Aramiteus Posted August 13, 2012 Posted August 13, 2012 Ah that helps a much. Thank you. Ok after reading the readme :-) set SexoutSQVARZPlayer.fBaseLust to lust - drunkBonus - highBonus - fertilityBonus Message is unknown variable: fBaseLust
prideslayer Posted August 13, 2012 Posted August 13, 2012 It sounds like you just don't have NVSE installed correctly.
Aramiteus Posted August 13, 2012 Posted August 13, 2012 It sounds like you just don't have NVSE installed correctly. No no. I did not call GECK right: To run GECK with PowerUp and NVSE, copy the Data folder to your Fallout: New Vegas directory (where geck.exe is), then load the Geck through nvse as usual: nvse-loader.exe -editor. Strange: Searched for "fBaseLust" no other occurence. I'll redownload the .esp. Perhaps I messed something up. Did not change. But when I comment that line out it works.
prideslayer Posted August 13, 2012 Posted August 13, 2012 SexoutSQVARZPlayer is an SCR quest name I think. Sounds like your SCR is out of date.
Aramiteus Posted August 13, 2012 Posted August 13, 2012 SexoutSQVARZPlayer is an SCR quest name I think. Sounds like your SCR is out of date. Lol. Happens quite fast here to be out of date. My SCR is SexoutCommonResources20120614.2 I think. OK, downloading and installing the latest one and see. Edit: That was it. Now GECK likes the script. Will test if the performance issue still exists. But I think the cause was FNV tried to handle somehow that "corrupt" script.
Santr Posted August 14, 2012 Posted August 14, 2012 'Track NPC Lust' doesn't report its tracking in the console, anymore. It says 'tracker added', but no increases in Lust reported for companions (Veronica at the moment). Has that been deliberately changed, or has it gone brokies somewhere? Not too big a deal, since the rest works fine. Just something I noticed.
blackcro55 Posted August 15, 2012 Posted August 15, 2012 Posted in brutalrapers out of newbieness. A suggestion: When sexual madness has struck, I'd like any pending battle to stop while you 'gave' yourself to the monster/bad guy(s). I'd see the mechanism being very similar to the trigger when your health is low, but the sexual madness would temporarily override the PC settings to 100% health and 100% rape chance. After all, you're not supposed to be able to help yourself. Of course, lying there on the ground either unconscious or sated after the sex/rape, you'd be back into the battle. And the monster/bad guy(s) might not always accept your 'offer'. Rather than masturbate away the 'need', I ran out of a building and got attacked by feral ghouls. And thanks for all the work gone into this, sexot and all the great plug-ins: it has really changed FO NV and I find myself getting terified of what could be around the corner or in approaching people: a good attitude to have if you are lone travelling female who just happens to be a sub, nympho and abused.
Santr Posted August 16, 2012 Posted August 16, 2012 Another thing I noticed is that during rape companions and other NPC orgasm about 5 times faster (pretty much during every act) than the PC. Even with the 'Soulles Sub' and 'Easy G' perks. Is it because only PC can gain 'Sexual Exhaustion'? Or are there no negative modifiers to arousal gain due to rape for NPCs?
zippy57 Posted August 17, 2012 Posted August 17, 2012 SexoutLust is overriding two Sexout scripts: 00SexoutActorScanScript and 00SexoutVibratorScript. I'd advise against using lust for now' date=' until this issue is corrected.[/quote']
prideslayer Posted August 17, 2012 Posted August 17, 2012 Chase, this is bad... Checked in FNVEdit. SexoutLust is overriding two Sexout scripts: 00SexoutActorScanScript and 00SexoutVibratorScript. I'd advise against using lust for now, until this issue is corrected. These overrides are causing some things to break in Sexout. I made a slight change to the first one about two weeks ago to convert it to an NG call. The vibratorscript hasn't changed, but we all know overriding stuff like this is bad. So again.. just an open invitation. If something in sexout needs changed, please let me know so we can work something out rather than just overriding 'private' stuff in sexout. For now the only thing that's broken that I'm aware of is masturbation. I'm putting a fix into the random picker to ensure that the actora/actorb check stuff doesn't come into effect for masturbation but this script change is still causing male masturbation to break since it's setting sexout.female instead of sexoutng.actora.
prideslayer Posted August 18, 2012 Posted August 18, 2012 I've changed the 00sexoutactorscan part that you commented out to this (not released yet, will be in next beta).. elseif (IsKeyPressed 22) && (Sexout.vibratorU) if (0 == IsModLoaded "SexoutLust.esp") ... endif Should accomplish the same goal you were trying to without you needing to override that script. Don't know what you're doing with the other script so will have to just wait for your response.
Chase Roxand Posted August 18, 2012 Author Posted August 18, 2012 Uhh, oops. I sort of forgot about editing those. Will fix now.
Chase Roxand Posted August 18, 2012 Author Posted August 18, 2012 Update v6.1: - Removed changes to private Sexout scripts. - Maybe fixed the 'restart/reload' bug. Sorry about that, pride. It was pretty stupid of me to poke around with those in the first place. Please yell at me if something is still catastrophically broken.
Borisni Posted August 18, 2012 Posted August 18, 2012 Chase, just wanted to thank you for making Lust such a beautiful mod. And also for making this update so quickly, my bugs are gone now
prideslayer Posted August 18, 2012 Posted August 18, 2012 I didn't see anything else.. I did see a dirty edit of a cell somewhere but I think that's a common one that "just happens" if you mess around with locations in the GECK. Do you need me to keep that vibrator disable if lust is detected in there or not?
