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Posted
3 minutes ago, 2generic said:

 

You force me to make a difficult choice then ?.

 

Also, wow, I didn't realize this wasn't dependent on DD. Don't know how necessary that is, as I assume there's an almost 100% overlap between people who like this mod and people who like DD.

 

actually alot of people dont like DD at all, if you ask me, its at least half the community lol,  me included. I only have it in the game because too many mods rely on it. I removed DD dependency to make this mod useable for a wider audience (maybe at one point I can even remove ZAP Dependency, too. actually might even be forced to do it, since some problems are also connected to ZAP framework). 

I used DDe mod events and some script sorcery that I do not fully understand (hehe) to work with DD items without having to have a hard dependency for it. 

Posted
34 minutes ago, 2generic said:

Wait, why don't people like DD?

 

where should I start? :P

the list is veeeery long. 
to keep it short the most important points for me:

- 90% of the devices are immersion breaking

- DD itself offers little to no options to allow users to customize playstyle and mod compatibility

- pop up spam

- animation filter is too basic and does not allow outside mods to work alongside (would be a blast if it would even allow the "Sexlab change scene" hotkey, but no...) 
- .... etc. etc. :)

 

34 minutes ago, 2generic said:

 

Also, does it say anywhere what rapehands is? Or what the DDe custom outfits look like? 

 

rapehands are slavetats you can download from the file section. they get applied between sex scenes.

 

DDe Outfits: good point, I could add screenshots. They are very basic. Yoke, Ropeharness and armbinder, steel manacles, prisoner chains aaaand... forgot the last one darn ^^ 

Posted
51 minutes ago, Nymra said:

 

where should I start? :P

the list is veeeery long. 
to keep it short the most important points for me:

- 90% of the devices are immersion breaking

- DD itself offers little to no options to allow users to customize playstyle and mod compatibility

- pop up spam

- animation filter is too basic and does not allow outside mods to work alongside (would be a blast if it would even allow the "Sexlab change scene" hotkey, but no...) 
- .... etc. etc. :)

 

 

Nymra

 

That's maybe a bit too damning, non. especially given the widespread usage of DD?  If people only wanted to prance about in what are often cosmetic restraints that don't actually 'work' too well, DD would have died years ago.  But it's still here, and despite the moans from part of the world and its wife or whatever, the usage still seems to hold up.  Looking at your points ... 

 

- Immersion Breaking at 90%?  Without spelling it out in detail, don't you think that's a bit OTT and mainly just reflecting your own, and some others, personal taste?

- Customising playstyle with DD is fine, as it has been for years, as long as you know what you are doing and choose your mods accordingly

- Pop Up Spam?  Again, depends on what mods you play with and how.  Someone was going on about this the other day somewhere in the context of 'Struggle' escapes.  I never see these as I don't play that way...  You may get those if you do, but so what? ?

- DD filter won't allow 'sexlab change scene'?  What's that about?  If we're talking about the same thing, I've been using Goubo's Sexlab Tools to do that.  For years.  And years ...

 

Sure you're not maybe being a little bit too damning, just because DDs don't do exactly what you want? ?

 

Look, like lots of others I very much appreciate what you are doing with NDef.  Classic Defeat is still the 'Daddy' mod to beat and if you get there - mostly, as you'll never satisfy everyone - fine  

 

There are a lot of things you've done that I like so far.  But, like every other mod, it will depend very much where it ends up to as to whether or not it will suit how I want to play the game.  Once there, I'll choose whether or not I want to use it, but I won't go dissing you, or it, if it doesn't fit my bill 

 

 

Posted
10 minutes ago, donkeywho said:

 

Nymra

 

That's maybe a bit too damning, non. especially given the widespread usage of DD?  If people only wanted to prance about in what are often cosmetic restraints that don't actually 'work' too well, DD would have died years ago.  But it's still here, and despite the moans from part of the world and its wife or whatever, the usage still seems to hold up.  Looking at your points ... 

