Guest user29 Posted August 1, 2012 Posted August 1, 2012 Did you make the fixes to the bloatfly animations that masterchris posted a page or so back?
ZaZ Posted August 1, 2012 Posted August 1, 2012 Hiya Prideslayer, Here are 2 More Boat Fly Animations , 1902a/1902b Missionary 1906a/1906b this is a Sorta BJ for Breeder Plugin 1906a has a Prop - the Boatfly Spurts some goo in 1-2 secs You can Rename However you Wish For Prideslayer Only Cheers
prideslayer Posted August 2, 2012 Author Posted August 2, 2012 Hah.. Are these different from the ones user29 mentioned on the previous page, or are they even newer ones? I should have these in the datapack and a beta out around the end of the week. Work has picked up a bit again so time is limited, but I know people are having issues with ZAZ and whatnot with this version so I'll get something like a fix out at least.
Guest user29 Posted August 2, 2012 Posted August 2, 2012 No, that's a new bloatfly animation, (plus bloatfly "bj" animations) I was talking about this post http://www.loverslab.com/showthread.php?tid=3198&pid=210542#pid210542 Where he fixed the old doggy style I guess bloatfly anim.
prideslayer Posted August 2, 2012 Author Posted August 2, 2012 Ah right.. got the files, I'll get them in soon.
ZaZ Posted August 2, 2012 Posted August 2, 2012 The earlier one was corrections to the rotation issue , http://www.loverslab.com/showthread.php?tid=3198&pid=210542#pid210542 these are newer . cheers
Jumbalow Posted August 2, 2012 Posted August 2, 2012 Sorry if I'm posting this in the wrong place, but it seems it might be a Sexout bug. I'm having some trouble with callbacks. It's as if CBDialogA and CBDialogX aren't playing nice with each other. If I set up a multi-stage sex sequence between the PC and one NPC - using CBDialogA - everything works fine. Likewise, if I have two NPCs swap the PC back and forth - using CBDialogX - everything works fine. If I try to combine the two, it fails every single time. For example, if I try to have multiple NPCs gang bang the PC, I use CBDialogX to cycle through them...so far so good. Then I try to have the last NPC use CBDialogA to tell the PC to get lost, and it fails. The reverse is also true...if I have one NPC fuck the PC multiple times with CBDialogA, it's all good, but if I try to get another NPC involved with CBDialogX after the first guy's done, it fails. It's like whichever command I use first ends up locking the other command. Does this sound like a bug, or is there some new way to trigger the callbacks? Edited for ATTEMPTED clarification.
jbezorg Posted August 3, 2012 Posted August 3, 2012 Looking to update SexoutIMCNNV.esp. Is there a "get" for var? Something like Player.NX_GetEVFl "Sexout:Start::IsOral"? edit: And if there is is it compatible with a var set via "set SexoutNG.isOral to 1"?
iron_jack Posted August 4, 2012 Posted August 4, 2012 After all this I can't even *find* an erect roberts mesh. There's not one included in the normal download. http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5rpmujk48ak Only Robert's-compatible boners I know of. From what I understand, Slof is a little.. zealous.. about permissions stuff when using her work. That's why she pulled everything of hers off the nexus. I hadn't considered this before now. If you don't want to or can't use Slof's work, supporting Robert's is a lost cause. Unless someone here makes a Robert's-compatible erect mesh.
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 Sorry if I'm posting this in the wrong place' date=' but it seems it might be a Sexout bug. I'm having some trouble with callbacks. It's as if CBDialogA and CBDialogX aren't playing nice with each other. If I set up a multi-stage sex sequence between the PC and one NPC - using CBDialogA - everything works fine. Likewise, if I have two NPCs swap the PC back and forth - using CBDialogX - everything works fine. If I try to combine the two, it fails every single time. For example, if I try to have multiple NPCs gang bang the PC, I use CBDialogX to cycle through them...so far so good. Then I try to have the last NPC use CBDialogA to tell the PC to get lost, and it fails. The reverse is also true...if I have one NPC fuck the PC multiple times with CBDialogA, it's all good, but if I try to get another NPC involved with CBDialogX after the first guy's done, it fails. It's like whichever command I use first ends up locking the other command. Does this sound like a bug, or is there some new way to trigger the callbacks? Edited for ATTEMPTED clarification. [/quote'] Will look into this today. Thanks!
