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Posted

played it for a while on special edition and i think this mod is perfect alternative for defeat. even better .  if anyone wants to play on SE just run Cathedral Assets Optimizer .

 

have few problems 

 

PC getting attacked even when i bleedout or furniture secen. 

 

sometimes PC just stand on furniture. 

 

maybe because im on SE or playing on requiem... (factions and stuff)  

 

when i use tcai command scenes will play perfectly .  thanks for a great mod and hard work. i hope to see more great updates on this mod. (maybe a line for a captor?)

------------

i've noticed that only other NPCs goes hostile not the captor=the one fucks PC

 

tested on bleakfallsbarrow. there are two NPC on entrance. male and female bandit. and female bandits keep goes hostile. 

Posted
12 hours ago, Nymra said:

 

Well, nothing makes sense, we are on loverslab :D
and I have to work on a script for dozens of hours at a time because the original mod creator deemed "creature group sex is unimmersive". hell... 
I mean at least I learn something in the process, but it all could go faster for sure.

 

 

I m a bit of a workoholic at the moment. I work only scripts, eat and "sleep". meaning i try to sleep, getting a new idea, stand up and try it out lol...

its like solving riddles that give you awesome sex when u suceed, loool

 

 

I think I m onto something at the moment. I stripped down the Sexlab Adventure code to the relevant part and I m about to "transplant" it now into my experimental Naked Dungeons built, lol. 

I guess the problem is, that the original creator of the mod said to me "Naked Dungeons no longer allows creature group" while in fact it NEVER did. So I looked for parts of the code that "prevented" something instead I have to ADD a whole damn lot of code.... Crazy shit. 
But yeah, I will definatly ask some questions sooner or later. 

 

For example I want to create a function that makes nearby NPC whip the player during sex or while in furniture. Could expand Spank that ass maybe, but Spank that ass uses a dummy which causes some NPCs to attack it and I basically dont like that :P... while I cannot live without Spank that ass too...
maybe I can add the dummy to naked defeat harmless faction... omg. 
 

 

 

I gave up on slaverun :(

I started renaming and remeshing NPC, stripping tons of dialogue and then decided: no. 

I never even got to the colloseum.... wish that was an individual mod to explore. 
Sadly cheat functions dont work well on later slaverun. 

and wait, Slaverun 1.04?! is that the orignal? 

 

 

 

sorry, but what is SGO 3.0? 
 

 

that mod... kidnap, I really want it to work, but something always broke sooner than later. 
its up for adoption, maybe you could improve it? 
 

 

 

 

You do not know SGO. Lol, that is exactly the same reason why i do not like shortcuts too. It means Soul Gem Oven.

 

About whipping: Spank that ass I've never used - maybe I've tried it one times that's it.

I think there were too much unnecessary features, at least for me. (That's the crux with Monomans mod, sometimes less means more :))

 

Prison overhaul has a feature, that NPC's can whip the player while travelling, but I do not know how it is done.

--> Prison overhaul still has a high update frequency

 

Bondage furniture world is only about whipping the player while in furniture, it handles it with using a handful of scenes in a quest.

But in general the behaviour of Bondage furniture world is very slow and the papyrus scripts are the absolute horror

(at least for me). Indeed the original scripts are flooding your papyrus log with errors when papyrus logging is enabled.

I removed that mod from my loadorder until I've reworked the scripts and maybe included some of my own ideas.

 

At last there is Guards of Morality (GOM). It is made from a prof. programmer and working quite well. When I remember

right the searching for the guards is done using quest-referencealiases while the remaining whipping action is done in scripts. At the moment

I do not know how much impact these constant running scripts on game performance has.

(If it is even possible I prefer "everything" event based and not with periodic checks)

Disadvantage: The whip of the mod does not cause any damage.

(Changed that for me and also add a script to limit the total damage done)

Lol with defeat installed and the right settings, the guards first whip the player near to death and then starts raping.

 

Regards

 

 

 

Posted

Forgot to mention: Some of the Indexof... functions in the ndun_configquest_src are obsolete.

For compatibility you can replace them with a smaller version. Here is an example

 

;/ original version
Int Function IndexOfActor(Actor value, Actor[] List)
    Int i = List.Length - 1
    while (i >= 0) && (Value != List)
        i -= 1
    endwhile
    return i
EndFunction
/;


Int Function IndexOfActor(Actor value, Actor[] List)
    Int i = List.Find (value)
    return i
   ; return List.Find (value)       ; maybe works too but not sure, since find has some restrictions
EndFunction

Posted
5 hours ago, bastsard said:

played it for a while on special edition and i think this mod is perfect alternative for defeat. even better .  if anyone wants to play on SE just run Cathedral Assets Optimizer .