 

hmm, I dont have numbers. I just see many requests for mods not having DD dependency and I see the need for it and gladly tried to achieve this for Naked Defeat. 

I was asked why and the impression was that it is observed as strange that this mod has no DD dependency, that is all. 

 

10 minutes ago, donkeywho said:

- Immersion Breaking at 90%?  Without spelling it out in detail, don't you think that's a bit OTT and mainly just reflecting your own, and some others, personal taste?

first: immersion breaking is of course something down to personal taste, no question.

but second: nobody can deny that all those boots and gasmasqus, dresses and also the material, shining and latext etc. are a post 1950 style.
I really like the addition of new items in DD 4 and 5 which often are more fitting (rope bondage and stuff).

And I also started my own modding endevours to try and make DDs a bit more immersive by changing their textures. 

My Sexy Textures for DD


I also plan on both DD handling and DD content mods, so I dont just cry about stuff but also activley try to work with it.
But I also admit that after 4 years of trying to integrate DDs into my game in a cool way left me quite frustrated. 
 

 

10 minutes ago, donkeywho said:

- Customising playstyle with DD is fine, as it has been for years, as long as you know what you are doing and choose your mods accordingly

 

that is part of the problem, I never found the mods I really wished for. now I can make them myself and hopefully my slowly growing scripting skills can keep up to that challenge.

 

10 minutes ago, donkeywho said:

- Pop Up Spam?  Again, depends on what mods you play with and how.  Someone was going on about this the other day somewhere in the context of 'Struggle' escapes.  I never see these as I don't play that way...  You may get those if you do, but so what? ?

this is not just a DD thing,. too many mods use pop ups :P  often several times in a row. PoP ups and enforced cameras are the two things that really make me wanna uninstall a mod again. I even started compiling both things out of scripts. so nothing DD specific here, but just one more thing on my persona llist. 
you know, I m a communications designer, so its just part of my speciality. And when a pop up comes up that especially feels like its superfluos and not communicating anything of relevance, well :P

But I will gladly stand in the line of feedback when I hopefully get my own concept of a DD removal mod going that is planned to work with one hotkey that offers all the functionality at once without popups,. need to go into any menue or sth like that. 

 

 

10 minutes ago, donkeywho said:

- DD filter won't allow 'sexlab change scene'?  What's that about?  If we're talking about the same thing, I've been using Goubo's Sexlab Tools to do that.  For years.  And years ...

 

for me they do that.
When I have a DD item and the DD filter activates, I only have one available scene when I press the Sexlab Tools Hotkey. The list that pops up is only 1 animation.
Also the change scene hotkey for sexlab does not work for the same reason I think. 

if you now want to say I should use a different function, go ahead, but basically a 1 hotkey = 1 action solution is the only thing here for me that I can accept. even two steps are too much (hence why I like the change scene hotkey). no need to open any menu. 

 

10 minutes ago, donkeywho said:

Sure you're not maybe being a little bit too damning, just because DDs don't do exactly what you want? ?

 

damning? I think I try to be as constructive as possible. if not, than I am sorry for that. 

I dont say they dont do what I want, but that there is alot of potential that DD as a framework should offer. Same is with Sexlab and ZAP btw, the three frameworks that shape our way of playing and all three are basically still the same as many years ago (not adding new functionality). I just try to describe what I observe here, no judging. 
I even wonder if it would be possible for me to work with ZAP framework like osmelMC does with Sexlab. Its in dire need.... 

 

10 minutes ago, donkeywho said:

Look, like lots of others I very much appreciate what you are doing with NDef.  Classic Defeat is still the 'Daddy' mod to beat and if you get there - mostly, as you'll never satisfy everyone - fine  

 

There are a lot of things you've done that I like so far.  But, like every other mod, it will depend very much where it ends up to as to whether or not it will suit how I want to play the game.  Once there, I'll choose whether or not I want to use it, but I won't go dissing you, or it, if it doesn't fit my bill 

 

I diss nobody here in my eyes, at least not intended to do so. 
I was just asked why I think that the fans of this mod are not all DD users and tried to explain. 
 

