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Posted
On 7/5/2024 at 11:15 PM, adle said:

well. trying to fix some stuff the last couple of weeks on the addon. quite challenging. will take a while, so no update yet

any eta? i kinda want to start new game... should i wait?

Posted

Here is something I have been working on, it's tricky and CK is annoying, but here is a little preview. It's a shop in the house. Currently it is disabled at start, but is it opens after a few days after you have completed the opening. You have the base shop, where you sell items can be found on a standard farm around Whiterun. Than you have a smithy upgrade, that unlocks after father gave you the cellar smithy. The restaurant upgrade that allows the selling of cooked items and lastly an animal upgrade that allows the selling of items like hide, beef and leather.

The setups is that, lets say you have 6 tomatoes in stock, only 6 are desplayed. It works so for all items in the shop, except the cooked meals. The costumers will only order from the displayed meals, so you don't have the ingrediënts to cook a vegtable soup? Take it from the display. There is also an option to restock items that cannot be found or farmed naturally in the vicinity. Such as iron and salt, of course for a price.

Here is the picture from when most displays are enabled:
image.png.1de91b4146d2c4c07640e6060277dc2b.png Here is one without any items on display:
image.png.b4fb7f604bb06a991533fe2964867f0a.png

There is script and dialogue written for about 1/10 of it all, but it should be mostly (buggy) playable in a week or so.

Roadmap:
Adding some more lights
Dedicated cooking station.
Some sort of curtain to put in front of the shop when it's closed.
Dialogue options for both father and the costumers need a lot of work.
Getting some player animations to trigger and work.
Allowing for employees as your shop grows.
Adding exp rewards for selling (it's through dialogue)
Adding a second smithy upgrade for items requiring more than just iron.
Making a working option where if the costumers orders a cooked meal, he will eat it inside at the table before the bar.
Adding a option for drinks.
Supplies can be integrated such as iron ore, salt and drinks so that they get bought in the supply task where you buy stuff from Eolund and Belethor. But to be honest, the original scripts are messy, or at least for me and I don't know how to work with it.
Adding a required uniform for when opening the shop, the outfit you see is level 2, but I can't get the script to fully work.
Suspending all other tasks during opening hours, same issue with original script.
Setting up the farmland outside the shop that allows the player to grow any item required and also allowing the harvesting from animals for eggs and such and their slaughtering. Wich will just be a timeskip, I'm not putting animations on that.

Any suggestions are welcome.

 

Posted
3 hours ago, TheMaze. said:

Here is something I have been working on, it's tricky and CK is annoying, but here is a little preview. It's a shop in the house. Currently it is disabled at start, but is it opens after a few days after you have completed the opening. You have the base shop, where you sell items can be found on a standard farm around Whiterun. Than you have a smithy upgrade, that unlocks after father gave you the cellar smithy. The restaurant upgrade that allows the selling of cooked items and lastly an animal upgrade that allows the selling of items like hide, beef and leather.

The setups is that, lets say you have 6 tomatoes in stock, only 6 are desplayed. It works so for all items in the shop, except the cooked meals. The costumers will only order from the displayed meals, so you don't have the ingrediënts to cook a vegtable soup? Take it from the display. There is also an option to restock items that cannot be found or farmed naturally in the vicinity. Such as iron and salt, of course for a price.

Here is the picture from when most displays are enabled:
image.png.1de91b4146d2c4c07640e6060277dc2b.png Here is one without any items on display:


Any suggestions are welcome.

 

 

@adle is also working on a revival/update to the mod and has released a few patches already. Probably a good idea to combine forces.

Posted
3 hours ago, naaitsab said:

 

@adle is also working on a revival/update to the mod and has released a few patches already. Probably a good idea to combine forces.

 

I know, Hence why I'm creating entire new script for everything, so I can just copy and place them later. Except the cell, nothing is using anything from base game. I do plan on integrating with the new update. But for now I'm just creating a bunch of scripts to learn. So as soon as I know enough how it works and how to integrate it fully in the mod I plan to reach out. But for now, this is what I'm doing for now. If I can't figure out how to integrate, I'll just release it as a standalone, but it should be fine.

Posted
20 hours ago, Pris Manny said:

I was out for years...
Where can I find the latest version and its requirements, please?
Tks 

 

The only stuff you need is at this point 1.5.97 version of skyrim
ZAZ 8+
Devious devices

For expansions, check previous pages for Monoman's tweaks
Yps Immersive Fashion
Fertility mode
and the sound package that's also somewhere.

