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shyguy570

Furniture Sex Framework

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Furniture Sex Framework

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This is a framework for starting Sexlab animations that align with in-game furniture.

The supported kinds of furniture are:

  • Walls
  • Tables
  • Beds/Double Beds
  • Chairs, Benches and Thrones
  • Alchemy Tables
  • Enchanting Tables
  • Counters

 

Requirements

 

SexLab (1.63 for SE, 1.62 for LE)

 

Supported SLAL Packs (Original pack required)

 

Billy (Invisible Furniture + Furniture Pack)

Leito

Anub (Human pack only. This for LE, try this conversion if you use SE)

Ayasato

Milky  (This is the LE pack. The SE pack is outdated so you need to convert this to SE yourself)

 

How to Use

 

Download and install the main mod and the FurnAnim FOMOD pack.

 

Register the InvisFurn SLAL packs and update the furniture types in the MCM.

ScreenShot5.png.67d8f34e5cc8ae4937f2221bebc8a7b8.png

 

Sexlab can take a while to fully register all its animations, so you might need to wait a while and update furniture types multiple times before it can find them all.

 

 

If you installed the aggressive packs, you need to copy some files in your mod folders or the animations won't work.

1400361401_AggressiveInstructions.png.ee31a22f22789dc049c6eb3fa6c59a4f.png

 

Make sure to rerun FNIS after this step.

 

Test Spells

 

Your character will have 2 new spells, Furniture Marker Highlight and Furniture Marker Sex.

 

The highlight spell will mark the 4 nearest furniture markers with quest arrows. You can only have sex at one of these markers.

 

Stand next to one of these markers and cast the sex spell at an NPC and a sexlab scene will start on the nearest marker.

If you're sneaking when casting the spell it will look for an aggressive animation.

 

SexLab Override

 

In the MCM you can set the chance for normal sex scenes to be replaced with furniture scenes.

Sex scenes will only become furniture scenes if there's furniture nearby and you have animations that fit the scene.

 

Issues/Incompatibilities

  • The LE version of this mod cannot be used with any mod that alters sslThreadController.psc, like Sexlab Utility+.
  • Sexlab Privacy is not compatible with this mod

 

Updating

 

Make sure you Rebuild SexLab Animation Registry and Update Furniture Types in the MCM after you update this mod!

 

Guide to Make Animations Compatible with this Mod

 


 

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This mod was made using the SE CK, and after doing some research, it seems converting from SE to LE isn't as easy as the other way around.

If SE users have no major problems I'll see how possible it is

 

Edit: LE port seems to work

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If it can have LE version, then my plan for furniture animation can be put on the table.

In the past, I've been wondering whether it's better to use furniture as an animation object or just to let players find the right place by themselves.

What kind of furniture animation I want to do can be predicted from the content of my blog. It can be used in original furniture, and I also want to provide some new things. I've played enough pillory in skyrim, which is almost the only "useful" furniture.

So please let the version of LE appear.

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Looks like something i always was looking for :

1. Animations at walls, tables etc   Anub and Leito have some of them too

2. an own bed for Lydia as tdf Prostitute - she always steals my bed (and my client)

 

LE version please

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How much is this different from sexlab utility plus furniture function besides  you placed markers on wardrobe and such and use of 2 spells is a must to get it to start ?

 

 

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9 hours ago, agiz19 said:

How much is this different from sexlab utility plus furniture function besides  you placed markers on wardrobe and such and use of 2 spells is a must to get it to start ?

 

 

I've never gotten the furniture function from that mod to work, but the difference is that mod only uses animations custom-built to align exactly to the furniture, while SLU+ can't guarantee things will line up because all sex animations have different positions and alignments and use anim objects.

 

Also this mod is a framework to be used by other mods. The spells are for testing purposes only.

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On 7/3/2020 at 4:35 AM, shyguy570 said:

I've never gotten the furniture function from that mod to work, but the difference is that mod only uses animations custom-built to align exactly to the furniture, while SLU+ can't guarantee things will line up because all sex animations have different positions and alignments and use anim objects.

 

Also this mod is a framework to be used by other mods. The spells are for testing purposes only.

well SLU+ work without any issues  on my end with every mod i have to trigger scenes, alignment is always aligned on chairs, thrones , behind a wall,  tanning rack, on table (and on all furniture anims form all authors)... as for the anim object goes you you can disable animobject esps and furniture in animations are gone.

 

And for the last part SL SE is a dependency for this mod to work so i dont understand why it cant use mods that already start SL scenes via dialogue, like SL Romance. Good example is FlowerGirls and its furniture awareness , also needing 3 esps to have this is... , it would make more sense SL is not required and this is made standalone with furniture anims inside and dialogue trigger and one esp since not one mod that triggers scenes doesnt work with this and probably noone will update their mods to work with this framework.

 

 

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2 hours ago, agiz19 said:

well SLU+ work without any issues  on my end with every mod i have to trigger scenes, alignment is always aligned on chairs, thrones , behind a wall,  tanning rack, on table (and on all furniture anims form all authors)... as for the anim object goes you you can disable animobject esps and furniture in animations are gone.

 

And for the last part SL SE is a dependency for this mod to work so i dont understand why it cant use mods that already start SL scenes via dialogue, like SL Romance. Good example is FlowerGirls and its furniture awareness , also needing 3 esps to have this is... , it would make more sense SL is not required and this is made standalone with furniture anims inside and dialogue trigger and one esp since not one mod that triggers scenes doesnt work with this and probably noone will update their mods to work with this framework.

 

 

 

If you want to know the more technical reasons, this framework allows mods to find valid furniture before sexlab starts a sex scene. The way SLU+ works is that you start a sex scene and it tries to move you onto nearby furniture if it's a furniture animation. This framework works in the opposite way, you find nearby furniture first and then choose to start a sex scene on it. It might not sound like much from a user perspective but this a feature I needed for one of my own mods.

 

Also a lot of in-game furniture isn't suitable for sex scenes. For example, 80% of the chairs in the game are facing tables, tables are usually placed against walls etc., so the actors will end up clipping through nearby furniture or walls. The only way to solve this is to use custom markers.

 

The mod works the way it does because it's what I needed for my own projects, and I figured if it was useful to me, there's a chance it could be useful to other modders.

 

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Uploaded a pretty major update.

  • Added support for Double Bed, Counter, Alchemy Table, Enchanting Table
  • Added Autofilter MCM feature to disable furniture types with no animations installed
  • Removed dependency from CityMarkers
  • Added anim pack patches for various SLAL packs with furniture animations.

I don't recommend playing on the same save file as the previous version.

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1 hour ago, Fetterbr said:

billy and leito are easy install with MO2 but Anub dosent install

Updated that pack, should work now.

37 minutes ago, Heroine of the Night said:

What do I need? 1 LE esp for Furniture Marker, then any additional esp for animation mods I have installed(Leito,Billyy,Milky,Anub)  

Yes you need to download the invisfurn versions of the slal packs you have. The slal pack downloads don't require an esp, there's only the 1 esp for the main mod.

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