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Posted

Aaargh!  Okay, so I've done some experimenting and nothing is good. 

 

I tried different places, still unkillable and no defeat is activated.

I tried going back to 2.2, but still the same.

Tried uninstalling Defeat altogether but it broke my save and crashed Skyrim

Tried several other saves, all broken and crashes Skyrim

Tried to clean my save with Fallrim Tools, still crashed Skyrim

Reinstalled Defeat 2.4, the game loads as before, but once again, I am unkillable and defeat doesn't start. 

I've checked all my settings and those haven't changed since before when they worked. 

All of this started with the installation of 2.4 Beta 1.  May need to uninstall and go waaaaaay back to a save from before installing the mod. I haven't tried that yet, but it seems to be my only option at this point aside from starting a new game. 

Posted
35 minutes ago, cerebus300 said:

Aaargh!  Okay, so I've done some experimenting and nothing is good. 

 

I tried different places, still unkillable and no defeat is activated.

I tried going back to 2.2, but still the same.

Tried uninstalling Defeat altogether but it broke my save and crashed Skyrim

Tried several other saves, all broken and crashes Skyrim

Tried to clean my save with Fallrim Tools, still crashed Skyrim

Reinstalled Defeat 2.4, the game loads as before, but once again, I am unkillable and defeat doesn't start. 

I've checked all my settings and those haven't changed since before when they worked. 

All of this started with the installation of 2.4 Beta 1.  May need to uninstall and go waaaaaay back to a save from before installing the mod. I haven't tried that yet, but it seems to be my only option at this point aside from starting a new game. 

 

I got lucky and broke my Save like you did. 
Problem was, that I still dont know how to break it.

I asume it has something to do with bleedout and how it is handled.

Anyways: no quest is broken, but a script seems to be.... "stuck"...

 

Here is my working solution, at least for my game. If you follow these exact steps and it still does not work, you might go back to an older save.

 

DEBUG: When you enter bleedout and the quest does not start (you just stand up again), I m sorry but you need to do this:
- load an earlier save (if its not too long ago) and check if its working there (best method. In modded Skyrim you are advised to save often in all cases).

 

OR follow these exact steps: 
1 - deactivate Naked Defeat in MCM/System
2 - save game A and exit
3 - uninstall Naked Defeat
4 - load the game A
5 - save game A and exit
6 - use save cleaner (ReSaver, Fallrim Tools, whatever) to clean the saved game A
7 - save the cleaned save A as a new save B
8 - reinstall Naked Defeat
9 - load save B 
10 - enable Defeat
11 - for me the first defeat was broken again, but then the quest started

 

some ppl suggest waiting for 48 hours or longer after uninstalling a mod (in step 4, before step 5), but I skipped it and it worked for me.

 

How to avoid such things:

if Naked Defeat shows unexpected behaviour, immediatly load an earlier save.

Things like this:

- no rape starts while clearly there are enemies in the area.

- mod starts twice (messages doubled, can happen when you surrender and THEN get into bleedout (working on it...)

- sex scenes start but look broken (actors missing etc.)

 

EDIT: I also wanted to experiment with removing Essentiality from PC while NADE is disabled and then see, but I had not time to test that. 

 

Posted

Only one thing I've really found in Naked Defeat that I miss from the SL Defeat it the option to "capture" someone by sneaking up on them and using the G key.

Posted
47 minutes ago, akspyder said:

Only one thing I've really found in Naked Defeat that I miss from the SL Defeat it the option to "capture" someone by sneaking up on them and using the G key.

 

this will never be inside the scope of this mod. 
this mods focus is defeat of PC and its followers. PC rapes NPC and NPC rapes NPC is not on the schedule, not even long term.

If any I would make a different mod for that.

 

You could also try to use this alongside defeat and disable defeats NPC rapes PC feature (I suggest to use an isolated game for it tho)

that way you can maybe still "G-key" Npcs :P 

Posted

20210417033154_1.jpg.a6230e08bb6020b331218c055128f9e9.jpg

Ough, these binds are shockingly effective! Aaaaargh....

