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Posted
1 hour ago, HexBolt8 said:

At one point in Simple Slavery's history, it seems that it might have been assigning a Maria Eden master.  By the time I took over from SS+, that function had been commented out (or possibly it had always been commented out).  Presumably, you're left in the auction hall to choose your ME master, though nothing forces you to.  Two years ago, I had a conversation with ME's author about implementing a real handoff mechanism, but that didn't go anywhere.  So, if you choose to enable the ME outcome, you will have to choose a master and get that started on your own.

Ok, thanks for your answer. So I will spend some time and make a solution for myself only. As far as i remember with the versions 1.19 and 1.24 besides there was already an existing default Master available. Nevertheless there Maria Eden should be possible always. I do not know in which version 1.xx or 2.x you can choose ingame masters that are used if the player is sold using an ME auction. I assume they are stored in a Json-file as often done. Could then use also one from this list.

Posted
36 minutes ago, FranzGerald25 said:

is it possible to add the new outcome also to defeat because naked defeat doesnt work on my modlist.

would be nice 

 

you mean you want the outcome from naked defeat without naked defeat in your modlist? :P
also I did not see you in the support thread. maybe it can be helped. 

Posted (edited)
19 hours ago, Kanlaon said:

Ok, thanks for your answer. So I will spend some time and make a solution for myself only. As far as i remember with the versions 1.19 and 1.24 besides there was already an existing default Master available. Nevertheless there Maria Eden should be possible always. I do not know in which version 1.xx or 2.x you can choose ingame masters that are used if the player is sold using an ME auction. I assume they are stored in a Json-file as often done. Could then use also one from this list.

It’s been a while, but I recall there being exactly one Maria Eden owner. The player was transferred somewhere Between Whiterun and Markarth. I believe there was an integrated handoff. However, that was with the old version - the current Version is a bit different and I believe the compatibility was removed with the changes.   As with Hex, I was in talks to have a more full integration between Maria Eden and SS but nothing ever came of it, alas. I dearly loved that mod. 

Edited by jfraser
Posted

Thanks for your hard work on this! I keep getting errors where my character is stuck during the auction. Either it freezes or force moves the auction so I dont actually get to see it. Any advice for a newbie modder?

Posted
46 minutes ago, kasai018 said:

Either it freezes or force moves the auction so I dont actually get to see it.

You're probably missing Fuz Ro D-oh (it's required) or you're on SE/AE and have the wrong version of that mod installed.

Posted
1 hour ago, HexBolt8 said:

You're probably missing Fuz Ro D-oh (it's required) or you're on SE/AE and have the wrong version of that mod installed.

I read back a few pages and found that you need the 1.7 fuz ro file. Tried it and everything seemed to be working.  Thanks for your help!

 

Posted
15 hours ago, Nymra said:

 

you mean you want the outcome from naked defeat without naked defeat in your modlist? :P
also I did not see you in the support thread. maybe it can be helped. 

my sextool dont work with Naked Defeat but defeat works fine idk why 

Posted
5 hours ago, FranzGerald25 said:

my sextool dont work with Naked Defeat but defeat works fine idk why 

Because Skyrim ;)

Posted
1 hour ago, ponutpounder said:

What if I don't install any slave mods. Will character be teleported outside Riften or something?

After the auction you'll be released outside Riften.

Posted

Hmm,

Sometimes I thought instead of a simple checkbox to enable or disable a Slavery mod ( internally based on Boolean Propertys) it would be nice

to have a slider with a range from 0 to 100 giving all available slavery mods different chances.  The selection 0 in principle would be the same as the

formerly unchecked selection.

But it looked like a lot of work and I think a new version like this also would require a clean save.

 

Posted

So im having a bug where MCM only shows the compatibilities i cant find the other settings how do i fix this? i tried to find fixes but i just cant find anything

Posted
28 minutes ago, Bob_Bobert said:

So im having a bug where MCM only shows the compatibilities i cant find the other settings how do i fix this? i tried to find fixes but i just cant find anything

What do you mean by “the compatibilities”?

Posted
15 minutes ago, jfraser said:

What do you mean by “the compatibilities”?

Sorry i forgot to quote, im coming back to modding after a few months and i got a really good mod list this is the only problem left

 

Posted
13 minutes ago, Bob_Bobert said:

This is what i get when i Open MCM

Be sure that you have indeed installed the latest version.  Sometimes that takes a reinstall.  Check that you don't have outdated stray Simple Slavery scripts lying around.  The file names should start with SSLV_.  Be sure that you have not patched Simple Slavery, or you will break it.  The only valid patch that I'm aware of is the one for Open Cities, to fix the door.

