minusthedrifter Posted February 2, 2022 Posted February 2, 2022 Oh excellent! Thanks for that quick reply! I'll have to pop over to the SD+ thread and ask there In the meantime will eagerly await the next update of SS++
Rooker Posted February 5, 2022 Posted February 5, 2022 I've noticed a glitch that exists in this version and the Skyrim LE version when using Defeat. If sent to the SS cell after Defeat runs, the player is permanently stuck in a Defeat Trauma state and can't move. The player needs to be ragdolled to fix this. I usually just open the console and type "pushactoraway 14 1" and that fixes the problem.
Hex Bolt Posted February 5, 2022 Author Posted February 5, 2022 21 minutes ago, Rooker said: If sent to the SS cell after Defeat runs, the player is permanently stuck in a Defeat Trauma state and can't move. I've sometimes seen this occur, though not often. Experiences may vary depending on the version, patches, and settings a player uses for Defeat. Anyway, the landing point in the slave pen is by design close enough to talk to the slavemaster without having to move. In my games, that always clears any trauma.
Rooker Posted February 6, 2022 Posted February 6, 2022 16 hours ago, HexBolt8 said: I've sometimes seen this occur, though not often. Experiences may vary depending on the version, patches, and settings a player uses for Defeat. Anyway, the landing point in the slave pen is by design close enough to talk to the slavemaster without having to move. In my games, that always clears any trauma. In my case, I always end up lying on the floor in the "exhausted" pose and can't move and I'm not close enough to activate anything or anyone. I have "Player Post-Assault" set to Trauma in Defeat. I'll attach my Defeat setting export if you want to see if you can reproduce. DefeatConfig.7z
Lucioyarity Posted February 8, 2022 Posted February 8, 2022 HexBolt8 Good afternoon! I want to ask you something, i was the one who made a suggestion of placing the house from this mod to another place, you didn't wanted to do that and i respected that, but... i want to tell that i did that myself, and i have placed the door to the market to a place in a house near the guard barracks and i have created a fix to the black face issue that i was suffering with your mod. Do you give me permission to upload them on the posts from this same mod? I won't do anything without your permission, it is your mod! Thank you and i wait for your answer!
Hex Bolt Posted February 9, 2022 Author Posted February 9, 2022 36 minutes ago, Lucioyarity said: i have created a fix to the black face issue that i was suffering with your mod. As far as I know, all characters added by this mod have facegen data files. They're in the BSA file. There shouldn't be a black face problem. If I did miss facegen data for an NPC, let me know and I'll fix it, so everyone will benefit. 38 minutes ago, Lucioyarity said: Do you give me permission to upload them on the posts from this same mod? You're welcome to post change files, as long as the changes do not replace scripts or the esp file itself. Otherwise, when I make updates, people might install the update, then apply your changes, and then they'll have an outdated esp file or scripts. Something will go wrong, and they'll come here to report a "bug" that they created themselves. If you want to move the door, you can do that with a new esp file (or an ESL file with Skyrim SE) that has SimpleSlavery.esp as a master. That implementation will continue to work even when new updates to the mod come out, since the change only affects a few records. 1
Lucioyarity Posted February 9, 2022 Posted February 9, 2022 (edited) 15 hours ago, HexBolt8 said: As far as I know, all characters added by this mod have facegen data files. They're in the BSA file. There shouldn't be a black face problem. If I did miss facegen data for an NPC, let me know and I'll fix it, so everyone will benefit. You're welcome to post change files, as long as the changes do not replace scripts or the esp file itself. Otherwise, when I make updates, people might install the update, then apply your changes, and then they'll have an outdated esp file or scripts. Something will go wrong, and they'll come here to report a "bug" that they created themselves. If you want to move the door, you can do that with a new esp file (or an ESL file with Skyrim SE) that has SimpleSlavery.esp as a master. That implementation will continue to work even when new updates to the mod come out, since the change only affects a few records. Okay i understand! I won't upload the esp file because i did by editing SimpleSlavery.esp, i won't upload that file. If anyone is having black face issues try to use these files. Edited: the black face issue i found is with one bidder, a female redguard with the alik'r clothes! SSLFaceFix.rar Edited February 9, 2022 by Lucioyarity
Hex Bolt Posted February 10, 2022 Author Posted February 10, 2022 15 hours ago, Lucioyarity said: the black face issue i found is with one bidder, a female redguard with the alik'r clothes! That's Bidder 5, ref ID 0038F4. Both the LE and SE versions have facegen data for this character in the BSA file, and I don't see a gray face problem. If anything, the facial skin tone is somewhat lighter than the body, not the gray face problem from a missing head model.
