Delzaron Posted November 11, 2024 Posted November 11, 2024 I have a question : when you use the zap on player or npc, or activate the shaft, why the npcs or plaer make no sound ? It's a bug or something not implemented yet ? Also, if I wish to subscribe to your patron, do I need a functionnal payoneer ? (i didn't recovered it yet).
Pamatronic Posted November 11, 2024 Author Posted November 11, 2024 8 minutes ago, Delzaron said: when you use the zap on player or npc, or activate the shaft, why the npcs or plaer make no sound ? wat? 12 minutes ago, Delzaron said: Also, if I wish to subscribe to your patron, do I need a functionnal payoneer ? (i didn't recovered it yet).
Delzaron Posted November 11, 2024 Posted November 11, 2024 12 minutes ago, Pamatronic said: wat? yes, I tried the dwemer furniture. When you make player or a npc enter inside, you can get the option to insert shaft. If you do it, the character make no sound when the shaft enter inside her. More, when you release electic shock, the character make no sound. Ok, thx for the info about patreon infos.
Pamatronic Posted November 12, 2024 Author Posted November 12, 2024 (edited) On 11/11/2024 at 6:41 PM, Delzaron said: yes, I tried the dwemer furniture. When you make player or a npc enter inside, you can get the option to insert shaft. If you do it, the character make no sound when the shaft enter inside her. More, when you release electric shock, the character make no sound. Didnt think it was neccesary. The insertion is such a small event, so it wasn't worth the effort, and the lightnings are fairly loud on their own, so I didn't add screaming there. Edited November 14, 2024 by Pamatronic
小凯667 Posted November 14, 2024 Posted November 14, 2024 Hello, why can this module only play animation in the third person? If you switch to the first-person animation, there will be a problem.
小凯667 Posted November 14, 2024 Posted November 14, 2024 2023年9月16日上午1点41分,Zarh246说: 我不知道这是一个问题还是我是个白痴,但当使用绞刑架作为玩家时。我成功地在脖子上用绳子在原木上平衡,等等,但我如何进入下一阶段。它是定时的吗,我必须按某个键吗?因为我没有实际的悬挂动画舞台。 E
Pamatronic Posted November 14, 2024 Author Posted November 14, 2024 4 hours ago, 小凯667 said: Hello, why can this module only play animation in the third person? If you switch to the first-person animation, there will be a problem. Try this: https://www.nexusmods.com/skyrimspecialedition/mods/22306 I didnt test it myself because my mod isn't really supposed to work in first-person, but some folks I know say it does somewhat work.
小凯667 Posted November 14, 2024 Posted November 14, 2024 11分钟前,Pamatronic说: 试试这个: 网址https://www.nexusmods.com/skyrimspecialedition/mods/22306 我没有自己测试它,因为我的模组不应该以第一人称工作,但我认识的一些人说它确实有点工作。 Thank you. I also accidentally found something wrong with the first-person perspective.
Vollzonk Posted November 26, 2024 Posted November 26, 2024 I've got some problems, running the deadly furnitures together with DEFEAT. I've got the BAKA Edition of defeat, and it crashes to desktop by start. Anyone can help? V4.0 is fine, V6.0 crashes. Thx 🙂
warden239 Posted December 2, 2024 Posted December 2, 2024 Hay when will the patron version come here?
Pamatronic Posted December 2, 2024 Author Posted December 2, 2024 Alright peasants, I´ve heard your nagging and here it is: A new public release with new toys. Version 3.0.2 image Highlights: Spoiler Release also contains a major rework of the Spitroast which should eliminate faces not changing color sometimes or darker skinned characters suddenly turning white. Hair should also go black more consistently now. IMPORTANT: The new major version number 3.X.X denotes some breaking changes unfortunately. I completely removed the Zap dependency and did some reshuffling of filepaths, which results in meshes going invisible if an 3rd party mod directly references them. This is fairly easy to fix by correcting the nif paths, but you might want to tell the specific creator if devices suddenly disappear from their mod. MY own mod "Bad - ends Solitude" is at the time of writing also affected by this problem, but for those Headchopping block related issues, there is a quick workaround you can do on your system if the mod creator is not available. Spoiler And NO, Dont even try using this on an existing Savegame! if you were running anything prior to 3.0.0 it will VIOLENTLY explode in your face. Also, Ive dropped LE support at some point during this year, which means everything ABOVE 2.5.2 Is SE/AE exclusive. 3
Relevant Halo Posted December 4, 2024 Posted December 4, 2024 On 11/12/2024 at 10:43 AM, Pamatronic said: Didnt think it was neccesary. The insertion is such a small event, so it wasn't worth the effort, and the lightnings are fairly loud on their own, so I didn't add screaming there. Really like the addition of the dwemer device. Would also agree the insertion and retraction event could use a little more fanfare. As it stands, it seems the victim barely notices.