 

Naked Defeat - 2.4 

 

NEW FEATURE: Custom Animation Tags

- in MCM/Outfits and Tags 

- works only for humans

- 4 slots that have equal weight, so each has 25% chance of playing

- slot 5 is for suppressed tags (always applied)

- NOTE1: fill in your own tags. I have for example: 

------> Tags  01: Aggressive

------> Tags  02: Aggressive, Bound

------> Tags  03: Aggressive, Furniture

------> Tags  04: Aggressive, Doggystyle

------> Suppressed Tags: Femdom, Leadin (latter so I dont see my own "Forced Foreplay" animations in regular scenes. They still work as regular foreplay)

 

NOTE2: if for example Tags 02 is chosen, it will play on all 3 sex scenes (chain rape) at the moment. I m working on it -.- (but might be possible only for version 3.0....)

NOTE 3: you can fill in any tags you want, even remove "Aggressive". Just make sure you have commas in between!!!!! ----> Tag, Tag, Tag, Tag, Tag,... NOT: Tag Tag Tag...

 

Furniture Game

- removed stamina damage for now (will return with a toggle in the full 2-4) -> stamina damage is nice for wetfunction (afaik) 

- added pussy drops during shocks

 

NEW FEATURE: Punishment Events while in Furniture

------> each time you press wiggle you have a 70% chance of getting a PunishmentEvent at the end.

------> Events are: ChainShocking, Peeing, Whipping

------> ChainShockng is just.... nice :) it has the highest chance to occur

------> Pee and Whipping both have equal chances. Whipping will also reduce all counters to 0.

 

Counters:

- Wiggle Counter: +1% escape chance per Wiggle attempt. Whipping will reduce to 0

- Punish Counter: +5% chance per Wiggle attempt for a punishment event. Whipping will reduce to 0

 

Surrender

- added a double check for "IsWeaponDrawn" (still needs some work, darn), is only for Ragdoll compatibility tho

 

Combat Stripping:

- added a toggle for "DropItem": this will drop the item on the ground instead of just unequipping. For higher difficulty :P) as suggested by @NicoleDragoness

- added a toggle for "Slippery": when you have at leaste one cum layer on you, the chance to unequip/drop an item is doubled (recommended :D) 

 

I wonder if I should extend the function to also drop weapons :P

 

General:

- more attempts to improve overall timing

 

 

DEBUG: When you enter bleedout and the quest does not start (you just stand up again), I m sorry but you need to do this:
- load an earlier save (if its not too long ago) and check if its working there (best method. In modded Skyrim you are advised to save often in all cases).

 

OR follow these exact steps: 
1 - deactivate Naked Defeat in MCM/System
2 - save game A and exit
3 - uninstall Naked Defeat
4 - load the game A
5 - save game A and exit
6 - use save cleaner (ReSaver, Fallrim Tools, whatever) to clean the saved game A
7 - save the cleaned save A as a new save B
8 - reinstall Naked Defeat
9 - load save B 
10 - enable Defeat
11 - for me the first defeat was broken again, but then the quest started

 

some ppl suggest waiting for 48 hours or longer after uninstalling a mod (in step 4, before step 5), but I skipped it and it worked for me.

 

How to avoid such things:

if Naked Defeat shows unexpected behaviour, immediatly load an earlier save.

Things like this:

- no rape starts while clearly there are enemies in the area.

- mod starts twice (messages doubled, can happen when you surrender and THEN get into bleedout (working on it...)

- sex scenes start but look broken (actors missing etc.)

 

EDIT: I also wanted to experiment with removing Essentiality from PC while NADE is disabled and then see, but I had not time to test that. 

 

DEBUG: When whippers are stuck or dont show up
- wait 1 ingame hour (via hotkey) or press debug key to skip whipping

 

Posted

Request; Can we have an option to replace whipping with paddling or something? Some folk aren't as fond of whips... I don't like them because of how quickly they draw blood.

I know someone had a paddle punishment-weapon in a mod, though can't remember where... I think it was a zaz thing?

Posted
2 minutes ago, Yuni said:

Request; Can we have an option to replace whipping with paddling or something? Some folk aren't as fond of whips... I don't like them because of how quickly they draw blood.

I know someone had a paddle punishment-weapon in a mod, though can't remember where... I think it was a zaz thing?

