Boo777 Posted January 12, 2023 Posted January 12, 2023 I found the problem regarding the body physics lost. When you start your delivery request and the mod remove all the equipment in your inventory, it also removes this "3BBB Body SMP ON Object P - 50", which is needed for SMP physics to work on the body. I remember BHUNP too use this object to toggle between SMP and CBPC physics, so I believe BHUNP users will encounter this physics lost too. 1 way to workaround the physics lost, is to toggle into CBPC mode physics before one starts the delivery quest. Toggle back into SMP after the delivery is done. I hope Scrab will look into it if he's not too busy with the SexLab p+ project. ?
Talesien Posted January 12, 2023 Posted January 12, 2023 (edited) 29 minutes ago, Boo777 said: I found the problem regarding the body physics lost. When you start your delivery request and the mod remove all the equipment in your inventory, it also removes this "3BBB Body SMP ON Object P - 50", which is needed for SMP physics to work on the body. I remember BHUNP too use this object to toggle between SMP and CBPC physics, so I believe BHUNP users will encounter this physics lost too. 1 way to workaround the physics lost, is to toggle into CBPC mode physics before one starts the delivery quest. Toggle back into SMP after the delivery is done. I hope Scrab will look into it if he's not too busy with the SexLab p+ project. ? I suppose Scrab simply removes everything the PC is 'wearing', but have you tried switching SMP to (the DD save) slot 60? Edited January 12, 2023 by Talesien
Boo777 Posted January 12, 2023 Posted January 12, 2023 2 minutes ago, Talesien said: I suppose Scrab simply removes everything the PC is 'wearing', but have you tried switching SMP to (the DD save) slot 60? Tried that option too. Toggling to CBPC mode before starting the delivery quest is the workaround I've discovered so far. Another mod that removes equipment is Fill Her Up Baka Edition. I haven't tested it yet while wearing the harness and release the pend up... erm... liquid. It might unlock the harness and I will be able to remove it freely after "releasing" said pend up... liquid. I can only hope that won't conflict too much with S.L.U.T.S. P.S. The harness isn't using the body slot 32, it's using slot 58, so I can say that it's safe from conflict with Fill Her Up Baka Edition?
Talesien Posted January 13, 2023 Posted January 13, 2023 (edited) 2 hours ago, Boo777 said: Tried that option too. Toggling to CBPC mode before starting the delivery quest is the workaround I've discovered so far. Another mod that removes equipment is Fill Her Up Baka Edition. I haven't tested it yet while wearing the harness and release the pend up... erm... liquid. It might unlock the harness and I will be able to remove it freely after "releasing" said pend up... liquid. I can only hope that won't conflict too much with S.L.U.T.S. P.S. The harness isn't using the body slot 32, it's using slot 58, so I can say that it's safe from conflict with Fill Her Up Baka Edition? I've no idea what that Baka mod uses, but the Pony Devices are basically DD Devices. You can find the slots those use here: https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference Note that the info is slighty off, as DD gloves or boots (including the SLUTS ponyboots) clearly do use the slots 33 and 37 respectively, so technically DD is using those slots even if that table claims it does not. It just does not use them for items not expected in those slots. Edited January 13, 2023 by Talesien
Zaflis Posted January 13, 2023 Posted January 13, 2023 10 hours ago, Talesien said: I suppose Scrab simply removes everything the PC is 'wearing', but have you tried switching SMP to (the DD save) slot 60? Not just what you are wearing, when you start a haul your entire inventory is moved to chest. But does it also remove all items which name is empty, as in those are not showing in inventory UI? It wouldn't matter if those were left to player because he can't interact with them anyway.
chaimhewast Posted January 15, 2023 Posted January 15, 2023 On 1/13/2023 at 2:59 AM, Zaflis said: But does it also remove all items which name is empty, as in those are not showing in inventory UI? It does. It just iterates through your entire inventory and transfers everything that's not a restraint from SLUTS or an SLS license.
Genterric Posted January 22, 2023 Posted January 22, 2023 I used V2.7 on LE before, but now I cannot for the life of me figure out how to set up 3.1 - the cart just never appears. Which set of files do I need?
Reuf84 Posted January 22, 2023 Posted January 22, 2023 Hi one thing ahead. i love this mod. I hope he will continue to grow. but i have two questions. I hope you can answer them for me. the car is only equipped in very few cases after the update. I now always save before I speak to the coachman and then have to reload again and again until the wagon is finally equipped. I've already tried the alternative car. does anyone have an idea what it could be? I was finally able to level up the equipment. but I see and notice no difference. what's up with the level? I would be very grateful for an answer
Gudulba Posted January 23, 2023 Posted January 23, 2023 - Does the voice patch for version 2.6 SE (available here) also work with version 3.1 SE? - What about the integration into Simple Slavery++? With version SLuts 2.6, this wouldn't really work for me.