 

have few problems 

 

PC getting attacked even when i bleedout or furniture secen. 

 

sometimes PC just stand on furniture. 

 

maybe because im on SE or playing on requiem... (factions and stuff)  

 

when i use tcai command scenes will play perfectly .  thanks for a great mod and hard work. i hope to see more great updates on this mod. (maybe a line for a captor?)

------------

i've noticed that only other NPCs goes hostile not the captor=the one fucks PC

 

tested on bleakfallsbarrow. there are two NPC on entrance. male and female bandit. and female bandits keep goes hostile. 

 

can you go to those NPC, open console and click on them? On the right side you should be able to see the mod.esp that added them. also the name of the NCP would help.

Thx alot.

Posted
57 minutes ago, Nymra said:

 

can you go to those NPC, open console and click on them? On the right side you should be able to see the mod.esp that added them. also the name of the NCP would help.

Thx alot.

i tried to upload video . hope it helps.

 

about bandits information 

Base defined in : Skyrim.esm

Last change : Requiem.esp

 

maybe requiem is the problem

Posted

Hello, sorry if it has already been answered in this topic but is the mod compatible with ZAP 8.0+ ? I've install this cause it was a dependency for others mods but in NMM, Naked defeat, Bondage furniture world and Simple slavery plus says that ZazAnimationPack.esm is missing, while all other mods recognize it. As I would like to keep every mods is there a way to make N.D. work with ZAP 8.0+ ?

Posted
50 minutes ago, gloubgloub said:

Hello, sorry if it has already been answered in this topic but is the mod compatible with ZAP 8.0+ ? I've install this cause it was a dependency for others mods but in NMM, Naked defeat, Bondage furniture world and Simple slavery plus says that ZazAnimationPack.esm is missing, while all other mods recognize it. As I would like to keep every mods is there a way to make N.D. work with ZAP 8.0+ ?

 

ZAP 8+ is a dependency for this mod (naked defeat) 

 

make sure you have your Load Order setup correctly. (use Mod Organizer 2 and Loot for example). 

Posted

I anybody feels like beeing a masochistic BETA Tester:

 

VERSION 1.4 BETA

- Added Creature Group Animations (3P, 4P, 5P)

- Added Human Group Animations (5P)

(so now full range of animation types should be supported)

 

- improved timing for "calm" function, hopefully the enemies stop combat earlier now

- small fixes

 

NOTE:

- Followers will now also join the rape (females will probably assume mail positions, so use StrapOns)

I will try to improve the whole follower and female situation in future updates. 

 

Feel free to report back any issues and/or how you like the improvements ^^

 

I will release the 1.4 in full when I did some more testing of its features to be sure. 

Also might add 1-2 things still

 

Naked Defeat 1-4 BETA.7z

Posted

Ok, if someone has the same problem as me this is how I fixed it : by installing both ZAP 8.0+ and ZAP 7.0 and prioritizing 8.0+ it seems to wok without compatibility problems, and the animations woks. While running finis it will say that every ZAZ animations are missing but they work. Hope it will help someone.

And GG for your work on the mods, it's really impressive !

Posted
6 hours ago, bastsard said:

i tried to upload video . hope it helps.

 

about bandits information 

Base defined in : Skyrim.esm

Last change : Requiem.esp

 

maybe requiem is the problem

 

 

hmm, yeah, your PC got defeatet 2 or 3 times in a row. That can throw the mod off a bit I noticed.
have no solution yet.

in the 1.4 beta I changed when the calm spell is added, hope that helps. 
I think only hardcoding TCAI will help, but that requires ConsoleUtil mod as soft dependency. but then I guess that is ok since ppl can decide to use it or not.

TCAI will trigger the moment your character is in bleedout and nobody will hit you then. 

Posted

I really like the mod consept but I'm having some troubles with it. 

 

1. Follower support. When I submit using the hotkey the follower does not leave combat state, attacking the enemies and they turn aggressive again. It would be a nice feature to calm follower as well. 

2. When I'm bound into a furniture everything works nice until one of the enemies approaches me and just tramples on the spot trying to punch me (but the animation gets constantly cancelled). I suppose it must be the whipping scene but he had no whip. After that scene my character breaks the bound animatoin and just stands unable to move. This breaking of animation always happens after failed whipping scene

Posted
52 minutes ago, glebbus13 said:

I really like the mod consept but I'm having some troubles with it. 

