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As some of you might know or guessed, I'm a total noob when it comes to playing MMOs. I recently tried to play one and was almost immediately getting killed left and right. I don't have a mic and it's hard to type and play at the same time, so I disabled chat so I could focus on getting some experience. Did I goof? Should I at least say "hey" to other players? Is there some unofficial etiquette for playing an MMO that I should read up on? Not distressed btw, just curious.

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1 hour ago, KoolHndLuke said:

Huh? Why do I need a "guild"? Think I'm missing the entire concept. Is it an "I've got your back" thing?

Sort of, though it does depend a lot on your play time and style, if you are only playing now and then, here and there you will find most guilds will not accept you anyway, or at least that is what I found, though it does in large depend on which game you are playing.

 

Guilds can help you with, well pretty much everything, getting events and quests complete, farming for mats for you armor/weapons, most of the really good guilds are in effect a small family, though it tends to fall apart the bigger they get.  In a game that is open world pvp, a good guild can be the difference between getting constantly killed, just because and being able to do something.

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52 minutes ago, Tyrant99 said:

GTA V, I got hunted down and murdered like 20 times by some guy with an armored vehicle and an Uzi.

Bingo! Some guy (?) chases me down on sort of hover bike with rockets and even chases me into the casino- lvl 180 or some shit and actually said it's their favorite past time saying shit like "alien" or "modder". Called me out with his buds a few times and I ignored them. He/she actually said something about tracking my ip to see when I log on, Could that be true? I don't give a fuck about mind games- I'm impervious to psyche, lol. I just want to hunt this bitch down cause he/she/it don't know what they're fuckin' with.

 

What really gets me is the chat these asshats have together saying stupid shit like "U hate niggas too bro?" and stuff. Death is not enough.

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45 minutes ago, KoolHndLuke said:

Bingo! Some guy (?) chases me down on sort of hover bike with rockets and even chases me into the casino- lvl 180 or some shit and actually said it's their favorite past time saying shit like "alien" or "modder". Called me out with his buds a few times and I ignored them. He/she actually said something about tracking my ip to see when I log on, Could that be true? I don't give a fuck about mind games- I'm impervious to psyche, lol. I just want to hunt this bitch down cause he/she/it don't know what they're fuckin' with.

 

What really gets me is the chat these asshats have together saying stupid shit like "U hate niggas too bro?" and stuff. Death is not enough.

Welcome to the internet. Actually pretty certain the entire purpose of GTAV online is to grief.

And yeah. Really doesn't sound like they got you at all.

 

As for I.P. I doubt they have the tools to do that, if they did then GTAV has some serious security issues and even then, unless you're paying for a Static I.P. then it's Dynamic and will expire/change. Most MMO's have some sort of feature to tell you when someone logs in but this is usually limited to players that are "friends" in game.

 

The sad part about these people, you want to believe they're kids, still in High School or younger when most likely they're in their 20's or older.

 

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MMO sucks. I had my experience with Elder SNARES Online, and never again I will come near a MMO.

The players of MMOs seems to love snares, elitism and cheating. They want to play games in slow motion, and like to talk about NUMBERS.

Not for me. I prefer immersion, and this is only possible with single player games. The "other" always ruins everything.

 

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What are you playing? I'm reading GTA? that really isn't the best example of a MMO considering rockstar games are known for dogshit communities, granted RDO2 has chilled out

 

frankly speaking in GTA there is no etiquette, whoever killed the other first is good and whoever died is bad, whoever has the most people on there side is good and anyone else is gonna get grieved, trolled or harassed if they so much as look in your direction.

 

basically endless war with less steps. 

 

GTA is filled with...uh..the kind of people you can't reason with, if thats too much for you I would suggest the roleplay community as its generally less bloody and wild. I don't know much about it but everyone is in character there 24/7 apparently and the cops are actual people.

 

now, if you're talking real MMOs as long as your not a complete potato you're fine.

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1 hour ago, Mez558 said:

The sad part about these people, you want to believe they're kids, still in High School or younger when most likely they're in their 20's or older.

I don't begrudge younger players for being.....enthusiastic, for lack of a better word, so much as I am concerned with their "I'm untouchable" attitude. I laugh since I'm learning exactly how to reach out and "touch" them through the net if they really pmo.

1 hour ago, Wolfstorm321 said:

The players of MMOs seems to love snares, elitism and cheating. They want to play games in slow motion, and like to talk about NUMBERS.

