prideslayer Posted August 9, 2012 Author Posted August 9, 2012 Edit: Just tried it with female and male PCs and humanoid rape encounters' date=' and I had the same issue. I also tried with everything uninstalled but Sexout and SCR. The same issue occurs. So I reckon I'm rolling back to the non-beta [/quote'] I'm not able to duplicate this problem in my working copy, and I don't *think* anything in it has changed since the last beta release -- but just in case, I'm uploading another beta right now. Standby.
prideslayer Posted August 9, 2012 Author Posted August 9, 2012 Sexout BETA ESM 2.5.69b5 in OP - Might fix sexout.raper issue, or, might do nothing at all. A 3rd option is it destroys the world, but that goes without saying. Don't download unless you read the 2nd post in this thread and know what BETA means.
Guest user29 Posted August 9, 2012 Posted August 9, 2012 Deathclaw dicks are fixed, also the camera reset in the normal Bloatfly sex animations are fixed, but it's off in the BJ animations. I'll shoot chris a PM about it.
prideslayer Posted August 9, 2012 Author Posted August 9, 2012 Deathclaw dicks are fixed' date=' also the camera reset in the normal Bloatfly sex animations are fixed, but it's off in the BJ animations. I'll shoot chris a PM about it. [/quote'] No need. I can adjust it in the ESM like many others. I'm trying to not have to, but for whatever reason Blender makes the 0-offset thing a real pain in the ass on the animators sometimes. At some point I'll find a way to manually fix them in the KF. I'm about 90% certain that what's happening is one of the actors is moved in blender, but because the animations run without translation, the direction they get moved is wrong/backwards. So my thought is if I go to the root bone in the KF (perhaps in every frame, who knows) and reverse the offset that's in there, it'll "just fix" them.
prideslayer Posted August 9, 2012 Author Posted August 9, 2012 Oh wait, you mean the camera is messed up in the BJ animation, in addition to the offset being wrong? In that case yes, shoot him a PM about the camera issue.
Guest user29 Posted August 10, 2012 Posted August 10, 2012 right. The third person camera is too high after sex. I didn't mention it, but the positioning is actually fine. Though if you want to lower the bloatfly just a tiny bit it'd be perfect.
ZaZ Posted August 10, 2012 Posted August 10, 2012 BoatFly Bj Animation Fix , Sorry Guys I missed this one , Cheers the position still varies on uneven Surfaces .... so you have to be a bit a carful when calling them
mojodajojo Posted August 10, 2012 Posted August 10, 2012 Just downloaded BETA plugin again and calling this code in my Cheyenne mod as a result for a dialogue topic gets me the same "raper doesn't want to stop animation" problem. She can sometimes still move but drops down into the animations every time she stops. And she can't attack. Is this still a valid way of calling something in this version of the BETA? Edit: (Or was it ever a valid way rofl. God knows with my coding.) Set SexOut.SexType to Vaginal Set SexOut.NumVaginal to SexOut.NumVaginal + 1 Set SexOut.NumRape to SexOut.NumRape + 1 Set SexOut.Raper to Player ;;; Set SexoutNG.nUseZAZ to 1 If Player.GetIsSex Female == 1 Player.AddItem 1aCRMamasLittleHelper2 1 1 Player.EquipItem 1aCRMamasLittleHelper2 1 EndIf Set SexOutNG.ActorA to Player Set SexOutNG.ActorB to CheyenneReplacerREF Set SexOut.Anim to 304 CIOS SexOutBegin Edit: By the way I'm not trying to nag you; and hopefully this isn't all on my end and just a waste of your time.
1moredrama Posted August 10, 2012 Posted August 10, 2012 Just wanted to say awesome mod! I tried animated prostitution and I couldn't work out the bugs to make it work properly but this was so easy to set up. Thanks a bunch!
iron_jack Posted August 10, 2012 Posted August 10, 2012 Just wanted to say awesome mod! I tried animated prostitution and I couldn't work out the bugs to make it work properly but this was so easy to set up. Thanks a bunch! That's nice to hear. Most of the time all we hear is "ermahgerd is so haardddd i red all the inscrutions and intall everthing rite why s no working?????????????" But seriously, compared to the mess that is AP, Sexout is a work of art. I'm glad you found it easy to use! quickedit: That is not to say that the work JoshNZ of AP fame is not appreciated! He forged the path to sexing up FO3 and I used his mod all the time back in the day!