 

1. Follower support. When I submit using the hotkey the follower does not leave combat state, attacking the enemies and they turn aggressive again. It would be a nice feature to calm follower as well. 

 

yes, thank you. Need to further test this myself. followers seem to missbehave quite a lot sadly.

the enemies should still not attack you tho. 

 

52 minutes ago, glebbus13 said:

2. When I'm bound into a furniture everything works nice until one of the enemies approaches me and just tramples on the spot trying to punch me (but the animation gets constantly cancelled). I suppose it must be the whipping scene but he had no whip. After that scene my character breaks the bound animatoin and just stands unable to move. This breaking of animation always happens after failed whipping scene

 

do you have Ultimate Combat mod installed by any chance?

sadly comabt mods in general might be able to ruin the whipping.
try if you get better results with the hotkey "debugkey" that can skip the whipping. 

the last part of breaking the animation of furniture is weird tho... I cannot think of anything that might cause it but maybe an external mod that interferes, hmm. 
 

Posted

small update:

1. Guard whipping on cum

I managed to get "Guard Whipping" Trigger on "beeing cum soaked". 
Meaning if activated, guards will check if you have some layers and if so, will start whipping you in public. 

Now that this works, I want to expand that feature and maybe also check for dirt (from Bathing in Skyrim) and add the bondage furniture and escape system to that scene too. 

2. whip marks
Also I readded the "Whip marks" system.
Whenever you are whipped by this mod, you get whip marks via slavetats. 
to heal them you have to get a special potion from vendors. 
they will not go away by themselves (while I try to get them hooked into fade tattoos, but without success)

next version needs some refining still, but will come soon enough
 

Posted

I haven't dl'd Naked Defeat yet because I'm on SE and I don't want to add another mod until I'm at a place where I don't care if the game breaks because I added another mod ☺️, or I am going to start a new game. I have no reason to believe that Naked Defeat might do so, but Skyrim is Skyrim and a changed load order is a changed load order. *sigh*

 

I have been following the discussions and maybe this information will be helpful.

I have been using ZAZ 8.0+ CBBE HDT SE Rev2 for a long time w/o any issues (or at least none worth remembering). Last game I had this version of Zaz and DD SBETA/4.3. My current game has this version of Zaz and DD 5.0.

I used Naked Dungeons SE f43 v2.0.1 in both.

My current game is more stable, w/ far fewer CTDs, ILSs, etc. than my last game. I think this has more to do with the different array of other mods I have installed than the different versions of DD.

 

FWIW I am not denying that other people have problems w/ one or the other of these mods. I can only state that I have had no problems with this version of ZAZ.

Posted

I am looking for BETA testers. 

If you are interested, write me a PM.

I will create a private convo with all Testers and release my unfinished versions there. 
I noticed that too many things are still not good enough and require some extensive testing to see if there is still something to improve. 

Ideally you have a mod organizer and know how to make a testprofile.

Testing Naked Defeat might require repeated New Games and is not advised to be used on a gamesave that is important to you :)

Version 1.5 is in the making with alot of stuff that probably nobody will notice but cost me 40 hours of work now to achieve it, teehee. 
At least I learn something every day and every hour... 

Posted

Naked Defeat - 2.0 BETA1 
 

IMPORTANT: unrefined version. dont use on important saves. Only use for testing and feedback.

Ideally use a mod manager.

- still some more entries in scripts and ESP to be removed (shows warnings, but they should be harmless, none of that is ever called by the mod)

- still did not test some scenarios in defeat and the scenes

- no compatibility test with other guard forcegreet mods yet (Survival, POP, DCL....)

- if you are attacked during defeat, the scene will most likely break. I am still looking for a solution for this (happens only if new enemies spawn near the location) 

 

- over 120 hours in Scripts now for this mod alone, ouf. in 2 weeks...

- completly rewritten the important parts of the code (thx tenri and others for feedback and guidance - I learned alot!) 

