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SexoutLust [OUTDATED]


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Posted

Did you break something while fixing the masochist perk? It seems lust is increasing much faster now all the time, even when not in combat... my char just went from not horny at all to horny and then desperately horny in a matter of minutes earlier and it seems almost impossible to get back to not being horny now...

maybe masochist increases lust all the time now (5 per 10 seconds), even when not being hit (just an idea of what might be the problem, as I don't know much about programming ;))?

 

Also I have a problem with Sex Addiction: how do I get rid of it? Went to a doctor and said I was addicted to something, she told me I wasn't... but I still got the Sex Addiction debuff later on (and had it earlier too, so I didn't get the Addiction after I went to said doc)... is there maybe some other way to remove it (via console perhaps), if nothing else works?

 

Also

 

hm' date=' I guess I'll have to see...

do you happen to have the ID of that perk, so I could remove it via console (player.removeperk) if it continues to bother me?

[/quote']

It's XX009A89.

 

 

 

Seems to be incorrect.

 

"Item "XX009A89" not found for parameter Perk." :(

 

[EDIT] and it does indeed seem as lust is now increasing 5 points per 10 seconds all the time, not just when receiving damage...

Posted

 

hm' date=' I guess I'll have to see...

do you happen to have the ID of that perk, so I could remove it via console (player.removeperk) if it continues to bother me?

[/quote']

It's XX009A89.

 

 

 

Seems to be incorrect.

 

"Item "XX009A89" not found for parameter Perk." :(

 

You're partly right; XX009A89 isn't it. Partly wrong, too, though; notice I bolded the x's - whenever you see someone list an ID code like that, generally the "xx" is supposed to be replaced by the mod index of the mod it came from (the hexadecimal number indicating it's position in your load order - usually listed under "mod index" in the Fallout Mod Manager, and likely listed the same way in the Nexus Mod Manager). So, for example, for me, SexoutLust is currently at mod index "4F", so, if I wanted to add or remove that perk in my game, I would need to enter 4F009A89.

Posted

You have to replace XX with SexoutLust's load order number.

 

 

hm' date=' I guess I'll have to see...

do you happen to have the ID of that perk, so I could remove it via console (player.removeperk) if it continues to bother me?

[/quote']

It's XX009A89.

 

 

 

Seems to be incorrect.

 

"Item "XX009A89" not found for parameter Perk." :(

 

You're partly right; XX009A89 isn't it. Partly wrong, too, though; notice I bolded the x's - whenever you see someone list an ID code like that, generally the "xx" is supposed to be replaced by the mod index of the mod it came from (the hexadecimal number indicating it's position in your load order - usually listed under "mod index" in the Fallout Mod Manager, and likely listed the same way in the Nexus Mod Manager). So, for example, for me, SexoutLust is currently at mod index "4F", so, if I wanted to add or remove that perk in my game, I would need to enter 4F009A89.

 

ah, that explains it, thanks for clearing that up for me! :)

 

Fixed it' date=' I think. If you're still having issues, either make a clean save of SexoutLust or remove and add back the perk manually.

[/quote']

 

will try it now, thanks!

Posted

well, whatever you did, seems to have fixed it, lust is now not increasing like it did before and it's finally back to normal, so thanks for the quick fix!

 

Still having the problem with Sex Addiction though, I think I broke that one myself too now that I think of it... got the addiction and afterwards stupidly toggled "treat sex as a drug" off... apparently I still have the addiction but now I can't cure it (even after toggling it back on)... is there any way to fix it via a console command perhaps?

Posted

Try "RemoveSpell XX007AFB" or "Dispel XX007AFB".

 

seems to have worked, at least that's what the console is telling me, thanks.

 

Got another question for you:

That one perk (forgot it's name), where you can use the pull-out key to submit to an enemy, what's required to pick it? It's greyed out for me, but there are no requirements listed there...

Posted

I want to ask about SeductiveEscape perk, is this similar with SexoutYield? Like pressing "pull out" button at attacking enemy? How about the compatibility with SexoutYield?

Posted

ಠ_ಠ

It's not done.

(But yeah, I'm pretty much absorbing SexoutYield into SexoutLust. They would be compatible, but there's no reason to run Yield once this is done.)

Posted

I like the SexoutYield, but rarely use it because it's "not always working". It seems the development have been discontinued. I'm glad you willingly to continue it. I have an idea, to include companions. When we surrender, all female companions will be raped and male companions fleeing.

 

 

I also have bug to report about rape. I notice when rape occurred, both rapist and the victim doesn't get orgasm, especially the rapist, which is he should enjoy it, right?