 

 

Posted

Admittedly didn't update to latest beta version yet, but i had some issues afaik not worked on...
1. Dragons... actually trigger. But they don't land, so what happened was that i got endless messages about i'm fucked, searching for viable attackers (where the dragon gets listed), a group will be chosen... repeat. Didn't wait endlessly but for like 10 minutes and it kept going, debug button didn't do anything. Couldn't find any options to stop it in the MCM either.
2. Guards... when defeated by guards you'll be approached for crime, and by NADE. I'm currently playing with cursed loot and it's prison, but i assume that POP and even vanilla would do the same... teleporting you to prison while NADE triggers rape, bugging both.
 

Posted
45 minutes ago, Nymra said:

 

hmm, I dont have numbers. I just see many requests for mods not having DD dependency and I see the need for it and gladly tried to achieve this for Naked Defeat. 

I was asked why and the impression was that it is observed as strange that this mod has no DD dependency, that is all. 

 

first: immersion breaking is of course something down to personal taste, no question.

but second: nobody can deny that all those boots and gasmasqus, dresses and also the material, shining and latext etc. are a post 1950 style.
I really like the addition of new items in DD 4 and 5 which often are more fitting (rope bondage and stuff).

And I also started my own modding endevours to try and make DDs a bit more immersive by changing their textures. 

My Sexy Textures for DD


I also plan on both DD handling and DD content mods, so I dont just cry about stuff but also activley try to work with it.
But I also admit that after 4 years of trying to integrate DDs into my game in a cool way left me quite frustrated. 
 

 

 

that is part of the problem, I never found the mods I really wished for. now I can make them myself and hopefully my slowly growing scripting skills can keep up to that challenge.

 

this is not just a DD thing,. too many mods use pop ups :P  often several times in a row. PoP ups and enforced cameras are the two things that really make me wanna uninstall a mod again. I even started compiling both things out of scripts. so nothing DD specific here, but just one more thing on my persona llist. 
you know, I m a communications designer, so its just part of my speciality. And when a pop up comes up that especially feels like its superfluos and not communicating anything of relevance, well :P

But I will gladly stand in the line of feedback when I hopefully get my own concept of a DD removal mod going that is planned to work with one hotkey that offers all the functionality at once without popups,. need to go into any menue or sth like that. 

 

 

 

for me they do that.
When I have a DD item and the DD filter activates, I only have one available scene when I press the Sexlab Tools Hotkey. The list that pops up is only 1 animation.
Also the change scene hotkey for sexlab does not work for the same reason I think. 

if you now want to say I should use a different function, go ahead, but basically a 1 hotkey = 1 action solution is the only thing here for me that I can accept. even two steps are too much (hence why I like the change scene hotkey). no need to open any menu. 

 

 

damning? I think I try to be as constructive as possible. if not, than I am sorry for that. 

I dont say they dont do what I want, but that there is alot of potential that DD as a framework should offer. Same is with Sexlab and ZAP btw, the three frameworks that shape our way of playing and all three are basically still the same as many years ago (not adding new functionality). I just try to describe what I observe here, no judging. 
I even wonder if it would be possible for me to work with ZAP framework like osmelMC does with Sexlab. Its in dire need.... 

 

 

I diss nobody here in my eyes, at least not intended to do so. 
I was just asked why I think that the fans of this mod are not all DD users and tried to explain. 
 

 

 

 

Thanks for such a full, and very fairly stated, reply. 

 

It may be that, in being succinct, you 'sound' harsher than you intend?  I'm sure that my German would sound even worse than my English, if I really got going .... :P

 

I'm probably most puzzled now about your DD filter comments.  I'll have another look at my DD/Zaz filter settings as applied to Sexlab, but I definitely get more than a single animation option in most mods' sexlab scenes, and if the Tags in classic Defeat are set properly (something which takes forever to do and is a seriously painful process!), you can get loads of appropriate, reasonably well tailored, animations from whatever you have added to Sexlab from SLAL and your installed animation packs.  People who use SLATE probably have even better setups.  There are a couple of things where there is limited animation availability, but not too many, and latterly, I don't remember seeing only a single animation option offered.  I'll have a look

 

Keep going.  I'm still looking forward to seeing where you get to ? 

