Hex Bolt Posted September 4, 2020 Posted September 4, 2020 21 minutes ago, Naps-On-Dirt said: I got no popups or upper left notifications or console messages, not sure what you added to the script so wasn't sure what to be looking for. I only added 3 in-your-face pop-up messages to the script. It will run after you respond "I shall do as you say, Master." If you don't see a pop-up "Found vkj_zStartPimped", the game is not finding the script, suggesting an installation problem.
shiagwen Posted September 4, 2020 Posted September 4, 2020 i am famous : visit the courier ..... courier has no dialogue options, and ....he is gone. so what do i do with the quest ?
DonQuiWho Posted September 4, 2020 Posted September 4, 2020 1 hour ago, HexBolt8 said: SL Survival does that. It blocks this mod's force greetings. Herowynne had a patch for SE for SL Survival to make that dialog non-blocking. Sorry, I'm confused The xref'd patch seems to contain a file called ... SLSLolaPatch.esp ...so, please, 1 - does this patch work on LE? 2 - does it patch Lola, or Survival, and where in the load order, ie below which of those mods, should it go? TIA for any advice anyone can offer
Bratty Cheeks - RMCW Posted September 4, 2020 Posted September 4, 2020 2 minutes ago, donkeywho said: Sorry, I'm confused The xref'd patch seems to contain a file called ... SLSLolaPatch.esp ...so, please, 1 - does this patch work on LE? 2 - does it patch Lola, or Survival, and where in the load order, ie below which of those mods, should it go? TIA for any advice anyone can offer Yeah the patch doesn't work for LE but see Herowynne screenshot of what you need to do in TES5Edit. You can just edit the mod directly as I did to fix it, but of course you will then need to make the change each time you update SL survival.
Naps-On-Dirt Posted September 4, 2020 Posted September 4, 2020 1 hour ago, HexBolt8 said: I only added 3 in-your-face pop-up messages to the script. It will run after you respond "I shall do as you say, Master." If you don't see a pop-up "Found vkj_zStartPimped", the game is not finding the script, suggesting an installation problem. I uninstalled and reinstalled, went back to town and it triggered naturally, but the same problem occurs. I'll re-download and re-install this time, see if that fixes it. Edit: Nope, same problem. For fun I manually setstaged to 5 and set vkjWhoreCount to 2. I could solicit people but whenever anyone agreed, nothing would happen, ohwell. Was hoping I could get around this problem that way.
DonQuiWho Posted September 4, 2020 Posted September 4, 2020 18 minutes ago, RMCW said: Yeah the patch doesn't work for LE but see Herowynne screenshot of what you need to do in TES5Edit. You can just edit the mod directly as I did to fix it, but of course you will then need to make the change each time you update SL survival. Thanks. I missed the screenshot ? But is this not something that can just be done once as a change to the main LOL mod - Hexbolt has been absolutely on top of every other fix etc - or is there more to it than that?
Hex Bolt Posted September 4, 2020 Posted September 4, 2020 15 minutes ago, Naps-On-Dirt said: I uninstalled and reinstalled, went back to town and it triggered naturally, but the same problem occurs. I'll re-download and re-install this time, see if that fixes it. Edit: Nope, same problem. For fun I manually setstaged to 5 and set vkjWhoreCount to 2. I could solicit people but whenever anyone agreed, nothing would happen, ohwell. Was hoping I could get around this problem that way. Something is really wrong. If you installed that modified script, then when you say "I shall do as you say" and you owner responds, that script has to show you a pop-up message. It's the very first line. Similarly, when a client agrees to sex with basic prostitution, another script kicks off the sex scene. It's like most of your scripts for this mod are missing or refusing to run.
Herowynne Posted September 4, 2020 Posted September 4, 2020 10 minutes ago, donkeywho said: But is this not something that can just be done once as a change to the main LOL mod - Hexbolt has been absolutely on top of every other fix etc - or is there more to it than that? The thing is - this is not a change to Submissive Lola. The change is needed for Sexlab Survival (and a similar change for Devious Followers Continued). If you run Skyrim SE, then you can use my ESL-flagged patches. If you run Skyrim LE and you already use a merged patch or bashed patch, then you can add the changes to your merged patch. If you don't use a merged patch, then it is probably easiest just to modify the Sexlab Survial ESP (and modify the Devious Followers ESP if you use that mod).
Herowynne Posted September 4, 2020 Posted September 4, 2020 2 hours ago, RMCW said: thanks for the instructions @Herowynne! You are quite welcome! I'm glad I could help!
