Nymra Posted April 15, 2021 Author Posted April 15, 2021 23 minutes ago, HexBolt8 said: Summoned, as in appears in a puff of smoke? I seem to have acquired a new ability. Or is it a curse? ? My understanding is that DD won't replace one devious device with another that goes in that slot unless the optional parameter to force that replacement is used. However, I don't think that it checks for non devious devices, so if the actor is wearing an armor accessory or Zaz item in that slot, it would be replaced. Mods usually usually check for keywords on worn items before trying to equip a device, to avoid conflicts between Zaz and DD. DDe I think replaces all previously worn items. I have to check with inte if there is something to recognize collars from like SubLola. But is my memory correct? does Submissive Lola accept all kinds of collars from zaz and DD? and will it accept a yoke or prisoner chain as slave collar too?
Nazzzgul666 Posted April 15, 2021 Posted April 15, 2021 Oof. Forgot to check following and didn't check manually cause you said you're worn out, take a break girl. Otherwise uhm... does anybody know if clean save/new game is required? I guess at least a clean save but i'd like confirmation before i screw things up.^^ For your question about yokes... 99% sure yokes won't work. They are completly independent from collars in DD at least. Prisoner chains... include a collar if i remember right, might... work. otherwise... we were talking about the attacker groups and how the chain works, i'll just give in my 2 cents after thinking a bit about it. How it currently works is this: 1. Scan for aggressors, chose number of same species, rape. 2. Scan for aggressors, chose number of same species, rape. 3.... repeat How it imho should work though would rather be this: 1. Scan for aggressors, put all from same species into groups, save list with aliases. 2. Pick one group, chose number from group #1, rape, remove aliases from group (list? Not sure what works better). 3... repeat until list is empty (or settings for chain events are fullfilled). But that has time until after your break.
Hex Bolt Posted April 15, 2021 Posted April 15, 2021 3 hours ago, Nymra said: does Submissive Lola accept all kinds of collars from zaz and DD? It will recognize collars from either mod as valid collars. 3 hours ago, Nymra said: ill it accept a yoke or prisoner chain as slave collar too? Not unless they have a Zaz or DD collar keyword, and I don't think they do.
Nymra Posted April 15, 2021 Author Posted April 15, 2021 17 minutes ago, HexBolt8 said: It will recognize collars from either mod as valid collars. Not unless they have a Zaz or DD collar keyword, and I don't think they do. ok. thx alot. I think then I have to give responsibility of the Outfit choice to the user I just saw there are also some systems in place inside DDe that can be customized to be helpfull it seems.
Nymra Posted April 15, 2021 Author Posted April 15, 2021 2 hours ago, Nazzzgul666 said: Oof. Forgot to check following and didn't check manually cause you said you're worn out, take a break girl. I tried. I had 2 days off... then it dragged me in again like a black hole. 2 hours ago, Nazzzgul666 said: Otherwise uhm... does anybody know if clean save/new game is required? I guess at least a clean save but i'd like confirmation before i screw things up.^^ It worked for me without New Game. 2 hours ago, Nazzzgul666 said: otherwise... we were talking about the attacker groups and how the chain works, i'll just give in my 2 cents after thinking a bit about it. How it currently works is this: 1. Scan for aggressors, chose number of same species, rape. 2. Scan for aggressors, chose number of same species, rape. 3.... repeat to be fair it also reduces the aggressor count by 1 each round, hehe. And if species are mixed (2 humans 1 dog), it will most likely be: 3P human, 2P dog, then 2P human I think. But its up to chance where the "dog" lands. If he is actor #1 you see 3x doggy. 2 hours ago, Nazzzgul666 said: How it imho should work though would rather be this: 1. Scan for aggressors, put all from same species into groups, save list with aliases. 2. Pick one group, chose number from group #1, rape, remove aliases from group (list? Not sure what works better). 3... repeat until list is empty (or settings for chain events are fullfilled). But that has time until after your break. I am very happy that I came that far already to get the creature sorting right. What you describe is what I desire to do. I already started this with me trying to get the followers some attention. But I think I make a very fatal and also maybe basic misstake somewhere, because the threads for the other lists never start and show some weird log data (my follower always has "ws_deadactorscript" in its Sexlab output and its "Raper" has something like "Ambushfactionscript". its so weird. I think I dont know enough about how to fill and clean these lists yet. But it has rather high priority because I cannot sleep without thinking about it lol
