Jump to content

Recommended Posts

Posted
5 hours ago, 2generic said:

Also, I've yet to get the DDe option in this mod to work once. I even installed the latest DDe on top of DD 5.1, which already has DDe. It works fine for Prison Overhaul, but not this mod.

 

hmm, I think DD5.1 uses different mod events. But for backwards compatibility I will stick with DDe directly for now. I will not install DD5 for quite some time I think, if ever -.-

 

5 hours ago, 2generic said:

Oh, and when my character is doing a zaz struggle animation (such as hogtie) it only happens for ~1 second before it gets overwritten by the normal standing bound leather bind pose. I'm sure a zaz setting is doing that but I don't know..

 

what zaz setting might that be? I dont know of any that does anything like that. 
 

your character has leather binds during the scene, so the bound pose is the "normal" idle.

 

The struggle idles (bound on knees, hogie, standing struggle etc) only play between sex scenes.

Might be I have to lenghten the process a bit so that the poses do not end so fast.

Sexlab terminates the struggle pose before it starts.

 

But to judge this I would have to see a video :(

Posted
6 hours ago, 2generic said:


Also, I've yet to get the DDe option in this mod to work once. I even installed the latest DDe on top of DD 5.1, which already has DDe. It works fine for Prison Overhaul, but not this mod.

 

 

 

Not sure if this is causing any part of your problem. but DDe is NOT part of DD5.1 

Posted
4 minutes ago, donkeywho said:

 

Not sure if this is causing any part of your problem. but DDe is NOT part of DD5.1 

 

might be it was a bit confusing for some ppl with all the DDxyzs :P and he confused DDe (Equip) with DDx (eXpansion) lol :D

Might make a note in the description, hmm. 

Posted
2 hours ago, Nymra said:

 

hmm, I think DD5.1 uses different mod events. But for backwards compatibility I will stick with DDe directly for now. I will not install DD5 for quite some time I think, if ever -.-

 

I don't know all the changes for DD4 to DD5 but I am wondering why you don't plan on updating? The vast majority of mods made for DD4 should work fine in DD5 there may be the occasional issue but it was made to be as backwards compatible as is reasonable.

One of the (mistaken) complaints I've seen a few times is actually a misconception that people think DD5 doesn't have all the ESPs from DD4 (DDA DDI and DDX) but it does they are just all packaged into a single download but still exist as separate ESPs for backwards compatibility.

Posted

The mod is failing to find npc's that i was in combat with. I am using Deadly Wenches which adds lots of summon spells to bandits. So what's nearest to me was some bears or bonemen. Timed npcs/minions should not be part of SL scenes.

Posted
22 minutes ago, Tenri said:

I don't know all the changes for DD4 to DD5 but I am wondering why you don't plan on updating? The vast majority of mods made for DD4 should work fine in DD5 there may be the occasional issue but it was made to be as backwards compatible as is reasonable.

 

simple as that: I dont trust this enough to make the change now, I have enough to do already without creating more possible problems. 

the reason for that is also simple: I dont use DDs in my game at the moment, I only have DD4.3 as dependency, thats it. no mod is allowed to use them except POP.

 

I will only switch to DD5 when I am making my own DD removal mod (and I really hope it works out like it is planned...). 

 

22 minutes ago, Tenri said:

One of the (mistaken) complaints I've seen a few times is actually a misconception that people think DD5 doesn't have all the ESPs from DD4 (DDA DDI and DDX) but it does they are just all packaged into a single download but still exist as separate ESPs for backwards compatibility.

 

nah, dont have a problem with that, but ppl just confuse other mods with the DD framework. 

Posted
39 minutes ago, Zaflis said:

The mod is failing to find npc's that i was in combat with. I am using Deadly Wenches which adds lots of summon spells to bandits. So what's nearest to me was some bears or bonemen. Timed npcs/minions should not be part of SL scenes.

 

yeaaaah, that actually was on my to do list but I did not find a way to identify those ghost thingies in my scripts to rule them out.

