Bondage Queen Slaveia Posted April 23, 2021 Posted April 23, 2021 Quote The struggle idles (bound on knees, hogie, standing struggle etc) only play between sex scenes. Might be I have to lenghten the process a bit so that the poses do not end so fast. Sexlab terminates the struggle pose before it starts. Wait, so how long do the struggle idles play for all of you? For me it's usually about 1 second, but I've had it happen once or twice that it went on for maybe 5 seconds. After that it's the normal standing bound pose (still can't move) until the captivity event happens. It's not a big deal, I'm just wondering.
Tenri Posted April 23, 2021 Posted April 23, 2021 33 minutes ago, Nymra said: simple as that: I dont trust this enough to make the change now, I have enough to do already without creating more possible problems. the reason for that is also simple: I dont use DDs in my game at the moment, I only have DD4.3 as dependency, thats it. no mod is allowed to use them except POP. I will only switch to DD5 when I am making my own DD removal mod (and I really hope it works out like it is planned...). nah, dont have a problem with that, but ppl just confuse other mods with the DD framework. That's fair, if DD exists as a byproduct of other mods being in your game rather than as a focus of used mods, then it is understandable to wait as long as they don't require 5 for some reason. Though I also wouldn't hold of on installing DD5 if I were starting fresh because eventually there will be mods that require 5+ specifically (not just the newest DCL), as there are new features/functions in it and not just DDC (contraptions). I am real close to actually starting playing again soon, I've been waiting on a couple mods that have been update pending for a while now. Will be trying this mod out once I finally do get the game started.
Nymra Posted April 23, 2021 Author Posted April 23, 2021 5 minutes ago, 2generic said: Wait, so how long do the struggle idles play for all of you? For me it's usually about 1 second, but I've had it happen once or twice that it went on for maybe 5 seconds. After that it's the normal standing bound pose (still can't move) until the captivity event happens. It's not a big deal, I'm just wondering. I ll make a demo video. I think that is the best to showcase how the mod "should" work. I think the faster the sex scene starts the less you see of the struggle idles. I have a good PC but there might be better ^^ plus dunno how this is on SE anyway. I see if I add a timer on top to guarantee some "minimum" struggle BTW I made "rape again" possible, so now when in furniture you can get another round of rape (not furniture rape tho, there are no animations for that ) 2
Nymra Posted April 23, 2021 Author Posted April 23, 2021 8 minutes ago, Tenri said: That's fair, if DD exists as a byproduct of other mods being in your game rather than as a focus of used mods, then it is understandable to wait as long as they don't require 5 for some reason. Though I also wouldn't hold of on installing DD5 if I were starting fresh because eventually there will be mods that require 5+ specifically (not just the newest DCL), as there are new features/functions in it and not just DDC (contraptions). the nice thing is that the mods (up until now) that updated themselves are compatible with both DD 4 and 5. But yeah, I dont want to wait toooo long anyways. DD handling mod is the next thing to work on. 8 minutes ago, Tenri said: I am real close to actually starting playing again soon, I've been waiting on a couple mods that have been update pending for a while now. Will be trying this mod out once I finally do get the game started. Cool! Keep me posted how you like it. You gave me some very important directions there on discord and I think I have my ifs and elses sorted out now for good hehe.
Nymra Posted April 23, 2021 Author Posted April 23, 2021 Naked Defeat 2-6 BETA 1 Just for the ppl who cannot wait - added Rape Cycle (furniture game now has the chance to trigger another round of rape) FUNFACT: You can put Debug Key and Surrender key on the same hotkey... (K for example)... no need to have both on different ones. I will remove the double hotkey in the full release for that reason. Conditions are really nice to have hehe! Naked Defeat 2-6 BETA1.7z 1
pennywise57 Posted April 23, 2021 Posted April 23, 2021 3 hours ago, Nymra said: Naked Defeat 2-6 BETA 1 Just for the ppl who cannot wait - added Rape Cycle (furniture game now has the chance to trigger another round of rape) FUNFACT: You can put Debug Key and Surrender key on the same hotkey... (K for example)... no need to have both on different ones. I will remove the double hotkey in the full release for that reason. Conditions are really nice to have hehe! Naked Defeat 2-6 BETA1.7z 1.02 MB · 4 downloads That's funny, after some testing I wanted to suggest adding possible other rounds of rape to wiggle failure, and you already did it ? Nice !
