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Posted (edited)

Hi, is there any way for the player to track the NPCs impregnated? And is there any notifications when those NPCs give birth (to the player)?

 

Edited by SerNiggroKnight
Posted
3 hours ago, SerNiggroKnight said:

Hi, is there any way for the player to track the NPCs impregnated? And is there any notifications when those NPCs give birth (to the player)?

 

mcm should have a hotkey, or check in medical scanner, and yes you'll get notifications if you're close enough

Posted

Anyone able to get knocked up with bugs without a hitch? I fiddle with the settings and even try the option to get knocked up the moment sperm enters the womb but it never does anything and if I fuck something else like a human or dog I get knocked up within seconds

Posted (edited)
On 7/29/2021 at 10:01 PM, Neutron_rus said:

mcm should have a hotkey, or check in medical scanner, and yes you'll get notifications if you're close enough

Thanks and now ive checked an NPC and they are visually pregnany but the scan says 0.0%preg and the NPC has been pregnant for over 15 days and ive set the progression at 1% so shouldnt that NPC have given birth under 3 days after impregnation?

Edited by SerNiggroKnight
Posted
1 hour ago, SerNiggroKnight said:

Thanks and now ive checked an NPC and they are visually pregnany but the scan says 0.0%preg and the NPC has been pregnant for over 15 days and ive set the progression at 1% so shouldnt that NPC have given birth under 3 days after impregnation?

scanner will only show information about the real pregnancy, if some mod is using fake pregnancy o pregnant outfit, scanner will never show you this

  • 2 weeks later...
Posted (edited)

Does the pregnancy timer ignore longer travels like for example traveling to Point Lookout (which takes four days in my loadout) or other DLCs? Something I noticed is that when I traveled to Point Lookout, the Pregnancy timer did not update and it was still 320 hours, whereas it should have been 224 hours. If this is actually the case, is there a way then to update the time somehow?

Edited by dongding
Posted
8 hours ago, dongding said:

Does the pregnancy timer ignore longer travels like for example traveling to Point Lookout (which takes four days in my loadout) or other DLCs? Something I noticed is that when I traveled to Point Lookout, the Pregnancy timer did not update and it was still 320 hours, whereas it should have been 224 hours. If this is actually the case, is there a way then to update the time somehow?

That is likely intentional. Just wait it out.  I wouldn't mess with manually changing any times on Sexout framework mods. There are just too many scripts and such running and the likely hood of some glitches or other problems occurring is quite high. Bethesda engines aren't known for being stable to begin with.

 

 

Posted
11 hours ago, dongding said:

Does the pregnancy timer ignore longer travels like for example traveling to Point Lookout (which takes four days in my loadout) or other DLCs? Something I noticed is that when I traveled to Point Lookout, the Pregnancy timer did not update and it was still 320 hours, whereas it should have been 224 hours. If this is actually the case, is there a way then to update the time somehow?

Point Lookout, start of Broken Steel, and the messages you get during the tutorial in Vault 101 are just videos. The actual time doesn't progress.

Posted

Alright then. And there is no way to "speed" up pregnancy by using items? Like for example prenatal vitamins?

 

Also, do different creature pregnancies come with different timers or are they all the same?

Posted
23 hours ago, dongding said:

Alright then. And there is no way to "speed" up pregnancy by using items? Like for example prenatal vitamins?

 

Also, do different creature pregnancies come with different timers or are they all the same?

every species has different times. usually bigger = longer

Posted (edited)
3 hours ago, dborg2 said:

every species has different times. usually bigger = longer

 

Is there a easy way to modify those values? Like for example a Symbiote only has a pregnancy timer of 12 days.

Edited by dongding
Posted
2 hours ago, dongding said:

 

Is there a easy way to modify those values? Like for example a Symbiote only has a pregnancy timer of 12 days.

I believe there are settings in INI files, but I haven;t messed with those.

Also I think Symbiote pregnancy is broken.

