Redfuzzy Posted August 6, 2012 Posted August 6, 2012 I've been away from New Vegas for a while. Returned, did a clean install, wiped out all the old mods and spent a few hours re-downloading all the Sexout mods and dependances. (I'm in Jakarta and our high-speed internet is laughable, but damn, its a ton of new stuff relying on tons of other stuff) So after trying out all this great stuff on a fresh install with new playthrough there are some oddities. I get an instant CTD with Marcus in Jacobstown after he's done sampling the goods. Anims finish, KOs start, as soon as KO timer is done, CTD. The anims for SexoutFadeToBlack with Red Lucy and Sarah Weintraub are messed up. Red Lucy flops around clothed then freezes in midair. No CTD though. Sarah Weintraub scene is her getting nude, going through a anim while the player is stuck standing on the bed during the act. Player is still stuck on the bed with no controls after act and Sarah takes a nap. If these aren't Sexout related I'll post about these experiences in the respective mod threads. Thanks.
Guest user29 Posted August 6, 2012 Posted August 6, 2012 what are the numbers for the new bloatfly animations?
prideslayer Posted August 6, 2012 Author Posted August 6, 2012 1901 and 1902 are the sex animations, 1906 is oral.
Guest user29 Posted August 6, 2012 Posted August 6, 2012 still missing deathclaw dick textures. Though you might have added them, I haven't updated in a few days.
deathparade Posted August 6, 2012 Posted August 6, 2012 still missing deathclaw dick textures. Though you might have added them' date=' I haven't updated in a few days. [/quote'] Noticed that too...
prideslayer Posted August 6, 2012 Author Posted August 6, 2012 Gah.. I posted a question about that probably 5-10 pages back. There is one in the deathclaw anims download but it's in the Gecko folder. I don't know if it's supposed to be there or if that's just a mistake..
Guest user29 Posted August 6, 2012 Posted August 6, 2012 1902 screws up the third person camera as well. 1906 might be ok, I didn't notice it offset the camera any more but the camera was already messed up by the time I got to it. I think 1901 is the other one that has an issue? I just tested it, 1901 has the same exact issue. The good news is that all the animations are properly aligned. Just a problem with the camera being set afterwards.
mojodajojo Posted August 6, 2012 Posted August 6, 2012 Probably this has already been addressed or is a known-issue related to the beta status of the .esm, but I figured I'd toss out this info in case it's of any use and not just from own probably badly set up load order or not properly reading the documentation or whatnot. At any rate, I just upgraded to the Beta version of the .esm and now when I do a Set SexOut.Raper to SweatyTitsNeckBeardTheMagnificentREF on a reference the player will get stuck in an animation if she participates in it with that reference. Also, the player gets stuck if I do Set SexOut.Raper to player This is using a female character with a dog creature. Been using anims 1001 and 1002. I had no issues before I upgraded to the BETA .esm So I probably just read past something I should have paid more attention to in the documentation. Thanks for the great mod I'm very much enjoying it. Edit: Just tried it with female and male PCs and humanoid rape encounters, and I had the same issue. I also tried with everything uninstalled but Sexout and SCR. The same issue occurs. So I reckon I'm rolling back to the non-beta
prideslayer Posted August 6, 2012 Author Posted August 6, 2012 Thanks for the report.. will see what's going on with raper set.
Guest user29 Posted August 7, 2012 Posted August 7, 2012 Does the SexoutNGNudeBodies formlist only protect bodies from being taken off during sex? I want to set the bigger tits I equip (they take up the "headwrap/facewrap" body slot) but they're being taken off during sex even though I add them to that FL.
prideslayer Posted August 7, 2012 Author Posted August 7, 2012 I think it's only checking the upperbody slot right now. I'll change it to check all of them.
beck11 Posted August 7, 2012 Posted August 7, 2012 Hey pride, Im just telling you this now so that you dont get blindsided later on. You need to look into the issue of the offset script bloating up SexoutNG. After numerous tries I cant guarantee that Im able to make 0,0 offset animations all the time. I can make the "giver" use no offsets(almost sure I can do this 100% of the time) at least but the taker is problematic. Its the best I can do until someone with more knowledge about this stuff can tackle the issue or you solve it on your end. I'll try to do my best to make 0,0 offsets but Im not gonna spend 2hrs figuring it out anymore like I did last weekend. I hope Im just overblowing the offset issue or maybe it was already solved by you(fingers crossed). Worst case scenario is no more animations for sexout *gasp* but Im sure we're not there yet atm. I wonder if Donkey managed to solve the issue on his end. Did he ever mention anything like that to you? Well, I just thought I'd let you know now before its too late.