 

Posted

Small Update, 

 

my team and i are working on the Player Prostitution atm. 

We fixed the Queue of customers waiting infront of players room and make it work.

Next thing would be a scene will pillory and zaz idles involved. Which is quiet challenging. 

If there are any modders who wants to join the team, or support us.

Hit me up 🙂 

Posted
10 hours ago, adle said:

Small Update, 

 

my team and i are working on the Player Prostitution atm. 

We fixed the Queue of customers waiting infront of players room and make it work.

Next thing would be a scene will pillory and zaz idles involved. Which is quiet challenging. 

If there are any modders who wants to join the team, or support us.

Hit me up 🙂 

DD NG has some new sexlab anims for the pillory in the contraptions addon. If you are willing to make that a requirement it is very easy to use. If you want to use ZaZ you will need to either bundle compatible SL anims or make a specific anim/slal pack mandatory.

 

Let me know if you need some help with this.

Posted (edited)
On 3/19/2024 at 8:35 AM, adle said:

Here is my version of Wartimes.

I have so many ideas left, but just dont have the skills to do it. I would love to find somebody helping me.

At the end, there is nothing much new, regarding to new tasks or quest. Only more dialogue and new player home.

Monoman1 gave me permission to release it. Besides that, im really hoping @Monoman1 will come back and continue.

Yes its SE. im playing on 1.5.79. The Dildo ZIP is for the table decoration of the player. 

 

You dont need Monomans version for his. But all dependencies like the original mod if you want to use it.

I did also a DBVO Voice Pack for it - CIRI.

Wartimes - Voice Files NPCs.zipAnd NPC Voices.

 

at least now i know how to generate voices as well 👩‍⚕️

 

Dildo Collection.zip 3.55 MB · 178 downloads DBVO - Wartimes.zip 8.66 MB · 205 downloads

Wartimes ADs Tweak v10.3 SE (25.03.24).zip 9.64 MB · 236 downloads

I'm so confused. I've got everything downloaded, yet it crashes on me whenever i start a new game. It was the same issue with the og mod. I don't know what im going wrong. I have Skyrim se (i think it's the anniversary edition now. it's the latest update) so idk if that's what's conflicting with it.

Edited by elliot110110
Posted (edited)
13 hours ago, elliot110110 said:

I'm so confused. I've got everything downloaded, yet it crashes on me whenever i start a new game. It was the same issue with the og mod. I don't know what im going wrong. I have Skyrim se (i think it's the anniversary edition now. it's the latest update) so idk if that's what's conflicting with it.

You got simply knock SE? Version 1.0.8? If you do it causes a ctd. You don't actually need it. But if you want it you need a fix called Simply Knock SKSE64 2.0.19 DLL at the end of your load order. Don't know where I found it, but if the name isn't enough I can go digging, but once again you do not need simply knock. 

 

 

Edited by TheMaze.
Posted
1 hour ago, TheMaze. said:

You got simply knock SE? Version 1.0.8? If you do it causes a ctd. You don't actually need it. But if you want it you need a fix called Simply Knock SKSE64 2.0.19 DLL at the end of your load order. Don't know where I found it, but if the name isn't enough I can go digging, but once again you do not need simply knock. 

 

 

I figured it out. I had ZAZ 7 installed instead of ZAZ 8. so if it's crashing upon new save on anyone, make sure you have the right ZAZ downloaded.

Posted (edited)
On 7/18/2024 at 3:04 PM, TheMaze. said:

You got simply knock SE? Version 1.0.8? If you do it causes a ctd. You don't actually need it. But if you want it you need a fix called Simply Knock SKSE64 2.0.19 DLL at the end of your load order. Don't know where I found it, but if the name isn't enough I can go digging, but once again you do not need simply knock. 

 

 

How do we get around this if we use Sexlab survival that has a dependancy on simply knock? I installed the files and keep crashing. If I remove simply knock, survival becomes an issue. 

Edited by Sierrok
Posted

First off, SLS doesn't really need simply knock, it says it's a master, but it simply isn't needed. Secondly, read the second part of the message, the answer is already there.

 

Posted (edited)

I just checked some mods, and it happens to be alternat beginings that my game isnt apreciating... TIme to figure that out :)

 

Edited by Sierrok
Posted (edited)

I downloaded AD Wartimes. I am running into an issue where the quests wont progress. I read the diary, but nothing happens. I started a new game. I force started the quest with the hotkey and i can only progress the quests if I use the setstage command. Any Ideas?