 

lastly you can change to global time by reducing the pregnancy times. I usually have it at 3 or 7.

  • 1 month later...
Posted

It seems to me that almost all creatures can impregnate the player, While few of them are bugged or impossible to fertilize the player's egg. Those are giant ants, cazadors, spore plants, feral ghouls, and bloatfly.

 

It looks like the male super mutant offspring is bugged as well. After it has fully grown into mature, it completely turns invisible

Posted
30 minutes ago, palethanatos said:

theres not any pregnancy meshes for the skinny-6 body type is there?

too much work to convert everything, all current stuff is mostly based on type 3

Posted
10 hours ago, Neutron_rus said:

too much work to convert everything, all current stuff is mostly based on type 3

is it hard to do though? is there a tutorial somewhere so I could do it myself? Skinny-6 doesn't have too many clothes anyways

Posted
8 minutes ago, palethanatos said:

is it hard to do though? is there a tutorial somewhere so I could do it myself? Skinny-6 doesn't have too many clothes anyways

JoshNZ is actually busy making it easier to add support in the future. But that will be in MPO 3.0

  • 2 weeks later...
Posted
1 hour ago, Neutron_rus said:

there's a chance multiplier and guaranteed option in MCM

I looked through mcm I might be blind or something but I don't see the option. What is it called?

  • 4 weeks later...
Posted (edited)

Is there any option to turn off the outfit change/converted when wearing certain vanilla armors (ex. normal Leather Armor ----> Leather Armor Type 3M from Sexout Pregnancy ) in MCM ?

Edited by MiffyMcmiffin
Posted
7 hours ago, MiffyMcmiffin said:

Is there any option to turn off the outfit change/converted when wearing certain vanilla armors (ex. normal Leather Armor ----> Leather Armor Type 3M from Sexout Pregnancy ) in MCM ?

technically there is, but as type 3 is a default for most stuff there, it just will not work(also this outfit is from SCR, try to play with SCR settings in mcm)

  • 2 weeks later...
Posted

Ok so I think I found out something I have a the vanessa companion mod and well I got her pregnant but I think it sent her to the shadow realm Because I can't find her the mod comes with a teleporter for something like this but she has a lot of custom assets so I think when she's soppsed to show (belly bulge) she disappear on local map on the pip boy it says she's there but she's clearly not. I understand it's a conflicting mod just wanted to she because I thought it was funny 

Posted
16 minutes ago, Calamity Hex said:

Ok so I think I found out something I have a the vanessa companion mod and well I got her pregnant but I think it sent her to the shadow realm Because I can't find her the mod comes with a teleporter for something like this but she has a lot of custom assets so I think when she's soppsed to show (belly bulge) she disappear on local map on the pip boy it says she's there but she's clearly not. I understand it's a conflicting mod just wanted to she because I thought it was funny 

Probably during her last animation she disappeared. Perhaps go back to a save where she still was present.

(Stuck tokens issue/cgashing script issue I suspect)

  • 2 weeks later...
Posted (edited)
On 11/3/2021 at 2:49 AM, Neutron_rus said:

technically there is, but as type 3 is a default for most stuff there, it just will not work(also this outfit is from SCR, try to play with SCR settings in mcm)

Well, I tried everything I could in MCM from both Sexout Pregnancy and SCR menu but no avail. I guess I'll have to uninstall.

 

Damn shame tho, I legit like this mod on how it has a legit consequence of getting knocked up for sleeping around without proper care of birth control but I'm really not a big fan of automatic costume change. It bother me a lot when some armor looking normal on a NPC but the moment my character put it on, it change into skippy version from SCR. 

 

I don't really have pregnancy fetish so I no pregnancy belly don't really bother me, I would really like it if the pregnancy belly would only appear when character is naked during pregnancy process.

 

I'll tried messing around in the GECK, finding the script for automatic costume change on Leather armor, Reinforced leather armor etc. to delete. Maybe I'll find a way to disable it.

 

 

Edited by MiffyMcmiffin

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