Herowynne Posted February 10, 2022 Posted February 10, 2022 4 hours ago, HexBolt8 said: That's Bidder 5, ref ID 0038F4. Both the LE and SE versions have facegen data for this character in the BSA file, and I don't see a gray face problem. If anything, the facial skin tone is somewhat lighter than the body, not the gray face problem from a missing head model. Yes, I agree. I am quite certain that this mod’s NPC head meshes are correct for both the LE and SE versions. As you know, I have created and support a bunch of mods that change NPC hairstyles. If the player has installed a mod that changes vanilla head parts, such as High Poly Head, Shiva’s Vanilla Hair Replacer, or VHR Vanilla Hair Replacer, then mods like this one that are intended for use with the original head parts are likely to encounter the NPC dark head problem. In other words, the player’s NPC dark head problem is most likely caused by a mod conflict with another mod that changes vanilla head parts. 2
Lucioyarity Posted February 10, 2022 Posted February 10, 2022 9 hours ago, Herowynne said: Yes, I agree. I am quite certain that this mod’s NPC head meshes are correct for both the LE and SE versions. As you know, I have created and support a bunch of mods that change NPC hairstyles. If the player has installed a mod that changes vanilla head parts, such as High Poly Head, Shiva’s Vanilla Hair Replacer, or VHR Vanilla Hair Replacer, then mods like this one that are intended for use with the original head parts are likely to encounter the NPC dark head problem. In other words, the player’s NPC dark head problem is most likely caused by a mod conflict with another mod that changes vanilla head parts. I have installed a hair texture replacer! But nothing more, if i am the only suffering this issue the author can delete my post! thank you
Lucioyarity Posted February 12, 2022 Posted February 12, 2022 (edited) HexBolt8 Are you saying that can i upload the mod to change the position of the door ONLY by making an alternate esp and not replacing the SImpleSlavery.esp? Edited February 12, 2022 by Lucioyarity
Hex Bolt Posted February 12, 2022 Author Posted February 12, 2022 8 minutes ago, Lucioyarity said: Are you saying that can i upload the mod to change the position of the door ONLY by making an alternate esp and not replacing the SImpleSlavery.esp? Yes, that's what I'm saying. Otherwise, when I make updates, people might install the update, then apply your change, and then they'll have an outdated esp file. 1
Lucioyarity Posted February 12, 2022 Posted February 12, 2022 (edited) Here it is!!!! If you don't like the position of the simple slavery market use this mod. Photos are included inside this file to show you where it is. Thank you Hexbolt8 for allowing me! Good luck!! SimpleSlaveryDoorFix.rar Edited February 12, 2022 by Lucioyarity
BasementDweller1 Posted February 20, 2022 Posted February 20, 2022 The mod works up until the auction starts, then Im just stuck on the platform and nothing happens.
Hex Bolt Posted February 20, 2022 Author Posted February 20, 2022 29 minutes ago, BasementDweller1 said: The mod works up until the auction starts, then Im just stuck on the platform and nothing happens. Install Fuz Ro D-oh (it's required) and be sure that you have the right version for your game.
