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Posted

Quick question: Can sexout split up rape and non-rape animations or will it use any available animation added in the idle animations. Question aimed specifically at creatures but I assume any answer works the same for both creature and human animations.

Posted

Oh wel...welp. Can you at least make it so that it only works like that for super mutants for the time being? I currently have 6 non-rape and 1 rape anim ready for supermutants. Im looking to add more "rapey" anims for super mutants but I will consider not doing that if that is the case. Also my non-rape stuff would be very hard to be used as rape animations since it ends up looking like the woman is raping the supermutant. The animations I made have the Supermutant in very passive states so its gonna look hella odd if the system just does a catch-all for anims.

 

Besides cant you just add the same anims numbers for both rape and non-rape side for the time being and then separate them more as new animations get made? So something like geckos have the same animations numbers for both rape and non-rape anims that sexout can use since there are so few gecko sex animation to begin with. But in the future it may be possible to have them remove the animations numbers for the rape/non-rape and replace them as more animation get added in.

 

Maybe I will send you the completed non-rape anims this weekend to preview(not to add in to sexout yet) and then you can tell me if its worth doing the animation segregation. I'll just say: Calling some of that stuff "rape" is gonna be a hell of a stretch.

Posted

There is definitely a case to not use the 'gentle' animations for rape, it's going the other way that I don't really want to do -- I want the consensual sex to use all the animations, at least until (if ever) we have some that are so violent there's no call for them to be anything other than rape.

 

Does that make sense?

 

Are you making animations with the supermutant tenderly loving the human? If not, they can all be used for both categories still I think?

Posted

6 consensual sex animations and its still not enough!? Thats more than both rape and non-rape stuff for Supermutant combined currently. I already said its too passive to be used as rape anims hence why Im working on an equal number or rape specific animations but now "tender loving" is coming into the equation...lol. I started this thing specifically to address low anims for sexout so that we can have(hopefully)enough animations to fill both rape and non-rape sections for each creature but if its just gonna be mashed in all together then whats the point?

 

Well fine, I dont think I will be able to change your mind about this so I'll work on finishing up the remaining 6 animations and call it a day. Have it done by the weekend....I hope. Assuming the position issues dont come back to bug me...again. If you still think those animations can be used as rape animations then I dont have anything else to say regarding this.

 

If you have blender and know how to use it then I can send you the blend files to look at now which would be better for me. Its basically all done just that they need to be positioned in game before release, which I can do in the mean time while you decide on an answer. I understand you dont want to hedge your bets on someone who hasnt released a single stuff yet but hopefully you will see my position better when you look at the animations.

Posted

I already said I'm fine with excluding some anims from the random picker during rape, if there are enough consensual anims to make up the difference. I'm not "fine" with excluding the "rape" anims from consensual sex unless they are extremely violent. Rough sex is consensual a lot more often than it's rape.

 

So if you have 6 consensual anims and 6 rape anims, my gut is to use only the 6 rape ones for rape, but to use all 12 for consensual. Where's the problem?

 

As for Blender.. I am not at all good with it, I really don't like it at all to be honest, and I've spent a lot of time with it and even bought a $50 book or two. I'm a poser/MAX/Maya guy. Using blender (especially 2.49) feels like rewinding the clock 10 years compared to using something like MAX or even Milkshape.. so I'm not the right guy for that.

 

I can say, from my more general 3D experience, the the positioning problems should be a pretty easy fix. As long as the orientation (direction they face) of the actors is not changed from the default in the exported .kf, then orientation will be right. If it's positioning and offsets in 2P animations that are giving you trouble, the key thing is to only translate one of the actors and leave the other ones position alone. This obviously applies simply to moving them (the root bone), not to animating them.

 

If you want to "call it a day" that's your business. No offense, and apologies in advance if I misread your intent, but my plate is extremely full right now. I don't have the time or desire to deal with drama queens threatening to 'quit' if they don't get their way.

Posted

Lol, Drama queen?! And here I was intently reading the 4th paragraph cause it looked like you maybe had some advise on the positioning stuff and then BAM! Drama queen....lol. Smh, w/e dude. Your mod, your rules. Anyway, I dont really play FNV anymore so it dosent affect me either way, you just use them how you see fit or if you wanna use them.

 

Thx for your time.

Posted

beck11, it appears you have grossly overreacted due to misinterpreting what prideslayer was posting.

 

The following is incredibly important:

You are actually both on the same team.