Zaflis Posted January 23, 2023 Posted January 23, 2023 2 hours ago, Gudulba said: - Does the voice patch for version 2.6 SE (available here) also work with version 3.1 SE? - What about the integration into Simple Slavery++? With version SLuts 2.6, this wouldn't really work for me. It is very likely that you always need a voice pack for the same version as the mod itself, or you run into bugs. 3.1 has done fixes to Simple Slavery integration as in patch notes. 1
Gudulba Posted January 30, 2023 Posted January 30, 2023 Ok, so I have accepted the very first delivery run. My PC got dressed up in all the pony gear and tattoed, but there is no cart anywhere to haul. Is that expected behaviour?
monsta88 Posted January 30, 2023 Posted January 30, 2023 (edited) 2 hours ago, Gudulba said: Ok, so I have accepted the very first delivery run. My PC got dressed up in all the pony gear and tattoed, but there is no cart anywhere to haul. Is that expected behaviour? If you got a package to deliver to a specific person, yes. Edited January 30, 2023 by monsta88 1
Estceps Posted January 31, 2023 Posted January 31, 2023 (edited) Found a few bugs that I can recreate. 1: Ran into a problem with hostile enemies becoming non-hostile, towards the player only, on the 2nd consecutive haul (unsure about 3rd hauls and onwards). According to Sexlab Adventures Debug notification, a Deviously Helpess Suspend event was sent during the scene with the destination's carriage driver. Using the Debug feature in Sexlab Adventures to send a Resume event does not fix the hostile enemies being non-hostile, but it does fix the Proximity Rape scanner from being unable to scan. Running around and punching the pacified hostile mobs sometimes makes them hostile towards you, but only the ones that were punched. Finishing the haul and not taking another haul fixes the problem entirely. 2: SlaveTats applies a new livery texture on the player every consecutive haul. This can lead to some texture wonkiness around the edges, but nothing too terrible, unless you change the color of the livery from one haul to the next. It would be ideal if the texture was scanned for, and then overridden each time (assuming livery is enabled in the MCM), and the livery removed if the scan discovers the livery while the option is disabled in the MCM. 3: The carriage driver in Dawnstar, whenever he is assigned as the destination, has consistently walked to the dispatching carriage driver whenever a haul is started. He also force-greets the player, skipping the part of the dialogue where he checks the cart for pilferage. If you run into him on the road, he will force-greet you then and there. If you arrive at his carriage, you can just wait in 1-hour increments until he eventually teleports back to what I assume is his starting cell. EDIT: Scratch that, just had it happen with a Falkreath to Windhelm run, so it's not limited just him. 4: When running consecutive hauls, if the first haul has been pilfered, then the second haul will also have dialogue from the 2nd destination's carriage driver as if you had been pilfered the same amount, even when Pilferage_var = 0. I'm unsure if this influences your payout for the second haul, or if it affects your perfect haul bonus. 5: I'm not sure if this is just an incredible streak of good fortune or if non-hostile NPCs are excluded, but guards, travelers, or other citizen npcs have not pilfered the cart via Sexlab Adventures Proximity Rape, except for one instance where an "Adventurer" npc from one of my road even mods did pilfer, so I know it's capable of working, but it could just be whatever faction they were tied to or excluded from which caused this. 6: The last thing I can think of relates to Yamete Kudasai. When yoked, the assault scenarios and bleedouts don't seem to fire, resulting in a vanilla death at 0 hp instead. Surrendering for safe passage is also not an option, since it just results in a fade-to-black scenario. Not sure about an un-yoked special delivery run. In my experience, hostile NPCs flat-out kill me, and non-hostile NPCs, while they do rape, they don't pilfer (not to mention Sexlab Adventures doesn't play nice with the yoke, sometimes throwing it to the ZAZ filter, limiting the animations to that mod's recognized animations, but always ending the grace period as soon as the animation starts, and limiting the number of aggressors to 1). If anyone has mods that fulfill these functions, or if I'm just not setting up the mods correctly, let me know. Also, if you're looking for someone to make a bodyslide file for a waist-tied bag/satchel, I've made a few of those by basically kit-bashing together certain .nif files. It won't be anything hand-crafted or unique, but I could make something like that if you have something particular in mind. Edited January 31, 2023 by Estceps
Scrab Posted January 31, 2023 Author Posted January 31, 2023 7 hours ago, Estceps said: 6: The last thing I can think of relates to Yamete Kudasai. When yoked, the assault scenarios and bleedouts don't seem to fire, resulting in a vanilla death at 0 hp instead. Surrendering for safe passage is also not an option, since it just results in a fade-to-black scenario. Not sure about an un-yoked special delivery run. This is intended as the defeat scenarios during hauls can cause some janky situations I need to think about how to properly link up the two mods to synergize well together and until then I purposefully disabled it on hauls 7 hours ago, Estceps said: 5: I'm not sure if this is just an incredible streak of good fortune or if non-hostile NPCs are excluded, but guards, travelers, or other citizen npcs have not pilfered the cart via Sexlab Adventures Proximity Rape, except for one instance where an "Adventurer" npc from one of my road even mods did pilfer, so I know it's capable of working, but it could just be whatever faction they were tied to or excluded from which caused this. Would need to double check on this but I do believe that only bandits & forsworn pilfer
Estceps Posted February 1, 2023 Posted February 1, 2023 I did a longer sequence of consecutive hauls, and here's what I noticed: First haul: Special Delivery, everything ran fine. Second haul: Special Delivery, got sent to a Bandit in Riften, so I reloaded a save and got sent on a Normal Haul, everything ran fine. Third haul: Normal Haul, the destination carriage driver got bugged as described in point #3 in my post above, and bug #1 also happened at the start of haul. Fourth haul: Normal Haul, bug #1 fixed itself, and bug #3 didn't happen, so I went through the check-for-pilferage scene just fine. Fifth haul: Normal Haul, same bugs as with the Third haul. It seems that there's something messy with the normal hauls and the check-for-pilferage scene, and whatever events are fired during said scene. On the bright side, the cart works great, except for getting disconnected on a Sexlab scene. Reconnecting works fine, and if you save, quit, and reload while connected, the cart never gets disconnected whenever it's not supposed to, so great work with that.