Herowynne Posted February 20, 2022 Posted February 20, 2022 (edited) 29 minutes ago, BasementDweller1 said: The mod works up until the auction starts, then Im just stuck on the platform and nothing happens. That is typically caused by lacking Fuz Ro Doh or having the wrong version of Fuz Ro Doh. Ensure that you have the correct version of Fuz Ro Doh for your Skyrim LE / SE / AE. EDIT: Doh! Crossed posts with Hexbolt8. ? Edited February 20, 2022 by Herowynne
TheBoozeKeepMeAlive Posted March 3, 2022 Posted March 3, 2022 On 2/20/2022 at 2:41 PM, Herowynne said: That is typically caused by lacking Fuz Ro Doh or having the wrong version of Fuz Ro Doh. Ensure that you have the correct version of Fuz Ro Doh for your Skyrim LE / SE / AE. EDIT: Doh! Crossed posts with Hexbolt8. ? I have the same problem, I have the Fuz Ro Doh version 2.1 I'm trying to figure out witch version of Fuz this more required. Can you tell me witch version you are currently using ? Thanks in advance !
Herowynne Posted March 3, 2022 Posted March 3, 2022 6 hours ago, boozecow said: I have the same problem, I have the Fuz Ro Doh version 2.1 I'm trying to figure out witch version of Fuz this more required. Can you tell me witch version you are currently using ? Thanks in advance ! For SE (build 1.5.97) use Fuz Ro Doh 1.7 For AE (build 1.6.353) use Fuz Ro Doh 2.1 This info is available in a spoiler button at the bottom of Fuz Ro Doh’s description page on Nexus. 3
jjp7373 Posted March 11, 2022 Posted March 11, 2022 I want to send the player to Riften Prison with a little reward. Is there a simple code for this?
Hex Bolt Posted March 11, 2022 Author Posted March 11, 2022 55 minutes ago, jjp7373 said: I want to send the player to Riften Prison with a little reward. Is there a simple code for this? No. Typically, the outcome of the slave auction is enslavement, though DCL's Dagonar Prison is supported.
Snook001 Posted March 13, 2022 Posted March 13, 2022 Hi, I don't know if this has been asked before, but I wonder, could you set your mod so when you get sent to prison, you get sent instead to the auction block? After all times are hard for every keeps, they could they could do with the added septimes ?.
Hex Bolt Posted March 14, 2022 Author Posted March 14, 2022 1 hour ago, Snook001 said: could you set your mod so when you get sent to prison, you get sent instead to the auction block? There are probably prison mods that do this. If the question is in regard to adding that as a feature to Simple Slavery, that would be an increase in scope. As it is, Simple Slavery is called from other mods when they determine that the PC should be sent to the slave auction. Simple Slavery passively responds to these calls. To handle prison time, it would have to actively get involved in detecting when the PC is sent to prison, and/or when the player clicks the bed to serve time. This could conflict with any mod that changes how prisons work. That should really be a separate mod, or a configurable feature of a prison mod.
Herowynne Posted March 14, 2022 Posted March 14, 2022 7 hours ago, Snook001 said: Hi, I don't know if this has been asked before, but I wonder, could you set your mod so when you get sent to prison, you get sent instead to the auction block? After all times are hard for every keeps, they could they could do with the added septimes ?. Not quite what you are asking for, but somewhat related… Prison Overhaul Patched (POP) has a feature so that occasionally, randomly, instead of being released at the end of your prison sentence, you are sent to Simple Slavery++
Snook001 Posted March 14, 2022 Posted March 14, 2022 Hi, Thanks for the quick reply. I was just asking 'cause I just wanted to bypass the prison, and be sent to slavery immediately. Guess I'll pick fight only with bandit now . On that topic. I Just been defeated and the mod "Defeat" just sent me to be sold as a slave through Simple Slavery. Now, I do have a few mods which can be the outcome of being sold. But who do I see with the buyers? My "Submissive Lola" Mistress, and technically I'm still her slave too, the mod is just suspended. So I was wondering if it was possible to have the option, when sent to Simple Slavery, to lose the slave status with Submissive Lola and just become free? Well... Until we are bought. I mean by that that we are not slave anymore of Submissive Lola. Thanks for the great mod and for taking request.
chaimhewast Posted March 14, 2022 Posted March 14, 2022 59 minutes ago, Snook001 said: So I was wondering if it was possible to have the option, when sent to Simple Slavery, to lose the slave status with Submissive Lola and just become free? Well... Until we are bought. I mean by that that we are not slave anymore of Submissive Lola. That sounds like the sort of thing that should be handled by Submissive Lola, rather than SS++.
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