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Guest user29
Posted

Ok, that did fix the bloatflies. I'm going to have a go at fixing the deathclaws. If I remember right, I used what I had done with bloatflies as a basis for the deathclaw ambush, so i'm sure it's the same problem.

 

I'm noticing after bloatfly sex my third person view is higher than it should be. You had a similar problem with geckos a while back that you fixed. Also bloatflies are still backwards? I think chris had a fixed animation for that? Dunno if you've put it in yet.

Posted

Animations require a new datapack. I have some anims from him I need to put in, but yes, a beta ESM doesn't fix that issue.

 

The 3rd person thing was, I think, fixed by someone fixing the actual animation file -- i don't do anything with camera height or position and in fact I have no control over that. All sexout does is turn on 3rd person if it's not already, hold down your 'back up' key a few seconds if you have telephoto turned on, and then turn on the UFO camera (tfc).

 

I *wish* I could control the actual camera position and orientation, but alas, this is impossible except possibly by making custom VATS camera paths.

Guest user29
Posted

hmm, well the older version which I assume uses the same animation since you said you didn't change it didn't mess up the camera. Anyways, maybe it'll get fixed when you get the fixed animation in. I did manage to fix the deathclaws. I think it's mainly my overzealous use of controlling player controls.

Posted

It does / I didn't. I can't actually change it in the ESM alone. All the animation files are in the data pack, the esm just maps .kf files from the datapack to anim #s. I'll dig anyway, I do remember what you're talking about, I just don't think I was the person that fixed it.

Posted

I've put all three of the bloatfly anims in -- the replacement for 1901, and the new ones 1902 and 1906. All three of them are a little munged on the bloatfly side. 1901 and 1902 need a bit of vertical offset (1906 is fine), and in all three the bloatfly 'jumps up' between repeats of the animation.

 

The offsets I can fix in sexouts offset script, but I prefer them to not need offsets since that script is getting pretty large.

 

The repeat thing I can fix by hacking up the .kf files in nifskope and setting endloop and end to be before the actual end of the animation, but that too should really be done in blender just so mastercchris can figure out what went wrong in them.

 

Moving on to deathclaws to make sure they work, and then I'll be in standby waiting to hear back on if I should fix the anims or release the datapack and then make the adjustments in the sexout scripts. I don't want to force people to download the datapack too often since it's so big, so I don't want to just release now and then do another one with the fixed anims.

 

Edit: nevermind about deathclaws, they are already in. Are they not working? Anims are 1311 for oral, otherwise 1301-1304.

Posted

hi again

 

i've never seen this working so i'm probably making an ass of myself :)

so please ignore me if i'm being stupid not sleeping can do that to me

so ...

went down to vault 19 and found some bugs you probably know about

 

epstein never leaves the room he resets and talks to you to get to work the next morning and gets stuck again

most cons don't despawn after sex some not even after sleeping

the stocks never respawn after the first scene when called for or spawn despawn too fast and an abort due to 7.2 is thrown

the bathtub token doesn't get deleted

 

i wish i could be more specific but i have no idea how this stuff works

Posted

zypherg none of that has anything to do with the sexout ESM. Go to the tech support forum, read the sticky on how to get help, and make a new post please.

Posted

I believe all current problems are fixed, ignoring the missing animations for a moment -- I sent mastercchris a PM to give him the opportunity to make adjustments before I butcher the .kf files in nifskope.

 

Those of you having issues, if you can confirm/deny, I would appreciate it.

 

- Masturbation/vibrator: Confirm?

- Bloatfly issues: Fixed via changes to breeder. Confirmed.

- 'anim' being ignored in new calling convention. Confirm?

- Broken voices are now fixed. Confirm?

- MCM settings for bodysuits removed. Confirm?

- Post-ZAZ sex no longer screwed up. Confirm?

- Actor involved 5.2/6.2/7.2 fixed. Confirm?

Posted

- Masturbation: M and F works when calling through NX calls, however male masturbation fails when hitting the 'Y' key. Console error does appear (error 9.3). Currently have no female PC to test with for F mast with "Y".

 

- 'anim' being ignored in new calling convention: This seems to be working correctly.

 

- Broken voices are now fixed: Seem to be working fine.

 

- MCM settings for bodysuits removed: Confirm they are removed.

 

 

The masturbation key seems to be the only issue left in the stuff I tested. Anything not listed I have no setup to test. No even sure what that last one is, I should go back through the posts...

Guest user29
Posted

All the deathclaw animations function perfectly. Including the oral.

