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Posted
33 minutes ago, Sicumbaka said:

Hi! Is this message on startup okay? - Unable to bind script pamafurniture_api (pamafurniture_api) to pamaFurniture_Quest (1900A538) because their base types do not match

Dunno. Where did you even see this?
If stuff still works as intended ingame, just ignore it.

Posted
On 8/9/2024 at 1:49 AM, sbf360327893 said:

Yes, it works

K, couldn't find any obvious clues, but Im fairly sure it has something to do with the NPC you were testing this on or any installed follower framework. Something made the harder to kill. And its possible that the Guilloutine uses a slightly "softer" kill command the the more recent devices.

Posted
16 minutes ago, Pamatronic said:

Dunno. Where did you even see this?
If stuff still works as intended ingame, just ignore it.

papyrus log on startup

The problem is, i'm not quite sure if it works like it intended by you or I missing someting in game :D

Posted
43 minutes ago, Sicumbaka said:

papyrus log on startup

The problem is, i'm not quite sure if it works like it intended by you or I missing someting in game :D

Papyrus log really is more for Developers and usually wont tell end users anything usefull.

 

43 minutes ago, Sicumbaka said:

The problem is, i'm not quite sure if it works like it intended by you or I missing someting in game :D

If nothing explodes in your face, it IS working as intended.

Posted
12 minutes ago, Pamatronic said:

Papyrus log really is more for Developers and usually wont tell end users anything usefull.

 

If nothing explodes in your face, it IS working as intended.

I want to be a developer :D

  • 3 weeks later...
Posted

For anyone who wants to use this mod with Pandora, replace the file in "Pamatronic´s Deadly Furnitures\Meshes\actors\character\animations\PamaFurnitureScr\" with this modified version (or wait for the next pandora update as it should address this problem). The only difference is that the tabs are replaced with spaces, as this results in the entire file being skipped by pandora and thus not working.

 

FNIS_PamaFurnitureScr_List.txt

  • 4 weeks later...
Posted
On 9/12/2024 at 5:38 AM, sasasaqwqw said:

For anyone who wants to use this mod with Pandora, replace the file in "Pamatronic´s Deadly Furnitures\Meshes\actors\character\animations\PamaFurnitureScr\" with this modified version (or wait for the next pandora update as it should address this problem). The only difference is that the tabs are replaced with spaces, as this results in the entire file being skipped by pandora and thus not working.

 

FNIS_PamaFurnitureScr_List.txt 15.27 kB · 13 downloads

 

Oof, its a shame something so little can cause such an issue. 

Thank you for the fix.

Posted
On 9/12/2024 at 2:38 PM, sasasaqwqw said:

For anyone who wants to use this mod with Pandora, replace the file in "Pamatronic´s Deadly Furnitures\Meshes\actors\character\animations\PamaFurnitureScr\" with this modified version (or wait for the next pandora update as it should address this problem). The only difference is that the tabs are replaced with spaces, as this results in the entire file being skipped by pandora and thus not working.

 

FNIS_PamaFurnitureScr_List.txt 15.27 kB · 15 downloads

Made changes accordingly when people made me aware of how to fix the issue. Next public Release is prepared and has these necessary changes included.

Posted

New Kitchen Device in the works:

20241012052747_1.jpg.333b0652be1c198672881803572e35a2.jpg

 

Spoiler

20241012110654_1.jpg.b93a532f4e0fbd9e4898257cca924bea.jpg20241012110700_1.jpg.a04c186914d606df89d24faeecd46040.jpg20241012130459_1.jpg.1330e623856e876317c4966b3068d4da.jpg

 

 

Some images of the Device in action. (Warning, dark images, even for my tastes)
 

Spoiler

 

20241012160608_1.jpg.e8a51740eb71047d0924d323683e89d4.jpg

20241012163228_1.jpg.48b2926445d06a71a1ae273c128d4ef6.jpg

 

@Delzaron, where should I send the Invoice?