setokiaba Posted April 23, 2021 Posted April 23, 2021 So I installed the mod, played around with it. Love it so far and even got it working well with Defeat and DAYMOYL. In fact it works better with DAYMOYL than Defeat did. I have a question though, and I mean this with complete respect: What does this offer over Defeat? I installed it because the idea of being bound to bondage furniture in a bandit camp was a fun "bad end" but other than that and a different take on post-combat rape, I am trying to see what the overlap and non-overlap between the two mods are. Figure it would be good to get a compare and contrast, lol. Don't take that comment for criticism BTW. So far I see myself running this over Defeat, personally.
wook001 Posted April 23, 2021 Posted April 23, 2021 I've been trying to run this on SE, up to 2.4 it's worked pretty good. Since trying 2.5 I haven't been able to get the MCM to even come up to start the mod and I have been starting new games.
hydra-2000 Posted April 23, 2021 Posted April 23, 2021 I think the whip time is too short. At least 20 seconds would be enough. Or how about adjusting the whipping time in the MCM?
Bondage Queen Slaveia Posted April 23, 2021 Posted April 23, 2021 Quote I think the whip time is too short. At least 20 seconds would be enough. Or how about adjusting the whipping time in the MCM? Flashbacks to Bondage Furniture world, where you get whipped for 2 solid straight minutes and there's no way to shorten the time at all. And then when that's done, they pull out a branding iron and start whipping you with that for even longer ? 1
NicoleDragoness Posted April 23, 2021 Posted April 23, 2021 6 hours ago, wook001 said: Since trying 2.5 I haven't been able to get the MCM to even come up to start the mod I had the same problem even with LE 32bit. Side Note: - Since I installed Nade I noticed that after whatever "even consensual" sex scene (not started by Nade, btw), the Player and her partner/s will not redress until I open the console. (Simply open. There is no need of further actions). I'm not sure really if it comes from Nade or from OsmeIC utility plus (not extra) or from a dll I have to hide the action prompt before sex start. Any idea? Papyrus log doesn't have ANY reference to this event.
Nymra Posted April 23, 2021 Author Posted April 23, 2021 6 hours ago, wook001 said: I've been trying to run this on SE, up to 2.4 it's worked pretty good. Since trying 2.5 I haven't been able to get the MCM to even come up to start the mod and I have been starting new games. 35 minutes ago, NicoleDragoness said: I had the same problem even with LE 32bit. hmm, strange. Try to wait some time, also save the game after NADE install and then reload. for my updates I do not even need to start new games to work. Hm I will try later, but at the moment I have no idea sadly. just to rule that out: you could try the ESP attached. I removed 2 soundmarkers that I recently added. Maybe they have something to do with it (while I doubt it in general...) Quote Side Note: - Since I installed Nade I noticed that after whatever "even consensual" sex scene (not started by Nade, btw), the Player and her partner/s will not redress until I open the console. (Simply open. There is no need of further actions). I'm not sure really if it comes from Nade or from OsmeIC utility plus (not extra) or from a dll I have to hide the action prompt before sex start. Any idea? Papyrus log doesn't have ANY reference to this event. this is most likely not connected to nade, hmm. try open inventory once or change camera from free cam to normal cam instead. sometimes in Skyrim clothes does not show up without that step. Naked Defeat.esp
Nymra Posted April 23, 2021 Author Posted April 23, 2021 4 hours ago, hydra-2000 said: I think the whip time is too short. At least 20 seconds would be enough. Or how about adjusting the whipping time in the MCM? for now there is no way to adjust the whipping time via MCM. it is hard coded into the ESP. I think about changing the whipping scene completly, but I have no idea where to start yet.
