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Posted
1 hour ago, Nymra said:

it should work as is.
- install, overwrite DDe
- set DDe chance at 100% (for testing. with 100% you will never see furnitures) 

you can insert your own custom DDe outfits in the Naked Defeat MCM via Name. 
or modify the DDe custom outfits that I made. 

Ok this is the situation after some more testing:

- I can import and equip correctly the curstom outfits using DDe

- When the PC enters bleedout, it gets equipped with some wirst ropes

- The PC gets assaulted

- The PC struggles one moment (zap-something animation playing)

- CALM ON

- The "RUN" message appears

 

 

I also noticed this error (full log attached, the error is near the end as i closed the game really soon after the RUN message. Other attempts preceeded, so other errors can be found in the log, seems the same issue):

[04/23/2021 - 11:27:51PM] ERROR: Array index 2 is out of range (0-0)
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4450
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] ERROR: Cannot call Play() on a None object, aborting function call
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] warning: Assigning None to a non-object variable named "::temp271"
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225

 

Papyrus.0.log

Posted
23 minutes ago, NicoleDragoness said:

 

I don't think so ...... :bawling:

 

I think I can can change all genders to male in ESP, hmm. might look odd tho, I dunno if they use custom equipment and also not how the hairstyles will look like, lol.

but the mod in general looks fun... 

Posted
21 minutes ago, xyzfs said:

Ok this is the situation after some more testing:

- I can import and equip correctly the curstom outfits using DDe

- When the PC enters bleedout, it gets equipped with some wirst ropes

- The PC gets assaulted

- The PC struggles one moment (zap-something animation playing)

- CALM ON

- The "RUN" message appears

 

 

I also noticed this error (full log attached, the error is near the end as i closed the game really soon after the RUN message. Other attempts preceeded, so other errors can be found in the log, seems the same issue):



[04/23/2021 - 11:27:51PM] ERROR: Array index 2 is out of range (0-0)
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4450
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] ERROR: Cannot call Play() on a None object, aborting function call
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] warning: Assigning None to a non-object variable named "::temp271"
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225

 

Papyrus.0.log 438.99 kB · 1 download

 

And here is the same error, on a test run with waaaaay less mods (another error happened at the end, seems like i also disable msgconsole during the test. The interesting one is upper in the file)

Papyrus.0.log

Posted
9 minutes ago, xyzfs said:

Ok this is the situation after some more testing:

- I can import and equip correctly the curstom outfits using DDe

- When the PC enters bleedout, it gets equipped with some wirst ropes

- The PC gets assaulted

- The PC struggles one moment (zap-something animation playing)

- CALM ON

- The "RUN" message appears

 

 

can u try to reproduce this with the DEBUG on?
sadly for the current upload versions the log is only helping when DEBUG is onl. Will change that for next release.


the other problem:
hmm. 

 

usually this is causing it:

 

- no actors in the area 

- all actors that are in the vicinity are not valid (only usually hostile creatures are valid for Naked defeat. All wild animals except wolves are ignored)

- all actors are female and you do not allow females 
- it seems mudcrabs sometimes are still registered as aggressors (dunno why...) and then break because there are no animations for them

- the actors found have no valid animations (not even 2P).

 

 

9 minutes ago, xyzfs said:

 

I also noticed this error (full log attached, the error is near the end as i closed the game really soon after the RUN message. Other attempts preceeded, so other errors can be found in the log, seems the same issue):


[04/23/2021 - 11:27:51PM] ERROR: Array index 2 is out of range (0-0)
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4450
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] ERROR: Cannot call Play() on a None object, aborting function call
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225
[04/23/2021 - 11:27:51PM] warning: Assigning None to a non-object variable named "::temp271"
stack:
	[nade_ConfigQuest (560012C5)].nade_configquest_scr.PlaySound() - "nade_configquest_scr.psc" Line 4456
	[nade_CalmQuest (560B7967)].nade_calmquest_qf_scr.OnSexFinished() - "nade_calmquest_qf_scr.psc" Line 1225

 

Papyrus.0.log 438.99 kB · 0 downloads

 

 

 

Apart from that, the error is not relevant, it seems I messed something up with the breathing sounds. so the error is just that the sound does not play.