 

hmm, never thought of that, but yeah, I think there are paddles and other stuff in ZAZ. I just dont know if they make their own decals. 
,btw: whips also dont cause blood, just the long decals tend to overlap and become very dark red. 

I look into it, its an interesting proposal

Posted

I always forget how disgusting it is to play with any kind of DD related sex filter ON....

 

To protect my rapists from beeing forced to use the same 5 scenes over and over, I think I managed to implement a "DD remover" that spares quest items before the scenes start.

You can always get new DDs by choosing the DDe Outcome for captivity.

 

I m also planning on "scenarios" which I hope will look like this:

 

2 Examples: 

Scenario 1 (bondage device)

- equips Zap Yoke before the first Sex scene.

- Applies "Yoke" animation tag automatically to each scene

- chooses yoke struggle idles from Zap between scenes

- chooses DDe Outcome automatically and adds a DD yoke. 

 

(so basically its an all yoked out scenario).

 

Scenario 2 (furniture device)

 

- Applies "Pillory" animation tag automatically to each scene

- chooses "Pillory" struggle idles from Zap between scenes (including an animated object pillory ofc)

- chooses Furniture Outcome automatically and spawns a pillory to tie the player into.

 

Both scnearios might have short "downtimes", meaning PC probably breaking animation between scenes. But honestly it will still be better than what is happening with DDs on.

Also, this gives alot more animation variation, especially for DDs that do work with non specialized animations. 

All Scenarios will be toggleable. 

They will also be quite limited, since only so many sex animations for furnitures do exist. 

 

 

Posted
53 minutes ago, Nymra said:

I always forget how disgusting it is to play with any kind of DD related sex filter ON....

 

To protect my rapists from beeing forced to use the same 5 scenes over and over, I think I managed to implement a "DD remover" that spares quest items before the scenes start.

You can always get new DDs by choosing the DDe Outcome for captivity.

 

I m also planning on "scenarios" which I hope will look like this:

 

2 Examples: 

Scenario 1 (bondage device)

- equips Zap Yoke before the first Sex scene.

- Applies "Yoke" animation tag automatically to each scene

- chooses yoke struggle idles from Zap between scenes

- chooses DDe Outcome automatically and adds a DD yoke. 

 

(so basically its an all yoked out scenario).

 

Scenario 2 (furniture device)

 

- Applies "Pillory" animation tag automatically to each scene

- chooses "Pillory" struggle idles from Zap between scenes (including an animated object pillory ofc)

- chooses Furniture Outcome automatically and spawns a pillory to tie the player into.

 

Both scnearios might have short "downtimes", meaning PC probably breaking animation between scenes. But honestly it will still be better than what is happening with DDs on.

Also, this gives alot more animation variation, especially for DDs that do work with non specialized animations. 

All Scenarios will be toggleable. 

They will also be quite limited, since only so many sex animations for furnitures do exist. 

 

 

Heck yeah! More bondage = ?

Posted
3 hours ago, Nymra said:

I always forget how disgusting it is to play with any kind of DD related sex filter ON....

 

To protect my rapists from beeing forced to use the same 5 scenes over and over, I think I managed to implement a "DD remover" that spares quest items before the scenes start.

You can always get new DDs by choosing the DDe Outcome for captivity.

 

I m also planning on "scenarios" which I hope will look like this:

 

2 Examples: 

Scenario 1 (bondage device)

- equips Zap Yoke before the first Sex scene.

- Applies "Yoke" animation tag automatically to each scene

- chooses yoke struggle idles from Zap between scenes

- chooses DDe Outcome automatically and adds a DD yoke. 

 

(so basically its an all yoked out scenario).

 

Scenario 2 (furniture device)

 

- Applies "Pillory" animation tag automatically to each scene

- chooses "Pillory" struggle idles from Zap between scenes (including an animated object pillory ofc)

- chooses Furniture Outcome automatically and spawns a pillory to tie the player into.

 

Both scnearios might have short "downtimes", meaning PC probably breaking animation between scenes. But honestly it will still be better than what is happening with DDs on.

Also, this gives alot more animation variation, especially for DDs that do work with non specialized animations. 

All Scenarios will be toggleable. 

They will also be quite limited, since only so many sex animations for furnitures do exist. 

