Jump to content

Recommended Posts

Posted
3 hours ago, chaimhewast said:

The physics object already has a copy of that keyword, and replacing it with the one from Sexlab wouldn't fix it because the only keywords that the StripPlayer() function checks for are SLUTS_Restraints and _SLS_LicenseDocument.

Then it's a bug, all mods should primarily respect that keyword. Maybe it's the same function i saw breaking extra worn DD's?

Posted

I was having similar issues with the removal process, specifically with SLS map/compass objects. I made a modification to the SlutsMissionHaul script that excludes the stripping of items based on a JSON file instead of using keywords on records. Hopefully, this means individual mods don't have to be patched in and users can simply modify the JSON file instead of having to modify records in xEdit. I've attached a ZIP w/ source scripts included if you'd like to try it.

 

Right now, I have it configured so it excludes items based on full names for simplicity (though formIDs would probably be better practice since if two mods have objects with the same name this will exclude both from stripping).

 

By default SLS items including the map, compass, and a couple licenses are excluded during the strip event. You can add more items to the list by finding their FULL name (in xEdit or by checking the name in your inventory) and adding them to the excludestrip field in Data/SKSE/Plugins/StorageUtilData/SLUTS/config.json. Ensure your JSON is valid by running it through a JSON validator after you're done.

 

I've done some limited testing and it seems to work as expected. Since source scripts weren't included for patch 3.0.2, this patch is incompatible with it (sorry CFTO users).

 

@Scrab please let me know if you'd like me to take this down.

SLUTS Exclude Patch.zip

Posted (edited)
6 hours ago, thepsychologist said:

I made a modification to the SlutsMissionHaul script that excludes the stripping of items based on a JSON file instead of using keywords on records.

 

Hello there,

 

This seems very promising for my problem, but I have a question. Could this be used as a patch for Pet Project SE by adding the name of the quest items? Atm, the driver says to remove every non-SLUTS DD gear before you can start a haul. PP adds a quest Chastity belt and plug, which should not interfere with the basic SLUTS setup. The belt is open-type, so the tailplug can be equipped too.

 

Update: I tried it, unfortunately it didn't work, that is a different check.

 

Edited by monsta88
Posted (edited)
On 11/29/2022 at 7:12 PM, JSmith23891 said:

When I speak to a carriage driver about "I'm ready to haul some freight", I'm getting an error "Unable to create haul. Root object missing."

 

I've tried reinstalling, any suggestions?

 

Have you found a solution? I have the same error message.

 

Update: I realized, I had an old leftover esp. from v2.7 (didn't notice because it was written as S.L.U.T.S. instead of SLUTS). Removing that still did not help, but then I massively cleaned the savegame. Removed everything sluts.esp related, basically reseted the mod.

 

I still had a minor issue, when I talked to a driver, he said read the flyer, but he did not give a flyer. So I gave myself the letter, read it.

 

Now there was no error message.

 

One thing though: I don't like the blackout, could we get an MCM option to disable it? People get confused by it anyway.

 

Edited by monsta88
Posted
On 12/15/2022 at 12:29 PM, MysticDaedra said:

Got enslaved via SS++, only my character was not teleported. Hexbolt said this is a SLUTS issue, not a SS++ issue. Maybe something broke in the update?

Im aware of this, will be fixed in.... 3.1 I think?

 

Posted (edited)
On 12/15/2022 at 2:03 AM, thepsychologist said:

please let me know if you'd like me to take this down.

Its fine :)

 

I am somewhat sceptical about a dynamic implementation due to performance reasons. Scanning through the Inventory is already pretty pricey when doing it through Papyrus. Checking for the NoStrip keyword is something I didnt do because the mod doesnt really try to strip you there

 

On 12/12/2022 at 4:03 PM, Cerral said:

- Is there any way to know how much money is left to pay back when we are sent to SLUTS by Simple slavery?

SS is going to be rewritten in a future update will give you a proper messagebox with the debt afaik

 

As for checking statistics in general, thatll be part of V4+ as the debt system in general is supposed to be heavily expanded in some future update which will have some NPC add additional interaction regarding it. Currently the driver only gives you some hints on how much debt there is left to pay but isnt willing to elaborate (which is done on purpose)

 

On 12/15/2022 at 8:40 AM, monsta88 said:

This seems very promising for my problem, but I have a question. Could this be used as a patch for Pet Project SE by adding the name of the quest items?

No it cant. The condition responsible for this is part of the Dialogue in "SLUTS_Main" which is conditioned to check for quest & block generic devices prior start

 

 

Edited by Scrab
Posted (edited)
14 hours ago, monsta88 said:

Can you give us an estimate when can we expect 3.1?