Nymra Posted April 23, 2021 Author Posted April 23, 2021 7 hours ago, setokiaba said: So I installed the mod, played around with it. Love it so far and even got it working well with Defeat and DAYMOYL. In fact it works better with DAYMOYL than Defeat did. I have a question though, and I mean this with complete respect: What does this offer over Defeat? I installed it because the idea of being bound to bondage furniture in a bandit camp was a fun "bad end" but other than that and a different take on post-combat rape, I am trying to see what the overlap and non-overlap between the two mods are. Figure it would be good to get a compare and contrast, lol. Don't take that comment for criticism BTW. So far I see myself running this over Defeat, personally. Defeat always broke for me sooner or later, even the bane fix version. It does not seem to like to be used very often and repeatedly. I never liked Daymol for the same reason and many of the scenarios never started for me. Defeat also talks too much and does have a lot of features I never use and lacks features I really want. For me the main reason to use Naked Defeat (Naked Dungeons in the past) was: - fast and reliable - furniture game these two, especially the furniture game, were the unique parts that made this fun for me. I really love the furniture poses of ZAP alot and this is the first mod to really utilize them in greater numbers in a meaningfull way. apart from that, I think my narrative and immersion is higher than Defeats. Also the part where you can walk around before rape is very important for me. With defeat you often end up in the most weird spots. 3
NicoleDragoness Posted April 23, 2021 Posted April 23, 2021 15 minutes ago, Nymra said: this is most likely not connected to nade, hmm. try open inventory once or change camera from free cam to normal cam instead. sometimes in Skyrim clothes does not show up without that step. Could be but this is not connected to the free camera too (or SexLab TFC command because I set it to manual and it wasn't active in most animations). BTW, whaterver action that PAUSES the game (open console, open the MCM, open the magic menu and so on), makes the actor to redress. Note that the strange issue applies ONLY in Player's animations. NPC-NPC are not affected. I think now it could be related to a "combination" of mods: your plus the "hide action prompt" thing because: 1. Before installing NADE I never experienced this. 2. Now, not only the actor don't redress but also the action prompt doesn't appear till I pause the game. The #2 should be the culprit to solve, maybe. There is something that interfere or create too much lag between the "hide prompt" and NADE. Maybe ... could be .... perhaps ....
Nymra Posted April 23, 2021 Author Posted April 23, 2021 2 minutes ago, NicoleDragoness said: Could be but this is not connected to the free camera too (or SexLab TFC command because I set it to manual and it wasn't active in most animations). BTW, whaterver action that PAUSES the game (open console, open the MCM, open the magic menu and so on), makes the actor to redress. Note that the strange issue applies ONLY in Player's animations. NPC-NPC are not affected. I think now it could be related to a "combination" of mods: your plus the "hide action prompt" thing because: 1. Before installing NADE I never experienced this. 2. Now, not only the actor don't redress but also the action prompt doesn't appear till I pause the game. The #2 should be the culprit to solve, maybe. There is something that interfere or create too much lag between the "hide prompt" and NADE. Maybe ... could be .... perhaps .... no idea. I dont know what the "hide prompt" mod is or what it does and it is very unlikely nade has anything to do with this issue apart from beeing another mod in the overall "load" on my old PC I had alot of trouble with equipping stuff, also via SkyUI. It just refused to show up when I used the key. Maybe you could try to check your saves with Fallrim Tools and clean them. Also without a mod organizer debugging is basically impossible in a meaningful way, so to come back to that...
NicoleDragoness Posted April 23, 2021 Posted April 23, 2021 14 minutes ago, Nymra said: another mod in the overall "load" Not an "esp". Only SKSE Plugins' DLL. EDIT: Ok, you're right. It's not NADE, it's the hide things. I disabled it and the issue is gone. Sorry to have bothered you all. Question: the NADE.esp you provided some posts above is right for the 2.6 B1 version too?
Nymra Posted April 23, 2021 Author Posted April 23, 2021 6 minutes ago, NicoleDragoness said: Not an "esp". Only SKSE Plugins' DLL. I meant Naked Defeat just adds an ESP, it does not do anything really outside of its quests. I mean you should remove the DLL mod and see if it changes stuff. If not on your running game, also on a new game.