Nymra Posted April 16, 2021 Author Posted April 16, 2021 Naked Defeat - 2.3 - BETA 1b No New Game Required. Feature works, but is incomplete. Set "escape alarm time" to 2-3 seconds at least or you will be in a very bad spot after the whipping Bleedout Ragdoll Adds ragdoll effect on bleedout. no toggles yet, just enjoy how helpless you look there on the ground Killmoves dont work on essential target it seems, so I can have at least this pretty show DDe Integration (basic) New Option in MCM/Defeat: Captivity DDequip chance will provide a Soft Dependency Bridge to Devious Devices. - the option works only if "Captivity Event" triggers, so for testing set the chances of both Captivity and Captivity DDe to 100% (if you set the latter to 50% you should see half the time furnitures and half the time DDe Outfits) - for now only one Outfit will show up with a Yoke and Ankle Irons (you need to download the file and overwrite DDe with it. IMPORTANT: overwrites the custom outfits, so save them first) - you can change the devices used by outfit "Yoke" in DDe or create your own custom Device and name it "Yoke". both will work - NOTE: you get the ugly "magic effect" when equiped via DDe. If that is not possible to disable I see if I can make an ESP patch for that. Its a DDe problem not from Naked Defeat Next steps for DDe: I will integrate 5 outfits into the mod that will be selected at random. They will be called "DDe_nade_01" "..._05" The outfits will come as seperate download (basic stuff: 1 yoke, 1 armbinder, 1 prisoner chains, 1 full DD gear and 1 pony maybe. You will be able to customize them to ur liking I am working in an internal MCM solution. I need to learn how to make "textfields" that you can write into... so you can just use any DDe Outfit you have with any given name Prevent sliding from whipping and find a good offset pose (I think knockdownidles work with DD items) for whipping or some kneeling position. New territory again. "Offset". lol HELP NEEDED: Anybody knows any ModEvents that can remove DD items? I need that to get rid of some items before the furniture game (yokes, armbinders, dresses etc. everything that will stretch and ugly out in furnitures). I WILL NOT make DD a dependency again, but that is why I need mod events or wait... is there a way as soft depenedency and still using the functions and keywords? ah damn, too late for me to think straight anymore. still appreciate any tipps More Updates that will come in next version: - ragdoll on bleedout (with toggle and force slider) - get owned with style! - body armor unequip on bleedout toggle option (final blow rips it off I guess :)) - I m looking for an alternative for the surrender pose (something less static). I take suggestions.... DDeCustomOutfits.7z Naked Defeat 2-3 BETA 1b.7z 2
Nazzzgul666 Posted April 16, 2021 Posted April 16, 2021 8 hours ago, Nymra said: Bleedout Ragdoll Adds ragdoll effect on bleedout. no toggles yet, just enjoy how helpless you look there on the ground Killmoves dont work on essential target it seems, so I can have at least this pretty show or wait... is there a way as soft depenedency and still using the functions and keywords? ah damn, too late for me to think straight anymore. still appreciate any tipps Hmmm... not sure if that's a great idea. I don't know how or what exactly, but afaik ragdolls can break stuff and there is a reason it's recommened to turn it off in daymol and pretty much all defeat mods avoid to add it. Or are the killmoves th problem? DD as soft dependency... afaik possible. Best idea would probably be to ask in the DD thread about the details, or Kimy directly. Maybe also Lupine or Inte. 12 hours ago, Nymra said: to be fair it also reduces the aggressor count by 1 each round, hehe. And if species are mixed (2 humans 1 dog), it will most likely be: 3P human, 2P dog, then 2P human I think. But its up to chance where the "dog" lands. If he is actor #1 you see 3x doggy. So far what i usually see is... "Found human1, human2, dog, horse" "Get raped by Human1." "Get raped by human1." "Get raped by human1." For questions like this you can use the technical support section. I know most questions are about "I fucked up and nothing works" but questions like yours fit there as well and are usually answered far more competent than i could at least.