 

EA is on Dec 21st, public 2 weeks later (between 4th and 8th (Jan))

Edited by Scrab
Posted

can someone help me with an issue I'm having? I just downloaded this mod and I've read the advertisement but when I talk to a carriage driver they don't have the dialogue option to start the progress the quest. I tested this with the whiterun, solitude and windhelm drivers with no luck. im using 3.0 LE.

Posted
11 minutes ago, BoopS00p said:

can someone help me with an issue I'm having? I just downloaded this mod and I've read the advertisement but when I talk to a carriage driver they don't have the dialogue option to start the progress the quest. I tested this with the whiterun, solitude and windhelm drivers with no luck. im using 3.0 LE.

ok so I progressed the quest by going to the headquarters and talking to the woman there but when I go talk to a carriage driver they still don't have any dialogue options for me. I have fuz ro doh installed and working so im not sure what the issue is. any help would be appreciated. thanks.

Posted
1 hour ago, BoopS00p said:

ok so I progressed the quest by going to the headquarters and talking to the woman there but when I go talk to a carriage driver they still don't have any dialogue options for me. I have fuz ro doh installed and working so im not sure what the issue is. any help would be appreciated. thanks.

It may depend on what carriage mods you have then. Anything that adds more carts in the world? I use "Better Fast Travel" and it's fine. Even Winterhold and Dawnstar have options for this mod.

Posted
49 minutes ago, Zaflis said:

It may depend on what carriage mods you have then. Anything that adds more carts in the world? I use "Better Fast Travel" and it's fine. Even Winterhold and Dawnstar have options for this mod.

I don't have any cart mods besides the one redux_cart that this mod suggests. I tried uninstalling that but had no luck.

 

I also don't have any mods that change fast travel.

Posted (edited)
On 12/17/2022 at 4:49 PM, Scrab said:

I am somewhat sceptical about a dynamic implementation due to performance reasons. Scanning through the Inventory is already pretty pricey when doing it through Papyrus. Checking for the NoStrip keyword is something I didnt do because the mod doesnt really try to strip you there

All i can say that this function can't be right (SlutsMissionHaul.psc):

Quote

Function StripPlayer()
  int intmax = 2147483647
  Keyword SLSLicense = Keyword.GetKeyword("_SLS_LicenceDocument")
  Form[] items = PlayerRef.GetContainerForms()
  int i = 0
  While(i < items.Length)
    Keyword[] kw = items['i'].GetKeywords()
    If (!kw.Length || kw.Find(bd.SlutsRestraints) == -1 && kw.Find(SLSLicense) == -1)
      PlayerRef.RemoveItem(items['i'], intmax, true, Escrow)
    EndIf
    i += 1
  EndWhile
EndFunction

It skips item if it sees that it is a restraint from Sluts, but it won't skip any other DD items and removes them as if they are regular armor. It breaks them, like the link between inventory and rendered item. They are sometimes nasty to deal with and if it was a quest item then too bad.

 

That function i think is called in the humiliation scene?

 

Also you don't even need kw.Find(bd.SlutsRestraints) if you replace that with SexLabNoStrip search.

Edited by Zaflis
Posted (edited)
5 hours ago, Zaflis said:

It skips item if it sees that it is a restraint from Sluts, but it won't skip any other DD items and removes them as if they are regular armor. It breaks them, like the link between inventory and rendered item. They are sometimes nasty to deal with and if it was a quest item then too bad.

Iirc, the invariant under which this method is called states that you dont wear any DD items at this time, making this fear unseasoned

And yes, youre right, I dont need to check for Sluts restraints there but not for the reason you think; This function is only called at the beginning of a haul, before any SLUTS restraints are equipped and never again after that. I think I only did this due to the function being called while you still wear filly gear, which is no longer the case

 

That being said, skipping worn items with the nostrip keyword shouldnt have much influence on the overall execution, so Im willing to give this a shot and see how it goes

 

7 hours ago, BoopS00p said:

I don't have any cart mods besides the one redux_cart that this mod suggests. I tried uninstalling that but had no luck.

When Zaflis asks for carriage mods they dont mean mesh replacements but carriage overhauls. Afaik there is some LE mod that creates similar conflicts as CFTO - CFTO being a carriage mod which did create conflicts like you describe until recently

Edited by Scrab
Posted
3 hours ago, Scrab said:

That being said, skipping worn items with the nostrip keyword shouldnt have much influence on the overall execution, so Im willing to give this a shot and see how it goes

 

Does this mean that previously equipped DDs won't be removed? If yes, won't that may be problematic when equipping the SLUTS outfit? For example if the character wears something on a slot which is also used by SLUTS, like an armbinder.