It should just be about people having fun. Crossing boundaries with no repercussions only encourages shit-play. I'm new so I don't know how they handle this stuff.

1 hour ago, GodSmack said:

now, if you're talking real MMOs as long as your not a complete potato you're fine.

What are some examples of "real" MMOs? Is that TESO?

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1 hour ago, GodSmack said:

frankly speaking in GTA there is no etiquette, whoever killed the other first is good and whoever died is bad, whoever has the most people on there side is good and anyone else is gonna get grieved, trolled or harassed if they so much as look in your direction.

 

basically endless war with less steps. 

 

GTA is filled with...uh..the kind of people you can't reason with, if thats too much for you I would suggest the roleplay community as its generally less bloody and wild. I don't know much about it but everyone is in character there 24/7 apparently and the cops are actual people.

 

Hmm been playing alot of GTA V online recently and while there are a few who are jerks, they have names that clue you in right away.    Handles like D_znutz, whites_only, Jaded Kalishnikov should tell you the level of player you are dealing with.  Now it is true that there is a current green alien vs purple alien war going on, which can cause issues if there aren't enough opposing aliens (they start going after anyone not their own kind), but you can tell that in a few minutes and then jump over to another server.

 

My point (or counter point) is that you have to get to a degree of familiarity with the culture in the MMO.    Also, if you want a "nice" MMO, then go with Minecraft or Roblox, which have very tight controls on what players can and can't do.   

 

BTW, MMOs...or at least multi user discussion boards (the old MUDs) had their elitism as well.    I made the mistake of thinking i could play on a Star Trek MUD and I used real military standards in a situation, but was disciplined and barred for a few days because I wasn't using the Star Trek world (where an Ensign can be a 10 yr old boy).   That was in the mid 90s.  

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2 hours ago, KoolHndLuke said:

 

What are some examples of "real" MMOs? Is that TESO?

the reason I dont consider GTA a "real" mmo is just personal preference, honestly. you know like "if you want to eat a real burger, go to so and so"

 

and yeah, I'd say it is but not at the very top of my "Real" mmo list

 

1 hour ago, steelpanther24 said:

Hmm been playing alot of GTA V online recently and while there are a few who are jerks, they have names that clue you in right away.    Handles like D_znutz, whites_only, Jaded Kalishnikov should tell you the level of player you are dealing with.  Now it is true that there is a current green alien vs purple alien war going on, which can cause issues if there aren't enough opposing aliens (they start going after anyone not their own kind), but you can tell that in a few minutes and then jump over to another server.

 

My point (or counter point) is that you have to get to a degree of familiarity with the culture in the MMO.    Also, if you want a "nice" MMO, then go with Minecraft or Roblox, which have very tight controls on what players can and can't do.   

 

BTW, MMOs...or at least multi user discussion boards (the old MUDs) had their elitism as well.    I made the mistake of thinking i could play on a Star Trek MUD and I used real military standards in a situation, but was disciplined and barred for a few days because I wasn't using the Star Trek world (where an Ensign can be a 10 yr old boy).   That was in the mid 90s.  

Thats not really etiquette, but the flavor of the month, etiquette is more like a unlisted rule of professionalism or mercy, like not spawn camping or the old school need/greed/pass system where you could need when its not even for your class, but don't. its usually a big deal with etiquette changes.

 

as for the last part, yeah i get that rp servers can get weird and stupid but from what I've seen in the rp server is everyone does there own thing and as long as your not a psychopath tearing through the streets on a tank you're fine, just staying in character and having common sense are the rules(from what ive seen). 

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Heh, with GTA V, there's not much in terms of etiquette. Expect lots of unsolicited PVP and griefers, including some hackers who are invincible (usually a good queue to switch servers). If you're just starting out, everyone is going to have much better weapons than you, they'll be tearing shit up with fighter jets, rocket bikes, explosive sniper rounds, heat seeking scopes, etc., and all with better stats. If you find yourself in a session that's more chill, count yourself lucky.

 

GTA can be kind of fun, but you have to be willing to tap into the crazy sometimes. My policy was that I would leave people alone unless they fucked with me, and then I'd hop in my hydra and go on a rampage. Can be a good stress reliever.

 

 

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5 hours ago, KoolHndLuke said:

What are some examples of "real" MMOs? Is that TESO?

There is a lot of MMOs around. Its more about personal taste. Some I like, some I don't. Don't really care what kind of name it has.

