you1995 Posted May 24, 2022 Posted May 24, 2022 I need some help with this mod, I get stuck at the platform, there is no dialogue, i just sit there and nothing happens. I've put the mod at the bottom of my Load Order.
just_Gina Posted May 24, 2022 Posted May 24, 2022 3 hours ago, you1995 said: I need some help with this mod, I get stuck at the platform, there is no dialogue, i just sit there and nothing happens. I've put the mod at the bottom of my Load Order. Check that Fus-ro-dah is installed. 2
Hex Bolt Posted May 25, 2022 Author Posted May 25, 2022 (edited) Version 6.3.15 SE conversion provided by @Herowynne New: A new outcome, Naked Defeat (LE and SE). Fixed: Fixed platform navmesh, which had no way down for NPCs. Thanks to DeepBlueFrog for reporting this. Edited May 25, 2022 by HexBolt8 3
Elysian97m Posted May 28, 2022 Posted May 28, 2022 There's a need for a generic slavery mod, imo. Something where you just get sent to a radiant location for a faction and used/made to work and you have to escape.
Herowynne Posted May 28, 2022 Posted May 28, 2022 12 minutes ago, Elysian97m said: There's a need for a generic slavery mod, imo. Something where you just get sent to a radiant location for a faction and used/made to work and you have to escape. Devious Cidhna is probably the closest. Devious Cidhna’s pirate and bandit slavery destinations are kind of like that. The bandit destination is even random.
Naps-On-Dirt Posted May 28, 2022 Posted May 28, 2022 4 hours ago, Herowynne said: Devious Cidhna is probably the closest. Devious Cidhna’s pirate and bandit slavery destinations are kind of like that. The bandit destination is even random. What? For me the bandit destination is always the Lost Knife cave, where you have to poison their food in order to escape, (but you can't use the cooking station in a yoke, and the mods yoke removal code wasn't updated to DD5 so you have to give yourself a pair of restraints keys via console after you convince one of them to let you out.) The Vampire choice has two possible locations, Pinemoon and Broken Fang.
Hex Bolt Posted May 28, 2022 Author Posted May 28, 2022 10 hours ago, Elysian97m said: There's a need for a generic slavery mod, imo. Something where you just get sent to a radiant location for a faction and used/made to work and you have to escape. For me, that's SLUTS. Pull a cart for a while as an indentured slave, then get released, no need to try to escape (which with some mods can be trivially easy or much too difficult). Devious Cidhna Pirates is more fun, though.
Nymra Posted May 28, 2022 Posted May 28, 2022 11 hours ago, Elysian97m said: There's a need for a generic slavery mod, imo. Something where you just get sent to a radiant location for a faction and used/made to work and you have to escape. I m working on it 2
Herowynne Posted May 28, 2022 Posted May 28, 2022 6 hours ago, Naps-On-Dirt said: For me the bandit destination is always the Lost Knife cave I have also been sent to Fort Greymoor. Perhaps the choice depends on whether you have cleared the bandits from the location?
chaimhewast Posted May 29, 2022 Posted May 29, 2022 20 hours ago, HexBolt8 said: For me, that's SLUTS. Pull a cart for a while as an indentured slave, then get released, no need to try to escape (which with some mods can be trivially easy or much too difficult). Unfortunate thing is that forced hauls are broken in SLUTS Resume right now. Instead of updating your debt at the end of a run, it updates when you get paid out - which you can't do because you're still indentured. Picking up gold still works, but you shouldn't be hunting for gold when you have goods to deliver.
crumppppp Posted June 3, 2022 Posted June 3, 2022 Having problems with the Naked Defeat integration. I'm not seeing it appear on the installed/not installed lists from the Simple Slavery MCM. I've also tried testing it on a new game. This is on SE. Any ideas?
Hex Bolt Posted June 3, 2022 Author Posted June 3, 2022 27 minutes ago, crumppppp said: Having problems with the Naked Defeat integration. Naked Defeat's author verified the integration. I don't know if Nymra uses LE or SE, but it shouldn't matter. If Naked Defeat is installed and working, it should be detected. (Conversely, it it's installed but not working, it won't be found.)
crumppppp Posted June 3, 2022 Posted June 3, 2022 35 minutes ago, HexBolt8 said: Naked Defeat's author verified the integration. I don't know if Nymra uses LE or SE, but it shouldn't matter. If Naked Defeat is installed and working, it should be detected. (Conversely, it it's installed but not working, it won't be found.) Thanks for the reply, I'll try and ask in Nymra's support thread to see if anyone else is experiencing my issue.
crumppppp Posted June 3, 2022 Posted June 3, 2022 21 hours ago, HexBolt8 said: Naked Defeat's author verified the integration. I don't know if Nymra uses LE or SE, but it shouldn't matter. If Naked Defeat is installed and working, it should be detected. (Conversely, it it's installed but not working, it won't be found.) Found the issue, I had a custom copy of SS++'s config script overwriting yours. Once I removed it, the MCM finally shows the right info.
