Invictusblade Posted April 25, 2021 Author Posted April 25, 2021 1 hour ago, reconphil said: First, thanks for this mod. It is what the game needs. Second; I downloaded this mod into MO2 along with CBBE Pubic Hair Overlays, LooksMenu - Pubes Forever (Fallout 4 Edition), LooksMenu - Additional Pubic Hair Overlays, Captive Tattoos, LooksMenu Body Tattoos ESL Version, Whipped And Branded LooksMenu, & Tattoos for Ivy &c. I am not getting tattoos that I have seen so far (although I do get "tattooed" if my character is violated), but there are random pubic hair overlays; nice to have, but not a big issue for me. The issue I do have is, occasionally, not always, random NPC's have a bright white shadow/blank mannequin attached to them after they die. I have seen this before when I used SLM on a body to put tattoos or pubes on them, but it usually goes away when I exit SLM. . I am not sure if I messed up a setting or I am missing something. I left everything on default except pubic hair, which I gave very high probabilities (90% or above). Everything else remained at 50%. screenshots please
reconphil Posted April 25, 2021 Posted April 25, 2021 12 hours ago, Invictusblade said: screenshots please Here is what it looks like. It doesn't always happen but, when it does, it's mostly with males, though, sometimes with females.
Invictusblade Posted April 26, 2021 Author Posted April 26, 2021 6 hours ago, reconphil said: Here is what it looks like. It doesn't always happen but, when it does, it's mostly with males, though, sometimes with females. ok, so I can think of a couple of things to do 1. go into looksmenu on the NPC, and go into overlays, and write down all of the overlays there 2. INV on the NPC and look for which overlay armor is used
reconphil Posted April 26, 2021 Posted April 26, 2021 There should be no armor. I had already stripped the inventory. I'll check the overlays, but when I saw this before using slm (the NPC ID) to overlay stuff this same thing happened even though there were many overlays. I checked the overlays and there are very many from cum overlays to tattoos. available. One shows up as applied but I didn't see it on the body. EDIT UPDATE: I thought $LMBT was Body Talk, but apparently it is Body Tattoos.
mexicanget2kill Posted May 7, 2021 Posted May 7, 2021 On 4/25/2021 at 7:16 PM, Invictusblade said: ok, so I can think of a couple of things to do 1. go into looksmenu on the NPC, and go into overlays, and write down all of the overlays there 2. INV on the NPC and look for which overlay armor is used I was going insane with this issue.... I tought I was alone.. so whats the possible conflict, solution?
Invictusblade Posted May 8, 2021 Author Posted May 8, 2021 On 4/27/2021 at 5:18 AM, reconphil said: There should be no armor. I had already stripped the inventory. I'll check the overlays, but when I saw this before using slm (the NPC ID) to overlay stuff this same thing happened even though there were many overlays. I checked the overlays and there are very many from cum overlays to tattoos. available. One shows up as applied but I didn't see it on the body. EDIT UPDATE: I thought $LMBT was Body Talk, but apparently it is Body Tattoos. the armor is nonplayable so it should still be on the body 2 hours ago, mexicanget2kill said: I was going insane with this issue.... I tought I was alone.. so whats the possible conflict, solution? about this ok, so I can think of a couple of things to do 1. go into looksmenu on the NPC, and go into overlays, and write down all of the overlays there 2. INV on the NPC and look for which overlay armor is used this is for me to find the bloody solution because I don't know what is going on with your game
reconphil Posted May 8, 2021 Posted May 8, 2021 1 hour ago, Invictusblade said: the armor is nonplayable so it should still be on the body about this ok, so I can think of a couple of things to do 1. go into looksmenu on the NPC, and go into overlays, and write down all of the overlays there 2. INV on the NPC and look for which overlay armor is used this is for me to find the bloody solution because I don't know what is going on with your game I think I solved the problem. The LooksMenu Body Tattoos ESL Version was causing it. I changed it to LooksMenu Body Tattoos (CBBE) (EVB or vanilla) which put the .esp in the regular load order & the "ghosts" disappeared. I am trying something else now. I reactivated the LooksMenu Body Tattoos ESL Version & deactivated the LooksMenu Body Tattoos (CBBE) (EVB or vanilla). I put the .ESL where it belongs but, I moved LooksMenu Body Tattoos ESL Version in the left pane below the Random Overlay Framework. I haven't had a chance to check it out yet. I have had other mods work after changing the left pane regardless of the load order of the .esp.