prideslayer Posted August 7, 2012 Author Posted August 7, 2012 Ah, I've just been putting off splitting the offset scripting up into multiple scripts, because I know the animations *can* be made to use no offset. My solution is to either get the offset script split into two parts (for now), or add a save/load data command to the extender to load the offsets -- separate from the game save/load stuff. We're not in any danger of not being able to take more animations, I'll always be able to split the script up, one way or another. If you do make any that don't align properly with 0,0, please let me know the right offset to use for them when you give them to me. Should be tested with breezes, a standard type3 body, and fik enabled (don't "tfik"). Most of the animations look and align better with FIK disabled, but I cannot yet toggle it from inside sexout, so they need aligned with it enabled (which is the default) to look as good as they can for most users.
ZaZ Posted August 7, 2012 Posted August 7, 2012 BoatFly Camera Fixes Pride 1906 requires a Horizontal OffSet the Boatly is Feeding the Forehead. All the Human Animations need to Be Replaced and the Camera will Revert to its Original Position Cheers
prideslayer Posted August 7, 2012 Author Posted August 7, 2012 BoatFly Camera Fixes Pride 1906 requires a Horizontal OffSet the Boatly is Feeding the Forehead. All the Human Animations need to Be Replaced and the Camera will Revert to its Original Position Cheers Got it, thanks! Before I update the data download, can you tell me "whats up" with the deathclaw penis texture? In the zip file, there was a texture that looks like it has the right name, but it's in the Gecko directory. Is that the right place for it??
Jarl Posted August 7, 2012 Posted August 7, 2012 Hello. What is the sexout.esm file for? Is it necessary, or just the Core and Data files are?
prideslayer Posted August 7, 2012 Author Posted August 7, 2012 Read the first post, it is explained there quite clearly, along with a bunch of other stuff you should know.
Jarl Posted August 7, 2012 Posted August 7, 2012 Read the first post' date=' it is explained there quite clearly, along with a bunch of other stuff you should know. [/quote'] Yeah I already did, but I wasn´t all sure.
ZaZ Posted August 7, 2012 Posted August 7, 2012 Before I update the data download' date=' can you tell me "whats up" with the deathclaw penis texture? In the zip file, there was a texture that looks like it has the right name, but it's in the Gecko directory. Is that the right place for it?? [/quote'] Ummm, Acutually It Doesnt matter , those textures I had Made for the Earlier Gecko Prop , Even if the Gecko folder is there in the Texture Folders it doesnt really matter cause all its doing its using it as a texture Source , the Member is Pink in Color Cheers This is Normal Brown Texture For DeathClaws You can Use anyone
Guest user29 Posted August 7, 2012 Posted August 7, 2012 Read the first post' date=' it is explained there quite clearly, along with a bunch of other stuff you should know. [/quote'] Yeah I already did, but I wasn´t all sure. FILES: DATA is the file with the animations, sounds, textures, etc. CORE is the documentation, test mods, main ESM, and old ESM versions. Sexout.ESM is the BETA release, if any.
prideslayer Posted August 7, 2012 Author Posted August 7, 2012 Before I update the data download' date=' can you tell me "whats up" with the deathclaw penis texture? In the zip file, there was a texture that looks like it has the right name, but it's in the Gecko directory. Is that the right place for it?? [/quote'] Ummm, Acutually It Doesnt matter , those textures I had Made for the Earlier Gecko Prop , Even if the Gecko folder is there in the Texture Folders it doesnt really matter cause all its doing its using it as a texture Source , the Member is Pink in Color Cheers This is Normal Brown Texture For DeathClaws You can Use anyone I don't think you understood.. I have the models, they're installed and in the datapack. The textures (dds) files are missing, so the props are "flashing" for people. There is one in the deathclaw download from a few pages back (the one with the animations and these models) but the directory made me do a double take and I wasn't sure it was correct, so I didn't include it. In the nif file they're listed as "textures\creatures\deathclaw\Deathclaw.dds" and "Deathclaw_n.dds". Are you saying these files shouldn't be needed (the default textures should work?) If so.. maybe they're flashing for everyone for a different reason..
ZaZ Posted August 8, 2012 Posted August 8, 2012 Ummm , The earlier Ones , Used a Different Texture which needed the Texture Folder to Be added into the Data Pack , The One I posted Today , Doesnt need that , So I recommend the latter post , Brown Ones Cheers
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