Hex Bolt Posted September 4, 2020 Posted September 4, 2020 6 minutes ago, donkeywho said: But is this not something that can just be done once as a change to the main LOL mod - Hexbolt has been absolutely on top of every other fix etc - or is there more to it than that? Dialog blocking is very powerful. It blocks every other dialog, including from other mods. If another mod blocks dialog, this mod can't get around that. While SL Survival's blocking dialog is active, this mod's force greets won't work, because they're also trying to use blocking dialog for the few seconds that it takes to initiate a conversation with the PC. And you choose to talk to your follower, you get that other mod's blocking dialog. There's no mechanism to temporarily suspend another mod's blocking dialog to start your own conversation. I tried a few things here to try to trump other mod's blocking, but I only ended up making things worse and I had to remove those attempts. Editing SL Survival to remove that blocking flag works because it's stopping the conflicting blocking dialog at the source. I'm not sure what, if any, SL Survival functionality you lose by doing that.
DonQuiWho Posted September 4, 2020 Posted September 4, 2020 45 minutes ago, Herowynne said: The thing is - this is not a change to Submissive Lola. The change is needed for Sexlab Survival (and a similar change for Devious Followers Continued). If you run Skyrim SE, then you can use my ESL-flagged patches. If you run Skyrim LE and you already use a merged patch or bashed patch, then you can add the changes to your merged patch. If you don't use a merged patch, then it is probably easiest just to modify the Sexlab Survial ESP (and modify the Devious Followers ESP if you use that mod). 41 minutes ago, HexBolt8 said: Dialog blocking is very powerful. It blocks every other dialog, including from other mods. If another mod blocks dialog, this mod can't get around that. While SL Survival's blocking dialog is active, this mod's force greets won't work, because they're also trying to use blocking dialog for the few seconds that it takes to initiate a conversation with the PC. And you choose to talk to your follower, you get that other mod's blocking dialog. There's no mechanism to temporarily suspend another mod's blocking dialog to start your own conversation. I tried a few things here to try to trump other mod's blocking, but I only ended up making things worse and I had to remove those attempts. Editing SL Survival to remove that blocking flag works because it's stopping the conflicting blocking dialog at the source. I'm not sure what, if any, SL Survival functionality you lose by doing that. As you can tell, I'm no techie ? Thanks very much for the prompt and very clear answers Much appreciated I might go see if @Monoman1 can help ?
DonQuiWho Posted September 4, 2020 Posted September 4, 2020 @HexBolt8 @Herowynne FWIW, I copied my post to the Survival thread and have asked Monoman, politely, if there is anything that he might be able to do at his end on this. I guess I can only hope Thanks agian
Herowynne Posted September 4, 2020 Posted September 4, 2020 13 minutes ago, donkeywho said: I might go see if @Monoman1 can help ? @donttouchmethere already contacted Monoman1 about my patch for Sexlab Survival, and Monoman1 said that it is an appropriate fix.
DonQuiWho Posted September 4, 2020 Posted September 4, 2020 Just now, Herowynne said: @donttouchmethere already contacted Monoman1 about my patch for Sexlab Survial, and Monoman1 said that it is an appropriate fix. Well, that's a good starter for 10, thanks! LOL
DonQuiWho Posted September 4, 2020 Posted September 4, 2020 @HexBolt8 One other thing crossed my mind. I'm going through a new game setup, almost mod by mod, and Lola was installed a while back. ? I don't really want to go back as far as the point at which I added it - I hate the sight of MCM menus by now - so, given that I don't think I have 'started' it yet, will it just lie there dormant if - I don't start the quest via the MCM? - I don't find the book and read it? If so, can I safely assume that I can then just leave it, doing nothing, if I'd rather use Survival as more appropriate to the basic theme of this particular game? Any help would be welcome!
donttouchmethere Posted September 4, 2020 Posted September 4, 2020 Like Herowynne I didn't encounter any drawbacks so far by modifying SLS/DFC esp via Herowynne's patch idea. EDIT I: if SD/DFC/ToH/SLtR doesn't run on one NPC follower at the same time ? in my Tests I usually have one SLtR follower and one DFC follower (the DFC bondage deals worked well with SLtR) ToH followers work too, but they have their own comments and will overwrite the RP SLtR Dom comments. I get "..." again if I use SLtR and DFC on the same follower (of course only if DFC deals are active). SLS didn't interfere with SLtR scenes anymore after modifying the SLS esp (Tested with two SLSbeta versions). EDIT II: I experimented with SD owners and made them expendable followers with NFF => those don't get a SLtR dialogue option. I guess it's because SD adds PC to zbfslave faction and that in turn stops SLtR follower approach. 2
Hex Bolt Posted September 4, 2020 Posted September 4, 2020 13 minutes ago, donkeywho said: can I safely assume that I can then just leave it, doing nothing, if I'd rather use Survival as more appropriate to the basic theme of this particular game? Yes. The MCM script for this mod will still be active but it doesn't do anything itself, it only reacts to your actions on the menu.