Dez65 Posted May 18, 2021 Posted May 18, 2021 First time trying your mod and love the idea. I've installed with MO2 on an existing save. Just want to understand what to expect as even with everything set at >75% I haven't seen any random tattoos or pubic hair. Does this only work on a new save with regard to newly spawned NPCs? Thanks for a great mod and for your anticipated help.
JB. Posted May 18, 2021 Posted May 18, 2021 1 hour ago, Dez65 said: First time trying your mod and love the idea. I've installed with MO2 on an existing save. Just want to understand what to expect as even with everything set at >75% I haven't seen any random tattoos or pubic hair. Does this only work on a new save with regard to newly spawned NPCs? Thanks for a great mod and for your anticipated help. You have tattoo mods installed, right? It works if you install it at any point in the game. What I don't remember if the effect is immediate, but it sure starts when you move to other places.
Dez65 Posted May 20, 2021 Posted May 20, 2021 On 5/18/2021 at 5:28 PM, JBpy said: You have tattoo mods installed, right? It works if you install it at any point in the game. What I don't remember if the effect is immediate, but it sure starts when you move to other places. Yes, I have all of the tattoo packs installed. I removed the mod and rolled back a save when Curie suddenly disappeared but I'd really like to get this working. I did try to move to new cells several times while the mod was installed, but never saw a tattoo on any NPC. Is it possible that the most recent LooksMenu is at fault? I know that I had to roll back because penis morphs weren't working consistently. I haven't tried this mod since I rolled back.
Invictusblade Posted May 23, 2021 Author Posted May 23, 2021 sorry for the delay, I have been working on other content so did the mod work for you and then it started to fail after rolling back the save? (It is not the latest looksmenu because it works for me) unfortunately this mod is a multistep mod so if one thing breaks then the entire thing won't work Manager (so I am assuming that you are using the outfit framework_ 1. in game, go find a Raider, gunner or Settler, highlight them in console and enter INV and see if they have overlay armors (also I would recommend spawning some Settlers (while having them spawn with Overlays at 100%)) 2. please load everything into Fo4edit and have a look if there is conflicts because I know that some mods will conflict with it 3. also find a tattoo(or haircut) mag for an recipe to craft an item and then use that to see if you get a tattoo or pubic hair (save before it) in my next update, I might add a couple of debugs because it does seem to be an reoccurring issue with people.
MrFuturehope Posted May 24, 2021 Posted May 24, 2021 I understand that all the different assets come from different mods and different authors, but still I wish there was one All In One file we could download and install to have all the assets installed and ready to use at once. It would save us a lot of time.
Invictusblade Posted May 24, 2021 Author Posted May 24, 2021 1 hour ago, MrFuturehope said: I understand that all the different assets come from different mods and different authors, but still I wish there was one All In One file we could download and install to have all the assets installed and ready to use at once. It would save us a lot of time. maybe later
MrFuturehope Posted May 24, 2021 Posted May 24, 2021 23 minutes ago, Invictusblade said: maybe later When all the modders unite to create one universal package for everyone. In a perfect world, hey a man can dream. ?
Invictusblade Posted May 28, 2021 Author Posted May 28, 2021 So I am going to go onto a break from Fallout 4 Modding for a while(until I clean my version of game and until Modders(or Beth) fix some of the problems with the game(Good Luck)) and it is becoming a Death of a Thousand Cuts for me but I am going to release an update for most of my mods before I stop modding so what I would like from everyone is a suggestion for each mod. if you want anything(achievable) done with this mod I will also release some of my other Mods such as Autonomy Enhanced Redux My Tattoo mod Haircut mod - a failed attempt to introduce Haircut kits (it works for Vanilla and some mods but not KSHair) BodyGen_DeadBodies - fixes Invisible dead bodies (requires a bit of work for it to work) Please note, I will not go anywhere, I will just won't be able to update the mod. 2
UniFors Posted October 30, 2021 Posted October 30, 2021 Hello, how can i fix nude raiders? with other npc works correctly
Invictusblade Posted October 30, 2021 Author Posted October 30, 2021 1 hour ago, UniFors said: Hello, how can i fix nude raiders? with other npc works correctly I am looking into that, it should work but something goes wrong, the problem is that other NPC's work so it is not an "All or nothing" issue so that makes it really confusing to work on. The Naked Raiders still have clothing but it isn't equipped and nothing in the mod should unequip it. but I will start looking into it again (with fresh eyes)
Invictusblade Posted November 2, 2021 Author Posted November 2, 2021 so I had a look over the outfit framework and realise that I didn't really need three different versions so I am going to release a base game version with two esl addon patches. UFO4 addon - 4 outfits Workshop NPCs x 3 and Sully Raider uniform(might remove this one) AWKCR - 7 outfits Bos Squire & Haylen Atom Cat x 2 Minuteman x 2 Gunner Boss Tessa
vaultbait Posted November 2, 2021 Posted November 2, 2021 6 hours ago, Invictusblade said: so I had a look over the outfit framework and realise that I didn't really need three different versions so I am going to release a base game version with two esl addon patches. I highly recommend making them ESL-flagged ESPs, you can't have an ESL depend on an ESP due to the fact that strict ESLs are loaded first before ESPs (while ESL-flagged ESPs can be ordered amongst normal ESPs and still don't require an active plugin slot).