Posted
12 hours ago, Pamatronic said:

New Kitchen Device in the works:

20241012052747_1.jpg.333b0652be1c198672881803572e35a2.jpg

 

  Hide contents

20241012110654_1.jpg.b93a532f4e0fbd9e4898257cca924bea.jpg20241012110700_1.jpg.a04c186914d606df89d24faeecd46040.jpg20241012130459_1.jpg.1330e623856e876317c4966b3068d4da.jpg

 

 

Some images of the Device in action. (Warning, dark images, even for my tastes)
 

  Hide contents

 

20241012160608_1.jpg.e8a51740eb71047d0924d323683e89d4.jpg

20241012163228_1.jpg.48b2926445d06a71a1ae273c128d4ef6.jpg

 

@Delzaron, where should I send the Invoice?

 

Indeed, I'm very interested !

 

You can send it where you want. Here for example for your own work promotion, in a MP, in a mod topic...

 

by the way, what tis the outcome ? roasted like the result we obtain with the spitroast ? In ashes if you put the heat too high ?

Posted (edited)

How do you change colour on the spitroast?

 

I am using CBBE 3BA if that helps. I have NIOPA installed and overwriting skeletons in the load order. I leave NPCs on it on full blast, or myself, and never get the red crispy skin change, to the body. I have fixed the hair changing thanks to pama's advice (thank you) about NIOPA, which I had installed but not in the right place on priorities. Added my modlist below. Does this function even work on AE?

 

I use CBBE 3BA and SOS HIMBO.

 

Upon inspection in my XPMSE MCM menu it says SKEE plugin -1. does this mean it has failed to work?

 

I fixed it and now my PC is stuck with the red body on reload

modlist skyrim v4.txt

Edited by JF1992
Added modlist, update
Posted (edited)

Has anyone made a male sound addon or a compatibility patch with "more painful death sounds" or something? And if not, how difficult would it be for someone (myself) with no experience to add some in? Cause it's kinda underwhelming to watch most bandits just silently die. lol.

Edited by Bill Nye That Dudes a Guy
typo
Posted

Am i understand right - any further new versions of your mod would be only for SE version of game, without LE compatability?

 

So if i want your mod on LE version - i must stay on old versions of it?

Posted
5 minutes ago, Fnakasjg said:

Am i understand right - any further new versions of your mod would be only for SE version of game, without LE compatability?

 

So if i want your mod on LE version - i must stay on old versions of it?

Yes

Posted
On 10/13/2024 at 6:28 PM, JF1992 said:

I fixed it and now my PC is stuck with the red body on reload

that's just a side effect of Nioverride not cleaning up memory properly, but this isn't persistent. It will be gone when you equip/unequip any piece of body armor, restart your game, or load a different save and reload back.

Posted
8 hours ago, Delzaron said:

Just a wish for the oven end. May it's possible to connect it to the platter or the spike, to present the meal in a proper way ?

Finished the Thing yesterday and its available on patreon.
And yeah, options for transferring cooked victims to the plate or spike are available.

Posted (edited)

So far, loving the new furnitures being added to the mod, but I'm running into an issue with both the spitroast and the oven, where its impossible to transfer both the player and npcs to serving plates.

 

When trying to do so, I get a message stating that a serving plate could not be found nearby, even if its right next to the spitroast / oven.

 

Interacting with the serving plate itself also does nothing, though strangely enough, the display spike works perfectly fine. I'm able to transfer victims to it, and interact with it without going through a spitroast / oven first.

 

Not sure if this is some mod conflict I'm having, or something else altogether.

Edited by ugh223
Better wording
Posted
29 minutes ago, ugh223 said:

So far, loving the new furnitures being added to the mod, but I'm running into an issue with both the spitroast and the oven, where its impossible to transfer both the player and npcs to serving plates.

 

When trying to do so, I get a message stating that a serving plate could not be found nearby, even if its right next to the spitroast / oven.

 

Interacting with the serving plate itself also does nothing, though strangely enough, the display spike works perfectly fine. I'm able to transfer victims to it, and interact with it without going through a spitroast / oven first.

 

Not sure if this is some mod conflict I'm having, or something else altogether.

 

are these furnitures close enough ?

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