 

This days, for me, basic "filter" is:

- PvE and PvP must be 100% separate

- "lootboxes". Has, has not. Does it drop cosmetics or "power". If its "power", I go away

- in-game shop. If it sells "power", I go away

 

 

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There might be a difference in what we call MMOs.   I have been doing missions in GTA Online by myself, though I will go and help out on the MP missions since I know how it sucks to get poor players on missions (you know the type, the one that gets the rocket launcher and decides to shoot it near the escape vehilce/plane/helicopter because there was one target in the general area).   Is Friday the 13th (game on at least the PS4) an MMO?   There are many people online, or there were, for at least a person to get into a game without waiting too long (like a couple of minutes) so it is  kind of massive.   Since there are other real players, it is multi player and finally it is online, though pretty much everything is so technically it meets the MMO.    On the other hand, a single scenario (escape Jason) can hardly compare to World of Warcraft or even Conan Exiles, which has a main story line, side stories and free play (build your own adventures).    With that kind of range of definitions, it would be hard to nail down a specific code of conduct, other than the generally accepted but hardly acknowledged "Don't be a dick" code.  

 

Don't ask me to define the line between "Don't be a dick" and "Don't be an idiot",   that is a no win conversation.

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After many yrs, I'll say each MMO has their own culture so the etiquette is different from 1 game to another.

But basically, you can't be a salty loser, try to listen to whoever is leading the team, try to read the game's objectives so you won't cost your entire team the game or bonus rewards. I think most MMO gamers are loners now, so friends & guilds are mostly useless. But if you play on older MMOs, friends & guilds are more significant because people are not as afraid to socialize. Newer MMOs tend to incentivize people into guilds because of guild bonus items so that's your only purpose to be in a guild in newer games. As for older ones, you're just hanging out & participating in a guild drama (why watch Games of Thrones when you could be in one?). Sometimes people from different guild hates each other so much they PK one another on sight or picked a place to cave each other's heads in. Kind of fun to watch them killing one another or flooding the chat with insults. I've heard tales a long time ago of someone with an end game level disrupt guild PK by slaughtering them.

Me as an older MMO gamer, I'll tell you to always keep the chat open. You can ignore the chat when you're not in missions, but you'll need to know what's going on when you are in missions. If you have the time, learn some chat macro so you don't have to spend your precious seconds on typing what you are trying to say, but let the game send those messages for you. Or you can learn how to speed type with 2 fingers with 1 hand.

But then again, newer MMOs are very loner friendly. You can play the game by reading the objectives & use your intuition to follow someone who seems to be your leader & you should be fine. But if you managed to find an active guild, you'll be forced to have something like Teamspeak or Discord so they can scream into your ears while you play.

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You'll find most people in nearly any multiplayer game are pretty happy to just play the game and go along with things, as long as you can work with team mates and aren't a dickhead to people they won't care if you're saying hi whenever you meet people, or if you're using your mic, or really any of that other stuff.  Etiquette from my experience in games comes from a few factors, for instance whether you're playing in a RP server, but for the most part it'll boil down to just enjoy the game and be cool, however it is you like to do that.  Obviously in many games effective communication is important, and the exact nature of the game your playing will affect things, but if you're just playing most games casually the ability to effectively read the situation or what your group are looking to do next and knowing how to go along with it will see you through, and really that's a lot of what people want from their fellow players.  Of course if you're playing a game seriously, you'll want to get into the habit of communicating, and finding other players or irl friends to play with will make things way more enjoyable.  Having a group of people you get along with and whose patterns and play styles you're familiar with will make any game a much nicer experience.  

 

My point is if you're comfortable chatting with people and being outgoing and friendly, by all means do, those kinds of players make for really fun experiences.  If you prefer to stay a quiet and just want to play the game, no one will begrudge you that as long as you're not derailing things with no one knowing what you're trying to do, because that just causes frustration.

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MMO - Massively Multiplayer Online. Traditionally these were Online ONLY games - no offline/single player, and Massively doesn't mean 20-30 players. Battlefield 2 (after BF1942) had 64 player maps, but was never considered a MMO either. Even Novalogic had a 150 player team based pvp shooter. Now we get what? 8vs8, 16vs16 at best? Hardly much 'chaos of war' happening in those tiny sandboxes. Diablo 2 was no MMO.....

