cerebus300 Posted April 14, 2021 Posted April 14, 2021 On 4/12/2021 at 8:58 PM, Nymra said: yes, that is planned. the unequip all was a bit of a panick and frustration implementation because I was exhausted ^^ I have the same issue as you and like to keep some stuff equiped In the next version it will (hopefully) only scan for zaz devices and remove those. Well, looks like you are on top of this already, but I'll throw in another vote to fix the stripping. As others have said it rips off all DD items from the character and breaks them all so they can't be put back on. This is a particular problem for my character as I use Sexlab Survival and my character has to wear DD boots or she walks really slowly. I couldn't walk fast enough to escape the giant who followed up with a massive kill shot. ? It also becomes too easy of a means to get out of DDs. Just lose a battle and walk away cleaned up. It could also break a lot of quests from other mods that depend on DD items. So, looking forward to the fix on this. This is a great mod and I'm looking forward to having it in my load list. I haven't cared for the other defeat mods so far, so haven't used them. With cane marks, mine disappear, but it is probably because I don't have spaces in Slavetats available until some of my rapetats fade. So, that might not be an issue. Just need to keep testing it.
Nymra Posted April 14, 2021 Author Posted April 14, 2021 1 hour ago, cerebus300 said: With cane marks, mine disappear, but it is probably because I don't have spaces in Slavetats available until some of my rapetats fade. So, that might not be an issue. Just need to keep testing it. 2 things: 1. do you have all required mods installed? 2. there are two kinds of canemarkes: the ones added by the whip (they are only decals and will be gone when u equip armor or load a save) and the tattoo ones 3. you can increase the number of slots. I think I have 20 or thirty for each body part - slave tats will only show that many, but it will work with alot more than the menu gives away. 4. Whip marks are based on the keywords of the ZAZ furntitures. Some furnitures dont have "whip" keywords and wont equip whip marks. will be fixed in the future.
Nymra Posted April 14, 2021 Author Posted April 14, 2021 Naked Defeat - 2.1 (DD compatibility hotfix) - removed "UnequipAll" before Furniture game (it broke DD items) - the mod will (for now) only use Sexlab Strip command AND remove the LeatherBinds it equips itself - DD items will not be handled at all. so be warned that yokes, straightjackes and stuff like that might look weird in furniture (will adress DD item handling soon tho) - WARNING! If you have ZAZ items (from Zaz Animation Pack --> collars, yokes, wrist or ankle binds) equiped from other mods BEFORE the rape starts it can happen that the keys WASD and E break the furniture animation. Will continue work on this issue in the future. Update should work on a running game (did for me at least...) 2
cerebus300 Posted April 14, 2021 Posted April 14, 2021 13 minutes ago, Nymra said: 2 things: 1. do you have all required mods installed? 2. there are two kinds of canemarkes: the ones added by the whip (they are only decals and will be gone when u equip armor or load a save) and the tattoo ones 3. you can increase the number of slots. I think I have 20 or thirty for each body part - slave tats will only show that many, but it will work with alot more than the menu gives away. 4. Whip marks are based on the keywords of the ZAZ furntitures. Some furnitures dont have "whip" keywords and wont equip whip marks. will be fixed in the future. Yeah, I have SlaveTats, Rapetats, Fadetats, Canemarks ST pack. All are working in other conditions. I had 12 set for Slavetats on the body. I tried to update it to 20, to give more room, but Slavetats has not changed the number of slots available on the body to more than 12. I would love to fix that.
cerebus300 Posted April 14, 2021 Posted April 14, 2021 17 minutes ago, Nymra said: Naked Defeat - 2.1 (DD compatibility hotfix) - removed "UnequipAll" before Furniture game (it broke DD items) - the mod will (for now) only use Sexlab Strip command AND remove the LeatherBinds it equips itself - DD items will not be handled at all. so be warned that yokes, straightjackes and stuff like that might look weird in furniture (will adress DD item handling soon tho) - WARNING! If you have ZAZ items (from Zaz Animation Pack --> collars, yokes, wrist or ankle binds) equiped from other mods BEFORE the rape starts it can happen that the keys WASD and E break the furniture animation. Will continue work on this issue in the future. Update should work on a running game (did for me at least...) Thanks for this fix!. Love the mod!
NicoleDragoness Posted April 14, 2021 Posted April 14, 2021 22 minutes ago, Nymra said: Naked Defeat - 2.1 (DD compatibility hotfix) - Is this useful for the ones who don't have DD? - I hope on a fix to avoid the top left screen message "XXX on Update Start" that appears every two seconds but ONLY if Guards Punishment is active. - Maybe not a great issue but it happened that my char felt from a high rock and went into bleedout. No enemies aroud but ND fired anyway and then my char was stuck in surrender position. I had to reload a previous save (of course, without ND my char should dead anyway so the reload is ... mandatory )
Nymra Posted April 14, 2021 Author Posted April 14, 2021 21 minutes ago, cerebus300 said: Yeah, I have SlaveTats, Rapetats, Fadetats, Canemarks ST pack. All are working in other conditions. I had 12 set for Slavetats on the body. I tried to update it to 20, to give more room, but Slavetats has not changed the number of slots available on the body to more than 12. I would love to fix that. 12 in slavetats is normal. Maybe its possible to change this, but it would be only an ingame change. In fact you still have 20 (or more) overlay slots. You can check it in racemenu the MCM. and they are also used, even when u dont see it in the slavetats MCM. Monoman1 has some explanation for this somewhere, check out his mod fixes and the support thread. I just know it works for me quite good and I usually have like a thousand tats at the same time...
