Jump to content

Recommended Posts

Posted (edited)
1 hour ago, monsta88 said:

Does this mean that previously equipped DDs won't be removed? If yes, won't that may be problematic when equipping the SLUTS outfit? For example if the character wears something on a slot which is also used by SLUTS, like an armbinder.

Unsure what you mean by the Sluts outfit, if it would use same slot as armbinder then the outfit is an armbinder in fact and have the keyword, and thus not be removed from you (IF it is equipped on you).

Edited by Zaflis
Posted (edited)
16 minutes ago, Zaflis said:

I have mods that may equip devices during the run, even sex might equip any random device. Basically Cursed Loot and Unforgiving Devices. Devious Strike could also do that from combat.

This function isnt called during the run, its only called when first stripping you

 

1 hour ago, monsta88 said:

Does this mean that previously equipped DDs won't be removed? If yes, won't that may be problematic when equipping the SLUTS outfit? For example if the character wears something on a slot which is also used by SLUTS, like an armbinder.

This function will never be called when you are wearing DD items

Edited by Scrab
Posted

Okay, I'm just saying that I really love this mod, it gives me an excuse to actually walk around Skyrim instead of just fast travelling everywhere, but I am curious;

 

Is there questline stuff with S.L.U.T.S Headquarters, or is it mainly for flavour and such? Cuz there are a bunch of locked rooms and things, which gives me the feeling like there's hidden stuff.

Posted
7 hours ago, tsmfpz said:

Okay, I'm just saying that I really love this mod, it gives me an excuse to actually walk around Skyrim instead of just fast travelling everywhere, but I am curious;

 

Is there questline stuff with S.L.U.T.S Headquarters, or is it mainly for flavour and such? Cuz there are a bunch of locked rooms and things, which gives me the feeling like there's hidden stuff.

 

Im still working on expanding and reestablishing the mods foundation. For now, the HQ is just a gimmick and will slowly become the main focus of the mod V4 onward

Posted

Hi @Scrab giving this another go after a long time to see how it's evolved. If it hasn't been mentioned already (lots of pages to go through) it works surprisingly well in VR! Have completed multiple hauls with no issues. I think the last time I played (just in SE) I kept losing the cart but now fully immersive in VR it's working brilliantly. 

 

Just need to work out why the tats aren't applying but thanks for the updates .. and also looking forward to seeing how the HQ develops

 

Posted
On 11/29/2022 at 6:12 PM, JSmith23891 said:

When I speak to a carriage driver about "I'm ready to haul some freight", I'm getting an error "Unable to create haul. Root object missing."

 

I've tried reinstalling, any suggestions?

 

I'm having the same problem, did you ever find a solution?

Posted (edited)

Hey all,

 

I did some testing with v3.0.2 SE. Everything seems to work, but I'm nor entirely sure.

A few things:

 

Background: I added some bounty for my character to see how the rehabilitation program works. The soldier had the option and led my character to the closest driver.

 

1) From that guy I got my 1st personal delivery, to Morthal. From there, to Riften, Sibby Blak-Briar (who is in prison, but that's fine). Both times when I got back to the driver, I got no message that the debt updated. So I'm not sure if the v2.7 bug is still here, or not. When I pick up gold, I get a message that the debt goes down, but this message does not show the remaining debt. Can I check it somehow if the debt is going down by deliveries?

 

2) Also, when I started the 1st personal delivery, I noticed that my character did not get the Yoke. She only got the other SLUTS DDs (boots, gloves, etc). Is this intentional? If yes, I'd like an option in the MCM to add the Yoke too.

 

3) So far it seems, that all deliveries in a chain delivery are the same type. So if I got a cart on the first one, all the following ones will be cart ones. Is this intentional?

 

4) On another occasion, I did a cart delivery. I checked my inventory and clicked on the Yoke. This deattached my character from the cart. After that I could not reattach, because my character just inspected the cargo status when I tried to use the cart. I had to use the Debug MCM to reattact the cart. I also saw in the MCM the "Struggle anim on Unhitch" option (which was checked). It wasn't clear for me that using the Yoke will deattach the cart. Also, is there a way to reattach the cart beside the Debug features?

Edited by monsta88
Posted
7 minutes ago, monsta88 said:

1) From that guy I got my 1st personal delivery, to Morthal. From there, to Riften, Sibby Blak-Briar (who is in prison, but that's fine). Both times when I got back to the driver, I got no message that the debt updated. So I'm not sure if the v2.7 bug is still here, or not. When I pick up gold, I get a message that the debt goes down, but this message does not show the remaining debt. Can I check it somehow if the debt is going down by deliveries?

Im pretty sure I tested the debt reduction and had no issues

 

That you cant see your exact debt is intended as the debt system as a whole will get an expansion. You can view your current crime gold by getting the formid of the Sluts Crimefaction

(Use the console and search for "help crime" or something to find the faction) and then typing

"GetCrimeGold <CrimeFactionID>"

 

10 minutes ago, monsta88 said:

2) Also, when I started the 1st personal delivery, I noticed that my character did not get the Yoke. She only got the other SLUTS DDs (boots, gloves, etc). Is this intentional? If yes, I'd like an option in the MCM to add the Yoke too.

