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Posted
35 minutes ago, Karna5 said:

If you don't mind, I've got one more question, Invictusblade :) I noticed these newer versions of your overlay framework also support Bodygen (random body shapes through Looksmenu).  If I don't use Bodygen because I manually give all NPCs different shapes through outfits and if my default body isn't zero sliders, will this mod ignore the bodygen?

 

I'd like to continue making use of the tattoo and pubic hair randomization without applying a body shape randomization. It's possible I misunderstood the MCM settings.


Thanks :)

they are separate commands,

under "QuickStart Processes"

Cycle Overlays on NPC - is what you want, it will remove all current overlays and give you new ones (but I should really look at the chances because they are a bit off)

(I added a option to remove the overlay armors after usage so use that to keep it cleaner)

 

 

Regenerate Body Morphs - runs a single function called "RegenerateMorphs" (personally I am still pissed off for how long it took me to find this (it was really easy))

 

 

personally so how I start a new game nowadays

1. focus on a face (makeup, whatever) also use any presets that I want (presets normally reset the bodymorphs)

2. after a bit (a minute or two after everything is loaded)

3. regenerate your body until you get a close to desired shape

4. start hitting the overlay command to either get a good tattoo selection or a broad range of tattoos that can be easily altered in looksmenu (instead of starting at the top of the list everytime)

Posted

I decided to add some mod addons to outfit framework

could anyone test these addons

for the following mods...

 

3DNPC_Settlers

Commonwealth Captives

Commonwealth Responders

Depravity

FO4 NPCs Travel

Fusion City

Galac-Tact

Gun For Hire

Heart Of Darkness

Fusion City HotC

JSSynths

Lima Outpost

Maxwells World

NukaRide

Nuka World Reborn (+Viva Nuka World Quests)

Outcasts And Remnants

Project Mojave

Project Valkyrie

Raider Gang Extended

Sector V

Sim Settlements 2

Sim Settlements 2 Chapter 2

Vault 4

INVB_Outfits_Framework_Addons.7z

Posted (edited)
4 hours ago, Thndrwlkr said:

The links on the download page are fubar.

 

Clicking on the 1.50 or 1.50a links give this error:\

 

This site can’t be reached

The webpage at https://www.loverslab.com/files/file/14263-random-overlay-framework/?do=download&r=1202959&confirm=1&t=1&csrfKey=fbba79169a2bfac5285163b876d9dd63 might be temporarily down or it may have moved permanently to a new web address.

ERR_INVALID_RESPONSE

might be a glitch with the downtime,

here is the latest version

INVB_OverlayFramework v1.50b.7z

Edited by Invictusblade
Posted

before anyone ask for an addon for a particular mod, I am going to teach you how to make one, (it is really easy)

 

1. Download and run Fo4edit

 

2. load both invb_outfitframework and your wanted mod

 

3. in your wanted mod, r-click on outfits then click on "Deep copy as override into..." and select a new mod (I would choose esl)

 

4. in the new file, r-click "Add Masters...) and add invb_outfitframework

 

5. go to outfit, r-click on Items and click "add" and enter "LL_Faction_(Chose faction)"   (if this step doesn't work then save and reload)

 

6. repeat for each outfit (this is made easier by selecting four outfits and drag "LL_Faction_(Chose faction)" to each of the outfits (and modify each object to suit the outfit))

Posted (edited)
On 1/9/2022 at 12:26 AM, Invictusblade said:

also I will do an replacer version as well (because most overlay mods are completely empty)

 

I see new "replacer" options for all the supported tattoo packs in the FOMOD installer menu for the latest version, but can't figure out what they're supposed to do. Can you explain? For example, the descriptions for the Lewd Marks and Lewd Marks (replacer) options are identical. What's the difference? Should I select both? Or only one? When exactly would I want to select which of them?

 

Edit: After testing selecting everything, it looks like the "replacer" options may be plugin replacements (judging from the specific file conflicts I get in Vortex). What's the benefit? I saw it mentioned as added per the changelog, but with no explanation as to what it's good for (and the above quoted discussion didn't seem to clarify it either).

