jfraser Posted July 19, 2022 Posted July 19, 2022 funny. it never would have occurred to me to just swap out a wall. good idea (although apparently not in this case )
Antiope_Apollonia Posted July 20, 2022 Posted July 20, 2022 5 hours ago, HexBolt8 said: Version 6.2.16 Great update. Really positive changes across the board. 5 hours ago, HexBolt8 said: Changed: Removed random greetings (e.g., "Need something?") from all NPCs in the slave market. I especially like this idea. I wouldn't have thought of it, but it's obviously correct in retrospect—why would slavers deign to greet a slave?
Bad Pip Posted July 20, 2022 Posted July 20, 2022 6 hours ago, HexBolt8 said: do "StopQuest SSLV_Config" in the console and save, then you should be able to uninstall it (and clean your save to be safe). Thanks for replying, I tried this and it does not work, I have this save in Riften, I just removed DD, Defeat, Dangerous nights 2, SLEN, Jailrape. I found Aroused Creatures are unable to remove as well. Is there anything else I should do?
Hex Bolt Posted July 20, 2022 Author Posted July 20, 2022 26 minutes ago, Bad Pip said: Is there anything else I should do? No. Possibly it's some limitation of Vortex. I just tried removing SS++ from a game, saving, and reloading, and I had no problem.
Swagtachi Posted July 20, 2022 Posted July 20, 2022 Installation process and requirements unclear. MCM does not appear for simple slavery.
Hex Bolt Posted July 20, 2022 Author Posted July 20, 2022 43 minutes ago, Swagtachi said: Installation process and requirements unclear. Requirements are listed in the File Information panel on the mod description page. Zaz is available on this site. Choose any version that you like. If it's not ancient, it will be sufficient. There's nothing unusual about the installation process, so there are no special instructions. Just install as you would any other Skyrim mod. 51 minutes ago, Swagtachi said: MCM does not appear for simple slavery. Since you seemed to be confused about installing the mod, a bad installation is probably the cause. Verify that you have the requirements (all both of them), and that you didn't mistakenly download one that's incompatible with your version of Skyrim (LE, SE, or AE). Then reinstall this mod. 2
Hex Bolt Posted July 20, 2022 Author Posted July 20, 2022 (edited) Notice for Death Alternative Users SS++ version 6.3.16 includes a script change to support the upcoming release of Bane Master's new mod. Unfortunately, that script has a problem: "The consequence of this bug is that screen fades won't work for Death Alternative users when they are sent to SS+ by DA. The actual Enslavement sequence will still work. Users not using DA and DA users enslaved by any other means than DA are unaffected." If you use Death Alternative with SS++, get the updated script here in this post. I am also adding the revised script to the LE version of 6.3.16; LE players can either redownload 6.3.16 or just grab the updated script here. Edit (July 21): Uploaded a Death Alternative hot fix for 6.3.16 SE (just redownload 6.3.16 SE). Built by @Herowynne. If you redownload this, you won't need the updated script below. sslv_daintscript Fixed Imod Dependency 20072022.7z Edited July 21, 2022 by HexBolt8 6
Antiope_Apollonia Posted July 21, 2022 Posted July 21, 2022 (edited) On 7/20/2022 at 12:36 AM, HexBolt8 said: It never really bothered me until someone said it looked weird. That broke the illusion for me, like I can be perfectly happy with something until someone points out a tiny little spot on it, and then all I can see is that spot. Oops. ? On 7/20/2022 at 12:36 AM, HexBolt8 said: I ended up spending way too much time trying different variations. Well, it turned out well. ? Edited July 21, 2022 by Antiope_Apollonia Ugh. Am I becoming one of those people who uses emojis instead of being articulate? ?
DonQuiWho Posted July 21, 2022 Posted July 21, 2022 15 hours ago, HexBolt8 said: to support the upcoming release of .... do tell us more ....? More seriously, if that was a slip of the fingers, and you EDIT it out, this shall be disappeared ...
Conscripted Posted July 21, 2022 Posted July 21, 2022 Sorry if this has been asked for before, but could we have a "quick sale" option in the MCM so that I can get to the next scenario SS++ links to faster, please? Less dialogue, more slavery, Papa Johns.
bnub345 Posted July 21, 2022 Posted July 21, 2022 1 hour ago, Conscripted said: Sorry if this has been asked for before, but could we have a "quick sale" option in the MCM so that I can get to the next scenario SS++ links to faster, please? Less dialogue, more slavery, Papa Johns. That has come up before, don't think it will happen.
Hex Bolt Posted July 21, 2022 Author Posted July 21, 2022 (edited) On 7/21/2022 at 8:24 AM, DonQuiWho said: More seriously, if that was a slip of the fingers... Bane Master mentioned recently in the FMEA discussion that releasing a new mod is in the works; that much is public knowledge. If this work gets some pre-release interest, that should be good -- assuming that players notice it amidst the flood of Sims 4 new files. Edit (July 27): And here it is. On 7/21/2022 at 10:20 AM, Conscripted said: Sorry if this has been asked for before, but could we have a "quick sale" option in the MCM so that I can get to the next scenario SS++ links to faster, please? Since its early days, the mod has described itself as "The entire sold on a platform experience", so I'm reluctant to add a bypass for its signature feature, which previous authors worked hard on. For mod authors, the work is often a labor of love. Less of the characteristic that makes it unique doesn't seem like a fitting tribute to my predecessors. There is a maintenance variable, the global SSLV_Timeout, which one could adjust to reduce the auction duration, though very short times are not guaranteed to work, will invalidate the warranty, et cetera. Edited July 27, 2022 by HexBolt8 3
TheOpu123 Posted July 21, 2022 Posted July 21, 2022 If you want to skip the auction scene the use "set SSLV_timeout to x" in the console (x being number idk what it's measured by)
applesandmayo Posted July 21, 2022 Posted July 21, 2022 I'm not sure if this has been covered already, or if this belongs in the SL Survival thread, but whenever I enter the Riften Slave Auction House, SLS tells me that I skipped out of town without paying the guards. Should I bring this up over there, or is it something for this thread?