You dont get a yoke for express deliveries, that is intention to add a visual element to the urgency of the task and to express that you are allowed to move around more freely on these missions (as these specifically require you to enter a city or house from time to time)

 

12 minutes ago, monsta88 said:

3) So far it seems, that all deliveries in a chain delivery are the same type. So if I got a cart on the forst one, all the following ones will be cart ones. Is this intentional?

No, are you sure thats not just be bad luck?

 

12 minutes ago, monsta88 said:

4) On another occasion, I did a cart delivery. I checked my inventory and clicked on the Yoke. This deattached my character from the cart. After that I could not reattach, because my character just inspected the cargo status when I tried to use the cart. I had to use the Debug MCM to reattact the cart. I also saw in the MCM the "Struggle anim on Unhitch" option (which was checked). It wasn't clear for me that using the Yoke will deattach the cart. Also, is there a way to reattach the cart beside the Debug features?

Using the yoke to detach has been a feature since forever, long before I took over. No one ever raised any concerns about it, so I never saw a reason to think about whether or not its good that its there or nah

 

No, you can only reattach to the cart using the hotkeys

 

Posted (edited)
4 hours ago, Scrab said:

Using the yoke to detach has been a feature since forever, long before I took over.

 

Interesting, I never knew about that. I always used the cart to do that.

 

4 hours ago, Scrab said:

No, are you sure thats not just be bad luck?

 

I had only limited testing, 1st I got 3 cart runs in a row, now I got 3 personal deliveries in a row. I'll check it again sometime.

 

Update: I got 5 personal deliveries in a row, but the 6th was a cart one. The next one was a personal again, but the Yoke stayed on the character.

 

4 hours ago, Scrab said:

You can view your current crime gold by getting the formid of the Sluts Crimefaction

(Use the console and search for "help crime" or something to find the faction) and then typing

"GetCrimeGold <CrimeFactionID>"

 

Thanks, I will do that.

 

Update: I found the faction (xx4c18e3), but the getcrimegold command didn't give me back anything. Then I realized it is player.getcrimegold, this way it works, thanks. I could also see that the debt goes down with every delivery, so it works fine.

 

Edited by monsta88
Posted (edited)

A small issue, it might not even originating from this mod: I noticed, that there is no hoof sound effect, when I run in 3rd person view. The sound effect comes back if I either go to combat mode while I'm in 3rd person view, or in 1st person view. Is this a DD issue? I'm using DD v.5.2 Beta 7 SE

 

Edit: Nvm, I updated to DD to v5.2 Beta 10 RC 1 and it fixed the issue.

Edited by monsta88
Posted
On 12/24/2022 at 11:29 AM, Abadyrizk said:

Hello i wanted to ask can there be an option to replace the fast travel carriages to this? 

 

That's such a cute idea.   Driver: Well since you're going that way anyhow ... you can take these packages. (Heh if I understood that properly) 

Posted

Hi so i have return to that mod seing the update. Tough ill say im quite confuse since i cant event deliver the package. When i get dress up and get the quest i get not <<finish your delivery>> but that doesnt give a quest marker. Welp that ok since i have a manifest that tell me where to go right ? But even if i go there and speak to that person he has no option to getting the package.

Posted (edited)

hi so i am using version 2.7.7 because the version 3.0.2 gives an error when i trey to start a haul that says the destination could not be found? also after about 8 hauls the sluts yoke stopped equipping on my character even though it  still get put into my inventory.

the delivery was the regular kind you get from the carriage drivers, not a personal one.

 

also, I purchased the black armbinder from the store in HQ a few hauls ago and it was equipping the yoke instead of the armbinder. it says i unlocked it in a pop up when I bought it, but it never gave me the certificate to take to the blacksmith. the chastity belt worked however and that is equipped on me when doing a haul. not sure how to make the mod switch the type of restraint used

Edited by natybs
Posted

I'm sorry if I missed an existing answer, but are there any plans for adding the ability to play this mod as a male character? Are there any major issues preventing this from being added?

Posted
On 1/26/2022 at 12:09 PM, Scrab said:

V2 -> Construction of the HQ & adaption into my own Library (<- We are here)

V3 -> New Haul Type + Streamlining for future Updates

V4 -> Introduction of the Manager + "Special (male) SLUT" + first Quest of the Primary Quest Line

-- From here things are mostly loose concepts and thus subject to change --

V5 -> The Mines + Prison System

V6 -> Lucy + Susy Quest Introduction

V7 -> Warrick Quest Introduction + Warricks fellow Companions

V8 -> Annette Quest Introduction

V9+ -> Lucy + Susy Quest Expansion (I plan on having Lucy + Susy being finished first)

 

Somewhere in between:

- Rewriting the Coin Shop into my own .swf file to create a proper Shop Interface (or just using the Vanilla one? not sure) .. instead of using the current UI Utility

- Create a side Story featuring Warrick on an epic rescue mission which offers an alternate way to join SLUTS. This Quest will be available through Alt Perspective, Yamete and potentially Simple Slavery

- Creating Radiant SLUT workers

- Reintroducing Filly Rewards + create the Collection System for them

- Removing player gender restriction

 

So it seems adding functionality to play this as a male character is on the to do list of the author. Version 4 would seem to be the most likely point to remove the player gender restriction as the plan for that one involves adding the male NPC Sluts too.