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 Looking to update SexoutIMCNNV.esp. Is there a "get" for var? Something like Player.NX_GetEVFl "Sexout:Start::IsOral"? Yes' date=' that's exactly the command. edit: And if there is is it compatible with a var set via "set SexoutNG.isOral to 1"? Yep!
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 Doing some testing and so far the ZAZ animations seem to be working fine. Finding a few other issues along the way that I'm fixing for a new beta, but I'd like anyone with ZAZ failures to report any sexout console messages other than the Variable04 one -- that one is normal, not an error, and is being removed.
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 I've finished getting all the scripts into svn as text files, starting with v65 and then getting them in and branched for each version since then, up to current. Should have done this a long time ago so I could diff between then and now more easily than fnvedit allows. Continuing to try and get to the bottom of the issues people are having for a beta release today.
Guest Loogie Posted August 4, 2012 Posted August 4, 2012 I always forget what 5.2 is, but someone who was using FadeToBlack reported It does not seem to work for me' date=' when I try to activate the bed nothing happens in Red Lucy. As for Sarah Weintraub after I loose mobility she undresses, gets in bed, gets out, redresses, gets back in and I get stuck looking at her sleeping in the console the last line says sexoutngsan:aborting due to 5.2. [/quote']
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 5.2 is a bad check, needs removed. Duplicate of the already-having-sex check. It is indicating that actora already has a 00sexoutactor token in their inventory.
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 I have not been able to duplicate the ZAZ/BDSM animation issues at all yet, they all seem to be working fine for me manually and in Legion when you misbehave. What are the other ones? Current changes I have in place for this rev are: - Increasing callback dialog retry timeout from 1s to 3s. I saw this fire too soon once with marissa during the introduction tour. I might actually need to increase it to 5 or 10s. - 5.2 and the other bogus checks (6.2, 7.2) removed. - Removed non-working groovatron fix. - Removed wasteland courier literacy check.
KainsChylde Posted August 4, 2012 Posted August 4, 2012 Been having an odd problem lately, don't know whats causing it and may be reporting in the wrong thread. Lately everyone in my wasteland is a hair-trigger. Male or female, we barely have time to get naked and in position before everyone is falling down and spraying everywhere. Load order, just in case: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Ambient Temperature.esm Caliber.esm Mo'.esm HonestHearts-CaliberX.esm NVEC Complete.esm NSkies URWLified.esm Interior Lighting Overhaul - Core.esm NVR-Strip.esm Primary Needs HUD.esm Project Nevada - Core.esm rePopulated Wasteland.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm SexoutPregnancyV3.esm SexoutLegion.esm aHUD.esm New Vegas Redesigned II.esm Lings.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Project Nevada - Equipment.esm SpeedE Wheels Travel Systems.esm Tales from the Burning Sands.esm More Perks.esm VikkiandVanceSuite.esp HUD Extended.esp HUD Extended - Ambient Temperature.esp Readius_NV.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Alsatian NCR Guard Dogs.esp Cleaner NCRF.esp Cleaner NCR Bases.esp The New Bison Steve Hotel.esp NVR-NPCs.esp HighlyPopulatedFreeside.esp NVR-ELECTRO-CTIY_Patch.esp NVR-Version_10.esp NVFR-Version_2.esp Mo'Guns.esp Mo'Suite.esp Mo'IPP.esp Mo'haveAmmoDepot.esp Mo'DLC.esp XFO - 4bb - Perks - Two per level.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp xatmosSkillPerks.esp ClassyVeronica.esp Legion Redesigned.esp NCR Rearmament v1.5.esp RCSS.esp NVR- Recommended.esp New Vegas redesigned- Honest Hearts.esp Voice dissonance fix.esp Willow's Wish Box.esp NVWillow.esp SunnyCompanion.esp EVE FNV.esp EVE FNV-[GRA Patch for EVE 1.3].esp Vurt's WFO.esp ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp NSkies URWLifiedOWB.esp NSkies URWLifiedHH.esp NSkies URWLifiedDM.esp ELECTRO-CITY - Darker Nights.esp Interior Lighting Overhaul - Ultimate Edition.esp Lean Starting Gear - All-In-One.esp Preorder Relocations.esp MercCharmers.esp ILO - PipBoy Light.esp ILO - NSkies URWLified Patch.esp ShilohDS-Desert Succubus CORE.esp NVEC Complete EVE Patch.esp New Vegas Error Corrections Extras.esp NVEC Complete NVR2 Patch.esp NVEC PN Cyberware Patch.esp NVEC PN Equipment Patch.esp NVEC PN Rebalance Patch.esp BoSbunkerRework.esp Novac Upgrade.esp desmond companion.esp SexoutASB.esp SexoutCheckMeOut.esp SexoutBreeder.esp SexoutBrutalRapers.esp SexoutConsequences EX.esp SexoutConsequences.esp SexoutCompanions.esp SexoutDiscounts.esp SexoutFadeToBlack.esp SexoutFiends.esp SexoutHookupsAlt.esp SexoutKings.esp SexoutLust.esp SexoutKhans.esp SexoutNCR.esp SexoutPowderGangers.esp SexoutRapist.esp SexoutRex.esp SexoutRapeGame.esp SexoutRocket.esp SexoutSexkey.esp SexoutSlavery_Adventures.esp SexoutSS_C.esp SexoutStore.esp SexoutStraponSex.esp SexoutTrade.esp SexoutXPM.esp SexoutWorkingGirl.esp SexoutZAZ.esp SexoutYield.esp SmallerTalk.esp Tryout - Hard Prison Time.esp jokristinascloset.esp MergedPatch.esp Steamer.esp Total active plugins: 133 Total plugins: 133 I'm gonna finish my current pregnancy and then do a clean reinstall. Its time for my weekly compilation update anyway.