Nymra Posted April 16, 2021 Author Posted April 16, 2021 23 minutes ago, Nazzzgul666 said: Hmmm... not sure if that's a great idea. I don't know how or what exactly, but afaik ragdolls can break stuff and there is a reason it's recommened to turn it off in daymol and pretty much all defeat mods avoid to add it. Or are the killmoves th problem? Ragdolls and animation striking does not like each other. But the ragdoll in this case lasts as long as the bleedout and since I have a timer in place before any pose is called it should work. It will also have a toggle in case it is problematic for some users, you never know. Ragdoll after Sex is also a problem since it can kill the follow up animations. Can also break camera, and and and... So in general: yes you are right, but when integrated in this way it seem to work. But well, I await the reports of stuff ragdolling in a non-desireable way, haha 23 minutes ago, Nazzzgul666 said: DD as soft dependency... afaik possible. Best idea would probably be to ask in the DD thread about the details, or Kimy directly. Maybe also Lupine or Inte. 23 minutes ago, Nazzzgul666 said: So far what i usually see is... "Found human1, human2, dog, horse" "Get raped by Human1." "Get raped by human1." "Get raped by human1." yeah, that is a part I dont fully understand yet. because it sometimes plays 2P human, 2P creature, 2P human and I honestly do not see why ^^ Just the logic,...I gave it up But yes, its beeing worked on. I want to write a whole new block to adress this. 23 minutes ago, Nazzzgul666 said: For questions like this you can use the technical support section. I know most questions are about "I fucked up and nothing works" but questions like yours fit there as well and are usually answered far more competent than i could at least. I already post there alot and I m also on discord. problem is, sometimes I dont even know what to ask for, hehehe
Nazzzgul666 Posted April 16, 2021 Posted April 16, 2021 One more thought about DD. Eventually, you will need a solution that does not remove devices at all. Any mod that removes quest devices is considered incompatible and rightfully so, if you want a middle way that only removes generic items is up to you... How that solution looks like, if you maybe find a few furnitures that work, or skip the furniture part, or accept that it looks wrong...
Nymra Posted April 16, 2021 Author Posted April 16, 2021 8 minutes ago, Nazzzgul666 said: One more thought about DD. Eventually, you will need a solution that does not remove devices at all. Any mod that removes quest devices is considered incompatible and rightfully so, if you want a middle way that only removes generic items is up to you... How that solution looks like, if you maybe find a few furnitures that work, or skip the furniture part, or accept that it looks wrong... looking wrong, not so much but yeah, maybe I can auto trigger the DDe path if there are already DDs equiped. Just have to see if there is a check for quest stuff in DDe hmm. But wait, yeah, DDe does not replace items if they are already found on the PC, just adds new ones in empty slots.
NicoleDragoness Posted April 16, 2021 Posted April 16, 2021 Well, I'm not exactly sure what happens here, so: Legendary 32bit on 32bit Computer, All requested masters in place and working, Zap 8 (even Zap8 + marked in FNIS but MCM shows only 8.0 version. Boh?) Installed NADE 2.2, checked, MCM ok and workind, mod enabled, mainly default settings except gang to 20% and chain to 30%. 1. Went to Fort Greymoor (East of Whiterun). 2. Enter the main building. 3. Discovered by bandits -> some fight (very very few "convincing" because I'm at Level 60, almost invicible normally) -> lost enough health. 4. Bleeding out -> NADE starts -> surrender pose. 5. Raped (of course). 6. Bandits are satisfied and walk away -> NOTE: I'm not bound at all! Nor shackled into a furniture or something like this. 7. Few seconds and the message "Run!" appears. 8. Sneaking I go out the Fort using the escaping hole in the rear, no one spotted me. And now the trouble. - No more notifications at all. - My run speed is locked at 70% (Zap default setting if shackled but I'm not shackled, wristed or bound). - I cannot sprint. - I cannot fast travel. - I cannot FIGHT!!!! Even I cannot sheat weapons or Shout. - Checking Zap8 MCM I notice that the Player's page reports the above limitations. [ Note: Didn't treid (yet) to use the "release" command of Zap and nor the "restore" for actions. I'll try another go. ] I errand in the wilds for more than 20 minutes Real Time. No changes at all. No messages, nothing. I had to reload a previous save. ??? EDIT: Some more infos. - I have OsmeIc Utility Plus and the Zaz filter is OFF. - I don't have the "extra" for furnitures. - I don't have the Zap setting to "overwrite animations" - I don't have DD and any other mod listed as "problematic" or incompatible" in the main page. - I don't have creatures animations both in SexLab and FNIS installed at all. (Maybe not related in this case but just for info). - Rape animations are always correct (2P, 3P and more. No problems with that). - I NEVER seen a "spwaned furniture" appear in all my attempts. EDIT 2: IMPORTANT: Maybe I found the culprint. - Checking my inventory I noticed that a "zbfLeatherWrists" item is STILL equipped on my char after the escape. - Unequipping it I regain all my abilities to move and fight. Still, there are some issues: - I'm not able to visually "see" those wrists on my hands, even if my inventory claims them as present and equipped. - After the rape I don't play the "wristed animation" that it's supposed to play. (At least "I" think it should play.) - AND I don't play even a struggle animations to free myself NOR a message to remind me to press space bar to whiggle appears at all. - In fact, just when the message "blah, blah --- RUN!" appears, I am just standing idle with all my armor and weapons equipped. Just to be sure, I reinstalled ALL Zap8+ and NADE before the last test, correctly running Bodyslide and FNIS without errors.