Invictusblade Posted January 1, 2022 Author Posted January 1, 2022 upcoming update v1.5 New "Quick processes" MCM Menu Cycle Overlays on NPC - Clears and adds new overlays to a targeted NPC(or player) Regenerate Body Morphs (requires BodyGen) - Rebuilds Body Morphs to a targeted NPC(or player) (see screenshot) (one of the biggest complains I have is to do with bodymorphs and presets as well as overlays) (basically if you use a looksmenu preset then the bodymorph will most likely reset to zero) new game process (at least in my mind) 1. new game 2. First mirror scene (you can focus on the sex, face and makeup, forget about body and overlays) 3.(unless you are happy with first bodymorph) use command to cycle bodymorphs until you are happy 4. use command to cycle overlays (this does take a while to get going) and cycle until you are roughly happy 5. console "SLM 14" to finetune appearance
Invictusblade Posted January 8, 2022 Author Posted January 8, 2022 v1.50 Added Bodymorph command Added Quick Tattoo command Added an option to delete Tattoo armors after use
Karna5 Posted January 9, 2022 Posted January 9, 2022 (edited) Hi, Invictusblade Thanks for sharing this. I'm trying to upgrade to version 1.50, but even though I tell the installer I don't have the unofficial Fallout 4 patch, the INVB_OverlayFramework_Tattoo_TCDOverlaysSET.esp file has patch.esp (from Unofficial Fallout 4) as a hard requirement. I can make an empty patch.esp for myself to get around that error, but does the plugin actually need anything from that patch? Would my making an empty plugin break something? Thanks. Edit: I would have checked it in FO4Edit, but FO4Edit won't let me open the plugin without patch.esp. Edit #2: Okay, I made an "Unofficial Fallout 4 Patch.esp" empty plugin and was able to open INVB_OverlayFramework_Tattoo_TCDOverlaysSET.esp in FO4Edit and check for errors. None were found. Presumably the Unofficial patch isn't really needed as a master, but that's not a big deal since the empty file seems to be fine in its place Thanks again. Edited January 9, 2022 by Karna5 Follow Up
Invictusblade Posted January 9, 2022 Author Posted January 9, 2022 (edited) 21 minutes ago, Karna5 said: Hi, Invictusblade Thanks for sharing this. I'm trying to upgrade to version 1.50, but even though I tell the installer I don't have the unofficial Fallout 4 patch, the INVB_OverlayFramework_Tattoo_TCDOverlaysSET.esp file has patch.esp (from Unofficial Fallout 4) as a hard requirement. I can make an empty patch.esp for myself to get around that error, but does the plugin actually need anything from that patch? Would my making an empty plugin break something? Thanks. Edit: I would have checked it in FO4Edit, but FO4Edit won't let me open the plugin without patch.esp. shit, I will fix it also I will do an replacer version as well (because most overlay mods are completely empty) INVB_OverlayFramework_Tattoo_TCDOverlaysSET.esp TCDOverlaysSET.esp Edited January 9, 2022 by Invictusblade 1
Invictusblade Posted January 9, 2022 Author Posted January 9, 2022 I have changed the main image of the mod to this simple image (I will redo it in the future) so in this setup, I have "," set to quick morph(change bodymorph to a random bodygen) and "." to quick overlay(gives random overlays to NPC) and image was done over the course of 2-4 minutes
Karna5 Posted January 9, 2022 Posted January 9, 2022 If you don't mind, I've got one more question, Invictusblade I noticed these newer versions of your overlay framework also support Bodygen (random body shapes through Looksmenu). If I don't use Bodygen because I manually give all NPCs different shapes through outfits and if my default body isn't zero sliders, will this mod ignore the bodygen? I'd like to continue making use of the tattoo and pubic hair randomization without applying a body shape randomization. It's possible I misunderstood the MCM settings. Thanks
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