 

I found out that you need the monoman wartimes original... Then you can use AD mod load after and you are set. The original mod by pchs has issues with the AD wartimes. 

 

Edited by Sierrok
Posted
22 hours ago, Sierrok said:

I downloaded AD Wartimes. I am running into an issue where the quests wont progress. I read the diary, but nothing happens. I started a new game. I force started the quest with the hotkey and i can only progress the quests if I use the setstage command. Any Ideas?

 

I found out that you need the monoman wartimes original... Then you can use AD mod load after and you are set. The original mod by pchs has issues with the AD wartimes. 

 

You don't need both versions, Monomans's and AD both contain everything, so just try one. AD's is best 

Posted

Adle, posted with their mod that, "You dont need Monomans version for this. But all dependencies like the original mod if you want to use it" indicating that the mod is not a stand alone. When I use Pchs Wartimes SE, I ran into the problem where I couldnt progress quests, when I used Mono Wartime mod, overwriten by Adle, things seemed to work. Lastly when I use AD wartimes on its own, I dont have a MCM, I cant find a way to start the quest, as Alternate start doesnt show the Wartimes as an optiion. When I find the house I can read the diary, but this doesnt start the quest. With just AD wartimes, I am having issues figuring out how to start. (Similarily if I run it after Pchs wartimes.) 

What am I missing, how do I get the mod to start with a new game. If I only need the files that AD posted, what else do I need to make it work? I do have a ton of mods, hopefully there isn't a conflict that I am missing. If you have any idea why it isnt workig for me, I would love to try what is posted. 

Thanks :)

Posted
11 hours ago, Sierrok said:

Adle, posted with their mod that, "You dont need Monomans version for this. But all dependencies like the original mod if you want to use it" indicating that the mod is not a stand alone. When I use Pchs Wartimes SE, I ran into the problem where I couldnt progress quests, when I used Mono Wartime mod, overwriten by Adle, things seemed to work. Lastly when I use AD wartimes on its own, I dont have a MCM, I cant find a way to start the quest, as Alternate start doesnt show the Wartimes as an optiion. When I find the house I can read the diary, but this doesnt start the quest. With just AD wartimes, I am having issues figuring out how to start. (Similarily if I run it after Pchs wartimes.) 

What am I missing, how do I get the mod to start with a new game. If I only need the files that AD posted, what else do I need to make it work? I do have a ton of mods, hopefully there isn't a conflict that I am missing. If you have any idea why it isnt workig for me, I would love to try what is posted. 

Thanks :)

If you are talking about the requirements that are listed on the main page, those have been outdated for quite some while. Check on what I posted a bit above on this page. I have listed them there, no links though.

 

Posted (edited)

I just looked at your previous post and the thing that I might have missed is that the mod is for 1.5.97. I currently am running 1.6.64 but have the rest of the requirements for the mod. I have zaz 8 and DD. Could this be the reason why the mod is not working for me as well as I would like? 1.5.97 is pre AE, right? Is it needed to have the mod work, or can I have AE?

Edited by Sierrok
Posted
1 hour ago, Sierrok said:

I just looked at your previous post and the thing that I might have missed is that the mod is for 1.5.97. I currently am running 1.6.64 but have the rest of the requirements for the mod. I have zaz 8 and DD. Could this be the reason why the mod is not working for me as well as I would like? 1.5.97 is pre AE, right? Is it needed to have the mod work, or can I have AE?

At the moment it is. We are working on a expansion that would possibly update to the latest version, but only one of us has a working 1.6.64 version. I myself am still working with 1.5.97, but I should be able to port it easily as soon as all the bugs are ironed out.

Posted
On 14.07.2020 at 22:49, pchs said:

Военные времена - сказка дочери LE (Альтернативный сценарий начала)

Посмотреть файл


Wartimes - сказка дочери LE (Альтернативный сценарий начала)

20200920

 

«Альтернативный сценарий начала с несколькими концовками. База-песочница для различных ролевых игр».

 

Перезагрузка 2020 года и перезапуск разработки

Поскольку у меня появилось немного больше свободного времени, чем раньше, я вернулся к разработке этого мода. Обновления должны идти по пути «контрактного рабства», при этом мотивация игроков в первую очередь должна заключаться в надежде спасти Мать.

 

Были добавлены две дополнительные зависимости, поскольку я начал создавать второй сценарий альтернативного запуска, но отказался от него. Возможно, со временем я вернусь к нему, так что он останется там.