Nymra Posted April 16, 2021 Author Posted April 16, 2021 1 hour ago, NicoleDragoness said: Well, I'm not exactly sure what happens here, so: Legendary 32bit on 32bit Computer, All requested masters in place and working, Zap 8 (even Zap8 + marked in FNIS but MCM shows only 8.0 version. Boh?) Installed NADE 2.2, checked, MCM ok and workind, mod enabled, mainly default settings except gang to 20% and chain to 30%. 1. Went to Fort Greymoor (East of Whiterun). 2. Enter the main building. 3. Discovered by bandits -> some fight (very very few "convincing" because I'm at Level 60, almost invicible normally) -> lost enough health. 4. Bleeding out -> NADE starts -> surrender pose. 5. Raped (of course). 6. Bandits are satisfied and walk away -> NOTE: I'm not bound at all! Nor shackled into a furniture or something like this. 7. Few seconds and the message "Run!" appears. 8. Sneaking I go out the Fort using the escaping hole in the rear, no one spotted me. oook. So its hard for me to follow this up without a log, that could give some infos since also NADE leaves some infos there. Usually, when you receive the run command, everything should have worked out perfectly fine because in the same function there should be all the release mechanisms needed to regain full controls etc. Do you have "Captivity chance" on 100%? In some rare cases the furniture scenario wont start even with humans/humanoids beeing the enemies. Quote And now the trouble. - No more notifications at all. what you mean by that? Quote - My run speed is locked at 70% (Zap default setting if shackled but I'm not shackled, wristed or bound). - I cannot sprint. - I cannot fast travel. - I cannot FIGHT!!!! Even I cannot sheat weapons or Shout. - Checking Zap8 MCM I notice that the Player's page reports the above limitations. [ Note: Didn't treid (yet) to use the "release" command of Zap and nor the "restore" for actions. I'll try another go. ] this is something that happened to me before from different mods. I suspect it is a ZAP problem and I could never track down what exactly causes it. - you can try the internal release options of ZAP. it is the only way - you could also try "EPC" but that did not work for me in these cases. Important: check your inventory if you have "zbf Leather Binds" in there. Might be they are equipped but dont show on the PC (rare but I had it happen. Or I did not see them because I had other binds that covered them up). all that you describe is basically that ZAZ thinks you wear its ankle and wrist binders. did the bandits rob you? Quote I errand in the wilds for more than 20 minutes Real Time. No changes at all. No messages, nothing. I had to reload a previous save. ??? EDIT: Some more infos. - I have OsmeIc Utility Plus and the Zaz filter is OFF. - I don't have the "extra" for furnitures. - I don't have the Zap setting to "overwrite animations" - I don't have DD and any other mod listed as "problematic" or incompatible" in the main page. - Rape animations are always correct (2P, 3P and more. No problems with that). this should all be unrelated. Quote - I don't have creatures animations both in SexLab and FNIS installed at all. (Maybe not related in this case but just for info). this CAN be a problem and is the explanation I think for your scenario when you died. The mod never really thought about when someone has no creature animations at all. I think the mod found only creature aggressors and tried to start 2P with creatures, found no animations and then terminated. (the poor mod thought it HAD something but then sexlab came and said: no). So at least this report is becoming clearer now. I will look into it and see if I can adjust the mod to stop trying to start rapes in these case. But it will take time, sorry, I have to rewrite a whole chapter and expand on it. Its part of the Follower support and other improvements. Quote - I NEVER seen a "spwaned furniture" appear in all my attempts. did you continue playing with that error you had back then (furniture game already running?) for myself I usually have to reload in such cases, but I am investigating how to fix that. the related quest seems to be stuck (I guess it began after your "fall down" scenario where a creature tried to create a furniture, dunno). but it should be unrelated to the problem you describe above. I made a habit of loading older saves any time a mod is showing irregular behaviour of any kinds, since it always happens sooner or later. Same I can only advise here. If you can, try a save before your "fall" incident and see if the furnitures work back there. I will report back to you when I found a working solution. In the meantime you could try in console ok, correction: try: "setstage nade_captivequest 1000" then "setstage nade_capturequest 1000" and then, if nothing changed "setstage nade_calmquest 1000" In general I can only work with this when we find a way to reproduce the matter. I will try this now, disabling creatures and then go to a cell with only creatures. If anything good comes out of it, if this works I finally have a way ro reproduce the breaking of the capturequest, which would help ALOT.
