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Posted
7 minutes ago, maxsteiner said:

Ok, will do. I will shut down all functions exept the"seduce" part and do the test. Keep up the good work. Im really looking forward to test this one.

 

feel free to report back your findings. I can post instructions on the OP. 

Posted
5 minutes ago, Nymra said:

it should work as is.
- install, overwrite DDe
- set DDe chance at 100% (for testing. with 100% you will never see furnitures) 

you can insert your own custom DDe outfits in the Naked Defeat MCM via Name. 
or modify the DDe custom outfits that I made. 

Just to be sure: both ND and your outfit have to override DDe?

I'll test later tonight and share the results

Posted
3 minutes ago, xyzfs said:

Just to be sure: both ND and your outfit have to override DDe?

I'll test later tonight and share the results

 

the outfits suffice.

ND and DDe share no other files than that. 

Posted
5 hours ago, Nymra said:

keep me posted :D

Ok after more attempts i see it misbehaving; skeleton minions are doing heinous SL acts.

 

I should actually look into disabling conjuration spells from them as they are annoying.

Posted
3 minutes ago, Zaflis said:

Ok after more attempts i see it misbehaving; skeleton minions are doing heinous SL acts.

 

do they also vanish after some time? 

hmmm. 

 

are they summoned by yourself or from NPC? 

Posted
24 minutes ago, Nymra said:

do they also vanish after some time? 

hmmm. 

 

are they summoned by yourself or from NPC? 

Yes they are glowing skeletons and bears that they summon against me.

 

https://www.nexusmods.com/skyrim/mods/60625/?tab=files

 

I want to try something new too though :D   That mod is making draugr summoning female, sort of:

https://www.nexusmods.com/skyrim/mods/68090

From the description it seems Hateful Wenches are not timed summons but permanent.

Posted
1 minute ago, Zaflis said:

Yes they are glowing skeletons and bears that they summon against me.

 

https://www.nexusmods.com/skyrim/mods/60625/?tab=files

 

I want to try something new too though :D   That mod is making draugr summoning female, sort of:

https://www.nexusmods.com/skyrim/mods/68090

 

From experience I can already tell that it might be impossible to achieve complete compatibility/coverage here.

Sadly, mods seem to find their own creative ways of messing everything up by inventing their own keywords/factions etc. and so they often do not work in a "vanilla" way and need special attention and patching.

 

Corsec and me had our own long story with trying to make it work out, resulting in an ever growing list of custom build factions. 

I will install the mods on my test profile and see if I can make something of it... 

Posted
1 hour ago, Nymra said:

it should work as is.
- install, overwrite DDe
- set DDe chance at 100% (for testing. with 100% you will never see furnitures) 

you can insert your own custom DDe outfits in the Naked Defeat MCM via Name. 
or modify the DDe custom outfits that I made. 

Ok this is the situation after some more testing:

- I can import and equip correctly the curstom outfits using DDe

- When the PC enters bleedout, it gets equipped with some wirst ropes

- The PC gets assaulted

- The PC struggles one moment (zap-something animation playing)

- CALM ON

- The "RUN" message appears

 

 

I also noticed this error (full log attached, the error is near the end as i closed the game really soon after the RUN message. Other attempts preceeded, so other errors can be found in the log, seems the same issue):

[04/23/2021 - 11:27:51PM] ERROR: Array index 2 is out of range (0-0)
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4450
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] ERROR: Cannot call Play() on a None object, aborting function call
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] warning: Assigning None to a non-object variable named "::temp271"
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225

 

Papyrus.0.log

Posted
23 minutes ago, NicoleDragoness said:

 

I don't think so ...... :bawling:

 

I think I can can change all genders to male in ESP, hmm. might look odd tho, I dunno if they use custom equipment and also not how the hairstyles will look like, lol.

but the mod in general looks fun... 

Posted
21 minutes ago, xyzfs said:

Ok this is the situation after some more testing:

- I can import and equip correctly the curstom outfits using DDe

- When the PC enters bleedout, it gets equipped with some wirst ropes

- The PC gets assaulted

- The PC struggles one moment (zap-something animation playing)

- CALM ON

- The "RUN" message appears

 

 

I also noticed this error (full log attached, the error is near the end as i closed the game really soon after the RUN message. Other attempts preceeded, so other errors can be found in the log, seems the same issue):



[04/23/2021 - 11:27:51PM] ERROR: Array index 2 is out of range (0-0)
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4450
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] ERROR: Cannot call Play() on a None object, aborting function call
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] warning: Assigning None to a non-object variable named "::temp271"
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225

 

Papyrus.0.log 438.99 kB · 1 download

 

And here is the same error, on a test run with waaaaay less mods (another error happened at the end, seems like i also disable msgconsole during the test. The interesting one is upper in the file)

Papyrus.0.log

Posted
9 minutes ago, xyzfs said:

Ok this is the situation after some more testing:

- I can import and equip correctly the curstom outfits using DDe

- When the PC enters bleedout, it gets equipped with some wirst ropes

- The PC gets assaulted

- The PC struggles one moment (zap-something animation playing)

- CALM ON

- The "RUN" message appears

 

 

can u try to reproduce this with the DEBUG on?
sadly for the current upload versions the log is only helping when DEBUG is onl. Will change that for next release.


the other problem:
hmm. 