Nymra Posted April 14, 2021 Author Posted April 14, 2021 2 minutes ago, NicoleDragoness said: - Is this useful for the ones who don't have DD? only if you dont lke the unequip all (full strip) before furniture scene and/or have a mod that adds ZAZ collars or other clothing that should not be removed. 2 minutes ago, NicoleDragoness said: - I hope on a fix to avoid the top left screen message "XXX on Update Start" that appears every two seconds but ONLY if Guards Punishment is active. ah dang, forgot to fix that. tonight.... 2 minutes ago, NicoleDragoness said: - Maybe not a great issue but it happened that my char felt from a high rock and went into bleedout. No enemies aroud but ND fired anyway and then my char was stuck in surrender position. I had to reload a previous save (of course, without ND my char should dead anyway so the reload is ... mandatory ) hmmm, that is strange. how long did you wait? the mod should terminate itself in that case usually. Have to check if I messed up some mod event there... at least for me it usually ended after some time. but it could be well around 20-30 seconds (scripts search for actors and then the different mod steps fire and always terminate. since there are some "wait" functions in it they just add up. I quite liked that for me, since it would take time to recover from the "fall" (or trap). But it definatly SHOULD end or something is broken/needs to be fixed. I will also try to expand the debug key to also work in surrenderstage and rape stage.
zergface Posted April 14, 2021 Posted April 14, 2021 Will there be an option that after the scene the pc can be dumped in the wild or spawn in an inn like the original defeat?
NicoleDragoness Posted April 14, 2021 Posted April 14, 2021 3 hours ago, Nymra said: hmmm, that is strange. how long did you wait? In fact not too long. I'm a bit ... out of patience when I play Bugthesda Skyrim.
Nymra Posted April 14, 2021 Author Posted April 14, 2021 1 hour ago, zergface said: Will there be an option that after the scene the pc can be dumped in the wild or spawn in an inn like the original defeat? In an Inn, I dont have any plans like that at least. Drop in the wild "kind of". I want to try and reimplement the old "thrown out of dungeon" scenario where you are dumped at the entrance. But I want to work on scenarios. Alot of them in fact, at least I have ideas for some. But I lack the knowledge and try to build the stuff while I learn it. So it will take some time.
Nymra Posted April 14, 2021 Author Posted April 14, 2021 21 minutes ago, NicoleDragoness said: In fact not too long. I'm a bit ... out of patience when I play Bugthesda Skyrim. ok I can understand that very well.... if its happen againl, just try and wait (for me) one time and report back if the mod termiantes or not. Should be well below a minute in any case I think.
Snazzishoez Posted April 14, 2021 Posted April 14, 2021 On 4/12/2021 at 9:24 AM, GiantTiger said: Whenever I enable the mod in CMC it keep popping "XXX on update start" at the left-upper screen for every 2 seconds. What's that? Is that a bug? Found it! It was the "Guard Punishment" that caused it. Thank you. That was driving me nuts!
Nymra Posted April 14, 2021 Author Posted April 14, 2021 4 minutes ago, Snazzishoez said: Thank you. That was driving me nuts! I feel you I try to compile mod scripts from other mods just to remove that stuff (and then have to do it again for the next update ^^). Will release the update tonight with some other optimizations. 1
Nymra Posted April 14, 2021 Author Posted April 14, 2021 Naked Defeat - 2.2 General - a new order in the MCM. Just some elements renamed and reorganized - includes all fixes from 2.1 of course (more elaborate stripping system might follow later) Tattoo Improvements - fading will now cause alot less stutter (just the normal small stutter when slavetats is at work -> optimized the script thx to @xj47 - added a framework to include my own rape tattoo version for more variety and control of rapey tattoos - all whip scenes should now apply canemarks tattoos (if not, please report back. could not test alot) New Feature: Rape Hands - toggle in "MCM/Extras/Tattoo Manager - after every Rape Scene of Naked Defeat you will have handprints applied - requires seperate download of Rape Hands mod for slavetats (in downloadssection - inspired by SLUTS tattoos but with different textures) - feature is in BETA and meant as a demonstrator: ----> later every handprint will be its own tattoo for more variety and slower progression ----> will add a tattoo chance slider instead of just toggle ----> RapeHands will also be useable as standalone mod via Slavetats 3
hydra-2000 Posted April 14, 2021 Posted April 14, 2021 Currently, many whip modes use the POP cane. But in my case, the whip of POP is recognized as a double-headed weapon. A strong attack with a double-handed weapon pushes the player or NPC back and releases what was tied to the furniture. So please, can you change the whip to a ZAZ cane?