Nymra Posted April 16, 2021 Author Posted April 16, 2021 2 hours ago, Nazzzgul666 said: One more thought about DD. Eventually, you will need a solution that does not remove devices at all. Any mod that removes quest devices is considered incompatible and rightfully so, if you want a middle way that only removes generic items is up to you... How that solution looks like, if you maybe find a few furnitures that work, or skip the furniture part, or accept that it looks wrong... I think I ll have to make a patch for full DD compatibility. I dont see a way to even scan for DDs without using their functions and keywords I mean I think it should work, it just is another ESP that needs to be merged then by the user.
NicoleDragoness Posted April 16, 2021 Posted April 16, 2021 39 minutes ago, Nymra said: Do you have "Captivity chance" on 100%? In some rare cases the furniture scenario wont start even with humans/humanoids beeing the enemies. Hmm, no. Checked and it's at 50%. 39 minutes ago, Nymra said: did you continue playing with that error you had back then (furniture game already running?) No, I don't think so because the error message no longer appeared. It seems only that the "captive" thing didn't start at all. 40 minutes ago, Nymra said: this CAN be a problem and is the explanation I think for your scenario when you died. Really? You did a mod with creature sex "almost" mandatory? Naaaaaaaaaaa! 42 minutes ago, Nymra said: what you mean by that? Hmm. Simply I had no longer messages or other written advices. 44 minutes ago, Nymra said: check your inventory if you have "zbf Leather Binds" in there. My "EDIT 2" explains exactly this. I still have this item equipped even after escaped. Now, I promise: I'll try again WITH papyrus log enabled. Thank you for your infinite patience. (And kindness).
Nymra Posted April 16, 2021 Author Posted April 16, 2021 2 hours ago, NicoleDragoness said: EDIT 2: IMPORTANT: Maybe I found the culprint. - Checking my inventory I noticed that a "zbfLeatherWrists" item is STILL equipped on my char after the escape. - Unequipping it I regain all my abilities to move and fight. ah, my bad, did not see the other edits The following happened: - you have captivity chance at 50%, so the diceroll was in your "favour" and the enemies did not put you inside of furniture - the leather binds stayed on you because of that, they are only removed for furniture game - only in furniture you need to wiggle free. without it starting (by your chances) the mod will just proceed to "run" - the leather binds can be removed by yourself via inventory 2 hours ago, NicoleDragoness said: Still, there are some issues: - I'm not able to visually "see" those wrists on my hands, even if my inventory claims them as present and equipped. do you wear armor? might be they just clip inside of it. just unequip all your hand and leg armor and see (happened to me more than once) 2 hours ago, NicoleDragoness said: - After the rape I don't play the "wristed animation" that it's supposed to play. (At least "I" think it should play.) they never play? even not between scenes when "chain" happens? after the last rape scene when there is no furniture game it can be the wristed animations are just skipped by the progressing termination stages of the mod. 2 hours ago, NicoleDragoness said: - AND I don't play even a struggle animations to free myself NOR a message to remind me to press space bar to whiggle appears at all. there is no such thing. the mod is explained in the documentation, I will not give immersion breaking game advices inside of the game. But I can see if I can improve the MCM texts, but they usually are not read most of the time If you wanna have the full scope of the mod, play awhile with 100% captivity chance and report back how that works out. 2 hours ago, NicoleDragoness said: - In fact, just when the message "blah, blah --- RUN!" appears, I am just standing idle with all my armor and weapons equipped. how is that? do you not use sexlab for stripping? do they rape you with all ur armor and weapons on? or do you have "victims redress" toggled on in sexlab? Usually at that stage my PC is fully naked. 