Hex Bolt Posted July 21, 2022 Author Posted July 21, 2022 9 minutes ago, applesandmayo said: I'm not sure if this has been covered already, or if this belongs in the SL Survival thread, but whenever I enter the Riften Slave Auction House, SLS tells me that I skipped out of town without paying the guards. Try asking in the SLS discussion. The slave market cell's parent location is RiftenLocation, so I'd think that it would be recognized as being in Riften.
applesandmayo Posted July 22, 2022 Posted July 22, 2022 7 hours ago, HexBolt8 said: Try asking in the SLS discussion. The slave market cell's parent location is RiftenLocation, so I'd think that it would be recognized as being in Riften. I'll take an ask then, because it would seem weird otherwise. Additionally, I can also ask if that I'm sold out of the city, that I am able to bypass the gate guards, rather than getting sold into slavery, then getting shafted by the guards when I come back to the city for skipping out of town.
jfraser Posted July 22, 2022 Posted July 22, 2022 1 hour ago, applesandmayo said: I'll take an ask then, because it would seem weird otherwise. Additionally, I can also ask if that I'm sold out of the city, that I am able to bypass the gate guards, rather than getting sold into slavery, then getting shafted by the guards when I come back to the city for skipping out of town. You could just turn that bit off in SLS while you’re enslaved. Your owner would be dealing with those sorts of things for both of you anyway.
Conscripted Posted July 22, 2022 Posted July 22, 2022 20 hours ago, HexBolt8 said: Since its early days, the mod has described itself as "The entire sold on a platform experience", so I'm reluctant to add a bypass for its signature feature, which previous authors worked hard on. For mod authors, the work is often a labor of love. Less of the characteristic that makes it unique doesn't seem like a fitting tribute to my predecessors. There is a maintenance variable, the global SSLV_Timeout, which one could adjust to reduce the auction duration, though very short times are not guaranteed to work, will invalidate the warranty, et cetera. I still want the Simple Slavery experience, otherwise I'd just use Death Alternative to shove me into a random scenario. The auction just seems to take forever sometimes and I want more control over that. Can you add a slider in the MCM for min and max auction time, please? I would like some control over how long (or short) the auction takes to take place. Especially if a "quick sale" option where they shove you up for a certain price and are just picked up by a buyer to have an abbreviated slave sale experience (as opposed to the whole auction) will never be considered. Not all slave sales were auctions, after all. Some slaves were sold just like fruits from a stall with a price tag on them. 1
Hex Bolt Posted July 23, 2022 Author Posted July 23, 2022 20 minutes ago, Z The Destroyer said: does baka defeat work too? Yes.
Nymra Posted July 25, 2022 Posted July 25, 2022 since there seems to be more options added at the moment, may I suggest this one? - Option to skip dialogue and start the ss++ quest directly on the platform (after the blackfade?) - might include a built in 33% chance to start "gagged" Why? I m using SS++ fairly often, or at least often enought to get bored of the dialogue with its always the same sequence.
Hex Bolt Posted July 25, 2022 Author Posted July 25, 2022 17 minutes ago, Nymra said: Option to skip dialogue and start the ss++ quest directly on the platform (after the blackfade?) Scroll up a few posts for that one. 18 minutes ago, Nymra said: might include a built in 33% chance to start "gagged" "Hey! Why am I in here?" -> "I'll be no one's slave! Let me out!" will get you gagged as a reaction to slave defiance. 1
Antiope_Apollonia Posted July 26, 2022 Posted July 26, 2022 27 minutes ago, HexBolt8 said: 48 minutes ago, Nymra said: might include a built in 33% chance to start "gagged" "Hey! Why am I in here?" -> "I'll be no one's slave! Let me out!" will get you gagged as a reaction to slave defiance. An MCM toggle for "always gagged" or a slider for percent chance to be routinely gagged would be welcome. Just as a general observation, across both SS++ and SLTR, you seem to employ gags exclusively as a reaction to defiance. Which means for folks like me just trying to be a good girl, we never get gagged. But gags can be fun! ? It'd be nice to have some kind of event(s) where gags are employed proactively rather than reactively.
Hex Bolt Posted July 26, 2022 Author Posted July 26, 2022 23 minutes ago, Antiope_Apollonia said: But gags can be fun! Slaves in the pen aren't supposed to be having fun. But if a naughty slave figures out that smarting off gets her the gag she wants, that's something for her future owner to discover.
Antiope_Apollonia Posted July 26, 2022 Posted July 26, 2022 1 hour ago, HexBolt8 said: Slaves in the pen aren't supposed to be having fun. Sure, but players are. 1 hour ago, HexBolt8 said: But if a naughty slave figures out that smarting off gets her the gag she wants, that's something for her future owner to discover. That's the thing. I'm not very good at being a naughty slave—nor have I much desire to be. In all my hundreds if not thousands of hours with SLTR, I'm pretty sure I've been gagged twice. Once related to the fast travel thing, which was a long time ago, and once more recently just to test the nagging for sex mechanic—since it'd never happened organically, as I listen when Mistress tells me not to nag her. I don't have great ideas for what to do for a proactive gagging event, though. It's tough, because gag implementation in Skyrim is, naturally, a bit limited. The palace event we discussed a couple of months back is the best I've been able to do. But it'd be nice if we could come up with something.
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