 

 

Posted

JUST FORGET ALL THE ISSUES ABOUT THE OUTFITS

Turns out that in these days i'm just stupid. I misunderstood the MCM, interpreted captivity=furniture, customOutfit=DD.

So i was testing with 0%, 100%. When i set it to 100%, 100% the outfit was added just fine.

Time to understand what's wrong with the hands now

Posted

I'm really, really sorry for wasting your time this way :(

Anyway, now I can say it seems my favorite combat defeat mod right now :)

Posted
2 minutes ago, xyzfs said:

JUST FORGET ALL THE ISSUES ABOUT THE OUTFITS

Turns out that in these days i'm just stupid. I misunderstood the MCM, interpreted captivity=furniture, customOutfit=DD.

So i was testing with 0%, 100%. When i set it to 100%, 100% the outfit was added just fine.

Time to understand what's wrong with the hands now

 

well, it can be missleading. I always forget to update the description text for the options ^^

Posted
1 hour ago, Nymra said:

btw is there a version that spawns male wenches? ^^ 

I think you can achieve the goal of more males using Enemizer, as for making them more attractive guys... that's just down to making all males in Skyrim more attractive i guess ?

 

I achieved what i wanted with https://www.nexusmods.com/skyrim/mods/87582?tab=files  "Less Deadly Patch" seems to greatly reduce conjuring spells from them. They are still challenging as they scale with player, i had a really nice duel with an ice spike mage, trying to hit it with fireballs.

 

Equipping DDe also worked when i tried with 100%, so all in all to me this is a very working defeat mod that seems better than the others.

Posted

I hope you don't give up on the idea of dialogue completely. It DOES add a lot to immersion and, you know, sexiness, when done well (though can also take away just as much when done poorly). Maybe you could do your dialogue free version that's compatible with most stuff, and (if you wanted) a version with dialogue that wouldn't be as compatible. 

Posted

Still weird. I tried that esp you shared. Nothing. Started another new game without ND installed, then install ND 2.4, when I load the game, it instantly pops up and I can enable it through the MCM. Went back and uninstalled, and then installed 2.5 and tried it both without and with the new esp, nothing. Wait a couple days in game, save and load, nothing. Guess I'm just stuck with 2.4 lol.

Posted
3 hours ago, Anunya said:

The Rape Hands files in the download section all have LE in the filenames. Can I still use them with SE?

I'm using it on SE. I can equip them by slave tats so the files themself are fine (maybe at some point I converted it with Cathedral Asset, don't know if it is needed)

For me they do not get equipped from ND by the way, but idk if it's an issue of the mod itself, or something else (I think of SLS traumas) taking up the slots

Posted

Hey man! Looks might awesome. Decided to dump the old defeat in favor of this one. Uninstalled Defeat, installed Naked Defeat + the SE patch and fired up a new game. Sadly, the MCM doesn't show up so i can't activate your mod. Tried Reinstalling and playing around with the load order to see if anything changed. But no. Naked Defeat just doesn't show up in my game. Might you have a clue about how to handle this?

Posted
1 hour ago, Miller826 said:

Hey man! Looks might awesome. Decided to dump the old defeat in favor of this one. Uninstalled Defeat, installed Naked Defeat + the SE patch and fired up a new game. Sadly, the MCM doesn't show up so i can't activate your mod. Tried Reinstalling and playing around with the load order to see if anything changed. But no. Naked Defeat just doesn't show up in my game. Might you have a clue about how to handle this?

You could try to reload the MCM:

setstage ski_configmanagerinstance 1

Posted

Nymra, regarding the rape hands: should rapetatoos/fadetatoos be configured somehow?

I checked and they are marked as "excluded" in rapetats, maybe that could be the cause?

Posted
1 hour ago, xyzfs said:

Nymra, regarding the rape hands: should rapetatoos/fadetatoos be configured somehow?