minibw Posted February 4, 2023 Posted February 4, 2023 (edited) Huh, are we supposed to get equipped with a straitjacket dress right off the bat? Seems a bit immersion breaking, not to mention overkill lol. It disrupts the yoke animation and hides all the tats. edit: Well, apparently the problem was that this mod was automatically equipping "ultra tight straitjacket dress" from my inventory. I'm assuming that's not intentional lol. Dropping the item before talking to the driver fixed this problem. Edited February 6, 2023 by minibw
Hubert21 Posted February 4, 2023 Posted February 4, 2023 I made a special delivery and reported to the carriage driver. The pony gear is removed, but the ponygirl animation is still active, when i walk. This doesn't change when I have my stuff back and the S.L.U.T.S slave tats have been removed. How do I get rid of the ponygirl animation?
Hero529 Posted February 7, 2023 Posted February 7, 2023 Sad to note that the Frostfall Thermal Harness doesn't actually work. I started a run in Winterhold and froze to death just west of Fort Kastav.
Hero529 Posted February 8, 2023 Posted February 8, 2023 (edited) Is there no support for Beast Races? The inivsible bridle is really off-putting Spoiler Edited February 8, 2023 by Hero529
MysticDaedra Posted February 16, 2023 Posted February 16, 2023 Where is the HQ located? Also, how can I check how much debt I have left if I was sent to SLUTS via Simple Slavery?
MysticDaedra Posted February 17, 2023 Posted February 17, 2023 Found a possible bug, either with SLUTS or with another mod. I'm using YPS and Devious Training, and both have an "arched feet" feature that basically equips an invisible "arched foot" feet item. On getting my escrow chest via the spell, SLUTS insists on keeping all items unequipped... including these arched feet. This is causing the spam of equipping and unequipping the arched feet constantly. I'll post about it over on the Devious Training thread as well.
chaimhewast Posted February 17, 2023 Posted February 17, 2023 6 hours ago, MysticDaedra said: On getting my escrow chest via the spell, SLUTS insists on keeping all items unequipped... including these arched feet. I suspect it might be a similar issue to how the setup strips off the SMP dummy - SLUTS doesn't check against IsPlayable() or if the name is empty.
MysticDaedra Posted February 17, 2023 Posted February 17, 2023 9 hours ago, chaimhewast said: I suspect it might be a similar issue to how the setup strips off the SMP dummy - SLUTS doesn't check against IsPlayable() or if the name is empty. Turns out there may have been a keyword issue with Devious Training. Most mods tend to view devices as not being "clothing" per se, and thus don't unequip them or disallow them if nudity is required. I think a keyword that informs other mods that some of the modifications equipped by DT (the arched feet for example) was missing, thus both mods were trying to re-equip and un-equip constantly lol.
Rahrahs Posted February 18, 2023 Posted February 18, 2023 Put this in the discord too, really hoping for a solution. Am trying to get S.L.U.T.S Resume to work on my Skyrim. I've done all the dragonborn quests and have just killed alduin (not a brag, just explaining). I then installed S.L.U.T.S Resume, got the quest of the inn keeper, read the leaflet, ran all the way to whiterun stables and there was no option to ask about the job.....any ideas cos I dont want to have to start my skyrim all over again
Zaflis Posted February 18, 2023 Posted February 18, 2023 25 minutes ago, Rahrahs said: ran all the way to whiterun stables and there was no option to ask about the job.... Select the carriage driver from console and see which mod he is from. I think CFTO is not supported yet for example.
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