Bondage Queen Slaveia Posted June 7, 2022 Posted June 7, 2022 (edited) Small suggestion: Add a 'random pose' option in the slave block pose selection. And/or a 'random nonrepeating pose' option. Idk if the mod is being developed at all, but would be nice, since I like all the options and don't want to have to choose. Also wanted to add that the Naked Defeat integration is really great. Probably the type of slavery outcome people hope for when hearing about this mod. Edited June 7, 2022 by 2generic
Hex Bolt Posted June 7, 2022 Author Posted June 7, 2022 8 hours ago, 2generic said: Small suggestion: Add a 'random pose' option in the slave block pose selection. I added this to the list of possible features. 1
Wolfe6900 Posted June 11, 2022 Posted June 11, 2022 I had no problem with this mod until the Anniversary Edition; after installing the AE update, it seems that the scripts don't load for this mod. I know AE has some kind of change/speed loading system that interferes with a lot of mods that relied on the slower loading of SSE/LE and Oldrim. Another problem I'll face is when sent to SS++, it may just load a blacked out screen about 80% of the time. Has anyone found a fix for this?
CaptainJ03 Posted June 11, 2022 Posted June 11, 2022 1 hour ago, Wolfe6900 said: I had no problem with this mod until the Anniversary Edition; after installing the AE update, it seems that the scripts don't load for this mod. Just asking the obvious, because they're most easily overlooked: Did you install the right versions of SKSE and Fuz Ro D'oh for AE?
Hex Bolt Posted June 11, 2022 Author Posted June 11, 2022 6 hours ago, Wolfe6900 said: I had no problem with this mod until the Anniversary Edition; after installing the AE update, it seems that the scripts don't load for this mod. The primary incompatibility difference between SE & AE is in regard to DLL files. This mod doesn't provide a DLL, so the SE version will run fine with AE. As CaptainJ03 said, something else in your game probably broke when you updated to AE, and that can have a cascading effect that breaks other mods. SKSE and Fuz Ro D-oh are good places to start looking, since this mod relies on them, but any mod you use that comes with a DLL file must be updated to AE. Or you can say to hell with it and downgrade your Skyrim to SE, and not bother with having to change your mods. 2
Wolfe6900 Posted June 13, 2022 Posted June 13, 2022 On 6/11/2022 at 8:12 PM, HexBolt8 said: The primary incompatibility difference between SE & AE is in regard to DLL files. This mod doesn't provide a DLL, so the SE version will run fine with AE. As CaptainJ03 said, something else in your game probably broke when you updated to AE, and that can have a cascading effect that breaks other mods. SKSE and Fuz Ro D-oh are good places to start looking, since this mod relies on them, but any mod you use that comes with a DLL file must be updated to AE. Or you can say to hell with it and downgrade your Skyrim to SE, and not bother with having to change your mods. I updated the Unofficial Patch and Fuz Ro D-oh; it seemed to fix the issue! Thanks for the help!
Wolfe6900 Posted June 13, 2022 Posted June 13, 2022 On 6/11/2022 at 2:42 PM, CaptainJ03 said: Just asking the obvious, because they're most easily overlooked: Did you install the right versions of SKSE and Fuz Ro D'oh for AE? There was an update to Fuz Ro D'oh that I missed; updated that and the Unofficial Patch and everything seems to be in good order! Thanks for pointing that out 1
azaria777 Posted June 19, 2022 Posted June 19, 2022 does this work with deviously enslaved? or should i have one of them installed only
Hex Bolt Posted June 19, 2022 Author Posted June 19, 2022 1 hour ago, azaria777 said: does this work with deviously enslaved? Yes. 1
Kanlaon Posted June 19, 2022 Posted June 19, 2022 Hello, I've downloaded and installed 6.3.15 LE. In the mod description Maria Eden still is listed as a possible enslavement mod. But in the function ME_Slavery() everything is put in comments besides AuctionEnd.. That's a pity. I have made a patch (not yet fully tested) with that it seems possible to use the newer ZAZ8 together with the old but really good ME slavery mods.
Hex Bolt Posted June 19, 2022 Author Posted June 19, 2022 19 minutes ago, Kanlaon said: In the mod description Maria Eden still is listed as a possible enslavement mod. But in the function ME_Slavery() everything is put in comments besides AuctionEnd. At one point in Simple Slavery's history, it seems that it might have been assigning a Maria Eden master. By the time I took over from SS+, that function had been commented out (or possibly it had always been commented out). Presumably, you're left in the auction hall to choose your ME master, though nothing forces you to. Two years ago, I had a conversation with ME's author about implementing a real handoff mechanism, but that didn't go anywhere. So, if you choose to enable the ME outcome, you will have to choose a master and get that started on your own.
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