 

Внимание, спойлер — я добавил «карту процесса» возможных сценариев и маршрутов.

  • Блоки, отмеченные красным текстом, еще не разработаны, но планируется.
  • Блоки с ярко-красным фоном означают «плохую концовку».
  • Блоки с ярко-зеленым фоном означают «хорошие концовки».
  • Оранжевые блоки — это возможные диалоги, ведущие к различным результатам или различным корректировкам.

 

  Показать скрытое содержимое

1903240556_Wt20200920.thumb.jpg.d300f1e491b3308b3d0eb793a1fdc7eb.jpg

 

Введение и предисловие
----------------------------

 

Война пришла. Ваша семья борется за выживание. Как будет развиваться твоя юная, девичья жизнь? Станете ли вы слугой своего «Отца» в стремлении спасти свою Мать от ужасной болезни, или же вы обнаружите, что ваша собственная удача отвергнута? Сам решай.

 

Некоторые части мода/истории будут вести вас за собой, в то время как некоторые другие части на самом деле пусты и предполагают определенный уровень участия в ролевой игре.

 

Требования и кредиты

----------------------------

 

Жесткие требования

Скайрим

СексЛаб  от Ашала

ZazAnimationPack  от Заза, Хаза и Тары

Альтернативный старт — «Живи другой жизнью» от Arhmoor

Amputator Framework  от Haeretic + патч Amputator Framework от Monoman

Sanguine Debauchery Enhanced: SD  от DeepBlueFrog и jbezorg

Клетки разврата Сангвиника от Inte

Simple Slavery Plus Plus  от Lozeak, jfraser и HexBolt8

Я возьму модель дисплея от darkconsole

 

Мягкие требования

SkyUI от Schlangster

Расширение Devious Devices от Kimy (чтобы получить меши и текстуры для каблуков, esm включать не нужно)

Быть женщиной по milzschnitte (включено ESM, необходимое для распознавания беременности)

 

Журнал изменений

  Показать скрытое содержимое

20200920

  • Вечеринка — новая сложная задача (ожидаются ошибки, требуется дальнейшее тестирование)
  • Выкуп матери – завершение истории
  • обновлены условия для сцен SexLab (спасибо Тенри за предложение)
  • удалены условия FatherRel для сексуальных сцен, добавлен более захватывающий способ для отца заставить ПК чаще совершать сексуальные действия.
  • Отец теперь насилует ПК, если она слишком долго не занимается сексом
  • частичный порт Immersive Plugs (для сюжета Wartimes)
  • множество мелких исправлений ошибок и доработок

 

20200818

  • загрузка правильного файла

 

20200818

  • новая мягкая зависимость — Быть женщиной
  • негативные последствия при неправильном служении Отцу (слишком длительный неудовлетворенный голод/жажда/секс)
  • исправлены условия диалога «получить еду и питье за 50 G»
  • Компьютер не должен получать очки разврата (заблокированные варианты секса для заданий) до того, как Отец приблизится с диалогом принудительного приветствия с запросом на секс.
  • дополнительные опции дебаг-меню (ручной запуск мода; сброс грязи в доме; тестовая отправка в Simple Slavery)
  • небольшие исправления и изменения в диалогах
  • Опция MCM для отключения окна проверки/статистики менструации
  • другие исправления

 

20200804

  • исправление (снова) для задания «Служанка старика» (теперь вход на ферму должен осуществляться без нарушения границ)
  • добавлены информативные всплывающие окна в начале рабства, чтобы проинструктировать игроков, как использовать функции мода (спасибо FalloutGarmonija за предложение!)
  • добавлен диалог типа «Привет» к Отцу — это для разнообразия (Отец комментирует различные действия, совершаемые ПК)
  • добавлен тип диалога «Forcegreet» к Отцу 
    • в эту ветку перенесен диалог «подарка» для воротника/каблуков/нарядов горничной/быть обнаженным (после выполнения условий игрок должен подходить автоматически)
    • это также делает ношение воротника/каблуков/наряда горничной/обнажением полуобязательным (игрок потеряет благосклонность в случае невыполнения требований)
  • изменены различные условия диалога о сексуальном рабстве, добавлены различные ответы в диалогах, когда ПК является заводчиком
  • переработан корневой диалог (чтобы упростить и немного ускорить наиболее часто используемые варианты)
  • добавлена новая сюжетная линия, которая включает в себя возвращение Матери в дом - попросите вернуть ее, не имея достаточного количества золота (2000 г.) (маршрут без согласия, включает контент для людей с ампутированными конечностями)
  • обновленная карта процессов

