Fredfish Posted July 31, 2012 Posted July 31, 2012 Just tried the v2 HUD and Lust and Arousal are overlying each other. Can someone give me. Tried moving them in MCM but all hardcore needs move as one block. Can anyone give me a step by step guide as to how to adjust the settings manually?
Mea_culpa Posted July 31, 2012 Posted July 31, 2012 The new version pHUD works is not entirely correct.
Chase Roxand Posted July 31, 2012 Author Posted July 31, 2012 The old pHUD is up, since the new one needs some tweaks.
zippy57 Posted July 31, 2012 Posted July 31, 2012 Whoops. Been so long since I made the first one I forgot to change some of the Parent settings. Try this version.
fritz_t_coyote Posted July 31, 2012 Posted July 31, 2012 Whoops. Been so long since I made the first one I forgot to change some of the Parent settings. Try this version. Quick Tip: adding this gave me overlap with the Encumbrance meter (using a tight vertical stack) I just had to go into the MCM and move them around.
snarfies Posted July 31, 2012 Posted July 31, 2012 I get very confused when it comes to HUD elements. I used both pHUD and Project Nevada, and then the Unified HUD Project to integrate them. So, can I still use the Sexout Lust addon for the pHUD? How do I integrate all three?
zippy57 Posted August 1, 2012 Posted August 1, 2012 The SexoutLust pHUD overwrites the original pHUD files. It is compatible with any version of pHUD, whether or not it is used with other HUD mods.
Random of Amber Posted August 1, 2012 Posted August 1, 2012 Unified HUD uses the same menu files and the same script as pHUD. This seems to work. Credit goes to zippy57, of course -- I just copied the same changes to the oHUD plugin in the OP.
Kodiak Posted August 1, 2012 Posted August 1, 2012 I really liked the Nympho/Friged option upon start up. Thanks for the update and pHUD fixes!
ttpt Posted August 1, 2012 Posted August 1, 2012 Whoops. Been so long since I made the first one I forgot to change some of the Parent settings. Try this version. There's actually a problem with you file there, , you forgot to place PNHLabels.xml and PNHPrimaryNeeds.xml inside a folder called PrimaryNeedsHUD, they're currently just loose inside the prefabs folder and being there they do nothing. Once they're actually placed in the PrimaryNeedsHUD folder it works fine short of just moving stuff that overlaps with MCM.
srayesmanll Posted August 2, 2012 Posted August 2, 2012 Chase: Kainschilde209 brought up something in a post on the thread for my SexoutRapist mod that I wanted to ask you about. Looking through the posts here it looks like rape does have an affect on Lust, but is that only when the player is the victim? Should lust be affected if the PC is the rapist? If so, is there something I need to do in my mod to facilitate this?
AngryFace Posted August 2, 2012 Posted August 2, 2012 May I request a slight change to the pHUD support? I use Imp's needs system, so I don't use the primary needs stats the lust stats are grouped with. Can they be grouped with encumbrance instead? Or given their own configurable group in MCM? This is a great mod, though I feel the way teammates are handled could be improved beyond their current generic propositions. Are there any plans on that front?
zippy57 Posted August 2, 2012 Posted August 2, 2012 This should put the Lust and Arousal stats with Encumbrance; just place it in menus/prefabs/PrimaryNeedsHUD. You can use the same .esp, but make sure you replace the PNHPrimaryNeeds.xml file with its original.
bigdog190 Posted August 3, 2012 Posted August 3, 2012 i dont know if its me but the arousal readout on the ohud support file does not show any numbers/percents (the label for it is there) i have the config set to show values as percents but nothing the lust readout works fine but ive tried everything i know to make it work no luck if someone could find the problem and fix it id be very happy
iron_jack Posted August 6, 2012 Posted August 6, 2012 Whoops. Been so long since I made the first one I forgot to change some of the Parent settings. Try this version. Is is just me, or are the xml files in the wrong place? They should be one level deeper in a folder called PrimaryNeedsHUD.
Fredfish Posted August 6, 2012 Posted August 6, 2012 @iron_jack You're right, ttpt pointed it out a few posts above.
iron_jack Posted August 6, 2012 Posted August 6, 2012 @iron_jack You're right' date=' ttpt pointed it out a few posts above. [/quote'] Oh, he sure did. Oops.
AngryFace Posted August 7, 2012 Posted August 7, 2012 I think there's an issue with how NPC lust gets lowered. For me, the variable crNPCLustTracker.waitingForEnd was acting up, making the code for decreasing lust get skipped during sex. It was acting like it was getting uninitialized on every iteration of the script. I'm still kinda new to GECK/the Creation Kit, so I'm not sure what's causing it. Is it just something that variables in object scripts do?
Guest xalien Posted August 7, 2012 Posted August 7, 2012 Everytime I reload a game (usually after a forced freeze-kill) my lust goes up by like 30-70%. It makes it pretty much impossible to keep it under control.
WhiteFrog Posted August 8, 2012 Posted August 8, 2012 SexoutLust v6.0 esp has conflict with SexoutBrutalRapers and SexoutNG NV PregnancyV3. Сonflict is that options in the Mod Configuration Menu is disappeared for for these two mods, there were only the names. As soon as I turn off SexoutLust.esp , everything is working again. pHUD versions not tested because the game doesn't run with them.
Aramiteus Posted August 12, 2012 Posted August 12, 2012 First: I love the idea and the mod. Strange. Looked into scn crQuestMainScript as my game started to crash. (The reason is not clear till now.) When I tried to close it the common message came that it want to save it etc. meaning syntax error. Only thing I found is short waitingForChat is declared twice. How did you save that script?
Aramiteus Posted August 13, 2012 Posted August 13, 2012 Are you starting the GECK with NVSE? Yes. Aha. Happens as soon as I change something. Even if it has no functional impact. Like adding a blank at the start of a line etc. And another bad news: Removed SexoutLust and played without it. Much more stable. But I have enabled DFB - Random encounters and maxed it out. Perhaps together it is simply to much. The good news: sexout.esm and SCR.esm are very very stable and economical with ressources. :-) Only thing that scares me is the sexout scanner outdoors if there are many peoples and creatures around. (Even the dead and disabled ones are causing a loop.)
prideslayer Posted August 13, 2012 Posted August 13, 2012 Get the Geck Powerup as well, it reenables errors so you don't just get the nonsense 'save?' dialog.
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