Posted
39 minutes ago, idonotlikeusernames said:

 

So it seems adding functionality to play this as a male character is on the to do list of the author. Version 4 would seem to be the most likely point to remove the player gender restriction as the plan for that one involves adding the male NPC Sluts too.

OK, thank you for pointing that out.

Posted

I have read the letter by getting it from the tavern but i am unable to get the dialogue for starting the run or asking more about the Job.

So, i went to the headquarters and asked there i was able to ask the "more about this job"  dialogue but the dialogue to start the quest is not there.

So i ask "what is this place" and through that i tried to start the quest but ended up with this error.

 

Anyone knows how to clear it pls help

 

P.S- I have all the requirement and the latest edition of Fu Roh D-oh my current game version is 1.6.64 

1.JPG

Posted
2 hours ago, coldezra said:

I have read the letter by getting it from the tavern but i am unable to get the dialogue for starting the run or asking more about the Job.

So, i went to the headquarters and asked there i was able to ask the "more about this job"  dialogue but...

You don't need to go to HQ, just talk to any carriage driver. You might have some mod that replaces the driver NPC's, was it CFTO now that may be supported later?

Posted

Hi Scrab,

 

I had some issues in my last game (v3.0.2 SE). I'm doing a chain delivery, working off a bigger bounty. The 1st 6-8 deliveries went fine.

 

Then Sexlab Adventures triggered a few times (the part when NPCs who see your character tied up rape you). Each time, the connection to the cart was lost, had to Ctrl+E to deattach and then reattach. At some point the cart disappeared completely. After several Ctrl+Es, it finally appeared again, but I could not reattach it. Inspecting the cart said the stuff was stolen and the cart was broken. When I went to the destination (w/o the cart), I had to CTRL+E again a couple of times to make the cart appear close enough for the driver NPC, so he could inspect it. I'm not sure if I was supposed to do that, he had a dialog about the lost cart. Anyway, after the inspection, the debt increased (I did not check the actual number in console, but the dialog said so).

 

TL/DR

- after SL anim, I need CTRL+E twice to be able to pull the cart again

- is it a new feature that broken cart can't be attached/pulled?

 

 

Then I had to go to Riften, a personal delivery. I think I saw Siigar(? the Riften driver) when I arrived to the city. I went in and finished the delivery. I got the next task, to return to the driver. However he was not there. He actually went to the HQ. So I went there and he behaved normally, started a new a haul. In this game this was my 1st time to go to the HQ,

 

- is he supposed to go to the HQ sometimes?

 

 

I also noticed that whatever items I collect during a chain delivery stays in my inventory for the consecutive runs. Is this intended? In the old version these things went into the  chest containing your belongins when you started the next delivery.

 

Peace,

M

Posted
11 hours ago, Zaflis said:

You don't need to go to HQ, just talk to any carriage driver. You might have some mod that replaces the driver NPC's, was it CFTO now that may be supported later?

I dont have CTFO but i did have "Carriages and Stables Dialogue Bundle", i uninstalled it and took a fresh save and went normally to a carriage driver and there was no dialogue to ask more about the job or start the run

Posted
18 minutes ago, monsta88 said:

- is it a new feature that broken cart can't be attached/pulled

Yes, when the cart is completely broken and all goods are gone you can no re-tether it and have to report without a cart

This is one of these instances where wed need an artist to make a broken car mesh or something, the ones in the vanilla are all burning bright iirc. Though I guess even a burning would be a better solution than no indicator at all, huh

 

19 minutes ago, monsta88 said:

- is he supposed to go to the HQ sometimes?

Technically yes, though I guess it doesnt make much sense so may change with some future update

 

22 minutes ago, monsta88 said:

I also noticed that whatever items I collect during a chain delivery stays in my inventory for the consecutive runs. Is this intended? In the old version these things went into the  chest containing your belongins when you started the next delivery.

This is due to how the new chain hauls work, instead of completely redoing the entire setup with every haul, you get send right back to the task, this means that the code responsible for stripping you down is never executed again and thus you keep everything you collect after your first haul

 

 

Posted
15 minutes ago, coldezra said:

I dont have CTFO but i did have "Carriages and Stables Dialogue Bundle", i uninstalled it and took a fresh save and went normally to a carriage driver and there was no dialogue to ask more about the job or start the run

Did you reload your save once?

 

You can skip the intro by typing "setstage sluts_main 30"

 

Posted
1 hour ago, Scrab said:

Did you reload your save once?

 

You can skip the intro by typing "setstage sluts_main 30"

 

The save i reloaded from is one i got from nexus that is a clean save called "Nord Stormcloak Save - exit of Helgen Cave".

I types the code "setstage sluts_main 30" and i got the keys but when i wanted to start the run there was no dialogue option to start it

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...