I checked and they are marked as "excluded" in rapetats, maybe that could be the cause?

 

hhmmm, yes I remember somebody stating that. Wonder why it worked for me without configuration, tho :(

Will update the description later for correct install. Sorry. 

Posted
2 hours ago, Miller826 said:

Hey man! Looks might awesome. Decided to dump the old defeat in favor of this one. Uninstalled Defeat, installed Naked Defeat + the SE patch and fired up a new game. Sadly, the MCM doesn't show up so i can't activate your mod. Tried Reinstalling and playing around with the load order to see if anything changed. But no. Naked Defeat just doesn't show up in my game. Might you have a clue about how to handle this?

 

Hmm, I wonder what could have caused this. Will check the 2.4 -> 2.5 changes later and try to reproduce the issue.

For now, maybe you can "cheat" the MCM and install 2.4 first and then just update to 2.5 on the same save. 

 

 

Posted
7 hours ago, Anunya said:

Question:

 

The Rape Hands files in the download section all have LE in the filenames. Can I still use them with SE?

 

yes

 

also open RapeTattoos, go to rapehands and mark them as "unassigned". 

I will try to find a better solution for this even. 

Posted
7 hours ago, wook001 said:

Still weird. I tried that esp you shared. Nothing. Started another new game without ND installed, then install ND 2.4, when I load the game, it instantly pops up and I can enable it through the MCM. Went back and uninstalled, and then installed 2.5 and tried it both without and with the new esp, nothing. Wait a couple days in game, save and load, nothing. Guess I'm just stuck with 2.4 lol.

 

you could try to install 2.4 and then 2.5 on the same save (no need to uninstall 2.4 in between). maybe that works as workaround by now. 

 

Posted
8 hours ago, 2generic said:

I hope you don't give up on the idea of dialogue completely. It DOES add a lot to immersion and, you know, sexiness, when done well (though can also take away just as much when done poorly). Maybe you could do your dialogue free version that's compatible with most stuff, and (if you wanted) a version with dialogue that wouldn't be as compatible. 

 

I have a simple rule for skyrim:

 

if the dialogue has no voice acting behind it is no dialogue at all. 

So as long as I cannot add voice acting in a meaningful way I will have no dialogues in my mods. 

 

I also noticed that dialogues in mods get repetetive VERY fast and thus redundant (this is true for virtually ALL loverslab mods too)

I mean its still a PC game and not a comic, no? :D

 

I also use TTS Voiced Player to make the windows machine voice read the players part of all dialogues. Its really making the game alive. 


I think dialogue is only a real choice when it is a "game" in itself, meaning you need information to choose the correct answers.

 

So no, for civil rape features dialogue will never return.

But I plan on my own comment system that is voice based. 

The guards will maybe yell something at you before they punish you, but it will not be in form of dialogue. 

 

Posted

hmm,

 

sadly, I cannot reproduce the 2.5 - MCM not showing up problem.

 

since there seem multiple people with that problem both on SE and LE, I will look into it some more, but I have no idea where to look, honestly. So I will try to go through the changes made and look for possible problems.

 

Until then:

 

- try installing 2.4 and then directly upgrade to 2.5

- make sure you do not have tooo many mods with MCM menues (there is a limit)

- start a new game with minimal mod load and see if Naked Defeat shows up there

- put Naked Defeat at the end of your load order

- see if SkyUi version is up to date

- use "setstage ski_configmanagerinstance 1" in console (while this NEVER solved anything for me, ppl keep recommending, so why not try, lol) 

 

also you could try this:

- make a new game, set everything up as you need it

- save and exit

- install naked defeat. 

 

Posted

Greetings,

 

this mod looks great, but I'm sadly unable to get it to work.

Whenever my charakter is defeated, she goes into bleedout and the camara freezes. If I surrender, she moans and switches to god mode.

I'm playing SE and installed the patch.

I've tried a fresh game, only using the requiered mods (and their requirements) and the modversions 2,4 2,5 and 2,6.

 

Thanks

Papyrus.0.log

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