Edited by vaultbait
Posted
5 minutes ago, vaultbait said:

 

I see new "replacer" options for all the supported tattoo packs in the FOMOD installer menu for the latest version, but can't figure out what they're supposed to do. Can you explain? For example, the descriptions for the Lewd Marks and Lewd Marks (replacer) options are identical. What's the difference? Should I select both? Or only one? When exactly would I want to select which of them?

so basically it should overwrite the already present file because most tattoo mods use an empty esp to access the BA2's. so it shouldn't affect anything

 

so using TCD as an example and this screenshot

 

TCDOverlays is my modded version

TCDOverlays_Old is the default version (with no content in the mod)

Screenshot_011322_102026_AM.jpg.5f25e2a255271e867704e489484e44b4.jpg

 

however I did make a mistake with the skin override version which does require the esp to remain because it uses armors for skins to work

 

so instead of having two files per overlay mod, this change reduces it to one

Posted
14 minutes ago, Invictusblade said:

instead of having two files per overlay mod, this change reduces it to one

 

Oh, so the old way installs a new plugin for each tattoo pack which has that tattoo pack's original plugin as a master, while selecting the "replacer" option replaces the tattoo pack's original plugin with a new one which implements what would previously have been in the separate plugin? That does sound like an improvement when possible, though judging from my plugins list they were probably all ESL-flagged already so it doesn't really seem to reduce my active plugin count.

Posted
5 minutes ago, vaultbait said:

 

Oh, so the old way installs a new plugin for each tattoo pack which has that tattoo pack's original plugin as a master, while selecting the "replacer" option replaces the tattoo pack's original plugin with a new one which implements what would previously have been in the separate plugin? That does sound like an improvement when possible, though judging from my plugins list they were probably all ESL-flagged already so it doesn't really seem to reduce my active plugin count.

I have mixed feelings about that.

 

since installing Vulkan, I haven't really had a problem

but before it, I did notice an effect from having too many mods (esp's and esl's)

 

so generally I do like to minimize the amount of mods in my game.

Posted
7 minutes ago, shawnz392 said:

FYI:

INVB_OverlayFramework_Tattoo_TCDOverlaysSET.esp still has AWKCR as a master. Easily cleaned in FO4EDIT so it's no major issue

bloody hell, I keep missing one or two

  • 3 weeks later...
Posted

I'm getting the random tattoos like i aught, but never the pubic hair overlay.  I have them all installed, they are just never applied.

Posted

Know this doesn't pertain to mod at hand, but this is the closest I've seen. Does anyone know if a capability like this exists for Skyrim, any version? Is Racemenu enough like Looksmenu for something like this to work?  Regardless thanks!

  • 2 weeks later...
Posted
On 2/1/2022 at 9:07 PM, carnival said:

Know this doesn't pertain to mod at hand, but this is the closest I've seen. Does anyone know if a capability like this exists for Skyrim, any version? Is Racemenu enough like Looksmenu for something like this to work?  Regardless thanks!

check out https://www.nexusmods.com/skyrimspecialedition/mods/51084
and yes racemenu is very much like looksmenu, except racemenu is still being updated, google racemenu bodygen if you need to use BHUNP but if you're using 3ba or any other cbbe based body def go with obody, if I had a million dollars I would def commission someone to make something as easy as obody for fallout lol  
 

Posted
On 2/2/2022 at 3:07 AM, astor said:

I'm getting the random tattoos like i aught, but never the pubic hair overlay.  I have them all installed, they are just never applied.

sorry I haven't been active here

 

so do you have pubic hair overlays Installed?

can you apply them in Looksmenu?

Posted

Yes, they are installed, and i can apply them in LooksMenu, so i know they function.  I set the chances in Random Overlay to 100%, have body hair option enabled and still nothing.

Posted
9 hours ago, astor said:

Yes, they are installed, and i can apply them in LooksMenu, so i know they function.  I set the chances in Random Overlay to 100%, have body hair option enabled and still nothing.

strange, but ok then,

spawn the following items

 

this is going to be different than normal

(XXX is the location of ESL remember the FE at the start)

 

INVB_OverlayFramework_PubicHair_Additional or lnrLMFO4AllInOne-AdditionalPubicHairOverlays

FEXXXCE8 / FEXXXCE9

(for me, it is 023 but it will be different for you)

 

INVB_OverlayFramework_PubicHair_Pubesforever or lnrLMFO4AllInOne-PubesForeverOverlays

FEXXXCE5 / FEXXXCE6 / FEXXXCE7

 

INVB_OverlayFramework_PubicHair_ygcxsw or ws_pubes

FEXXXCDD / FEXXXCE9

 

 

or you can craft these at the chem table, it requires science 1 and one of the hair magazines

Posted
11 hours ago, Invictusblade said:

strange, but ok then,

spawn the following items

 

this is going to be different than normal

(XXX is the location of ESL remember the FE at the start)

 

INVB_OverlayFramework_PubicHair_Additional or lnrLMFO4AllInOne-AdditionalPubicHairOverlays

FEXXXCE8 / FEXXXCE9

(for me, it is 023 but it will be different for you)

 

INVB_OverlayFramework_PubicHair_Pubesforever or lnrLMFO4AllInOne-PubesForeverOverlays

FEXXXCE5 / FEXXXCE6 / FEXXXCE7

 

INVB_OverlayFramework_PubicHair_ygcxsw or ws_pubes

FEXXXCDD / FEXXXCE9

 

 

or you can craft these at the chem table, it requires science 1 and one of the hair magazines

 

i consoled in a few of them, got some Ancient Kane Scissors, and was able to equip pubes on some settlers.  So... not sure what the lesson was here beyond that they are indeed visible when applied.