Chase Roxand Posted August 18, 2012 Author Posted August 18, 2012 At the time I was looking into making vibrators a gameplay element, or at least something more than 'press U for shaky visuals'. I guess leave it disabled when Lust is active and I'll properly change vibrators when I've got more time.
hornyboy Posted August 18, 2012 Posted August 18, 2012 hi, thanks for this awesome mod, totally change the way sex is for the game. but i got a question about the perks, which perk actually have function and which just for show?
prideslayer Posted August 21, 2012 Posted August 21, 2012 Chase, I think I have a change I'd like to make, but I want to talk to you about it and see if you maybe have a different/better idea. With load/save for NX basically done and in beta, all those 'sexout:core' values are going to start building up on actors (and in save files). AFAIK nobody but you is using them right now, so I'd like to change the name at least, and potentially the mechanism at some point down the road if more people want more vars for their mods.. So the first thing I'd like to do is just change all instances of 'sexout:core' to 'sexout:lust'. This way I don't have to call them 'mine' and fret over cleaning them up. I'll set them, and when you're done with them, you can just do a ref.NX_ClrEVFl "Sexout:Lust" 2 ref.NX_ClrEVFl "Sexout:Lust" 2 If you want a different name there, like a subkey or something, I can do that as well. I'm still trying to come up with a 'good' way of automatically handing out namespaces. For now, maybe it's best to just use the mod name.. so perhaps "Sexout:SexoutLust.esp:core:..."? If you want to copy the values and manage the namespace yourself instead, you can do that too. In a pre-sex callback, the target reference has all the sexout values in "Sexout:Start::.." -- much more than I'm currently copying to core for you. Those are cleared out by the cleanup script after callbacks are made though, so you may want to copy them somewhere else. An NX_EVCopy to copy one namespace to another, and an NX_ClrAll to clear FOs and FLs (and anything else that comes along) are both in the works in the extender. So.. thoughts?
Chase Roxand Posted August 21, 2012 Author Posted August 21, 2012 Just to be clear, any "Sexout:Core" to "Sexout:Lust" changes are just for my private variables, correct? Or am I supposed to be making copies of your variables before you clear them?
prideslayer Posted August 21, 2012 Posted August 21, 2012 Just to be clear' date=' any "Sexout:Core" to "Sexout:Lust" changes are just for my private variables, correct? Or am I supposed to be making copies of your variables before you clear them? [/quote'] For now I just want to change everywhere that says "core" to say "lust" instead. If you do the same, everything works as-is. Then the addition I need you to make is to do an NX_ClrEVFo and NX_ClrEVFl on "sexout:lust" when you're done with an actor, so all these vars don't pile up on every reference in the NX savegame files.. so whenever you're finished with an actor.. ref.ClrEVFO "sexout:lust" 2 ref.ClrEVFL "sexout:lust" 2 If you have now or in the future NX vars that you do want to preserve per-actor, then we can add another namespace to the end of that, like "sexout:lust:core" being what I set and what you clear, so the rest of "sexout:lust" remains intact. You don't *need* to copy the variables in, I will continue to do that for you with the ones that are being set now. If you want to start copying them though, which means later you can get more of them than I currently provide, then we can do that as well: In that case, I will just stop setting the sexout:lust vars when you tell me you're ready. You can copy anything sexout knows about pretty simply with just one spell added to the global pre-sex notification hook, since that hook is called on all the involved actors. ref self ref target ; ... set self to getself set target to nx_getevfo "sexout:start::spelltarget" if (self == target) ; proceed to copy vars you want like... set duration to nx_getevfl "sexout:start::duration" nx_setevfl "sexout:lust:duration" duration ; note that before long this will work instead to just ; copy everything: ; ; NX_CopyEVs srcRef dstRef srcKey refKey ; like ; NX_CopyEVs self self "sexout:start" "sexout:lust" ; else ; this actor is not the spell target and does not have ; all the vars, so you probably want to dispel. endif Hope that makes something approaching sense. We don't have to do it this way, but I think it's better for you in the long run, because you'll have access to all the sexout vars and not just the ones I "support" by copying for you in sexout. If you want to see what's in the vars, make sure you have the beta NVSE release and extender v10+, and just save a game during sex. It'll make a CSV file you can look at. Note the formid value are in decimal, not hex.
xth Posted August 26, 2012 Posted August 26, 2012 New here, and just a couple of questions: - Cum guzzler perk, shouldn't it show up under perks if it was chosen at level-up? - Does it lower your need for nutrition in Hardcore mode? And if yes, when does it happen? After every blow-job, after reaching arousal 100? xth
Santr Posted August 27, 2012 Posted August 27, 2012 - Cum guzzler perk' date=' shouldn't it show up under perks if it was chosen at level-up?- Does it lower your need for nutrition in Hardcore mode? And if yes, when does it happen? After every blow-job, after reaching arousal 100?[/quote'] That perk is from Sexout Common Resources, not SexoutLust. And SCR Perks do nothing, at the moment (too bad, I know, they sound awesome). They're supposed to be disabled, but still show up on level-ups, for some reason. SexoutLust's perks (they work) are Nympomaniac, Frigid Bitch, Easy G, Masochist, Faker, Soulless Sub and Orgasmic Experience.
iron_jack Posted August 27, 2012 Posted August 27, 2012 Yeah unfortunately you just have to ignore most of the "sexy" sounding perks, as they are only there to clutter and confuse.
Chase Roxand Posted August 27, 2012 Author Posted August 27, 2012 Yeah unfortunately you just have to ignore most of the "sexy" sounding perks' date=' as they are only there to clutter and confuse. [/quote'] And aren't from SexoutLust.
Recommended Posts