NicoleDragoness Posted April 23, 2021 Posted April 23, 2021 4 minutes ago, Nymra said: I mean you should remove the DLL mod and see if it changes stuff. If not on your running game, also on a new game. My edited post above ... ehm .... 1
Nymra Posted April 23, 2021 Author Posted April 23, 2021 13 hours ago, Zaflis said: The mod is failing to find npc's that i was in combat with. I am using Deadly Wenches which adds lots of summon spells to bandits. So what's nearest to me was some bears or bonemen. Timed npcs/minions should not be part of SL scenes. I made a check for IsCommandedActor as suggested by Fotogen. I could not test this (i have no environment for summoned creatures at the moment, need to build onw) but if somebody is up to it, just overwrite Naked Defeat with this patch (only replaces one script) and hopefully summoned stuff will no longer appear in scenes (ruled out like dragons) Naked Defeat - no summoned stuff fix-.7z
Thingolf Posted April 23, 2021 Posted April 23, 2021 16 hours ago, Nymra said: alot of mods is a bit of an exageration dont you think? Naked Defeat already connects to: - Simple Slavery - Devious Devices (via Devices Devices Equip) - Slave Tats (Defeat doesent) - Zaz Animation Pack (Defeat doesent) In the near future I will add support for: - SD+ And I have plans for - Bathing in Skyrim (a forced washing scene) - a new expanded civil rape functionality that can replace mods that do the same and works dialoguefree and hopefully 100% compatible with mods like Sexlab Survial. Nice. Tried it out and it seems to work okay, only thing i noticed was that surrendering to animals resultet in nothing. Is that a bug or by design? In defeat surrendering to all kinds of creatures was possible.
Nymra Posted April 23, 2021 Author Posted April 23, 2021 13 minutes ago, Thingolf said: Nice. Tried it out and it seems to work okay, only thing i noticed was that surrendering to animals resultet in nothing. Is that a bug or by design? In defeat surrendering to all kinds of creatures was possible. what do you mean with "surrendering"? using the surrender key or beeing defeated (bleedout?) Check if you have animations for the animals in question. Also, I ruled out "harmless" animals of the wild, they will never show up as actors. So if you were defeated by goats, most likely nothing will happend (except there are some wolves nearby :D) 1
setokiaba Posted April 23, 2021 Posted April 23, 2021 2 hours ago, Nymra said: Defeat always broke for me sooner or later, even the bane fix version. It does not seem to like to be used very often and repeatedly. I never liked Daymol for the same reason and many of the scenarios never started for me. Defeat also talks too much and does have a lot of features I never use and lacks features I really want. For me the main reason to use Naked Defeat (Naked Dungeons in the past) was: - fast and reliable - furniture game these two, especially the furniture game, were the unique parts that made this fun for me. I really love the furniture poses of ZAP alot and this is the first mod to really utilize them in greater numbers in a meaningfull way. apart from that, I think my narrative and immersion is higher than Defeats. Also the part where you can walk around before rape is very important for me. With defeat you often end up in the most weird spots. Awesome, yeah, all those were stuff I noticed as well. I do appreciate the speed as well, as some mods can be a bit slow. So thank you for clarifying all of that!
Zaflis Posted April 23, 2021 Posted April 23, 2021 1 hour ago, Nymra said: I made a check for IsCommandedActor as suggested by Fotogen. I could not test this (i have no environment for summoned creatures at the moment, need to build onw) but if somebody is up to it, just overwrite Naked Defeat with this patch (only replaces one script) and hopefully summoned stuff will no longer appear in scenes (ruled out like dragons) So far 2 attempts in same place it did pick a female bandit, so works... maybe. However new "issue" is that it picks rope hanging from sky sort of "furniture" in which to do whipping ? It doesn't look immersive outdoors.
Nymra Posted April 23, 2021 Author Posted April 23, 2021 9 minutes ago, Zaflis said: So far 2 attempts in same place it did pick a female bandit, so works... maybe. keep me posted 9 minutes ago, Zaflis said: However new "issue" is that it picks rope hanging from sky sort of "furniture" in which to do whipping ? It doesn't look immersive outdoors. yeah, I know. i have to sort that out later. the scripts for it are already in place, I just gave it a low priority to fix it. I plan on refining the furniture selection even more, also wanna use different devices for several creature races like falmers etc. to increase immersion.
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