prideslayer Posted August 10, 2012 Author Posted August 10, 2012 BoatFly Bj Animation Fix ' date=' [/quote'] Thanks bro! Will get another datapack out tonight or tomorrow. Just downloaded BETA plugin again and calling this code in my Cheyenne mod as a result for a dialogue topic gets me the same "raper doesn't want to stop animation" problem. She can sometimes still move but drops down into the animations every time she stops. And she can't attack. Is this still a valid way of calling something in this version of the BETA? Edit: (Or was it ever a valid way rofl. God knows with my coding.) Set SexOut.SexType to Vaginal Hang on a second... Set SexOut.NumVaginal to SexOut.NumVaginal + 1 Set SexOut.NumRape to SexOut.NumRape + 1 NEVER do this. Those are clearly listed in the API as READ ONLY FOR MODDERS. Sexout handles the counters itself. Set SexOutNG.ActorA to Player Set SexOutNG.ActorB to CheyenneReplacerREF And there's your problem right there. A is always teh fucker. Always. Gender doesn't matter. Creature or not doesn't matter. A is always the one doing the penetrating. So what you've done is attempt to force the player to play the dog animation' date=' with the dog skeleton, and the dog to do the other thing. Otherwise, it looks fine. Maybe whatever script is in your token thing is breaking it? By the way I'm not trying to nag you; and hopefully this isn't all on my end and just a waste of your time. Signs point to... I will get in and summon cheynne to me, set her to raperape, and test just to be sure -- but there are basically no differences in the code between creatures and humans. The only real difference is in the random anim picker (that you are trying to bypass anyway) which simply determines how many counter tokens the actor gets -- it can't actually 'break' sex.
zippy57 Posted August 10, 2012 Posted August 10, 2012 Something tells me prideslayer didn't read the readme.
prideslayer Posted August 10, 2012 Author Posted August 10, 2012 Sorry for the "bad" news, but in the console, doggy rape is working perfectly fine. The error is somewhere in your mod, or you've done.. something else to make things go wrong. You aren't, by chance, using the 'demo' mod with the crawling animations are you? That might cause such problems. This works fine. Start here and then begin adding more 'stuff' until it breaks. Note this is from the console, so it uses numbers rather than names. SetConsoleOutputFilename >> 'console.txt' tdt Debug Text -> On set "06000dc0".raper to getself GetSelf >> (0010588e) set raper >> 0.00 set "06019333".actora to getself GetSelf >> (0010588e) set actorA >> 0.00 set "06019333".actorb to player set actorB >> 0.00 cios 060027a8 NGSAN: RandomSextype rndA 62 Cheyenne did her thing (her? his I guess in this case.), her and the player came, ragdolled, and everything went back to normal.
mojodajojo Posted August 10, 2012 Posted August 10, 2012 It's any rape. Cheyenne isn't actually a dog. But if I do it with the dog character same problem. If I do the same exact thing but leave the raper line off it seems to work. Let me console it without my Cheyenne mod in and see if it works then. Edit: And if I roll back to the non beta everything works fine. (Not using crawling animations by the way.
zippy57 Posted August 10, 2012 Posted August 10, 2012 I told pride to read the readme. But noooooooooooo.
prideslayer Posted August 10, 2012 Author Posted August 10, 2012 Readme for what? All my testing indicates rape working fine, creatures or not, but all my testing is done in the console and follows "the rules" of the API to the letter. Try a sexout-clean save/load and see if that fixes things, maybe characters have left over tokens or something. My gut tells me that the rules you were "breaking" in your sample code aren't the only ones, so try it in the console, without even having your mod loaded. You might have overridden sexout records on accident. Just start with sexout.esm and no other sexout mods, try the console. Add SCR (I tested with it, latest version ,and it worked) and try again. Repeat until you find the mod causing the problem. I'm pretty certiain at this point that it is not in the sexout esm.
