential though.^^ I'm not sure if people would feel intrigued to use it for cheating... but at least i don't. Or if so, then that's what i want and i won't have regrets.^^

 

  

9 hours ago, donkeywho said:

I'm probably most puzzled now about your DD filter comments.  I'll have another look at my DD/Zaz filter settings as applied to Sexlab,

 

The issue is that the DD filter doesn't care for tags. You can have a million animations for yokes installed and it still... will play the very same again and again. I'm not sure if there is only a single one, but it's at least way less than i have in SLAL. DD has it's own, hard coded library of animations. If you use the filter you can configre Defeat as much as you want, it'll never play anything else. And you can't switch via SL tools cause the filter tells SL that this one is the only appropiate animation once it picked one.


There is an alternative framework in the making that pretty much specificly adresses the lack of freedom... didn't check it yet, but for sure looks promising. I think what speaks most against it is that many mod authors put a lot of effort to make their mods use DD and it would at least be as much work to switch... I honestly hope some will do though. If DD would be backwards compatible i'd happily switch back to v3 or even 2.91 and have freedom in settings over 500 new items. If @Nymra wants to have a look at the new framework... https://www.loverslab.com/topic/161800-toys-le/

Posted
4 hours ago, Duncan Idaho said:

Is it just me? After the last update I must be missing the bruises and stuff because pc and npc skin goes purple after rape. Removing the cuts and bruises fixes it. SE. 

 

It's probably Sexlab Survival's textures overloading your set number of overlays.  Try removing them all in the MCM and if you go back to pretty tanned skin, that's it.  Then you just have to play with the overlay numbers in Racemenu, and the numbers added by Survival's MCM settings, until you get the balance that suits you

 

 

 

Posted
5 hours ago, Nazzzgul666 said:

I have no clue if there is more than one guard faction. However, aside from possible specific solutions, a hotkey that immediatly cancels all actions (and possibly disables the mod until you press it again or so?) might be a good idea to deal with unforeseen circumstances. PC should stay essential though.^^ I'm not sure if people would feel intrigued to use it for cheating... but at least i don't. Or if so, then that's what i want and i won't have regrets.^^

 

for the next version there will be a guard detector. Its not ideal, but works for now. It will require you to NOT answer to the guard dialogue as long as you are i surrender pose tho, which can take a few seconds. 
I try to make guard detection even earlier than that, but that will have to wait when I rewrite parts of the detection system.

 

 

A debug hotkey to end the scenario before rape is also in planning. Also with an optional "buy free" toggle option, which makes the debug to stop the mod from starting drop you 1000 gold :P (optional that is). 

 

 

5 hours ago, Nazzzgul666 said:

The issue is that the DD filter doesn't care for tags. You can have a million animations for yokes installed and it still... will play the very same again and again. I'm not sure if there is only a single one, but it's at least way less than i have in SLAL. DD has it's own, hard coded library of animations. If you use the filter you can configre Defeat as much as you want, it'll never play anything else. And you can't switch via SL tools cause the filter tells SL that this one is the only appropiate animation once it picked one.

 

this :(
 

 

5 hours ago, Nazzzgul666 said:

There is an alternative framework in the making that pretty much specificly adresses the lack of freedom... didn't check it yet, but for sure looks promising. I think what speaks most against it is that many mod authors put a lot of effort to make their mods use DD and it would at least be as much work to switch... I honestly hope some will do though. If DD would be backwards compatible i'd happily switch back to v3 or even 2.91 and have freedom in settings over 500 new items. If @Nymra wants to have a look at the new framework... https://www.loverslab.com/topic/161800-toys-le/

 

I might have at least a small role in the coming of that framework by talking to marie in private about it. But it turned out she already had thought about that beforehand and made it go. 
Sadly, for the months that toys showed up I was away from skyrim and could not follow its development. 
 

But I plan on testing toys and also try to add support for toys framework in the same way as I did for DD, via mod events (hopefully) or script sorcery that allows me to dodge hard dependencies. 

If toys works nice I would love to see it as a growing alternative and possibly even replacement for DD.

 

 

Posted
6 hours ago, maxsteiner said:

Hi Nymra. No, devices that dont restrict arms or legs dont trigger the restrictions posed by DD5. Chastity devices like belts and harnesses do trigger restrictions. I can not understand wy they made mods like DD5, Deviously Curced Loot, etc, so restrictive. Maybe cos they only consentrated on the bondage aspect. I for one, find it boring to just walk around on display without any "action" lol. If I could mod I would be on top of this like a bum on a bologna sandwitch. Thankfully, for all the rest of us, we have people like you, who spend countless hours to bring us all this good, clean fun ? 

 

thx for the info!

And yeah, I agree.

 

Next version of Naked Defeat has a toggle that removes all DDs via keyword that might trigger the animation filter. Might take a while to fine tune it to really catch all the little bastards, but apart from that it works quite smooth. 
Only downside: it might require the surrender key to work flawlessly, because DDs still break the bleedout when they come out of combat stance... (camera stuck behind the player). I think its because they use idle replacers. 

But well, if you bound in stuff you should know your place anyways, dunno if many even use DDs bound combat...

Posted
10 hours ago, 2generic said:

Yeah, devices don't work at all if there's no whipping it looks like. Instead it just ends.


I think I fixed it for the next release. but I have to rewrite the whipping quest to meet all the new requirements and add some debug checks. Might be I miss something in all that "quest stages, scene phases" and what not, ggaaah :P

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