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Posted
2 hours ago, Nazzzgul666 said:

Turned out the DD thing is a serious issue in my current game... 
I'm playing with submissive Lola which requires you to wear a collar. If you don't you get zapped to death (or, in this case, Defeat). And your unequip all command breaks the collar, regardless if i requip it again it says i don't have it on... or i'll be in an endless loop of getting zapped, raped, bound, and zapped. I assume similar things will happen with DD quest items, so this command is really no good idea xD

IN theory i can ask for a new collar but the thing is... i have a couple of mods that slow me down. Running away after defeat is not an easy task, and getting zapped to death while you are whipped and afterwards fighting... it's pretty much impossible^^

Don't want to pressure you into anything, but a patch would be nice. ;) Meanwhile i guess i'll disable and play a bit in god mode.

 

hmm. you can turn off the captivity game, then you will not be stripped (quick fix only).

I will make a version  with a strip toggle asap.

 

For long term: this is problematic, hmm. Turns out ZAZ collars are incompatible with ZAZ furniture... and I guess Submissive Lola equips ZAZ collars by default. 

I will test DD items and hope they work. Possibly I can add switches that swap zaz collars for DD ones then. I think in case of Lola this should still qualify. And I hope DD collars will not break the furniture animation.

 

thx for the feedback, I was dreading something like this. I only just started mod compatibility testing. 

 

Posted
1 hour ago, Marauderrr said:

Edit: I got it figured out.... I have devious framework installed and it was keeping my toon locked in the furniture...my bad!

 

very good :P

I should add this to the list in the OP thread. I was thinking about a linkup to the framework but nobody is maintaining or expanding it, so for the moment it is incompatible I m afraid.

Posted
2 hours ago, Nazzzgul666 said:

Turned out the DD thing is a serious issue in my current game... 
I'm playing with submissive Lola which requires you to wear a collar. If you don't you get zapped to death (or, in this case, Defeat). And your unequip all command breaks the collar, regardless if i requip it again it says i don't have it on... or i'll be in an endless loop of getting zapped, raped, bound, and zapped. I assume similar things will happen with DD quest items, so this command is really no good idea xD

IN theory i can ask for a new collar but the thing is... i have a couple of mods that slow me down. Running away after defeat is not an easy task, and getting zapped to death while you are whipped and afterwards fighting... it's pretty much impossible^^

Don't want to pressure you into anything, but a patch would be nice. ;) Meanwhile i guess i'll disable and play a bit in god mode.

 small note:

for such cases I usually have dozens of copies of items in my inventory and hotkeyed somewhere so I can never run out of a stock and can just requip a new version via hotkey basically. 

Posted

Will try all you suggested, starting with wearing a DD collar instead. Seems the most convenient workaround, if it works. 

*Edit. Hmm... it already is a DD collar which makes some sense. DD does not like the uneqip all command and ignoring it's items. Appearently i can't ask for a new collar either when i don't currently wear one... (recognized). Didn't try the copy thing, Nicoles hint to equip the script via console worked, but it's not ideal.^^

Posted
10 hours ago, Nazzzgul666 said:

Turned out the DD thing is a serious issue in my current game... 
I'm playing with submissive Lola which requires you to wear a collar. If you don't you get zapped to death (or, in this case, Defeat). And your unequip all command breaks the collar, regardless if i requip it again it says i don't have it on... or i'll be in an endless loop of getting zapped, raped, bound, and zapped. I assume similar things will happen with DD quest items, so this command is really no good idea xD

IN theory i can ask for a new collar but the thing is... i have a couple of mods that slow me down. Running away after defeat is not an easy task, and getting zapped to death while you are whipped and afterwards fighting... it's pretty much impossible^^

Don't want to pressure you into anything, but a patch would be nice. ;) Meanwhile i guess i'll disable and play a bit in god mode.

Won't this bug lead to problems with Devious Followers deals as well? 

Posted
9 hours ago, Nymra said:

 

hmm. you can turn off the captivity game, then you will not be stripped (quick fix only).

I will make a version  with a strip toggle asap.

 

For long term: this is problematic, hmm. Turns out ZAZ collars are incompatible with ZAZ furniture... and I guess Submissive Lola equips ZAZ collars by default. 

I will test DD items and hope they work. Possibly I can add switches that swap zaz collars for DD ones then. I think in case of Lola this should still qualify. And I hope DD collars will not break the furniture animation.

 

thx for the feedback, I was dreading something like this. I only just started mod compatibility testing. 

 

 

You should ask @HexBolt8 as the Lola guru.  Might have some suggestions/be able to help you out

Posted
On 4/12/2021 at 8:58 PM, Nymra said:

yes, that is planned.

the unequip all was a bit of a panick and frustration implementation because I was exhausted ^^
I have the same issue as you and like to keep some stuff equiped :)

In the next version it will (hopefully) only scan for zaz devices and remove those. 