Vollzonk Posted December 4, 2024 Posted December 4, 2024 Hm... I always get CTD when installing version 3.0.2... Even when i start a new game, the game crashes. Can anyone tell me, how to install this version? I don't have any problems with other versions. Is it possible to implement the 3.0.2 version in a savegame? Thx @ all. :-)
Pamatronic Posted December 4, 2024 Author Posted December 4, 2024 2 hours ago, Vollzonk said: Can anyone tell me, how to install this version? With Vortex or MO2. just like any other mod. And there is nothing in here which could cause a crash at game start. Thats some other issue bat your end.
Pamatronic Posted December 5, 2024 Author Posted December 5, 2024 5 hours ago, raijinkaze said: No OSTIM support? what are you talking about?
raijinkaze Posted December 5, 2024 Posted December 5, 2024 5 hours ago, Pamatronic said: what are you talking about? OSTIM, It's like Sexlab but smoother and better(allegedly).
AManNamedNorville Posted December 5, 2024 Posted December 5, 2024 1 hour ago, raijinkaze said: OSTIM, It's like Sexlab but smoother and better(allegedly). Ummm... dude, this mod is just a furniture mod. it doesn't have any dependencies on SL. as far as I know, it should work with OStim. good luck finding a OStim mod that uses deadly furnitures though. 1
AManNamedNorville Posted December 5, 2024 Posted December 5, 2024 (edited) New mod just dropped on Nexus. Next-Gen Decapitations. I haven't had much time to mess around with it, but it claims to fix all decapitation related issues. this includes CTD with face overlays, and reenables physics on SMP hairs. I'm no Modder, so I might be wrong here. but from what I read, the only reason this doesn't work with Deadly Furniture's right out of the box is because it uses a nearly identical, but different decapitation event hook. so from my understanding, its only a small change away from working with Deadly Furnitures Edited December 5, 2024 by AManNamedNorville Just made some lines of text pop out more to summarize the post in 3 sentences and not look like spam
Pamatronic Posted December 5, 2024 Author Posted December 5, 2024 2 hours ago, AManNamedNorville said: New mod just dropped on Nexus. Next-Gen Decapitations. I haven't had much time to mess around with it, but it claims to fix all decapitation related issues. this includes CTD with face overlays, and reenables physics on SMP hairs. I'm no Modder, so I might be wrong here. but from what I read, the only reason this doesn't work with Deadly Furniture's right out of the box is because it uses a nearly identical, but different decapitation event hook. so from my understanding, its only a small change away from working with Deadly Furnitures Yeah, that one caused quite a stir on my discord and those of other creators in that space. Some folks tested it and it seems to work for the most parts, with the exeption of some custom races. Will push out a new update as soon as I have the time. 3
warden239 Posted December 6, 2024 Posted December 6, 2024 The description says oven was implemented but cant find it in spawn menu
xtro334 Posted December 6, 2024 Posted December 6, 2024 The new spitroast worked very well, and roast layer worked like a charm for face with layers. 😁 Skin color did not get pale at start or stuck afterward for me either. Dwemer Electric Device (Soulgemextractor) was a bit problematic. I assume that there is a animation that need to finish before new inputs are accepted, since I at times could not get menu up with E, but if I waited for a while it would work again.
Pamatronic Posted December 6, 2024 Author Posted December 6, 2024 6 hours ago, warden239 said: The description says oven was implemented but cant find it in spawn menu my bad. corrected it
Pamatronic Posted December 6, 2024 Author Posted December 6, 2024 4 hours ago, xtro334 said: I assume that there is a animation that need to finish before new inputs are accepted thats correct
AManNamedNorville Posted December 6, 2024 Posted December 6, 2024 4 hours ago, xtro334 said: The new spitroast worked very well, and roast layer worked like a charm for face with layers. 😁 Skin color did not get pale at start or stuck afterward for me either. Dwemer Electric Device (Soulgemextractor) was a bit problematic. I assume that there is a animation that need to finish before new inputs are accepted, since I at times could not get menu up with E, but if I waited for a while it would work again. Indeed. whatever animation is playing does need to finish before you can interact with the DED again. (If its not a looping animation). to get the menu to consistently pop up, you actually need to look at the base of the DED, at least from my experience.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now