 

 

Ya, I find the plugs in DD5 to be annoying. The bandits should know to remove them: Instead I get spammed with blowjob anims. I play with all DD filters off...unfortunately there isn't one for plugs. They know how to remove chastity belts(percentage chance in DCL), but not plugs?

 

Having some DD's get swapped out for other DD's sounds cool... and at the very least put the plugs back in at the end  ?

Posted
1 hour ago, Marauderrr said:

Ya, I find the plugs in DD5 to be annoying. The bandits should know to remove them: Instead I get spammed with blowjob anims. I play with all DD filters off...unfortunately there isn't one for plugs. They know how to remove chastity belts(percentage chance in DCL), but not plugs?

 

Having some DD's get swapped out for other DD's sounds cool... and at the very least put the plugs back in at the end  ?

 

yeah, I m honest I dont understand the DD argument there. They restrict other modders from deactivating the filter, but invade other mods functionality via sexlab with their own filter, with ignoring sexlab stripping and a tendency to break when unequipped via script. :(
I dont use DDs anymore for that reason and basically only do the DD support for the playerbase, but still want it to be a coherent and immersive experience. 

But DDs dont like Ragdoll, they are incompatible with literally all idles, including of course furnitures, but at the same time need very special handling. 
I would love if there would be just a way to termoparility treat them like they were not there so that I can apply my own filter for scenes. Basically that is what I m working on at the moment, but ZAP has a lower number of stuff. 

 

But in the end, when players have the option to just let themselves beeing defeated to get rid of their DDs, there is always DDe at your service to make your life tight again :P
 

Btw: you have to add plugs manually to my custom DDe profiles, I left them out for that very special reason (filters in DD 5...), while I really like some of them (the braided ones, yes yes :D))

 



 

Posted

I wonder if I should extend the function to also drop weapons
toggle for this please :3, currently using butterfingers for it but having it in one mod and it making sense to be slippery that way would be cool

Posted
9 hours ago, Nymra said:

I always forget how disgusting it is to play with any kind of DD related sex filter ON....

 

To protect my rapists from beeing forced to use the same 5 scenes over and over, I think I managed to implement a "DD remover" that spares quest items before the scenes start.

You can always get new DDs by choosing the DDe Outcome for captivity.

 

I m also planning on "scenarios" which I hope will look like this:

 

2 Examples: 

Scenario 1 (bondage device)

- equips Zap Yoke before the first Sex scene.

- Applies "Yoke" animation tag automatically to each scene

- chooses yoke struggle idles from Zap between scenes

- chooses DDe Outcome automatically and adds a DD yoke. 

 

(so basically its an all yoked out scenario).

 

Scenario 2 (furniture device)

 

- Applies "Pillory" animation tag automatically to each scene

- chooses "Pillory" struggle idles from Zap between scenes (including an animated object pillory ofc)

- chooses Furniture Outcome automatically and spawns a pillory to tie the player into.

 

Both scnearios might have short "downtimes", meaning PC probably breaking animation between scenes. But honestly it will still be better than what is happening with DDs on.

Also, this gives alot more animation variation, especially for DDs that do work with non specialized animations. 

All Scenarios will be toggleable. 

They will also be quite limited, since only so many sex animations for furnitures do exist. 

 

 

This my friend, is something that I have suggested for years. It has always bummed me out that every (and I mean every) bondage mod out there only use animations tagged with yoke or armbinder, etc. Leaving only the same 4-5 animations to be played over and over and over... It suuuuucks, lol. I remeber, a few years back. The mod Devious Cidhna Mine, in one of the radiand quests, that if you got an straitjacket equipped, it would still let you play every anymation available. With the straitjacked on. It was soo kool. The arms would still be locked in the jacked but the legs where free. True, some positions would look a bit funny, lol, if the PC was supposed to use their arms or hands but still. It was infinitly better than the boring, same animations. So, I whole heartedly endorse you in that endevour. Good luck good sir.

Posted
4 hours ago, chevalierx said:

animation of 4 p break game ,

 

what do you mean by that? 

 

4 hours ago, chevalierx said:

 

and some time whiping player get out for forniture

 

do you have any combat mods that have player stagger or poise system of some sort?