 

I'll attempt to rephrase the statements from the beginning.

 

Quick question: Can sexout split up rape and non-rape animations or will it use any available animation added in the idle animations.

I want to know if Sexout can separate rape and non-rape animations.

 

It can. It currently doesn't' date=' and because we have so few animations overall I'm kind of opposed to the idea, but not firmly.

[/quote']

It can. It currently doesn't. Due to the low number of available animations, I think it shouldn't, but that's not set in stone.

 

Can you at least make it so that it only works like that for super mutants for the time being? I currently have 6 non-rape and 1 rape anim ready for supermutants. Im looking to add more "rapey" anims for super mutants but I will consider not doing that if that is the case. Also my non-rape stuff would be very hard to be used as rape animations since it ends up looking like the woman is raping the supermutant. The animations I made have the Supermutant in very passive states so its gonna look hella odd if the system just does a catch-all for anims.

Can you make it work like that for Super Mutants? I have six non-rape and one rape animation made currently. Some of them are "gentle". I will add more rape animations as long as rape animations are separate from non-rape animations.

 

There is definitely a case to not use the 'gentle' animations for rape' date=' it's going the other way that I don't really want to do -- I want the consensual sex to use all the animations, at least until (if ever) we have some that are so violent there's no call for them to be anything other than rape.

 

Does that make sense?

 

Are you making animations with the supermutant tenderly loving the human? If not, they can all be used for both categories still I think?

[/quote']

Yes, I can do that. I agree that "gentle" animations should not be used for rape. Are you making "gentle" animations? If not, they could still be used for both.

 

6 consensual sex animations and its still not enough!? Thats more than both rape and non-rape stuff for Supermutant combined currently. I already said its too passive to be used as rape anims hence why Im working on an equal number or rape specific animations but now "tender loving" is coming into the equation...lol. I started this thing specifically to address low anims for sexout so that we can have(hopefully)enough animations to fill both rape and non-rape sections for each creature but if its just gonna be mashed in all together then whats the point?

I already said they were "gentle". I want to add more animations to Sexout' date=' unless they are all used the same way in which case I don't want to add more animations to Sexout.

 

I already said I'm fine with excluding some anims from the random picker during rape, if there are enough consensual anims to make up the difference. I'm not "fine" with excluding the "rape" anims from consensual sex unless they are extremely violent. Rough sex is consensual a lot more often than it's rape.

 

So if you have 6 consensual anims and 6 rape anims, my gut is to use only the 6 rape ones for rape, but to use all 12 for consensual. Where's the problem?

 

[...]

 

If you want to "call it a day" that's your business. No offense, and apologies in advance if I misread your intent, but my plate is extremely full right now. I don't have the time or desire to deal with drama queens threatening to 'quit' if they don't get their way.

I agree with you. Rape should only use "gentle" animations. However, consensual sex can be rough at times and so non-rape should use both. You seem to be overreacting.

 

Lol' date=' Drama queen?! And here I was intently reading the 4th paragraph cause it looked like you maybe had some advise on the positioning stuff and then BAM! Drama queen....lol. Smh, w/e dude. Your mod, your rules. Anyway, I dont really play FNV anymore so it dosent affect me either way, you just use them how you see fit or if you wanna use them.

 

Thx for your time.

[/quote']

How am I overreacting? I choose to ignore the fact that you have agreed with me and instead will overreact about the last part of your post.

Posted

Why the hell is everyone having problems downloading that... except most of us. Something 'odd' is going on.

 

aspirine2 check the tech support forum, there's a thread there already. I'll start uploading to mediafire and putting a link in the OP with the next update.

Posted

Ok.. so going in the datapack before I release, I keep losing track of what the heck is missing. Right now, I think all that's missing is the fixed deathclaw animation. If I am still missing animations or have the wrong ones, please let me know. There was a post yesterday or the day before that said I have the wrong bloatfly animations still? Is that true, and if so, where are the 'fixed' files?

Guest user29
Posted

uhh, iirc chris gave you the fixed bloatfly animations I think. They had a problem with the third person camera. Also he said the bloatfly "BJ" needed a horizontal offset since he was nailing her head basically.

 

I wasn't aware of any fixed deathclaw animation, unless you meant the dick issue.

Posted

the offset looked ok when I checked it last, but I will check again. If it needs an offset that has to go in the ESM anyway, can't do it in the .kfs -- well maybe I can but holy shit, not today. ;)

Guest
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