Nymra Posted April 14, 2021 Author Posted April 14, 2021 15 minutes ago, hydra-2000 said: Currently, many whip modes use the POP cane. But in my case, the whip of POP is recognized as a double-headed weapon. A strong attack with a double-handed weapon pushes the player or NPC back and releases what was tied to the furniture. So please, can you change the whip to a ZAZ cane? can you be more specific here? what is a "POP cane"? this mod uses this whip: "zbfWeaponCane "zbf Punishment Cane" [WEAP:06006004]" which is the ZaZ cane and to my understanding all mods use it. Usually, attacks should never push you out of an animation. So you have to have a Combat mod that adds combat stagger/pushbacks on hit and/or a poise system. For me: I use Active Combat and even with Combat stagger activated my PC is never pushed out of the animation. If you could specify which combat mods you are using I could see if I can test them myself to track down this problem. anyway: how do you know that the cane is recognized as a two handed weapon?
Lupine00 Posted April 15, 2021 Posted April 15, 2021 The screenshots and front page art for this are so good. ? 2
Nymra Posted April 15, 2021 Author Posted April 15, 2021 1 minute ago, Lupine00 said: The screenshots and front page art for this are so good. ? ahahhaa thx alot. well, the artwork is from the big master Royo that made me learn about my BDSM fetish (one of his best artworks IMO). I think ppl will not be as impressed when they explore my source code, looool
4nk8r Posted April 15, 2021 Posted April 15, 2021 Thank you so much for removing the DD requirement! I had to give up so many mods when I ripped that out. Just took up too many animations slots for my taste. I kept exceeding 16384 animations when I used DD with all the other stuff I wanted (some popup in game was fussing about it exceeding that value...not sure what). 1
asdasd123123 Posted April 15, 2021 Posted April 15, 2021 4 hours ago, Nymra said: ahahhaa thx alot. well, the artwork is from the big master Royo that made me learn about my BDSM fetish (one of his best artworks IMO). I think ppl will not be as impressed when they explore my source code, looool does the haircut feature u were testing work in the new release?
Nymra Posted April 15, 2021 Author Posted April 15, 2021 14 minutes ago, 4nk8r said: Thank you so much for removing the DD requirement! I had to give up so many mods when I ripped that out. Just took up too many animations slots for my taste. I kept exceeding 16384 animations when I used DD with all the other stuff I wanted (some popup in game was fussing about it exceeding that value...not sure what). that number means nothing. DD is not a big issue in a normal game. I have 17k animations right now and there are ppl who can have the FNIS maximum (I think 32k). What popped up there was most likely DAR animation. Dunno why ppl use this mod. DAR Live Action on this site here just adds a shitton of new animations that you will 90% of most likely never see. I recommend looking for any DAR mods in your LO and think about if you really need them. With this mod installed you should have virtually NO animation limit (except forwith DAR which seems to have other reasons)
Nymra Posted April 15, 2021 Author Posted April 15, 2021 1 minute ago, asdasd123123 said: does the haircut feature u were testing work in the new release? only the haircut part. it will still not regrow itself. it has low priority sorry, I never use that kind of stuff myself. I will have to see how other mods achieved that first
4nk8r Posted April 15, 2021 Posted April 15, 2021 40 minutes ago, Nymra said: that number means nothing. DD is not a big issue in a normal game. I have 17k animations right now and there are ppl who can have the FNIS maximum (I think 32k). What popped up there was most likely DAR animation. Dunno why ppl use this mod. DAR Live Action on this site here just adds a shitton of new animations that you will 90% of most likely never see. I recommend looking for any DAR mods in your LO and think about if you really need them. With this mod installed you should have virtually NO animation limit (except forwith DAR which seems to have other reasons) I have the SE version of this. Not sure what mod was fussing, but I'll investigate DAR and see if that is the source. Thanks for the tip. Other than the annoying popup in game, nothing crashed or seem to fail otherwise that I could tell.
hydra-2000 Posted April 15, 2021 Posted April 15, 2021 8 hours ago, Nymra said: can you be more specific here? what is a "POP cane"? this mod uses this whip: "zbfWeaponCane "zbf Punishment Cane" [WEAP:06006004]" which is the ZaZ cane and to my understanding all mods use it. Usually, attacks should never push you out of an animation. So you have to have a Combat mod that adds combat stagger/pushbacks on hit and/or a poise system. For me: I use Active Combat and even with Combat stagger activated my PC is never pushed out of the animation. If you could specify which combat mods you are using I could see if I can test them myself to track down this problem. anyway: how do you know that the cane is recognized as a two handed weapon? It appears to be a weapon in each hands, not a two-handed weapon. However, the whip only depends on the right hand, and the left hand is the bare fist. In that state, the NPC use strong attacks, and the character is pushed back and released from bondage or pose. Because of this, it is difficult for me to use POP or other whip mode.
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