Active Combat (for me) works without interfering, even with staggger on. 

But i need more info for this. 

 

4 hours ago, chevalierx said:

, surround button not working

 

you mean surrender button?
Not working how?
Your PC does not surrender? 

 

Which version of the mod are u using? 

Posted
3 hours ago, 悲しい少王女 said:

I wonder if I should extend the function to also drop weapons
toggle for this please :3, currently using butterfingers for it but having it in one mod and it making sense to be slippery that way would be cool

 

I m using Sexlab Disparity for drop weapon events (on apropos abuse and cum filled belly), but I missed "cum layer" as condition in SL disparity and so had the idea for all of this.

I think a simple toggle an individual % slider for weapon unequip should be no problem. (and then 6 hours later it sometimes work looool) 

Posted
2 hours ago, maxsteiner said:

This my friend, is something that I have suggested for years. It has always bummed me out that every (and I mean every) bondage mod out there only use animations tagged with yoke or armbinder, etc. Leaving only the same 4-5 animations to be played over and over and over... It suuuuucks, lol. I remeber, a few years back. The mod Devious Cidhna Mine, in one of the radiand quests, that if you got an straitjacket equipped, it would still let you play every anymation available. With the straitjacked on. It was soo kool. The arms would still be locked in the jacked but the legs where free. True, some positions would look a bit funny, lol, if the PC was supposed to use their arms or hands but still. It was infinitly better than the boring, same animations. So, I whole heartedly endorse you in that endevour. Good luck good sir.

 

funny that you mention cidhna mine and the straightjacket, I had the exact same experiennce. And I m really dreading testing everything with DD5 -.- 
sadly, DDe does not seem to support striaghtjackets (yet?!) or I was just blind. 

 

also, do bondage boots, gloves and things like piercings and cuffs (the ones that dont bind you) and collars also trigger the DD animation reducer? 
 

Posted
2 hours ago, Nymra said:

 

what do you mean by that? 

 

when animation of 4 begin npc+pc  stuck and no launch , even it log it say it start

 

do you have any combat mods that have player stagger or poise system of some sort?

Active Combat (for me) works without interfering, even with staggger on. 

But i need more info for this. 

 

no , only this

you mean surrender button?
Not working how?
Your PC does not surrender? 

even i click it no thing happend , i lose with health zero trigger

 

2 hours ago, Nymra said:

Which version of the mod are u using? 

SSE , v2.4

 

Posted
14 minutes ago, chevalierx said:

when animation of 4 begin npc+pc  stuck and no launch , even it log it say it start

 

can you enable "Debug Messges" in the MCM and send me the log file?

 

 

  

14 minutes ago, chevalierx said:

 

even i click it no thing happend , i lose with health zero trigger

 

hm, no solution here, sorry. I can only imagine maybe the hotkey is also used by another mod and they somehow block each other.

 

the surrender hotkey is a feature, that is only still in the mod for debug and roleplay reasons. 
cannot help here for the moment. Regular way to start the mod is going into bleedout. 

but I will adress the surrender hotkey again in a future version. 
 

 

 

to make sure that this has nothing to do with your load order or savegame, make a new game and see if the issues are there, too.

Or make a complete reinstall of Naked Defeat (process is in the 2.4 changelog). 

Posted

Just wanted to give you some feedback on 2.4. It works well!

 

Looks like you fixed the Devious Devices stripping issue.

 

Next, time for some whip marks!

Posted
9 minutes ago, bubba999 said:

Just wanted to give you some feedback on 2.4. It works well!

 

Looks like you fixed the Devious Devices stripping issue.

yes. 

and got a dozen new issues by trying to selectivly strip items via keywords...

sadly, DDs animation system does not like combat at all. Or Defeat. It always breaks combat camera. 

But for now I have at least a system that allows for removal of heavy devices, gags and plugs (with a toggle). will see how far I can expand that feature. 

 

9 minutes ago, bubba999 said:

Next, time for some whip marks!

 

yes, yes :D

20210416191202_1.jpg

Posted

This is the BEST defeat mod I've used! It really hits that itch for humiliating captivity. Feels like a major upgrade over traditional Defeat in my opinion!