Posted
4 hours ago, Scrab said:

Iirc, the invariant under which this method is called states that you dont wear any DD items at this time, making this fear unseasoned

I have mods that may equip devices during the run, even sex might equip any random device. Basically Cursed Loot and Unforgiving Devices. Devious Strike could also do that from combat.

Posted (edited)
1 hour ago, monsta88 said:

Does this mean that previously equipped DDs won't be removed? If yes, won't that may be problematic when equipping the SLUTS outfit? For example if the character wears something on a slot which is also used by SLUTS, like an armbinder.

Unsure what you mean by the Sluts outfit, if it would use same slot as armbinder then the outfit is an armbinder in fact and have the keyword, and thus not be removed from you (IF it is equipped on you).

Edited by Zaflis
Posted (edited)
16 minutes ago, Zaflis said:

I have mods that may equip devices during the run, even sex might equip any random device. Basically Cursed Loot and Unforgiving Devices. Devious Strike could also do that from combat.

This function isnt called during the run, its only called when first stripping you

 

1 hour ago, monsta88 said:

Does this mean that previously equipped DDs won't be removed? If yes, won't that may be problematic when equipping the SLUTS outfit? For example if the character wears something on a slot which is also used by SLUTS, like an armbinder.

This function will never be called when you are wearing DD items

Edited by Scrab
Posted

Okay, I'm just saying that I really love this mod, it gives me an excuse to actually walk around Skyrim instead of just fast travelling everywhere, but I am curious;

 

Is there questline stuff with S.L.U.T.S Headquarters, or is it mainly for flavour and such? Cuz there are a bunch of locked rooms and things, which gives me the feeling like there's hidden stuff.

Posted
7 hours ago, tsmfpz said:

Okay, I'm just saying that I really love this mod, it gives me an excuse to actually walk around Skyrim instead of just fast travelling everywhere, but I am curious;

 

Is there questline stuff with S.L.U.T.S Headquarters, or is it mainly for flavour and such? Cuz there are a bunch of locked rooms and things, which gives me the feeling like there's hidden stuff.

 

Im still working on expanding and reestablishing the mods foundation. For now, the HQ is just a gimmick and will slowly become the main focus of the mod V4 onward

Posted

Hi @Scrab giving this another go after a long time to see how it's evolved. If it hasn't been mentioned already (lots of pages to go through) it works surprisingly well in VR! Have completed multiple hauls with no issues. I think the last time I played (just in SE) I kept losing the cart but now fully immersive in VR it's working brilliantly. 

 

Just need to work out why the tats aren't applying but thanks for the updates .. and also looking forward to seeing how the HQ develops

 

Posted
On 11/29/2022 at 6:12 PM, JSmith23891 said:

When I speak to a carriage driver about "I'm ready to haul some freight", I'm getting an error "Unable to create haul. Root object missing."

 

I've tried reinstalling, any suggestions?

 

I'm having the same problem, did you ever find a solution?

Posted (edited)

Hey all,

 

I did some testing with v3.0.2 SE. Everything seems to work, but I'm nor entirely sure.

A few things:

 

Background: I added some bounty for my character to see how the rehabilitation program works. The soldier had the option and led my character to the closest driver.

 

1) From that guy I got my 1st personal delivery, to Morthal. From there, to Riften, Sibby Blak-Briar (who is in prison, but that's fine). Both times when I got back to the driver, I got no message that the debt updated. So I'm not sure if the v2.7 bug is still here, or not. When I pick up gold, I get a message that the debt goes down, but this message does not show the remaining debt. Can I check it somehow if the debt is going down by deliveries?

 

2) Also, when I started the 1st personal delivery, I noticed that my character did not get the Yoke. She only got the other SLUTS DDs (boots, gloves, etc). Is this intentional? If yes, I'd like an option in the MCM to add the Yoke too.

 

3) So far it seems, that all deliveries in a chain delivery are the same type. So if I got a cart on the first one, all the following ones will be cart ones. Is this intentional?

 

4) On another occasion, I did a cart delivery. I checked my inventory and clicked on the Yoke. This deattached my character from the cart. After that I could not reattach, because my character just inspected the cargo status when I tried to use the cart. I had to use the Debug MCM to reattact the cart. I also saw in the MCM the "Struggle anim on Unhitch" option (which was checked). It wasn't clear for me that using the Yoke will deattach the cart. Also, is there a way to reattach the cart beside the Debug features?

Edited by monsta88

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...