I made a support thread, lets see if someone has an idea... :( 

 

Posted
Quote

The struggle idles (bound on knees, hogie, standing struggle etc) only play between sex scenes.

Might be I have to lenghten the process a bit so that the poses do not end so fast.

Sexlab terminates the struggle pose before it starts.


Wait, so how long do the struggle idles play for all of you? For me it's usually about 1 second, but I've had it happen once or twice that it went on for maybe 5 seconds. After that it's the normal standing bound pose (still can't move) until the captivity event happens. It's not a big deal, I'm just wondering.

Posted
33 minutes ago, Nymra said:

 

simple as that: I dont trust this enough to make the change now, I have enough to do already without creating more possible problems. 

the reason for that is also simple: I dont use DDs in my game at the moment, I only have DD4.3 as dependency, thats it. no mod is allowed to use them except POP.

 

I will only switch to DD5 when I am making my own DD removal mod (and I really hope it works out like it is planned...). 

 

 

nah, dont have a problem with that, but ppl just confuse other mods with the DD framework. 

That's fair, if DD exists as a byproduct of other mods being in your game rather than as a focus of used mods, then it is understandable to wait as long as they don't require 5 for some reason.
Though I also wouldn't hold of on installing DD5 if I were starting fresh because eventually there will be mods that require 5+ specifically (not just the newest DCL), as there are new features/functions in it and not just DDC (contraptions).

I am real close to actually starting playing again soon, I've been waiting on a couple mods that have been update pending for a while now. Will be trying this mod out once I finally do get the game started.

Posted
5 minutes ago, 2generic said:


Wait, so how long do the struggle idles play for all of you? For me it's usually about 1 second, but I've had it happen once or twice that it went on for maybe 5 seconds. After that it's the normal standing bound pose (still can't move) until the captivity event happens. It's not a big deal, I'm just wondering.

 

I ll make a demo video. I think that is the best to showcase how the mod "should" work. 
I think the faster the sex scene starts the less you see of the struggle idles. I have a good PC but there might be better ^^

plus dunno how this is on SE anyway. I see if I add a timer on top to guarantee some "minimum" struggle :D


BTW I made "rape again" possible, so now when in furniture you can get another round of rape (not furniture rape tho, there are no animations for that :(

Posted
8 minutes ago, Tenri said:

That's fair, if DD exists as a byproduct of other mods being in your game rather than as a focus of used mods, then it is understandable to wait as long as they don't require 5 for some reason.
Though I also wouldn't hold of on installing DD5 if I were starting fresh because eventually there will be mods that require 5+ specifically (not just the newest DCL), as there are new features/functions in it and not just DDC (contraptions).

 

the nice thing is that the mods (up until now) that updated themselves are compatible with both DD 4 and 5. But yeah, I dont want to wait toooo long anyways. DD handling mod is the next thing to work on. 

 

8 minutes ago, Tenri said:

I am real close to actually starting playing again soon, I've been waiting on a couple mods that have been update pending for a while now. Will be trying this mod out once I finally do get the game started.

 

Cool! Keep me posted how you like it.

You gave me some very important directions there on discord and I think I have my ifs and elses sorted out now for good hehe. 

Posted

Naked Defeat 2-6 BETA 1

 

Just for the ppl who cannot wait :D 

 

- added Rape Cycle (furniture game now has the chance to trigger another round of rape)

 

FUNFACT:

 

You can put Debug Key and Surrender key on the same hotkey... (K for example)... no need to have both on different ones.
I will remove the double hotkey in the full release for that reason. Conditions are really nice to have hehe! 

Naked Defeat 2-6 BETA1.7z

Posted
3 hours ago, Nymra said:

Naked Defeat 2-6 BETA 1

 

Just for the ppl who cannot wait :D 

 

- added Rape Cycle (furniture game now has the chance to trigger another round of rape)

 

FUNFACT:

 

You can put Debug Key and Surrender key on the same hotkey... (K for example)... no need to have both on different ones.
I will remove the double hotkey in the full release for that reason. Conditions are really nice to have hehe! 