Posted

Masturbation Key "Y" worked for me on a female PC. Only thing was that one of the animations shifted the third person camera down, which I believe was mentioned a few pages back about some animations having that side effect, and you said it wasn't actually a sexoutNG issue.

 

Voices work, ZAZ has been working as of beta 2. The broken animations from an older version of sexout have been fixed and are working correctly. Haven't tested the breeder stuff but User29 says they work, so I'll take his word for it.

 

I see no problems with the latest version.

Posted

Had a couple of issues that I haven't been able to recreate consistently but I think should be noted. In one case, the B actor continued to show the sex animation well after the animation ended for the A actor (In this case the PC). I saw this running the b2 version. Happened only once and I was able to stop it by initiating sex with that actor again (the animation ended correctly that time). While running b3, the PC character froze after sex (rape initiated through Brutal Rapers). I could move the camera, but the PC never redressed. The other actor did redress and walk away. Again, haven't been able to recreate either case, but I never saw this in the other releases. I'll continue to test/play and see if I can get more info.

Guest user29
Posted

Had a couple of issues that I haven't been able to recreate consistently but I think should be noted. In one case' date=' the B actor continued to show the sex animation well after the animation ended for the A actor (In this case the PC). I saw this running the b2 version. Happened only once and I was able to stop it by initiating sex with that actor again (the animation ended correctly that time). While running b3, the PC character froze after sex (rape initiated through Brutal Rapers). I could move the camera, but the PC never redressed. The other actor did redress and walk away. Again, haven't been able to recreate either case, but I never saw this in the other releases. I'll continue to test/play and see if I can get more info.

[/quote']

 

If this was with breeder it's a known issue and it was caused by something I was doing in my script not playing well with the next beta. If not that you should tell him exactly what happened and with with what actor.

Posted

Definitely was not Breeder.

 

The first instance was standard sex with Dr Usanagi (actor B) at the clinic running the b2 version. Unfortunately don't know the specific anim, but it was one of the doggystyle. Again, the anim just kept going after my PC (actor A) redressed.

 

The second was definitely a Brutal Raper act, my male PC raped by a female NPC. This was under b3. The sex act seemed to conslude normally, my PC stood up, but was unable to do anything and never redressed.

 

1 thing though - Brutal Rapers had never been working for me recently (just knock down, no rape, which several people have reported). I reinstalled the BR version I have, and the rape began to happen normally again. This was not to long before I got to the clinic. I installed b2 right before entering the clinic. While the fist problem was happening, one of NPC followers was being raped with a BR action. Related, maybe? So far, I have not recreated the situation. If I can, then I will disable BR and see if happens without it.

Guest Loogie
Posted

Should I be concerned that the beta esm is in the 400kb range while the old release is in the 600kb range?

Guest user29
Posted

Yeah he gutted it (again) which broke some stuff.

 

Nothing that can't be fixed though.

Posted

The only things that broke from the gutting that I'm aware of, were the masturbation and classic anim mapping, both of which have been fixed. Is there more?

 

This time around, I didn't actually *delete* anything (except the sexoutanim classic anim group), so there should be no crashes or need for other mods to have their scripts recompiled. Most of it was simply opening old unused scripts and clearing them out (I have backups of course).

 

Will take a quick look at male masturbation with Y key and see what's going on. FYI that's an easy one to test.. you can just do "player.sexchange" in the console. Obviously don't save your game this way unless you intend to go through with the operation. ;)

Posted

Sexout-DATA: 1.0.6 fomod in OP

- Adds two new bloatfly animations and replaces the existing one.

- Removed male nude bodysuit stuff. Install breezes. Bodysuits not needed.

 

This datapack will be needed for the next beta and future releases.

Posted

Beta ESM 2.5.69b4 in OP

- New bloatfly anims hooked up.

- Male masturbation fixed.

 

(the bloatfly anims need aligned, just forgot. They're pretty close anyway.)

Posted

I was Wondering if after the Animations are played the , the Boatfly Sorta , Messes up a lil on Visual appearance , like the body is a lil twisted ?

 

cheers

Posted

It kinda does, so does the human, but they ragdoll and then reset anyway so it's not permanent.. or are you saying that you think there is a permanent deformity occurring?

Posted

Im Not ,Sure Manipulating the Insect Skeletons have been a real task :P , I had tried for the Mantis and Failed Miserably

But I Hope it Resets to its original .

 

Cheers

Posted

It should be resetting just fine. If not I'll need a little more from you.. ;) A single frame .kf with the skeleton in its default position. Right now all the creatures get told to play the normal sexout reset animation which uses the human skeleton. There haven't been any problems with non-human creatures so far, so hopefully, none with the flies either. ;)

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