 

I also have an idea of a new perk, to enjoy for being raped. This is good for the SexoutRapist Enthralled persons, where theoretically they should enjoy for being raped (they call it fetish sex). A person with this perk, although not all the time, they can get orgasm and positive effect.

Posted

I also have an idea of a new perk' date=' to enjoy for being raped.

[/quote']

 

If you use Imp's More Complex Needs and the Sexout patch there is such a perk in that mod.

Posted
I also have bug to report about rape. I notice when rape occurred' date=' both rapist and the victim doesn't get orgasm, especially the rapist, which is he should enjoy it, right?[/quote']I believe this has been discussed before. This is not a bug. If anything changes the sex duration, Lust disables orgasm for that sex act.
Posted
I also have bug to report about rape. I notice when rape occurred' date=' both rapist and the victim doesn't get orgasm, especially the rapist, which is he should enjoy it, right?[/quote']I believe this has been discussed before. This is not a bug. If anything changes the sex duration, Lust disables orgasm for that sex act.

 

Does it still work, if my duration is multiplied with the user-defined time?

 

Like this:

DarthVader.NX_SetEVFl "Sexout:Start::duration" sexout.dftime*2

 

or only for this:

 

DarthVader.NX_SetEVFl "Sexout:Start::duration" 60

Posted

Nope. All Lust knows is that the duration has been altered. It can't determine whether you set it with an equation or just a normal number.

Posted

Thanks. That explains, why I experienced some weirdness, while changing the time in my sex scripts (sex lasting a couple of seconds only, for instance). I thought, that it had something to do with sexout itself.

Posted

I did some experiment with the Lust's perk yesterday. I manually add Easy G and Soulless Sub perks thru the command console to my PC, finally she can get orgasm while being raped. The change is small, but the orgasm is there. I saw it in command console, including the visual effect.

 

But the rapist don't get orgasm because he doesn't have the Easy G and Soulless Sub, just random rapist on the wasteland. I think this is a bug that should be fixed.

 

 

I also have an idea for the drug raped. I forget which Sexout plugin mods that add [High] and [Drunk] sex invitation dialog if you use alcohol and jet. May be SexoutTryout? But from the dialog, it seems drugged person lost her consciousness and control over her body, willingly to enjoy sex with stranger. From this case, I'm suggesting that a drug rape will have a normal sex arousal/orgasm behavior.

 

I don't know if this should be implemented in the SexoutRapist and SexoutBrutalRapers mods, or thru SexoutLust.

Posted

I also have an idea of a new perk' date=' to enjoy for being raped.

[/quote']

 

If you use Imp's More Complex Needs and the Sexout patch there is such a perk in that mod.

 

I don't know about the perk. But I tried the Imp's More Complex Needs. The mod give me an headache, so much complication.

 

I also tried the Toilet and Bathing mod as well, but it's not so convenience. Because you can't take a pee anywhere outdoor and must find a toilet. The bathing need is also pretty punishing, in the dusty dirty wasteland where water is rare. You need take a bath once a day. But I like the idea of bathing to remove the sex smell.

Posted

BrutalRapers has drugging on rape, with a slider in MCM determining the chance of being drugged. Includes a possibility to get a drug addiction this way, IIRC.

 

 

On a different subject, I'm not sure I understand why SOLust has been made to behave this way. I'm guessing if one installs it, they'd want all sexual activity to be affected by it - why disable it when something changes duration? Why not override it and use Lust's own?

Posted

BrutalRapers simply equips the item onto the Player, so any effects the item has, including the possibility of addiction, are activated.

 

The assumption is that when the duration is set, and the player's default settings are ignored for the specific sex act, that whatever is setting it specifically wants the sex to last that long. If orgasm tracking is used then the duration would be different than the set duration.

Posted
I also tried the Toilet and Bathing mod as well' date=' but it's not so convenience. Because you can't take a pee anywhere outdoor and must find a toilet. The bathing need is also pretty punishing, in the dusty dirty wasteland where water is rare. You need take a bath once a day. But I like the idea of bathing to remove the sex smell.[/quote']

Douching should currently remove Sex Smells too :)

Posted
The assumption is that when the duration is set' date=' and the player's default settings are ignored for the specific sex act, that whatever is setting it specifically wants the sex to last that long. If orgasm tracking is used then the duration would be different than the set duration.[/quote']

Which kinda prevents it from doing its thing a lot of the time. ;)

 

I'm guessing this was done to ensure compatibility with scripted scenes (Tryouts)? But then, it'd make more sense to make an MCM on/off switch for such occasions, so that can't be it...

 

Er, I dunno. You guys are the bosses here. :angel:

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