Naked Defeat 2-6 BETA1.7z 1.02 MB · 4 downloads

That's funny, after some testing I wanted to suggest adding possible other rounds of rape to wiggle failure, and you already did it ? Nice !

Posted

So I installed the mod, played around with it.  Love it so far and even got it working well with Defeat and DAYMOYL.  In fact it works better with DAYMOYL than Defeat did.

 

I have a question though, and I mean this with complete respect:

 

What does this offer over Defeat?  I installed it because the idea of being bound to bondage furniture in a bandit camp was a fun "bad end" but other than that and a different take on post-combat rape, I am trying to see what the overlap and non-overlap between the two mods are.  Figure it would be good to get a compare and contrast, lol.

 

Don't take that comment for criticism BTW.  So far I see myself running this over Defeat, personally.

Posted

I've been trying to run this on SE, up to 2.4 it's worked pretty good. Since trying 2.5 I haven't been able to get the MCM to even come up to start the mod and I have been starting new games.

Posted
Quote

I think the whip time is too short. At least 20 seconds would be enough. Or how about adjusting the whipping time in the MCM?


Flashbacks to Bondage Furniture world, where you get whipped for 2 solid straight minutes and there's no way to shorten the time at all. And then when that's done, they pull out a branding iron and start whipping you with that for even longer ?

Posted
6 hours ago, wook001 said:

Since trying 2.5 I haven't been able to get the MCM to even come up to start the mod

I had the same problem even with LE 32bit.

 

Side Note:

- Since I installed Nade I noticed that after whatever "even consensual" sex scene (not started by Nade, btw), the Player and her partner/s will not redress until I open the console. (Simply open. There is no need of further actions).

  I'm not sure really if it comes from Nade or from OsmeIC utility plus (not extra) or from a dll I have to hide the action prompt before sex start. Any idea? Papyrus log doesn't have ANY reference to this event.

Posted
6 hours ago, wook001 said:

I've been trying to run this on SE, up to 2.4 it's worked pretty good. Since trying 2.5 I haven't been able to get the MCM to even come up to start the mod and I have been starting new games.

 

35 minutes ago, NicoleDragoness said:

I had the same problem even with LE 32bit.

 

hmm, strange.

Try to wait some time, also save the game after NADE install and then reload. 

 

for my updates I do not even need to start new games to work. Hm :(
I will try later, but at the moment I have no idea sadly. 

 

just to rule that out:

you could try the ESP attached. I removed 2 soundmarkers that I recently added. Maybe they have something to do with it (while I doubt it in general...)

 

 

Quote

 

Side Note:

- Since I installed Nade I noticed that after whatever "even consensual" sex scene (not started by Nade, btw), the Player and her partner/s will not redress until I open the console. (Simply open. There is no need of further actions).

  I'm not sure really if it comes from Nade or from OsmeIC utility plus (not extra) or from a dll I have to hide the action prompt before sex start. Any idea? Papyrus log doesn't have ANY reference to this event.

 

this is most likely not connected to nade, hmm. try open inventory once or change camera from free cam to normal cam instead. sometimes in Skyrim clothes does not show up without that step. 

 

Naked Defeat.esp

Posted
4 hours ago, hydra-2000 said:

I think the whip time is too short. At least 20 seconds would be enough. Or how about adjusting the whipping time in the MCM?

 

for now there is no way to adjust the whipping time via MCM. it is hard coded into the ESP. 
I think about changing the whipping scene completly, but I have no idea where to start yet. 
 

 

Posted
7 hours ago, setokiaba said:

So I installed the mod, played around with it.  Love it so far and even got it working well with Defeat and DAYMOYL.  In fact it works better with DAYMOYL than Defeat did.