2 hours ago, NicoleDragoness said: Just to be sure, I reinstalled ALL Zap8+ and NADE before the last test, correctly running Bodyslide and FNIS without errors. all that is not important. reinstalling stuff on the same save is also not helping, can even make things worse. You can clean the save in between with a save cleaner, but that is not fixing quests that might be broken. for testing this Mod, you can do this: - make a NEW GAME on a new profile in your (Hopefully Mod Organizer 2), then NOT install Naked Dungeons but ALL other mods. Start the new game. Set all MCM options and install sexlab etc. etc. - save the game as "SETUP" - save again as "NADE INSTALL" - quit the game - toggle naked dungeons on - load "NADE INSTALL". - activate naked dungeons - save as NADE INSTALLED - play if anything happens, you can always quit and just repeat the process and go back to "NADE INSTALL". This is for testing only of course. If you test this on your regular playthrough, you will always risk to be forced to load an earlier save. Defeat mods are very complex and try to cover different scenarios. But for me for example, the "creatures OFF" worked out fine. The mod ended itself within seconds and kept working fine after that. So maybe something else went wrong. If you run this on an old PC I can only recommend to keep a keen eye on your FPS at all times (I acivated the FPS overlay usually). Script hickup can cause alot of trouble and low FPS and or stuttering is usually not a good sign. In the OP there are some guides. I can only advice to go through them. Especially MRST stability guide made Skyrim work VERY well on my 10 year old i5 750 that I used until 01/2020
NicoleDragoness Posted April 16, 2021 Posted April 16, 2021 24 minutes ago, Nymra said: or do you have "victims redress" toggled on in sexlab? This one. During rape I was naked, of course. More attempts and now I'm REALLY very confused. 1st Attempt: enter -> surrender -> rape (twice, 2P and then 3P) -> message about "bound tied in furniture" (YUPPI!!!!!) -> BUT! CTD 2nd Attempt: exactly as above 1st but only one rape event -> message tied --> CTD. A sort of "divine illumination" and, before 3rd attempt I stripped myself totally naked: 3rd attempt: as 1st one NO ctd and tied into Hogtie Hell. Suggested message to wiggle (several times) and then finally free - escape -> all ablities working. YEAH! But I'm confused now. It was my custom high enchanted armor that caused all the troubles?
NicoleDragoness Posted April 16, 2021 Posted April 16, 2021 33 minutes ago, Nymra said: - you have captivity chance at 50%, so the diceroll was in your "favour" and the enemies did not put you inside of furniture - the leather binds stayed on you because of that, they are only removed for furniture game - only in furniture you need to wiggle free. without it starting (by your chances) the mod will just proceed to "run" - the leather binds can be removed by yourself via inventory THIS explains almost all troubles after succesfull escaping.
NicoleDragoness Posted April 16, 2021 Posted April 16, 2021 35 minutes ago, Nymra said: If you wanna have the full scope of the mod, play awhile with 100% captivity chance and report back how that works out. I did. See two post above.
Nymra Posted April 16, 2021 Author Posted April 16, 2021 31 minutes ago, NicoleDragoness said: This one. During rape I was naked, of course. More attempts and now I'm REALLY very confused. 1st Attempt: enter -> surrender -> rape (twice, 2P and then 3P) -> message about "bound tied in furniture" (YUPPI!!!!!) -> BUT! CTD 2nd Attempt: exactly as above 1st but only one rape event -> message tied --> CTD. A sort of "divine illumination" and, before 3rd attempt I stripped myself totally naked: 3rd attempt: as 1st one NO ctd and tied into Hogtie Hell. Suggested message to wiggle (several times) and then finally free - escape -> all ablities working. YEAH! But I'm confused now. It was my custom high enchanted armor that caused all the troubles? might be that the armor caused that. while I cannot imagine what part of it. Redressing victims is very uncommon I think and I did not think about such a thing. (may I ask why this is even the case? doesnt it break immersion?) I think I know now why many mods use their own stripping system (or take the armor pieces away in the first place, robbery/destruction/droppping), hmm. Sexlab has too many options that one might have to consider. What I dont understand is that I have a sexlab strip actor event in the script BEFORE the furniture scene. so basically you should be stripped again there. or do you possibly have some mods that alter stripping too?