Hex Bolt Posted September 4, 2020 Posted September 4, 2020 Vampire slaves, I'm working on moving vampire feeding to a better place in the mod, so that it's no longer cohabiting with the sex functionality. It's moving to the "tricks" event (stripping, etc.) but it will have priority if it's not on cooldown. I intend to implement a blood drain spell to be applied to the PC to track the cooldown period, which will be MCM configurable. Since I'm adding a spell, it seems appropriate to give it an effect. I was thinking something minor like -10 to health and stamina. Does that seem good? A second effect, of no real consequence other than atmosphere, is that you won't have the dialog option to refuse sex with your vampire owner (if the owner demands sex) since you're beguiled. 2
Herowynne Posted September 5, 2020 Posted September 5, 2020 1 hour ago, HexBolt8 said: Since I'm adding a spell, it seems appropriate to give it an effect. I was thinking something minor like -10 to health and stamina. Does that seem good? A second effect, of no real consequence other than atmosphere, is that you won't have the dialog option to refuse sex with your vampire owner (if the owner demands sex) since you're beguiled. Sounds great! You're the best, @HexBolt8 ! 1
Guest AthenaESIV Posted September 5, 2020 Posted September 5, 2020 Just curious, has there been anything added to this in the patches since 1.0 that might interfere with a mod (SOS GPH) that makes pubic hair grow over time? I've only changed this mod in past couple weeks, and it seems like GPH and SOS hair has stopped working for me, something keeps removing the hair. Not sure if I screwed something else up tbh, but just wanted to check if maybe some new feature might interact with SOS... tyty!
Hex Bolt Posted September 5, 2020 Posted September 5, 2020 17 minutes ago, AthenaESIV said: Just curious, has there been anything added to this in the patches since 1.0 that might interfere with a mod (SOS GPH) that makes pubic hair grow over time? No, the main addition since 1.0 is the gold system. I can't think of anything that would interfere with another mod.
Hex Bolt Posted September 5, 2020 Posted September 5, 2020 Update This patch requires version 1.0 to have already been installed. Previous updates for 1.0 are included in this update. You don't need earlier updates. Submissive Lola Resubmission Patch - 4 Sept 2020.7z Vampire Owner - Vampire owner feeding has moved from a sex event to a "trick" event (like stripping). - You can set the minimum time between vampire owner feedings on the Roleplay MCM page. - After a feeding, you will receive a Blood Drain debuff with a duration equal to the time between feedings setting. - A vampire owner must have the Vampire keyword to be recognized. - The mod tries to play an animation with the "Feeding" tag for vampire feeding. If none is found, it uses generic sex. The Stewing quest will no longer start if you're wearing a gag that blocks access to your food. You can now make the forced prostitution event start even during its cooldown period. When the Fashion Slave quest ends, it attempts to re-equip what you were wearing when the quest started, though obviously it can't equip items you got rid of. It should not redress you if you started out naked. Minor fixes to text and punctuation. 7
Guest AthenaESIV Posted September 5, 2020 Posted September 5, 2020 5 hours ago, HexBolt8 said: No, the main addition since 1.0 is the gold system. I can't think of anything that would interfere with another mod. I figured not, it's a bug other people have had too so it might just be some kind of save corruption. tyty!
shiagwen Posted September 5, 2020 Posted September 5, 2020 11 hours ago, shiagwen said: i am famous : visit the courier ..... courier has no dialogue options, and ....he is gone. so what do i do with the quest ? If no answer comes i have no choice but deinstall the mod . 1
DonQuiWho Posted September 5, 2020 Posted September 5, 2020 11 hours ago, HexBolt8 said: Yes. The MCM script for this mod will still be active but it doesn't do anything itself, it only reacts to your actions on the menu. Thanks for the very quick reply That's good to know!
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