 

Well, looks like you are on top of this already, but I'll throw in another vote to fix the stripping. As others have said it rips off all DD items from the character and breaks them all so they can't be put back on. This is a particular problem for my character as I use Sexlab Survival and my character has to wear DD boots or she walks really slowly. I couldn't walk fast enough to escape the giant who followed up with a massive kill shot. ? It also becomes too easy of a means to get out of DDs. Just lose a battle and walk away cleaned up. It could also break a lot of quests from other mods that depend on DD items. So, looking forward to the fix on this.

 

This is a great mod and I'm looking forward to having it in my load list. I haven't cared for the other defeat mods so far, so haven't used them. 

 

With cane marks, mine disappear, but it is probably because I don't have spaces in Slavetats available until some of my rapetats fade. So, that might not be an issue. Just need to keep testing it.

 

Posted
1 hour ago, cerebus300 said:

With cane marks, mine disappear, but it is probably because I don't have spaces in Slavetats available until some of my rapetats fade. So, that might not be an issue. Just need to keep testing it.

 

 

2 things:

1. do you have all required mods installed?

2. there are two kinds of canemarkes: the ones added by the whip (they are only decals and will be gone when u equip armor or load a save) and the tattoo ones

3. you can increase the number of slots. I think I have 20 or thirty for each body part - slave tats will only show that many, but it will work with alot more than the menu gives away. 

4. Whip marks are based on the keywords of the ZAZ furntitures. Some furnitures dont have "whip" keywords and wont equip whip marks. will be fixed in the future. 

 

 

Posted

Naked Defeat - 2.1 (DD compatibility hotfix)
 

- removed "UnequipAll" before Furniture game (it broke DD items)

- the mod will (for now) only use Sexlab Strip command AND remove the LeatherBinds it equips itself

- DD items will not be handled at all. so be warned that yokes, straightjackes and stuff like that might look weird in furniture (will adress DD item handling soon tho)

- WARNING! If you have ZAZ items (from Zaz Animation Pack --> collars, yokes, wrist or ankle binds) equiped from other mods BEFORE the rape starts it can happen that the keys WASD and E break the furniture animation. Will continue work on this issue in the future. 

 

Update should work on a running game (did for me at least...)

Posted
13 minutes ago, Nymra said:

 

2 things:

1. do you have all required mods installed?

2. there are two kinds of canemarkes: the ones added by the whip (they are only decals and will be gone when u equip armor or load a save) and the tattoo ones

3. you can increase the number of slots. I think I have 20 or thirty for each body part - slave tats will only show that many, but it will work with alot more than the menu gives away. 

4. Whip marks are based on the keywords of the ZAZ furntitures. Some furnitures dont have "whip" keywords and wont equip whip marks. will be fixed in the future. 

 

 

Yeah, I have SlaveTats, Rapetats, Fadetats, Canemarks ST pack. All are working in other conditions.
 

I had 12 set for Slavetats on the body. I tried to update it to 20, to give more room, but Slavetats has not changed the number of slots available on the body to more than 12. I would love to fix that. 

Posted
17 minutes ago, Nymra said:

Naked Defeat - 2.1 (DD compatibility hotfix)
 

- removed "UnequipAll" before Furniture game (it broke DD items)

- the mod will (for now) only use Sexlab Strip command AND remove the LeatherBinds it equips itself

- DD items will not be handled at all. so be warned that yokes, straightjackes and stuff like that might look weird in furniture (will adress DD item handling soon tho)

- WARNING! If you have ZAZ items (from Zaz Animation Pack --> collars, yokes, wrist or ankle binds) equiped from other mods BEFORE the rape starts it can happen that the keys WASD and E break the furniture animation. Will continue work on this issue in the future. 

 

Update should work on a running game (did for me at least...)

Thanks for this fix!. Love the mod!

Posted
22 minutes ago, Nymra said:

Naked Defeat - 2.1 (DD compatibility hotfix)

- Is this useful for the ones who don't have DD?

- I hope on a fix to avoid the top left screen message "XXX on Update Start" that appears every two seconds but ONLY if Guards Punishment is active.

 

- Maybe not a great issue but it happened that my char felt from a high rock and went into bleedout. No enemies aroud but ND fired anyway and then my char was stuck in surrender position. I had to reload a previous save (of course, without ND my char should dead anyway so the reload is ... mandatory :) )

Posted
21 minutes ago, cerebus300 said:

Yeah, I have SlaveTats, Rapetats, Fadetats, Canemarks ST pack. All are working in other conditions.
 

I had 12 set for Slavetats on the body. I tried to update it to 20, to give more room, but Slavetats has not changed the number of slots available on the body to more than 12. I would love to fix that. 

 

12 in slavetats is normal. Maybe its possible to change this, but it would be only an ingame change.

In fact you still have 20 (or more) overlay slots. You can check it in racemenu the MCM. and they are also used, even when u dont see it in the slavetats MCM.

Monoman1 has some explanation for this somewhere, check out his mod fixes and the support thread. I just know it works for me quite good and I usually have like a thousand tats at the same time...

 

20210414152026_1.jpg.5ecd7a1d6cbf121f6a668070367e7219.jpg

Posted
2 minutes ago, NicoleDragoness said:

- Is this useful for the ones who don't have DD?