 

 

Posted
13 minutes ago, Nazzzgul666 said:

Admittedly didn't update to latest beta version yet, but i had some issues afaik not worked on...
1. Dragons... actually trigger. But they don't land, so what happened was that i got endless messages about i'm fucked, searching for viable attackers (where the dragon gets listed), a group will be chosen... repeat. Didn't wait endlessly but for like 10 minutes and it kept going, debug button didn't do anything. Couldn't find any options to stop it in the MCM either.

 

good point. I never played with dragons again and always forget they are part of the game lol :P
they were ruled out in the script as aggressors, I have to implement that again, just forgot that part, sorry. when they fly they cannot be handled it seems. 

 

 

13 minutes ago, Nazzzgul666 said:

2. Guards... when defeated by guards you'll be approached for crime, and by NADE. I'm currently playing with cursed loot and it's prison, but i assume that POP and even vanilla would do the same... teleporting you to prison while NADE triggers rape, bugging both.
 

 

yeah, that is something I noticed, but have no good idea on how to solve this. I think I have to check for ALL the guard factions and rule them out too, darn :P

in theory this would mean that you are defeated -> essential and then be approached via dialogue while NADE checks that there are guards and terminates itself. hopefully.

Posted
2 minutes ago, donkeywho said:

 

Thanks for such a full, and very fairly stated, reply. 

 

It may be that, in being succinct, you 'sound' harsher than you intend?  I'm sure that my German would sound even worse than my English, if I really got going .... :P

 

yeaah, guess that is part of the problem. And I admit my internet english might be more aggressive then my spoken one, just because well... bad habits lol.

 

2 minutes ago, donkeywho said:

 

I'm probably most puzzled now about your DD filter comments.  I'll have another look at my DD/Zaz filter settings as applied to Sexlab, but I definitely get more than a single animation option in most mods' sexlab scenes, and if the Tags in classic Defeat are set properly (something which takes forever to do and is a seriously painful process!), you can get loads of appropriate, reasonably well tailored, animations from whatever you have added to Sexlab from SLAL and your installed animation packs.  People who use SLATE probably have even better setups.  There are a couple of things where there is limited animation availability, but not too many, and latterly, I don't remember seeing only a single animation option offered.  I'll have a look

 

Keep going.  I'm still looking forward to seeing where you get to ? 

 

 

the problems are manifold, and I just started to solve them, hehe.

 

1. using DDs own internal filter returns only 1 animation and with SL tools list its only 1 listed 

2. using Sexlab DD filter was just as good as not using it for me (did not explore that a whole lot, it was basically very often: have a yoke, its a group animation, so yoke tag seems to be just dodged, so priority group > tag, but cant be 100% sure
3. some mods have their own built in filter for no apparent reason (looking at you, sexlab adventures, teeheee) which made me really going crazy until I found out it was in the mods code and not me beeing unable to disable the filters in DD and SL :P
 

so the two battles are always: control which mods add which DDs (often impossible without script changes) and then prevent that the DDs ruin the sexy experience, hehehe. 
but yeah, I think NOT having sex is also a big part of the whole DD experience :P

 

Posted

DD breaking immersion is fair. Heck, it would even be fun to someday have a bondage mod that instead of armbinders and straightjackets and latex, etc, just does 5 or 6 variants of leather arm binds, lol. There aren't many mods that are good at incorporating bondage in an immersive way. Deviously Cursed Loot, for instance, looks like the perfect mod on paper. Traps that apply bindings and vibrators, citizens who will restrain the player, all sorts of settings and customization... but then you look inside a barrel and get a popup saying 'you find a shiny leather harness and a ball gag and pony boots, for some reason you can't help but put them on!' and you're just like... the fuck? Bonus points if they're some absurd color like bright red.

