killer905 Posted July 16, 2020 Posted July 16, 2020 5 hours ago, Fetterbr said: what was released 4 hours ago, i already had 0.3 v ?  Milky mod is not free and the one what is free is for LE version He add this:  How to Use  Download and install the main mod and the SLAL patches for the SLAL packs you use. Register only the InvisFurn versions of the furniture animations, these versions of the animations are listed under "InvisFurn Billyy", "InvisFurn Leito", etc Open the Furniture Sex MCM and select "Autofilter Furniture Types" to disable all furniture types you don't have animations for 1
DremoraDream Posted July 16, 2020 Posted July 16, 2020 So this works out of the box if I use Billy's invis furniture?
shyguy570 Posted July 17, 2020 Author Posted July 17, 2020 15 hours ago, Bullfye said: There is a huge problem with Whiterun Breezehome Mods , If you chose any mod from invisible Markers on this mod you end up watching weird graphic anomalies cause by the House mod since this Mod uses the house original layout..The same will happen with any mod that will change interiors in any house in a city , also depending on what you have installed for the city outside you can have some equal issues depending again on the Mods you have that changes city layouts and decor .. Yes because of how this mod has to work, compatibility patches need to be made for mods that change furniture/layouts. This is unavoidable, but anyone with basic CK knowledge can do it easily with SE CK fixes.
shyguy570 Posted July 17, 2020 Author Posted July 17, 2020 6 hours ago, DremoraDream said: So this works out of the box if I use Billy's invis furniture? Use the slal pack patches included in the downloads.
Fetterbr Posted July 17, 2020 Posted July 17, 2020 still dont understand why your link to milky sends us to a LE link, giving error in fnis. Could you also make a patch for Cobolt animated spanking mod, please Â
shyguy570 Posted July 17, 2020 Author Posted July 17, 2020 14 minutes ago, Fetterbr said: still dont understand why your link to milky sends us to a LE link, giving error in fnis. Could you also make a patch for Cobolt animated spanking mod, please  The Milky pack for SE is outdated and doesn't include some new furniture animations. If you want to use Milky you'll need to convert it to SE yourself or don't register the animations that the current SE pack doesn't have.
JCPunch94 Posted July 17, 2020 Posted July 17, 2020 if someone converts the milky pack to se could you please post it if possible or a link on how to convert it as i dont know how toÂ
shyguy570 Posted July 18, 2020 Author Posted July 18, 2020 12 hours ago, JCPunch94 said: if someone converts the milky pack to se could you please post it if possible or a link on how to convert it as i dont know how to Download this: https://www.nexusmods.com/skyrimspecialedition/mods/23316 Set it to the SSE profile Press "open directory" and choose the mod folder Check "Process meshes" under the mesh tab, "process textures" under the texture tab, "necessary optimization" under the animation tab Press "run"
mikesolo1975 Posted July 18, 2020 Posted July 18, 2020 Download this: https://www.nexusmods.com/skyrimspecialedition/mods/23316 Set it to the SSE profile Press "open directory" and choose the mod folder Check "Process meshes" under the mesh tab, "process textures" under the texture tab, "necessary optimization" under the animation tab Press "run  this mod convert the pluggin too ?  thanks
JCPunch94 Posted July 18, 2020 Posted July 18, 2020 17 hours ago, shyguy570 said: Download this: https://www.nexusmods.com/skyrimspecialedition/mods/23316 Set it to the SSE profile Press "open directory" and choose the mod folder Check "Process meshes" under the mesh tab, "process textures" under the texture tab, "necessary optimization" under the animation tab Press "run" i tried it but for some reason it wont work for me Â
shyguy570 Posted July 19, 2020 Author Posted July 19, 2020 7 hours ago, mikesolo1975 said: Download this: https://www.nexusmods.com/skyrimspecialedition/mods/23316 Set it to the SSE profile Press "open directory" and choose the mod folder Check "Process meshes" under the mesh tab, "process textures" under the texture tab, "necessary optimization" under the animation tab Press "run  this mod convert the pluggin too ?  thanks Very simple LE plugins will generally work in SE. SLAL esps only add anim objects, so they will work without being converted.
wellingtonggarcia Posted July 19, 2020 Posted July 19, 2020 hello friend, I installed your mod following all the requirements but when the animation starts the characters are naked and standing in the marked place, I just hear what is happening but without movement. I'm running so invis, could you help me: Thankful.
shyguy570 Posted July 19, 2020 Author Posted July 19, 2020 5 minutes ago, wellingtonggarcia said: hello friend, I installed your mod following all the requirements but when the animation starts the characters are naked and standing in the marked place, I just hear what is happening but without movement. I'm running so invis, could you help me: Thankful. Did you also install the original SLAL packs?