Posted
37 minutes ago, astor said:

 

i consoled in a few of them, got some Ancient Kane Scissors, and was able to equip pubes on some settlers.  So... not sure what the lesson was here beyond that they are indeed visible when applied.

that is to check if they work?

 

I will think about it overnight (it is just before midnight here)

 

I will try to give you an answer tomorrow

Posted (edited)
On 2/11/2022 at 11:08 PM, astor said:

 

i consoled in a few of them, got some Ancient Kane Scissors, and was able to equip pubes on some settlers.  So... not sure what the lesson was here beyond that they are indeed visible when applied.

sorry about the wait, I was busy most of the day and then when I was free, I became a bit sick so I couldn't look into it.

 

so just to confirm we are talking about female NPC's correct? (not Males)

and only tattoo overlays work on them?

 

because I tested the latest version, and for me at least it works

(while I have noticed a decreased amount of raiders having overlays but there were still enough raiders)

20220212231710_1.thumb.jpg.1830007521fa968e25e713e6a0fbb23e.jpg

 

so there is 2 things to do

1. in the latest version, I added a hotkey to add a custom manager (which adds the overlays) and use that on yourself(or others) *save before hand

 

2. check the overrides, Download and run FO4edit, load all active mods and look for red labels in INVB_Outfits_Framework because maybe something is overriding it.

a error should look like this

Screenshot_021222_113138_PM.jpg.fbbe674e81617d108f4feff7a1829da8.jpg

Screenshot_021222_113055_PM.jpg.5e1a1caf37dfd8e4d586a3c972d753e9.jpg

Edited by Invictusblade
Posted (edited)
7 hours ago, astor said:

i admit that i don't know what i'm lookign at here.

 

Screenshot_28.png.7d072239a3e9256c8493dcf676e3449a.png

so that explains why my mod doesn't work (also my other mods with you have them installed (Impregnation or autonomy))

 

so how mods work for fallout 4.

you start at the base game and then you add or remove content over the following mods.

but these can ignore the previous content

so Z_Horizon_bahbah (because it is cut off) is at the bottom of the list and it has priority over the rest.

 

so what I will do today, is to make a special mod for you (and for others) this will use the old system which is leveled lists injection

(but the major flaw with this is that it won't reach as many NPC's)

 

also can you upload the z_horizon mod here.

update->

so I downloaded the horizon mod (I doubt I am going to play it)

but here is merge mod for OutfitFramework/Horizon

 

so download it and give it a try

 

however it might not fix all of your problems because I can see a few overrides that are not in Horizon

INVB_Outfits_Framework_Horizon.esp

Edited by Invictusblade
Posted

I'll start of saying this mod is awesome, and I'm appreciative of how simple it is to patch into other outfits from other mods. But I'm experiencing an issue I would like some insight on. The mod seemingly has stopped working, I've tried using the quickstart function to reset overlays on npcs but in my case it either doesn't do anything or the npc which once had overlays no longer has them. I did verfiy in xedit that outfits where being forwarded properly. Also I happen to check in resaver comparing my newest saves vs my older ones and there's an astonishing amount of active script instances that note INVB_Overlay_Manager with no attached elements like over 50 easily. So I'm guessing I'd have to restart the mod somehow or reset its quest but I'm not sure. 

Posted
21 minutes ago, V3rni3r said:

I'll start of saying this mod is awesome, and I'm appreciative of how simple it is to patch into other outfits from other mods. But I'm experiencing an issue I would like some insight on. The mod seemingly has stopped working, I've tried using the quickstart function to reset overlays on npcs but in my case it either doesn't do anything or the npc which once had overlays no longer has them. I did verfiy in xedit that outfits where being forwarded properly. Also I happen to check in resaver comparing my newest saves vs my older ones and there's an astonishing amount of active script instances that note INVB_Overlay_Manager with no attached elements like over 50 easily. So I'm guessing I'd have to restart the mod somehow or reset its quest but I'm not sure. 

I will have a look

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