 

That's why Sexlab Survival is still my #1 mod on this site, being both extremely immersive and extremely, ah, you know, hot. This mod is up there as well, and is getting better and better!

Also, I tried the new version and turned the whipping chance down to 0%, but I got some kind of error on being device bound that said something like 'the whipping failed or the device you are in isn't configured for whipping.' Something like that. Didn't even see what the device was. So the whole thing failed and broke and I had to reload.

As an aside, I love the surrender pose of this mod. Kneeling, knees spread, hands behind her head, feels so much more dominated than Defeat's.

Posted
1 hour ago, 2generic said:

Also, I tried the new version and turned the whipping chance down to 0%, but I got some kind of error on being device bound that said something like 'the whipping failed or the device you are in isn't configured for whipping.' Something like that. Didn't even see what the device was. So the whole thing failed and broke and I had to reload.

 

just a short notice: might be I managed to break the whipping quest when I implemented it as full circle (to make it repeat on the furniture). damnit...

Posted

Is it just me? After the last update I must be missing the bruises and stuff because pc and npc skin goes purple after rape. Removing the cuts and bruises fixes it. SE. 

Edit, there is a thing in Sexlab Survival to reset battle wounds, that fixed this problem. 

Posted
17 hours ago, Nymra said:

 

funny that you mention cidhna mine and the straightjacket, I had the exact same experiennce. And I m really dreading testing everything with DD5 -.- 
sadly, DDe does not seem to support striaghtjackets (yet?!) or I was just blind. 

 

also, do bondage boots, gloves and things like piercings and cuffs (the ones that dont bind you) and collars also trigger the DD animation reducer? 
 

Hi Nymra. No, devices that dont restrict arms or legs dont trigger the restrictions posed by DD5. Chastity devices like belts and harnesses do trigger restrictions. I can not understand wy they made mods like DD5, Deviously Curced Loot, etc, so restrictive. Maybe cos they only consentrated on the bondage aspect. I for one, find it boring to just walk around on display without any "action" lol. If I could mod I would be on top of this like a bum on a bologna sandwitch. Thankfully, for all the rest of us, we have people like you, who spend countless hours to bring us all this good, clean fun ? 

Posted
9 hours ago, Nymra said:

yeah, that is something I noticed, but have no good idea on how to solve this. I think I have to check for ALL the guard factions and rule them out too, darn :P

in theory this would mean that you are defeated -> essential and then be approached via dialogue while NADE checks that there are guards and terminates itself. hopefully.

I have no clue if there is more than one guard faction. However, aside from possible specific solutions, a hotkey that immediatly cancels all actions (and possibly disables the mod until you press it again or so?) might be a good idea to deal with unforeseen circumstances. PC should stay essential though.^^ I'm not sure if people would feel intrigued to use it for cheating... but at least i don't. Or if so, then that's what i want and i won't have regrets.^^

 

  

9 hours ago, donkeywho said:

I'm probably most puzzled now about your DD filter comments.  I'll have another look at my DD/Zaz filter settings as applied to Sexlab,

 

The issue is that the DD filter doesn't care for tags. You can have a million animations for yokes installed and it still... will play the very same again and again. I'm not sure if there is only a single one, but it's at least way less than i have in SLAL. DD has it's own, hard coded library of animations. If you use the filter you can configre Defeat as much as you want, it'll never play anything else. And you can't switch via SL tools cause the filter tells SL that this one is the only appropiate animation once it picked one.


There is an alternative framework in the making that pretty much specificly adresses the lack of freedom... didn't check it yet, but for sure looks promising. I think what speaks most against it is that many mod authors put a lot of effort to make their mods use DD and it would at least be as much work to switch... I honestly hope some will do though. If DD would be backwards compatible i'd happily switch back to v3 or even 2.91 and have freedom in settings over 500 new items. If @Nymra wants to have a look at the new framework... https://www.loverslab.com/topic/161800-toys-le/

Posted
4 hours ago, Duncan Idaho said:

Is it just me? After the last update I must be missing the bruises and stuff because pc and npc skin goes purple after rape. Removing the cuts and bruises fixes it. SE. 