Posted (edited)
17 minutes ago, HexBolt8 said:

Be sure that you have indeed installed the latest version.  Sometimes that takes a reinstall.  Check that you don't have outdated stray Simple Slavery scripts lying around.  The file names should start with SSLV_.  Be sure that you have not patched Simple Slavery, or you will break it.  The only valid patch that I'm aware of is the one for Open Cities, to fix the door.

Found it i think, i had the Raven beak prison SS++ patch too high on the load order. Il see if that fixes it
 

Edit: Okay i reread what i said and what you said and realized its the patch... Does Ravenpeak prison work without a patch?

Edit 2: Yep it was the patch that broke it thanks, but like i asked is there a way to get Ravenpeak to work with SS++?

 

Edited by Bob_Bobert
Posted
11 minutes ago, Bob_Bobert said:

i had the Raven beak prison SS++ patch too high on the load order.

Do not patch this mod, or you will break it.  I can't be any plainer than that.  If you want to use a certain outcome mod, find a version that doesn't use a Simple Slavery patch.

Posted
Just now, HexBolt8 said:

Do not patch this mod, or you will break it.  I can't be any plainer than that.  If you want to use a certain outcome mod, find a version that doesn't use a Simple Slavery patch.

Okay thanks you so much for the help, great mod.

  • 4 weeks later...
Posted (edited)

Version 6.2.16

 

SE conversion provided by @Herowynne

 

New:  MCM option "Equip slave gear".  Default is on.
- On arrival, you will be equipped with a collar and wrist restraints, just like the other prisoners, if those slots are not blocked.
New:  MCM option "Remove inventory when enslaved".  Default is off.
- During the auction, all your non-quest items will be transferred to the strongbox in the slave market lectern.
- A button on the System page will open the strongbox for you one time to let you take what you want.  Afterwards, the strongbox is emptied.
- Or, you can return later to the slave market and use the strongbox.  It's not locked.
- If you are enslaved again, you will lose whatever is still in the strongbox.
- Items deleted from the strongbox are moved to a chest in SSLV_HoldingCell for safe recovery.
New:  You can tell the slavemaster "I feel sick" to be treated with a standard Cure Disease potion.
- There is no check to see if you're really sick, but there's no advantage to lying about it.
- iNeed changes the standard cure disease potion to Cure Sanguinare Vampiris, so with iNeed that's what you get.
New:  MCM pose option "Random chained", which will choose one of the 5 chained poses.
Changed:  Removed distinctive sounds from the background soundtrack, so it's less obviously looping.
Changed:  Added a frame around the outer door with a black plane behind it, so it looks like a real door when it opens.
Changed:  Removed random greetings (e.g., "Need something?") from all NPCs in the slave market.
Changed:  Minor changes to prisoner dialog.
Changed:  Moved one audience member away from the door to reduce crowding there.

 

Note:  If you update mid-game and you have used the slave market outer door before, the game leaves the door in its old position.  It will still work, but instead of the old behavior of opening into a solid wall (which was strange), it will open into solid black (more strange).  You can use a positioner mod or the console to adjust it, if you wish.

 

Images:

 

Spoiler

Strongbox

image.jpeg

 

Slave Market Outer Door

image.jpeg

 

 

Edited by HexBolt8
Posted

Hello guys, wonderful mod, I deliberatly enslave myself when I downloaded it but now I don't play it much so I want to remove this mod.

Anybody can help me with a way to safely remove this mod from my game? I disable it in Vortex and run my save it says the save is corrupted.

I have like 100+ mods running and it makes my computer too hot, so I decide to clean some mods that I don't use much.

Is there any way to fix this? Thanks.

Posted
11 minutes ago, Bad Pip said:

I have like 100+ mods running and it makes my computer too hot

The effect of this mod on your game should be negligible.  The only active quest is the mod's MCM, and there are no scripts running in the background.  But if you just want to free up a mod slot, do "StopQuest SSLV_Config" in the console and save, then you should be able to uninstall it (and clean your save to be safe).

Posted

the door opening to a brick wall was strange, but i couldn't get the door to open to something else and, frankly, i was just happy the door worked at all. making it prettier was on my long distance to-do list, so thanks for crossing that one off. ;) 

Posted
15 minutes ago, jfraser said:

making it prettier was on my long distance to-do list, so thanks for crossing that one off.

It never really bothered me until someone said it looked weird.  That broke the illusion for me, like I can be perfectly happy with something until someone points out a tiny little spot on it, and then all I can see is that spot.  So, it went on my to-do list.  I guess this shows that if something gets onto enough to-do lists, it eventually materializes.  ?

 

For difficulty was that Mistveil Keep is one big model, unlike most situations where one can just swap out a wall section for one with a door opening.  I ended up spending way too much time trying different variations.


 

Spoiler


image.jpeg

 

Rejected doorways:

 

image.jpeg

 

image.jpeg

 

image.jpeg


 

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