 

usually this is causing it:

 

- no actors in the area 

- all actors that are in the vicinity are not valid (only usually hostile creatures are valid for Naked defeat. All wild animals except wolves are ignored)

- all actors are female and you do not allow females 
- it seems mudcrabs sometimes are still registered as aggressors (dunno why...) and then break because there are no animations for them

- the actors found have no valid animations (not even 2P).

 

 

9 minutes ago, xyzfs said:

 

I also noticed this error (full log attached, the error is near the end as i closed the game really soon after the RUN message. Other attempts preceeded, so other errors can be found in the log, seems the same issue):


[04/23/2021 - 11:27:51PM] ERROR: Array index 2 is out of range (0-0)
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4450
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] ERROR: Cannot call Play() on a None object, aborting function call
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] warning: Assigning None to a non-object variable named "::temp271"
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225

 

Papyrus.0.log 438.99 kB · 0 downloads

 

 

 

Apart from that, the error is not relevant, it seems I messed something up with the breathing sounds. so the error is just that the sound does not play.

 

 

Posted

JUST FORGET ALL THE ISSUES ABOUT THE OUTFITS

Turns out that in these days i'm just stupid. I misunderstood the MCM, interpreted captivity=furniture, customOutfit=DD.

So i was testing with 0%, 100%. When i set it to 100%, 100% the outfit was added just fine.

Time to understand what's wrong with the hands now

Posted

I'm really, really sorry for wasting your time this way :(

Anyway, now I can say it seems my favorite combat defeat mod right now :)

Posted
2 minutes ago, xyzfs said:

JUST FORGET ALL THE ISSUES ABOUT THE OUTFITS

Turns out that in these days i'm just stupid. I misunderstood the MCM, interpreted captivity=furniture, customOutfit=DD.

So i was testing with 0%, 100%. When i set it to 100%, 100% the outfit was added just fine.

Time to understand what's wrong with the hands now

 

well, it can be missleading. I always forget to update the description text for the options ^^

Posted
1 hour ago, Nymra said:

btw is there a version that spawns male wenches? ^^ 

I think you can achieve the goal of more males using Enemizer, as for making them more attractive guys... that's just down to making all males in Skyrim more attractive i guess ?

 

I achieved what i wanted with https://www.nexusmods.com/skyrim/mods/87582?tab=files  "Less Deadly Patch" seems to greatly reduce conjuring spells from them. They are still challenging as they scale with player, i had a really nice duel with an ice spike mage, trying to hit it with fireballs.

 

Equipping DDe also worked when i tried with 100%, so all in all to me this is a very working defeat mod that seems better than the others.

Posted

I hope you don't give up on the idea of dialogue completely. It DOES add a lot to immersion and, you know, sexiness, when done well (though can also take away just as much when done poorly). Maybe you could do your dialogue free version that's compatible with most stuff, and (if you wanted) a version with dialogue that wouldn't be as compatible. 

Posted

Still weird. I tried that esp you shared. Nothing. Started another new game without ND installed, then install ND 2.4, when I load the game, it instantly pops up and I can enable it through the MCM. Went back and uninstalled, and then installed 2.5 and tried it both without and with the new esp, nothing. Wait a couple days in game, save and load, nothing. Guess I'm just stuck with 2.4 lol.

Posted
3 hours ago, Anunya said:

The Rape Hands files in the download section all have LE in the filenames. Can I still use them with SE?

I'm using it on SE. I can equip them by slave tats so the files themself are fine (maybe at some point I converted it with Cathedral Asset, don't know if it is needed)

For me they do not get equipped from ND by the way, but idk if it's an issue of the mod itself, or something else (I think of SLS traumas) taking up the slots

Posted

Hey man! Looks might awesome. Decided to dump the old defeat in favor of this one. Uninstalled Defeat, installed Naked Defeat + the SE patch and fired up a new game. Sadly, the MCM doesn't show up so i can't activate your mod. Tried Reinstalling and playing around with the load order to see if anything changed. But no. Naked Defeat just doesn't show up in my game. Might you have a clue about how to handle this?

Posted
1 hour ago, Miller826 said:

Hey man! Looks might awesome. Decided to dump the old defeat in favor of this one. Uninstalled Defeat, installed Naked Defeat + the SE patch and fired up a new game. Sadly, the MCM doesn't show up so i can't activate your mod. Tried Reinstalling and playing around with the load order to see if anything changed. But no. Naked Defeat just doesn't show up in my game. Might you have a clue about how to handle this?

You could try to reload the MCM:

setstage ski_configmanagerinstance 1

Posted

Nymra, regarding the rape hands: should rapetatoos/fadetatoos be configured somehow?

I checked and they are marked as "excluded" in rapetats, maybe that could be the cause?

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