 

It's probably Sexlab Survival's textures overloading your set number of overlays.  Try removing them all in the MCM and if you go back to pretty tanned skin, that's it.  Then you just have to play with the overlay numbers in Racemenu, and the numbers added by Survival's MCM settings, until you get the balance that suits you

 

 

 

Posted
5 hours ago, Nazzzgul666 said:

I have no clue if there is more than one guard faction. However, aside from possible specific solutions, a hotkey that immediatly cancels all actions (and possibly disables the mod until you press it again or so?) might be a good idea to deal with unforeseen circumstances. PC should stay essential though.^^ I'm not sure if people would feel intrigued to use it for cheating... but at least i don't. Or if so, then that's what i want and i won't have regrets.^^

 

for the next version there will be a guard detector. Its not ideal, but works for now. It will require you to NOT answer to the guard dialogue as long as you are i surrender pose tho, which can take a few seconds. 
I try to make guard detection even earlier than that, but that will have to wait when I rewrite parts of the detection system.

 

 

A debug hotkey to end the scenario before rape is also in planning. Also with an optional "buy free" toggle option, which makes the debug to stop the mod from starting drop you 1000 gold :P (optional that is). 

 

 

5 hours ago, Nazzzgul666 said:

The issue is that the DD filter doesn't care for tags. You can have a million animations for yokes installed and it still... will play the very same again and again. I'm not sure if there is only a single one, but it's at least way less than i have in SLAL. DD has it's own, hard coded library of animations. If you use the filter you can configre Defeat as much as you want, it'll never play anything else. And you can't switch via SL tools cause the filter tells SL that this one is the only appropiate animation once it picked one.

 

this :(
 

 

5 hours ago, Nazzzgul666 said:

There is an alternative framework in the making that pretty much specificly adresses the lack of freedom... didn't check it yet, but for sure looks promising. I think what speaks most against it is that many mod authors put a lot of effort to make their mods use DD and it would at least be as much work to switch... I honestly hope some will do though. If DD would be backwards compatible i'd happily switch back to v3 or even 2.91 and have freedom in settings over 500 new items. If @Nymra wants to have a look at the new framework... https://www.loverslab.com/topic/161800-toys-le/

 

I might have at least a small role in the coming of that framework by talking to marie in private about it. But it turned out she already had thought about that beforehand and made it go. 
Sadly, for the months that toys showed up I was away from skyrim and could not follow its development. 
 

But I plan on testing toys and also try to add support for toys framework in the same way as I did for DD, via mod events (hopefully) or script sorcery that allows me to dodge hard dependencies. 

If toys works nice I would love to see it as a growing alternative and possibly even replacement for DD.

 

 

Posted
6 hours ago, maxsteiner said:

Hi Nymra. No, devices that dont restrict arms or legs dont trigger the restrictions posed by DD5. Chastity devices like belts and harnesses do trigger restrictions. I can not understand wy they made mods like DD5, Deviously Curced Loot, etc, so restrictive. Maybe cos they only consentrated on the bondage aspect. I for one, find it boring to just walk around on display without any "action" lol. If I could mod I would be on top of this like a bum on a bologna sandwitch. Thankfully, for all the rest of us, we have people like you, who spend countless hours to bring us all this good, clean fun ? 

 

thx for the info!

And yeah, I agree.

 

Next version of Naked Defeat has a toggle that removes all DDs via keyword that might trigger the animation filter. Might take a while to fine tune it to really catch all the little bastards, but apart from that it works quite smooth. 
Only downside: it might require the surrender key to work flawlessly, because DDs still break the bleedout when they come out of combat stance... (camera stuck behind the player). I think its because they use idle replacers. 

But well, if you bound in stuff you should know your place anyways, dunno if many even use DDs bound combat...

Posted
10 hours ago, 2generic said:

Yeah, devices don't work at all if there's no whipping it looks like. Instead it just ends.