- INDEPENDENT CODE BASE! Meaning this mod SHOULD be now compatible with Naked Dungeons (Naked Defeat should overwrite NDUN and NDUN has to turn of "Immortaility" and "Nudity" options completly)

 

Expressions!
- all scenes in defeat and whipping now add expressions, more moaning and open mouth

- this need some work still, had no time to refine that yet. but at least for me its already a big difference

 

Defeat 

- Combat Defeat with human 5P, 4P, 3P, 2P in up to three stages (biggest scene will play in stage 1, then 1 actor less each scene (5P, 4P, 3P. or 4P, 3P, 2P) 
- Creature support for 4P, 3P, 2P (5P makes no sense yet, only draugr, falmer and skeevers have 5P creature animations - working on better checks still) 
- Zaz poses between scenes

- sneak to your "destination" (new, dunno if this works well for some playstyles. plz tell me your oppinion)

- whipping will almost always play now on all furnitures (a slider for whipping chance is in the making)

- humanoid creatures will whip! (oh yes!) including giants lol. plz make screenshots lol

 

Visuals

- Whip marks are now applied on whipping (MCM Extras)

- Whip Marks fade with Fade Tattoos mod (required) - duration settings in MCM

 

Guard Punishment

- When you are covered in cum, guards will stop you (forcegreet) and whip you clean. thank me later :D
 

Harmlessness

 When harmless (meaning when naked - unarmed check will come later) MOST enemies will not attack you

This feature will trigger civilian rape mods on enemies (bandits etc.) so if you dont have one, Harmlessness should be disabled

SLAL PACKS:

for groups use
FunnyBiz
Billy

those have 5P for humans 

 

Naked Defeat 2-0 BETA1.7z

Posted
8 minutes ago, Yurinator26 said:

Will there be a Captivity feature? Something similar to Dragonborn in Distress?

 

Dont know what you mean by that. Local Slavery?

 

Naked Defeat has a Furniture Feature. Meaning after Rape you will be locally bound. If you set the escape chance to 5% you can be there for 10-20 minutes at a time. 
I want to implement further stages of punishment and escape scenarios, maybe even execution and a "afterworld" cell you can fuck your way out off. 
But that is future plans. 

So right now. Rape, Whipping and Furniture bondage (Zaz Furnitures). 
I spent more time in this scenario than trying to escape the Dragonborn in Distress scenario.

Plus defeat and rape are much smoother and customizeable. 

Posted
1 hour ago, TwiceSwords said:

I get the humans, they lock you in a furniture but how does creatures work ?

 

only humanoid creatures lock you in furniture (giants, falmers, draugr). 
But they should also whip.

 

Did they not do anything? 

BETA1 might be that a sexlab scene does not start when there are too many creatures and no available animations.

Check if you have creature group animations. 

Advice for testing creatures: set "Group Chance" to 0% so you only get 2P. 
Will upload BETA2 soon, it does not has the problem (added a new check). 

Posted

Sounds pretty interesting! Considering i left my last game unfinished cause i had a bug in Defeat that i could not fix or figure out...might give this a try. As Beta tester if you want, i don't mind rn if i need 10 new games to get something running that i want to play for a bit longer then. 

What sounds potentially problematic to me is the guard whipping, an option to turn it off so scenes from other mods won't break would be good i guess. If you don't have it already :)

Posted
3 hours ago, Nazzzgul666 said:

Sounds pretty interesting! Considering i left my last game unfinished cause i had a bug in Defeat that i could not fix or figure out...might give this a try. As Beta tester if you want, i don't mind rn if i need 10 new games to get something running that i want to play for a bit longer then. 

 

awesome!

 

The latest BETA is in the thread above, it should work quite well in the normal scenario. 
Followers are kinda ignored (they just go into bleedout stage). 
Working on a Follower Support, but thats quite the headache at the moment, haha. 

 

What I need is to see if this mod works in other peoples LOs too (breaking out of furniture yes/no, group anims working, do fights happen during defeat still etc.)

So I can refine the code based on the requirements. 

 

3 hours ago, Nazzzgul666 said:

What sounds potentially problematic to me is the guard whipping, an option to turn it off so scenes from other mods won't break would be good i guess. If you don't have it already :)

 

hmm, as I see the guard whipping should respect DHLP suspend events (meaning mods that block Sexlab during their scenes will not be interrupted) but I have to doublecheck that. 
Also dont know how POP for example does it, but seems like a good idea to test that bit. 

 

I also want to add "is running" check so the guards will also whip you for speeding :D

Posted

I'm sorry for asking it here, but what do you use to add/change PC's expressions/emotions?

Posted
23 minutes ago, Futarrari said:

I'm sorry for asking it here, but what do you use to add/change PC's expressions/emotions?

 

SetExpressionOverride(X, X)

SetExpressionOverride(9, 100) is what I use currently for testing, I plan on making a function for it that maybe can even be customized.
Ideally I want to call Sexlabs Expressions in a later mod version (I already call SexlabMoans)

 

(X beeing the numbers you use for MFG console. You can find all that stuff inside sexlabs source files and documentation.

 

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