 

20200730

  • исправление для солдатского повара (проблема с удалением мясного супа; условия диалога; говядина должна быть добавлена в инвентарь ПК; Джеральд теперь необходим и больше не должен находиться в боевой стойке)
  • исправление механики общего предложения еды/напитков (не должно срабатывать для не-NPC; добавляет 5 золотых в случае успеха; однако все равно не работает должным образом)
  • исправление задания «Служанка старика» (Джазим теперь необходим; Джазим теперь является частью ChilfurrowFarmFaction; временное добавление ПК как часть ChilfurrowFarmFaction для части этого задания)
  • другие исправления

 

20200726

  • SkyUI теперь является обязательным требованием — добавлено MCM-меню; положить ключи в руки за спину, над головой, на четвереньки, нести напитки, нести горшок с едой
  • добавлена механика переноски для подачи Отцу еды или напитков (работает не идеально, но основы есть)
  • новая сюжетная линия «Работа»: «Другие задания» («Уход за лошадьми», «Служанка старика», «Солдатский повар», «Выгул собак»)
  • ограничены пакеты ИИ Отца, теперь он не должен ходить по вечерам в таверну (бедный он) и застревать там
  • множество исправлений и настроек; возможно появилось много новых - сообщите о них в ветку поддержки

 

20200714

  • исправление начальной фазы квеста LAL
  • мелкие исправления
  • небольшие изменения в диалогах

 

20200713а

  • Перепаковал на 7z.
  • Обновлен журнал изменений для версии 20200713.
  • Обновлены ссылки в зависимостях

 

20200713

  • new: storyline at stage 200, "indentured servitude" (sort of maid questline)
    • father has now needs (hunger, thirst, arousal)
    • there is stuff to be cleaned, like a right proper maid
    • PC has levels of Depravity, Submussion and Father's Favour
    • PC can exchange Father's Favour for Gold
    • PC can exchange Gold for food, extend healing for Mother, or buy her a final cure
    • PC can get voluntarily enslaved or get sold as slave in order to buy finaly cure for Mother
    • PC can get gifts from Father for good performance
    • etc.
  • fix: falling through floor and directions of cell entry points (house, house exterior, cellar)
  • corrections and adjustments of dialogue (story-wise major change is that mother was sent to Whiterun healery instead of Cyrodiil - to motivate PC to go look for her..)
  • mapped the mod outcomes in a "process map"

 

Наслаждаться!


  • Отправитель
  • Поданный
    14.07.2020
  • Категория
  • Требует
    SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Альтернативный старт, Ампутатор, SD+, Простое рабство, Модель отображения, Клетки SD, Расширение Devious Devices, SkyUI, Быть женщиной
  • Совместимость со специальным изданием
    Нет

 

In soft requirements:
The mod works very well
fadeTattoos
rape tattoos
After a certain dependency status, 
An interesting dialogue appears in the house.
I installed it on the LE version

Posted (edited)

* One idea to alter is the length of time that it takes to get pregnant. Is there a way to speed up this process? (The mod is great... the waiting tho...)

* Also, it would be cool that if whiterun recognizes you as a slut, that on supply runs, father confiscates the hood and belethor upon failing to satisfy his dog, will make you repeat the proccess to get his goods. (This would be after the hood is confiscaed)

* Another idea is being forced to bathe infront of others in a specific location.

* Also removing tier one tasks at a certian point... You are forced to service aldo... Brumbars no longer lets you take the dogs for a walk. You are forced to service brutus, no more 3 hour stable girling for you!

* Durinng parties, forced 3some with mother, or they want to watch you with aldo etc

* Since the Jarl has mother in the castle, he is aware of the situation. Some involvment with him would be fun

* Instead of Geralds quest ending, it moves to the baracks where you have to service a number of guards for 3 hours.

* Father wants to humiliate you, as a punishment you would spend the night in kennels or prison (Kennels referenced though sexlab survival)

* Vibrators for ealier tasks. Sir gerald, may i "OOOOOO" make your stews again.

* if you pickpocket father to get your money back, it reduces the time mother has left.

     Or * if you get caught he removes your hands for a few days. (Some consequence)

* Adoption of another Stud, dogs or milking type animal

* change room (As you leave the house father strips you and a chest by the changeroom door is what you have for optional wear. Father keeps track and makes sure sexy is the name of the game here

Edited by Sierrok

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