I think I fixed it for the next release. but I have to rewrite the whipping quest to meet all the new requirements and add some debug checks. Might be I miss something in all that "quest stages, scene phases" and what not, ggaaah :P

Posted

FWIW, Here's my settings for DD and Zaz.  Below those pics are all the Animation which can be played after the PC was defeated in Goubo's Defeat mod if you wanted to switch.  The active one is shown by the '>>>' marker.  EDIT: The lists were listed out real time in the live game using Goubo's Sexlab Tools.

 

What do you have different in your setups that gets you only a single animation available?

 

1801860260_TESV2021-04-2012-36-48-84.jpg.510600ea36933a89469bb4ca28eccd0f.jpg

 

 

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Posted
14 minutes ago, donkeywho said:

FWIW, Here's my settings for DD and Zaz.  Below those pics are all the Animation which can be played after the PC was defeated in Goubo's Defeat mod if you wanted to switch.  The active one is shown by the '>>>' marker.  EDIT: The lists were listed out real time in the live game using Goubo's Sexlab Tools.

 

What do you have different in your setups that gets you only a single animation available?

 

1801860260_TESV2021-04-2012-36-48-84.jpg.510600ea36933a89469bb4ca28eccd0f.jpg

 

 

 

 

 

 

 

as soon as I check these I have only 1 animation in my list. 
maybe Defeat somehow circumvents the DD animation filter. And I in fact think that might be a possible solution for this, hmm (havent used Defeat in a long time).

Also there are I think like half a dozen Defeat versions now... banes fixes, babos fixes, dont know.. 

 

But when you play Naked Defeat with the DD filter on you should also have only 1 animation in your list. Or another mod installed that messes with the DD filter, hmm. 

Posted

Hi,

Playing N.Defeat and have some notes/observations.

Setup: SSE, Naked Defeat started v2 and upgraded midgame --> v2.3, Vortex mod manager, 156 mods (load order attached).

Encountered bandits between ritual stones and Helgen, during attack followers and I spread out. Followers involved in various scenes, not sure if as victim or victor. I could see them in the distance

I don’t think followers should lose/drop armor. Me dropping armor is one thing, I have a general idea where to look. Their armor is a different story. I am disabling combat stripping to see if that changes anything. (Sexlab 'Victims redress' was checked, that's why I think it's combat stripping. I could be wrong - it happens).

If I’m surrendering to my enemies, my attacker should not be:

  • my follower
  • a creature I summoned (when summoned creature expires, can cause issues w/ scene finishing)
  • or my horse! Especially if I went to the trouble of blocking their arousal w/ Sexlab Aroused.

IMO Followers should always redress after sex/coming out of bleedout. It’s just too cumbersome to have to talk to them each time about trading things just to get them to put their pants on. I re-enabled 'victims redress' in the Sexlab options because of this.

Maybe for every option that affects both the Dragonborn and their followers, there should be 2 enable toggles - one for the pc and one for followers. Alternately a feature, something like Devious Followers Continued has, which enables you to select an npc and remove them as a possible contender/partaker/whatever in N.Defeat actions other than bleedout or standby idle (I don’t think horses can go into bleedout... ).

You probably don't need it, but I'm attaching the papyrus log anyway. Better to have it and not need it than the other way around, right?

Now to get back to Skyrim!

loadorder.txt Papyrus.0.log

Posted
15 minutes ago, Seeker999 said:

Hi,

Playing N.Defeat and have some notes/observations.

Setup: SSE, Naked Defeat started v2 and upgraded midgame --> v2.3, Vortex mod manager, 156 mods (load order attached).

Encountered bandits between ritual stones and Helgen, during attack followers and I spread out. Followers involved in various scenes, not sure if as victim or victor. I could see them in the distance

 

Naked Defeat does not trigger sex with followers at the moment, so some other mod did this. 

 

from a quick glance at your load order, the following mod could be responsible:  Scent of Sex

there are others that might also trigger sex, but I either never played them or a long time ago. 