wellingtonggarcia Posted July 19, 2020 Posted July 19, 2020 yes, this SLAL_Billyy_OriginalAnimations v1.01 LE.zip 24,13 MB   Â
shyguy570 Posted July 19, 2020 Author Posted July 19, 2020 1 hour ago, wellingtonggarcia said: yes, this SLAL_Billyy_OriginalAnimations v1.01 LE.zip 24,13 MB    Install the newest version, not an old version
wellingtonggarcia Posted July 19, 2020 Posted July 19, 2020 3 horas atrás, shyguy570 disse: Instale uma versão mais recente, não uma versão antiga It's ok. perfect mod. Thanks for the feedback. Mod working 100%. Perfect. Now, it remains to make adjustments the member is out at the time of sex. thank you.
Fetterbr Posted July 21, 2020 Posted July 21, 2020  hi. a question. why do my player have sex trough or inside the wall many times or the npcs for that matter? is this what is called collision ? sorry i am new to this but its very annoying when half the body go through the wall. your mod should avoid that if i am not mistaken.Â
agiz19 Posted July 23, 2020 Posted July 23, 2020 Nice. I tried latest version it works flawless with all animations (except Anub Throne CG) and on all markers, didnt experience any clipping yet anywhere and alignment is on point from what i have seen till now, spells dont bother me that much so i guess ill survive xD , if you have any plans for adding more markers in interiors like Windhelm castle upstairs and similar interiors? If its not to hard to pull of , could there be an option to move actors to next marker during scenes via hotkey - that would be amazing  otherwise you really did this nicely , its fast, stable and works every time.Â
shyguy570 Posted July 25, 2020 Author Posted July 25, 2020 Uploaded a major update. Â You will need to update ALL SLAL patches that you use! Make sure you Rebuild SexLab Animation Registry and Update Furniture Types in the MCM after you update! Â Added auto-detection for nearly all vanilla/dlc chairs, benches and thrones, removing the need for hand-placed chair markers Added auto-detection for all vanilla wardrobes to use wall animations Added more chair and throne tags to better match animations to various chair models Hopefully made it less likely for the wrong animation to play when overriding a normal scene
shyguy570 Posted July 25, 2020 Author Posted July 25, 2020 On 7/20/2020 at 8:52 PM, Fetterbr said:  hi. a question. why do my player have sex trough or inside the wall many times or the npcs for that matter? is this what is called collision ? sorry i am new to this but its very annoying when half the body go through the wall. your mod should avoid that if i am not mistaken. I don't know what you mean. Either you're not triggering furniture sex correctly, or you don't have the right animations installed.  On 7/23/2020 at 2:47 AM, agiz19 said: Nice. I tried latest version it works flawless with all animations (except Anub Throne CG) and on all markers, didnt experience any clipping yet anywhere and alignment is on point from what i have seen till now, spells dont bother me that much so i guess ill survive xD , if you have any plans for adding more markers in interiors like Windhelm castle upstairs and similar interiors? If its not to hard to pull of , could there be an option to move actors to next marker during scenes via hotkey - that would be amazing  otherwise you really did this nicely , its fast, stable and works every time. Adding more markers will be done over time gradually. A lot of vanilla furniture types are autodetected now which means they can be used anywhere they've been placed. I don't think moving between markers during sex is practical to add, no.
killer905 Posted July 25, 2020 Posted July 25, 2020 43 minutes ago, shyguy570 said: Uploaded a major update.  You will need to update ALL SLAL patches that you use! Make sure you Rebuild SexLab Animation Registry and Update Furniture Types in the MCM after you update!  Added auto-detection for nearly all vanilla/dlc chairs, benches and thrones, removing the need for hand-placed chair markers Added auto-detection for all vanilla wardrobes to use wall animations Added more chair and throne tags to better match animations to various chair models Hopefully made it less likely for the wrong animation to play when overriding a normal scene Hmm, nice update but are you going make auto-detection for beds?
shyguy570 Posted July 25, 2020 Author Posted July 25, 2020 1 hour ago, killer905 said: Hmm, nice update but are you going make auto-detection for beds? It's more complicated due to the way sexlab handles beds, but I think it can be done
Fetterbr Posted July 25, 2020 Posted July 25, 2020 my game ctd after i upgrade, i not even get into MCM
Caithness Posted July 25, 2020 Posted July 25, 2020 I found my character idles (FNIS PCEA2) required resetting on updating. My character would walk on the spot until it was reset
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