zippy57 Posted August 4, 2012 Posted August 4, 2012 If sex length is being affected like that, it's probably an issue with SexoutLust. You should grab the pHUD plugin for SexoutLust,keep an eye on the Arousal value, and see if it's jumping up really fast or staying stuck at an abnormally high value.
KainsChylde Posted August 4, 2012 Posted August 4, 2012 And Zippy lives up to his screenname again Thanks, I'll give that a try and see whats up.
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 I have the zaz issue duplicating now.. just finished setting up my editor to do some code folding and highlighting for gamebryo scripts (have needed this for a while!) and I'm digging into it now.
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 BETA ESM 2.5.69b1 in OP - Load order check now ensures Pregnancy is after SCR. - Removed wasteland courier literacy check. - Literacy check now only complains if you have pregnancy or sexoutstore active. - Changed dialog callback retry delay from 1s to 3s. - SexoutNG.nUseZAZ now properly reset to 0 after being fetched. - Removed pose/dancer/groovatron 'fix' that doesn't work anyway. - Removed SexoutNGBES debug messages. - Removed unused vars from NA base effect script. - Bodysuits entirely removed for now. May make a return once I have a new solution. - NGSoundScript, 5.2/6.2/7.2 "actor involved" check, FinishNow, Pause, and Resume all modified to use FlagInUse isntead of 00SexoutActor - LOTS of classic sexout scripts, items, effects, etc disassociated and 'nulled out' to bring GECK use counters closer to reality. - Classic sexoutanims idle group removed.
prideslayer Posted August 4, 2012 Author Posted August 4, 2012 BETA ESM 2.5.69b1 in OP - Load order check now ensures Pregnancy is after SCR. - Removed wasteland courier literacy check. - Literacy check now only complains if you have pregnancy or sexoutstore active. - Changed dialog callback retry delay from 1s to 3s. - SexoutNG.nUseZAZ now properly reset to 0 after being fetched. - Removed pose/dancer/groovatron 'fix' that doesn't work anyway. - Removed SexoutNGBES debug messages. - Removed unused vars from NA base effect script. - Bodysuits entirely removed for now. May make a return once I have a new solution. - NGSoundScript' date=' 5.2/6.2/7.2 "actor involved" check, FinishNow, Pause, and Resume all modified to use FlagInUse isntead of 00SexoutActor - LOTS of classic sexout scripts, items, effects, etc disassociated and 'nulled out' to bring GECK use counters closer to reality. - Classic sexoutanims idle group removed. [/quote'] 21 downloads of the beta so far and no responses.. come on guys.. at least tell me if it's working or not.
zippy57 Posted August 5, 2012 Posted August 5, 2012 21 downloads and 0 replies over 1 hour? Ha! SexoutStore Beta: 31 downloads and 2 responses over 12 days. EDIT: For the record, I didn't download the beta. Betas scare me.
Guest Loogie Posted August 5, 2012 Posted August 5, 2012 I haven't had time to test it yet, but if the ZAZ thing works then our long national nightmare is over.
prideslayer Posted August 5, 2012 Author Posted August 5, 2012 I haven't had time to test it yet' date=' but if the ZAZ thing works then our long national nightmare is over. [/quote'] I may have simply replaced it with a different flavor of nightmare fuel.. hence the begging.
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