 

only if you dont lke the unequip all (full strip) before furniture scene and/or have a mod that adds ZAZ collars or other clothing that should not be removed. 

 

2 minutes ago, NicoleDragoness said:

- I hope on a fix to avoid the top left screen message "XXX on Update Start" that appears every two seconds but ONLY if Guards Punishment is active.

 

ah dang, forgot to fix that. tonight.... 

 

2 minutes ago, NicoleDragoness said:

- Maybe not a great issue but it happened that my char felt from a high rock and went into bleedout. No enemies aroud but ND fired anyway and then my char was stuck in surrender position. I had to reload a previous save (of course, without ND my char should dead anyway so the reload is ... mandatory :) )

 

hmmm, that is strange. how long did you wait? the mod should terminate itself in that case usually. Have to check if I messed up some mod event there... at least for me it usually ended after some time. but it could be well around 20-30 seconds (scripts search for actors and then the different mod steps fire and always terminate. since there are some "wait" functions in it they just add up.
I quite liked that for me, since it would take time to recover from the "fall" (or trap). But it definatly SHOULD end or something is broken/needs to be fixed.
I will also try to expand the debug key to also work in surrenderstage and rape stage. 

Posted
1 hour ago, zergface said:

Will there be an option that after the scene the pc can be dumped in the wild or spawn in an inn like the original defeat?

 

In an Inn, I dont have any plans like that at least. 

Drop in the wild "kind of". I want to try and reimplement the old "thrown out of dungeon" scenario where you are dumped at the entrance. 
But I want to work on scenarios. Alot of them in fact, at least I have ideas for some. But I lack the knowledge and try to build the stuff while I learn it. So it will take some time. 

Posted
21 minutes ago, NicoleDragoness said:

In fact not too long. I'm a bit ... out of patience when I play Bugthesda Skyrim. :)

 

ok :D I can understand that very well.... 
if its happen againl, just try and wait (for me) one time and report back if the mod termiantes or not. Should be well below a minute in any case I think. 

Posted
On 4/12/2021 at 9:24 AM, GiantTiger said:

Whenever I enable the mod in CMC it keep popping "XXX on update start" at the left-upper screen for every 2 seconds. What's that? Is that a bug?

 

Found it! It was the "Guard Punishment" that caused it.

Thank you.  That was driving me nuts!

Posted
4 minutes ago, Snazzishoez said:

Thank you.  That was driving me nuts!

 

I feel you :D
I try to compile mod scripts from other mods just to remove that stuff (and then have to do it again for the next update ^^).

 

Will release the update tonight with some other optimizations.

Posted

Naked Defeat - 2.2 

General
- a new order in the MCM. Just some elements renamed and reorganized

- includes all fixes from 2.1 of course (more elaborate stripping system might follow later)

 

Tattoo Improvements
- fading will now cause alot less stutter (just the normal small stutter when slavetats is at work -> optimized the script thx to @xj47

- added a framework to include my own rape tattoo version for more variety and control of rapey tattoos

- all whip scenes should now apply canemarks tattoos (if not, please report back. could not test alot) 

 

New Feature: Rape Hands
- toggle in "MCM/Extras/Tattoo Manager

- after every Rape Scene of Naked Defeat you will have handprints applied 

- requires seperate download of Rape Hands mod for slavetats (in downloadssection - inspired by SLUTS tattoos but with different textures)

- feature is in BETA and meant as a demonstrator:

----> later every handprint will be its own tattoo for more variety and slower progression

----> will add a tattoo chance slider instead of just toggle

----> RapeHands will also be useable as standalone mod via Slavetats 

 

 

20210414232515_1.jpg.8b193b6b9145878242f8555d0dbbcb2c.jpg

Posted
Currently, many whip modes use the POP cane. But in my case, the whip of POP is recognized as a double-headed weapon. A strong attack with a double-handed weapon pushes the player or NPC back and releases what was tied to the furniture. So please, can you change the whip to a ZAZ cane?
Posted
15 minutes ago, hydra-2000 said:
Currently, many whip modes use the POP cane. But in my case, the whip of POP is recognized as a double-headed weapon. A strong attack with a double-handed weapon pushes the player or NPC back and releases what was tied to the furniture. So please, can you change the whip to a ZAZ cane?

 

can you be more specific here?
 

what is a "POP cane"?
this mod uses this whip: "zbfWeaponCane "zbf Punishment Cane" [WEAP:06006004]" which is the ZaZ cane and to my understanding all mods use it.

 

Usually, attacks should never push you out of an animation. So you have to have a Combat mod that adds combat stagger/pushbacks on hit and/or a poise system. 
For me: I use Active Combat and even with Combat stagger activated my PC is never pushed out of the animation.

 

If you could specify which combat mods you are using I could see if I can test them myself to track down this problem.

 

anyway: how do you know that the cane is recognized as a two handed weapon? 

Posted
1 minute ago, Lupine00 said:

The screenshots and front page art for this are so good. ?

 

ahahhaa :D thx alot. 
well, the artwork is from the big master Royo that made me learn about my BDSM fetish (one of his best artworks IMO).

 

I think ppl will not be as impressed when they explore my source code, looool :D

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