prideslayer Posted August 10, 2012 Author Posted August 10, 2012 RTFM guy! Hah! (donkey punches self)
mojodajojo Posted August 10, 2012 Posted August 10, 2012 Wait a sec... Why is CheyenneReplacer an .esm? ESM is the only way I could get the face/body to match up for both .ini settings. bLoadFaceGenHeadEGTFiles=1 and bLoadFaceGenHeadEGTFiles=0
mojodajojo Posted August 10, 2012 Posted August 10, 2012 BoatFly Bj Animation Fix ' date=' [/quote'] Thanks bro! Will get another datapack out tonight or tomorrow. Just downloaded BETA plugin again and calling this code in my Cheyenne mod as a result for a dialogue topic gets me the same "raper doesn't want to stop animation" problem. She can sometimes still move but drops down into the animations every time she stops. And she can't attack. Is this still a valid way of calling something in this version of the BETA? Edit: (Or was it ever a valid way rofl. God knows with my coding.) Set SexOut.SexType to Vaginal Hang on a second... Set SexOut.NumVaginal to SexOut.NumVaginal + 1 Set SexOut.NumRape to SexOut.NumRape + 1 NEVER do this. Those are clearly listed in the API as READ ONLY FOR MODDERS. Sexout handles the counters itself. Set SexOutNG.ActorA to Player Set SexOutNG.ActorB to CheyenneReplacerREF And there's your problem right there. A is always teh fucker. Always. Gender doesn't matter. Creature or not doesn't matter. A is always the one doing the penetrating. So what you've done is attempt to force the player to play the dog animation' date=' with the dog skeleton, and the dog to do the other thing. Otherwise, it looks fine. Maybe whatever script is in your token thing is breaking it? By the way I'm not trying to nag you; and hopefully this isn't all on my end and just a waste of your time. Signs point to... I will get in and summon cheynne to me, set her to raperape, and test just to be sure -- but there are basically no differences in the code between creatures and humans. The only real difference is in the random anim picker (that you are trying to bypass anyway) which simply determines how many counter tokens the actor gets -- it can't actually 'break' sex. Cheyenne isn't a dog. Shes a human female replacing The vanilla cheyenne and yes the player is raping her. Works fine in the non beta /shrug
prideslayer Posted August 10, 2012 Author Posted August 10, 2012 You explained that already, and I have another post after that so... erm..
mojodajojo Posted August 10, 2012 Posted August 10, 2012 My bad I misunderstood when you said, "So what you've done is attempt to force the player to play the dog animation, with the dog skeleton, and the dog to do the other thing." And my power went out due to a nasty storm and just now came back on So I'm of to see if I can't figure out what dumb thing I'm doing that's breaking your beta. When I figure it out I'll post it so everyone may point and do Nelson "Haha!" 's. Edit: At me not you
prideslayer Posted August 10, 2012 Author Posted August 10, 2012 My bad I misunderstood when you said' date=' "So what you've done is attempt to force the player to play the dog animation, with the dog skeleton, and the dog to do the other thing." And my power went out due to a nasty storm and just now came back on So I'm of to see if I can't figure out what dumb thing I'm doing that's breaking your beta. When I figure it out I'll post it so everyone may point and do Nelson "Haha!" 's. Edit: At me not you [/quote'] No that was right, but you seem to have missed this post... Readme for what? All my testing indicates rape working fine' date=' creatures or not, but all my testing is done in the console and follows "the rules" of the API to the letter. Try a sexout-clean save/load and see if that fixes things, maybe characters have left over tokens or something. My gut tells me that the rules you were "breaking" in your sample code aren't the only ones, so try it in the console, without even having your mod loaded. You might have overridden sexout records on accident. Just start with sexout.esm and no other sexout mods, try the console. Add SCR (I tested with it, latest version ,and it worked) and try again. Repeat until you find the mod causing the problem. I'm pretty certiain at this point that it is not in the sexout esm. [/quote']
mojodajojo Posted August 10, 2012 Posted August 10, 2012 It was raining earlier when I had your beta in and my roof was leaking? I rolled back the version and now my roof's not leaking. What's up with that? (Course it stopped raining too.) Anyway, here's what stupid thing I was doing. (Point at me and do the Nelson "Haha") I was recording ko durations to add to the sex duration to know when to do certain things. Set One to SexOut.nKODurationCons Set Two to SexOut.nKODurationRapist Set Three to SexOut.nKODurationRapee Except I wasn't. I was doing Set SexOut.nKODurationCons to One Set SexOut.nKODurationRapist to Two Set SexOut.nKODurationRapee to Three The surprise is that it only messed up rapes and only messed up the Beta. Anyways, I'll quit cluttering your thread with utter nonsense, and thanks for all the troubleshooting help. It works fine with the beta now.
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