 

Besides being Online only, your character is generally server locked, and also were basically RPG's with level, skill, and equipment based gameplay. ESO, is the only game I read mentioned which still reminds me of a traditional MMO.  Most went free 2 play, and began selling content instead of a monthly fee. It's a shame these games aren't as popular as once were, since they built a community of players. Guilds were mentioned, with some having 100's of players. Now instead of guilds, we get gangs built around 5-10 player skirmishes with no persistent worlds or anything else that even faintly resembles the original MMO's.

 

Even WoW has changed drastically from 40 man raids to whatever crap they're pushing now trying to be relevant in this eat and run consumer based gaming experience players seem to crave. Attention deficit disorder seems more the reason the long run gaming style has faded in favor of short match style play, or grief based thought processes in current pvp types.

 

Etiquette has changed to why have it at all? Seriously. Before it was about not kill stealing someone else's XP needed to level, or find loot to enhance the player character. As bad habits grew, companies began changing their mechanics so etiquette mattered less and the games began babysitting asshole behavior. Beginning of the end for 'real' MMO's?

 

I guess the only etiquette needed today is if you play a 'squad based game' and microphone use is encouraged, then best have and use one. But seriously, it seems true etiquette is out the window when you have idiots screaming that you don't play right, blah blah blah. I could go on, but I gave up on most multiplayer long ago since I have better things to do than hang out in an elementary playground.

 

LotRO was probably the last true MMO I enjoyed, and most people were friendly and went out of their way to help each other. These games were complicated with many factors, and one understood they weren't going to 'beat it' in a couple months even (enter the character leveling businesses). Not being in a hurry since it made little difference in the long run meant people were more laid back - like I said, this isn't the face of online gaming today for the most part.

 

Trying to find a multiplayer game where other idiots aren't fucking with you is a rare thing, and from my chair, those are the only ones worthy of etiquette.

 

Veteran of: Star Wars Galaxies - pre NGE.

                  WoW - pre Burning Crusade

                  Age of Conan - pre Free to Play

                  Lord of the Rings Online - pre Game Sold to other Company (tried to play some afterwards, but the changed mechanics left me less interested)

 

Honorable mentions - Lineage 2, EVE, Rift (actually not bad) and a few others I can't remember, but know that these all had a form of open world PVP which wasn't the experience I prefer. If I want PVP, I'll play the current crop of online shooters based on match play, not a persistent world.

 

>>> Modern etiquette? Use a mic, stay with your team, don't friendly fire, don't be an asshole. (Loved match combat where taking and holding flags was key to winning - not being a useless Sniper)

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On 5/3/2020 at 8:01 AM, Tyrant99 said:

Heh, with GTA V, there's not much in terms of etiquette. Expect lots of unsolicited PVP and griefers, including some hackers who are invincible (usually a good queue to switch servers). If you're just starting out, everyone is going to have much better weapons than you, they'll be tearing shit up with fighter jets, rocket bikes, explosive sniper rounds, heat seeking scopes, etc., and all with better stats. If you find yourself in a session that's more chill, count yourself lucky.

 

GTA can be kind of fun, but you have to be willing to tap into the crazy sometimes. My policy was that I would leave people alone unless they fucked with me, and then I'd hop in my hydra and go on a rampage. Can be a good stress reliever.

 

 

A game is always like what way you play it. Find the correct friends and play inside of friend´s lobbies. Don´t play with "children", play with serious gamers-in GTAV you can "read" players how they play. So many options to play this game. It´s fun it´s the most flexiable online playground ever created. Even interesting for a low-speed internet-so that even I can use the game online. Often the gamers are not playing with "girls", because they think they play "BAD", but if once I play with new guys, they all want to make friends with me-crazy, nice virtual-world.

It´s a fun game for some hours for relaxing. And it´s a good polarisation, between FUN, relaxing and modding skyrim on the other hand.

If you play that seriously ambitioned, p.m. me and we can share accounts:-)

p.s. I mostly kill virtual enemy only

 

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Already uninstalled the game for a couple of reasons- one is that the casino took all my money (nobody is that lucky!) and just didn't think it was that much fun. I wanted to see....and I did. Getting killed in the casino was the final straw I think. One or two sessions were ok and did some racing with other players or we were just all doing our own thing- which is funny since I was drunk and looking for a fight, lol. TBH I was pleasantly surprised that I wasn't getting killed every time. Still much prefer playing my modded games since I'm a control freak and a social misfit.

 

Might try something else in the future when I drunk.

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