 

Quote

I don’t think followers should lose/drop armor. Me dropping armor is one thing, I have a general idea where to look. Their armor is a different story. I am disabling combat stripping to see if that changes anything. (Sexlab 'Victims redress' was checked, that's why I think it's combat stripping. I could be wrong - it happens).

 

Combat Stripping only applies on the Player Character, not followers.

whatever stripped your Followers it was not this mod. 

 

Quote

If I’m surrendering to my enemies, my attacker should not be:

  • my follower
  • a creature I summoned (when summoned creature expires, can cause issues w/ scene finishing)
  • or my horse! Especially if I went to the trouble of blocking their arousal w/ Sexlab Aroused.

 

hmm, neither should have happened. I even wonder if the rape was really triggered by Naked Defeat?
You need to turn ON Debug in the Naked Defeat MCM or the Log is not helping much (will chance that in future versions tho.) 

For me it looks like Naked Defeat did not trigger at all in your game.

 

While I dont mind that your horse got some action. Who knows about its secret desires, hehe. 

Ghosts and spawned stuff I will try to rule out. They SHOULD already be, but maybe I missed something here. 

While Sex Scenes with them just terminate themsevles when they vanish. I find it funny to be honest and not even unimmersive ^^

The scene just finishing never caused issues for me tho. what kind of issues do you mean here? 

 

By any chance:

You have Naked Dungeons installed too.

- did you disable all its immortality features?

- did you disable all its nudity features (including harmless, civil rape etc.)?

 

Quote

IMO Followers should always redress after sex/coming out of bleedout. It’s just too cumbersome to have to talk to them each time about trading things just to get them to put their pants on. I re-enabled 'victims redress' in the Sexlab options because of this.

Maybe for every option that affects both the Dragonborn and their followers, there should be 2 enable toggles - one for the pc and one for followers. Alternately a feature, something like Devious Followers Continued has, which enables you to select an npc and remove them as a possible contender/partaker/whatever in N.Defeat actions other than bleedout or standby idle (I don’t think horses can go into bleedout... ).

You probably don't need it, but I'm attaching the papyrus log anyway. Better to have it and not need it than the other way around, right?

Now to get back to Skyrim!

 

no option in Naked Defeat is currently affecting followers.

The only thing NADE will ever do with Followers is starting rape scenes and POSSIBLY strike bound poses (not just bleedout that is). But that is for future upgrades (3.0). 
All other features are not planned to be extended for followers.

 

 

 

Posted
12 minutes ago, Seeker999 said:

It’s just too cumbersome to have to talk to them each time about trading things just to get them to put their pants on.

The mod "Manipulator" (by jfraser maybe?) here on LL Regular Mods, has a hotkey that strip and redress instantly every NPC.

It redress the NPC even if it was stripped by a different event/mod.

I use that mod mainly for the "hidden storage" utility (very useful) but it's only one of several features. Worth a try.

Posted
41 minutes ago, Nymra said:

 

 

as soon as I check these I have only 1 animation in my list. 
maybe Defeat somehow circumvents the DD animation filter. And I in fact think that might be a possible solution for this, hmm (havent used Defeat in a long time).

Also there are I think like half a dozen Defeat versions now... banes fixes, babos fixes, dont know.. 

 

But when you play Naked Defeat with the DD filter on you should also have only 1 animation in your list. Or another mod installed that messes with the DD filter, hmm. 

 

I saw someone else going on about a hard coded list of animations....  I think Kimy has that sort of list in DCL to ENSURE/GUARANTEE that in DCL itself, only anims for DCL's DD range get played, so I see how you could get only maybe 1 there if there were only one available for a particular restraint type.  But even that can be turned off, if memory serves me right, although the result is that the animation used may not be, if you'll pardon the pun, as captivating to look at ... ?

 

And, FWIW, the version of Defeat that I use is Bane v3.  Seems pretty good, but as I said previously, the set of restraints that it can apply to the player and followers post event is now a little outdated, as there are better ones available

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