Issues I had:

Several times, she'd be in a device, but then as soon as they whipped her she teleported into a milker device instead. The old device would still be nearby, but now she's in a milker restraint. I don't even have milk mod economy active, so no idea what that's about. I hate whipping anyway, so now it's even worse because it takes me out of the device I was in and puts me in the same one every time.

Also, it happened several times when I reloaded a save when I was in device bondage, that after escaping and being defeated again, after bleedout she got back up and was perfectly fine. No capture. In fact, the enemies were calm around her and wouldn't fight her again no matter what, even when I left and reentered the location. They'd just stand calmly while you killed them. It might have something to do with the fact that immediately after I escaped, I looted a corpse? Idk, because when I didn't do that, defeat worked normally.

 

Gauntlets and boots weren't stripped on defeat. Don't know if they are supposed to be or not, but it seems odd why they wouldn't be. Having options as to what gets stripped or if anything gets stripped would be cool.

 

---

On a different note, your thoughts on being stuck in bindings after escape? Escaping but her wrists are still bound, etc? Sort of like Devious Captures (which I could never get to work properly with normal Defeat).

Posted
1 minute ago, 2generic said:

This is the BEST defeat mod I've used! It really hits that itch for humiliating captivity. Feels like a major upgrade over traditional Defeat in my opinion!

 

thx alot :)

This was the primary target here! 

 

1 minute ago, 2generic said:

Issues I had:

Several times, she'd be in a device, but then as soon as they whipped her she teleported into a milker device instead. The old device would still be nearby, but now she's in a milker restraint. I don't even have milk mod economy active, so no idea what that's about. I hate whipping anyway, so now it's even worse because it takes me out of the device I was in and puts me in the same one every time.

 

hmm, do you have Sexlab Utility Plus by any chance? if so, check if any of the furniture options are toggled on.

 

where was the milker device? was it on the same spot? is it a furniture or some kind of DDe gear? maybe the DDe event triggered for some reason and DDe added that stuff. 

can you send a screenshot? 

 

whipping can be toggled off now (0% whip chance). Then it will also not happen as follow up punishment when failing to escape. 

 

1 minute ago, 2generic said:

 

Also, it happened several times when I reloaded a save when I was in device bondage, that after escaping and being defeated again, after bleedout she got back up and was perfectly fine. No capture. In fact, the enemies were calm around her and wouldn't fight her again no matter what, even when I left and reentered the location. They'd just stand calmly while you killed them. It might have something to do with the fact that immediately after I escaped, I looted a corpse? Idk, because when I didn't do that, defeat worked normally.

 

for me it was usually no problem to save while in furniture and reload, but that does not mean this works for everyone sadly :(

in this case, try the debug options in "System" if calmstage is on 1000. 
 

you can also try these console commands (subsequently)

setstage nade_captivequest 1000

setstage nade_capturequest 1000

setstage nade_calmquest 1000

 

this "should" fix the issue. 
if not you have to reinstall nade or load an earlier save :( (see debug in 2.4 changelog).

 

 

1 minute ago, 2generic said:

 

Gauntlets and boots weren't stripped on defeat. Don't know if they are supposed to be or not, but it seems odd why they wouldn't be. Having options as to what gets stripped or if anything gets stripped would be cool.

 

the mod uses Sexlab stripping, so check your Strip Options there. Aggressive stripping is seperate from normal one. 

 

 

1 minute ago, 2generic said:

---

On a different note, your thoughts on being stuck in bindings after escape? Escaping but her wrists are still bound, etc? Sort of like Devious Captures (which I could never get to work properly with normal Defeat).

 

this is already the case.

If not bound in furniture or DDe you just keep the leather binds. But you can easily remove them. For now this is the only way to implement this without DD, so if you want to be bound every time you have to set captivity and dde chance both at 100% .

 

if you escape from furniture you will not have any additional binds, because that would be. *cough* not realistic maybe, haha

Posted
Quote

if you escape from furniture you will not have any additional binds, because that would be. *cough* not realistic maybe, haha

 

You force me to make a difficult choice then ?.

 

Also, wow, I didn't realize this wasn't dependent on DD. Don't know how necessary that is, as I assume there's an almost 100% overlap between people who like this mod and people who like DD.

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