Nymra Posted April 16, 2021 Author Posted April 16, 2021 37 minutes ago, NicoleDragoness said: This one. During rape I was naked, of course. More attempts and now I'm REALLY very confused. 1st Attempt: enter -> surrender -> rape (twice, 2P and then 3P) -> message about "bound tied in furniture" (YUPPI!!!!!) -> BUT! CTD 2nd Attempt: exactly as above 1st but only one rape event -> message tied --> CTD. A sort of "divine illumination" and, before 3rd attempt I stripped myself totally naked: 3rd attempt: as 1st one NO ctd and tied into Hogtie Hell. Suggested message to wiggle (several times) and then finally free - escape -> all ablities working. YEAH! But I'm confused now. It was my custom high enchanted armor that caused all the troubles? another possible cause for this CTD "might" be that you have the worng ZAP version. Only ZAP 8+ is supported (I will make a patch for earlier ZAP versions when I have time). Make sure you have the correct download. Zap 8+ has (I think) some furnitures that I use and that are not in earlier Zap versions. Maybe it tried to spawn one of these. and in the third attempt you just got lucky
NicoleDragoness Posted April 16, 2021 Posted April 16, 2021 18 minutes ago, Nymra said: another possible cause for this CTD "might" be that you have the worng ZAP version. Only ZAP 8+ is supported (I will make a patch for earlier ZAP versions when I have time). Make sure you have the correct download. Zap 8+ has (I think) some furnitures that I use and that are not in earlier Zap versions. Maybe it tried to spawn one of these. and in the third attempt you just got lucky No. I'm absolutely sure that I have the latest available Zap8 Plus version. AND "your" Modified Furnitures with no collision. It could (heavy quoted) be the redress system because my armor is a multi piece, multi slot type and I already noticed the same CTD during the redress by SexLab also during normal animations but with the females wearing TAWoBA armors, beautiful but really complex. I suppose my old PC has difficult to handle so many pieces to take trace and redress all at the same time. But for now, setting the victim to NOT redress, NADE seems to work fine. I did other two attempts and I had a little issue only once (I had the need to use "epc" command because my char was unable to move after freeing myself from a bondage pole. Also in this case I suppose a terrific script lag because my computer and, please don't blame me, too much heavy scripted mods). Yeah, I know. I'm obsessive compulsive and totally out of reality. But still ... Anyhow, great mod.
NicoleDragoness Posted April 16, 2021 Posted April 16, 2021 20 minutes ago, Nymra said: or do you possibly have some mods that alter stripping too? Not at all.
Nymra Posted April 16, 2021 Author Posted April 16, 2021 4 minutes ago, NicoleDragoness said: No. I'm absolutely sure that I have the latest available Zap8 Plus version. AND "your" Modified Furnitures with no collision. It could (heavy quoted) be the redress system because my armor is a multi piece, multi slot type and I already noticed the same CTD during the redress by SexLab also during normal animations but with the females wearing TAWoBA armors, beautiful but really complex. I suppose my old PC has difficult to handle so many pieces to take trace and redress all at the same time. But for now, setting the victim to NOT redress, NADE seems to work fine. I did other two attempts and I had a little issue only once (I had the need to use "epc" command because my char was unable to move after freeing myself from a bondage pole. Also in this case I suppose a terrific script lag because my computer and, please don't blame me, too much heavy scripted mods). Yeah, I know. I'm obsessive compulsive and totally out of reality. But still ... Anyhow, great mod. hehehe, yeah, I feel you there. I often had to go through dozens of mods and their MCMs to make ONE little thing in another mod work. And even now that I can change the script of said mods its not always possible because for god knows why ppl dont post their source scripts (Better Free Camera, looking at YOU!) I use SkyUI for redressing. I put all my outfits on different hotkeys and you can even manage dressing/weapon options before that. I am also thinking about a special mod to handle outfits and dressing, but that is future plans (while I in fact feel like I can pull this off now :D) Wish you luck with nade and the improved settings I put a "toggle creatures" option in my to do list in any case.
akspyder Posted April 16, 2021 Posted April 16, 2021 When I have guard punishment option enabled I get a constant spam of " xxx on update start" in the top left corner for the screen is that supposed tobe happening?
Nymra Posted April 16, 2021 Author Posted April 16, 2021 2 minutes ago, akspyder said: When I have guard punishment option enabled I get a constant spam of " xxx on update start" in the top left corner for the screen is that supposed tobe happening? no, it was a leftover from my debugging. which version do you run? you could try my 2.3 BETA1b , it should have the message be removed by now.
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