 

I have a question though, and I mean this with complete respect:

 

What does this offer over Defeat?  I installed it because the idea of being bound to bondage furniture in a bandit camp was a fun "bad end" but other than that and a different take on post-combat rape, I am trying to see what the overlap and non-overlap between the two mods are.  Figure it would be good to get a compare and contrast, lol.

 

Don't take that comment for criticism BTW.  So far I see myself running this over Defeat, personally.

 

Defeat always broke for me sooner or later, even the bane fix version. It does not seem to like to be used very often and repeatedly. 

I never liked Daymol for the same reason and many of the scenarios never started for me.

 

Defeat also talks too much and does have a lot of features I never use and lacks features I really want.


For me the main reason to use Naked Defeat (Naked Dungeons in the past) was: 

- fast and reliable

- furniture game

 

these two, especially the furniture game, were the unique parts that made this fun for me. I really love the furniture poses of ZAP alot and this is the first mod to really utilize them in greater numbers in a meaningfull way. 

 

apart from that, I think my narrative and immersion is higher than Defeats. 
Also the part where you can walk around before rape is very important for me. With defeat you often end up in the most weird spots. 

Posted
15 minutes ago, Nymra said:

this is most likely not connected to nade, hmm. try open inventory once or change camera from free cam to normal cam instead. sometimes in Skyrim clothes does not show up without that step. 

Could be but this is not connected to the free camera too (or SexLab TFC command because I set it to manual and it wasn't active in most animations).

BTW, whaterver action that PAUSES the game (open console, open the MCM, open the magic menu and so on), makes the actor to redress.

Note that the strange issue applies ONLY in Player's animations. NPC-NPC are not affected.

 

I think now it could be related to a "combination" of mods: your plus the "hide action prompt" thing because:

1. Before installing NADE I never experienced this.

2. Now, not only the actor don't redress but also the action prompt doesn't appear till I pause the game.

 

The #2 should be the culprit to solve, maybe. There is something that interfere or create too much lag between the "hide prompt" and NADE. Maybe ... could be .... perhaps .... :classic_angel:

Posted
2 minutes ago, NicoleDragoness said:

Could be but this is not connected to the free camera too (or SexLab TFC command because I set it to manual and it wasn't active in most animations).

BTW, whaterver action that PAUSES the game (open console, open the MCM, open the magic menu and so on), makes the actor to redress.

Note that the strange issue applies ONLY in Player's animations. NPC-NPC are not affected.

 

I think now it could be related to a "combination" of mods: your plus the "hide action prompt" thing because:

1. Before installing NADE I never experienced this.

2. Now, not only the actor don't redress but also the action prompt doesn't appear till I pause the game.

 

The #2 should be the culprit to solve, maybe. There is something that interfere or create too much lag between the "hide prompt" and NADE. Maybe ... could be .... perhaps .... :classic_angel:

 

no idea. I dont know what the "hide prompt" mod is or what it does and it is very unlikely nade has anything to do with this issue apart from beeing another mod in the overall "load"

 

on my old PC I had alot of trouble with equipping stuff, also via SkyUI. It just refused to show up when I used the key. 

Maybe you could try to check your saves with Fallrim Tools and clean them. 

 

Also without a mod organizer debugging is basically impossible in a meaningful way, so to come back to that... :P

 

Posted
14 minutes ago, Nymra said:

another mod in the overall "load"

Not an "esp". Only SKSE Plugins' DLL.

 

EDIT:

Ok, you're right. It's not NADE, it's the hide things. I disabled it and the issue is gone. Sorry to have bothered you all.

 

Question: the NADE.esp you provided some posts above is right for the 2.6 B1 version too?

Posted
6 minutes ago, NicoleDragoness said:

Not an "esp". Only SKSE Plugins' DLL.

 

I meant Naked Defeat :) just adds an ESP, it does not do anything really outside of its quests. 
 

I mean you should remove the DLL mod and see if it changes stuff. If not on your running game, also on a new game. 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...