Jump to content

Recommended Posts

Posted
6 hours ago, MiffyMcmiffin said:

Well, I tried everything I could in MCM from both Sexout Pregnancy and SCR menu but no avail. I guess I'll have to uninstall.

 

Damn shame tho, I legit like this mod on how it has a legit consequence of getting knocked up for sleeping around without proper care of birth control but I'm really not a big fan of automatic costume change. It bother me a lot when some armor looking normal on a NPC but the moment my character put it on, it change into skippy version from SCR. 

 

I don't really have pregnancy fetish so I no pregnancy belly don't really bother me, I would really like it if the pregnancy belly would only appear when character is naked during pregnancy process.

 

I'll tried messing around in the GECK, finding the script for automatic costume change on Leather armor, Reinforced leather armor etc. to delete. Maybe I'll find a way to disable it.

 

 

you can set max and minimum size of the belly, so that you don't swap at all.

Posted (edited)
7 hours ago, doopdoo said:

Is there a guide anywhere on how to make your own pregnancy outfit?

I have figured out making the meshes but no idea on the scripting side 

 

 

unknown (31).png

Edited by doopdoo
Posted
11 hours ago, doopdoo said:

I have figured out making the meshes but no idea on the scripting side 

 

 

unknown (31).png

very nice design.

 

You've obviously already done some steps:

Currently the process is as follows:

Step 1. create an outfit in 3dMax or Blender

Step 2. Fix some settings in Nifscope

Step 3. Create the outfit in GECK

Step 4. Create a FormID list, that goes from P0 (not pregnant) to P7, or however big you go.. Note that if you drag-drop all outfits at once in the formidlist, GECK will put them in the wrong order.

Step 5. Add your formid list to the correct 'formidlist of formidlists'. if you want Maternity Pack Overkill as master, you can add it into MPOGlobalCustomIncM7

if you don't want MPO as master, you can put it in PregBodySwapOutfitSCRM7List  (Or the formidlist that goes to the same pregnancy maximum)

 

 

***Note. I am busy making it even easier. That you create the P0-version in geck and it will dynamically find the pregnancy versions of the outfit, if needed. But that won't be in the coming months.

Posted
1 minute ago, dborg2 said:

very nice design.

 

You've obviously already done some steps:

Currently the process is as follows:

Step 1. create an outfit in 3dMax or Blender

Step 2. Fix some settings in Nifscope

Step 3. Create the outfit in GECK

Step 4. Create a FormID list, that goes from P0 (not pregnant) to P7, or however big you go.. Note that if you drag-drop all outfits at once in the formidlist, GECK will put them in the wrong order.

Step 5. Add your formid list to the correct 'formidlist of formidlists'. if you want Maternity Pack Overkill as master, you can add it into MPOGlobalCustomIncM7

if you don't want MPO as master, you can put it in PregBodySwapOutfitSCRM7List  (Or the formidlist that goes to the same pregnancy maximum)

 

 

***Note. I am busy making it even easier. That you create the P0-version in geck and it will dynamically find the pregnancy versions of the outfit, if needed. But that won't be in the coming months.

Would it be a problem to take an already finished outfit and pregify it to skip step 1 and 2?

And as it stands now 4 and 5 is the part to make the outfit swap properly right?

And lastly should I even bother with doing the script part now if its gonna get easier in a few months and just focus on the meshes?

Posted
11 minutes ago, doopdoo said:

Would it be a problem to take an already finished outfit and pregify it to skip step 1 and 2?

And as it stands now 4 and 5 is the part to make the outfit swap properly right?

And lastly should I even bother with doing the script part now if its gonna get easier in a few months and just focus on the meshes?

step 1 and 2 is the design of the outfit. if the image above is something you created, you have already done step 1 and 2

step 4 and 5 are for swapping and are really easy to do.

 

for me step 1 and 2 take 1 or 2 days per outfit-set. Step 3 an hour, and step 4 and 5, 5 minutes combined.

 

I currently am not in a programming mojo, and until I do, progress for the next version is really slow, so at best it will be a couple of months, at worse (half) a year.

Posted
12 minutes ago, dborg2 said:

step 1 and 2 is the design of the outfit. if the image above is something you created, you have already done step 1 and 2

step 4 and 5 are for swapping and are really easy to do.

 

for me step 1 and 2 take 1 or 2 days per outfit-set. Step 3 an hour, and step 4 and 5, 5 minutes combined.

 

I currently am not in a programming mojo, and until I do, progress for the next version is really slow, so at best it will be a couple of months, at worse (half) a year.

Gotcha but I used neither 3dmax, blender or nifscope and downloaded an outfit and changed it in Outfit Studio

Posted

I re-install my fallout new vegas and add some mod recently, but I found out that lastest Sexout pregnancy has some old already correct problem that undress pregnancy body during sex scene like masturbation, get rape or has normal sex. 

 

My question is can you prevent this undress pregnancy body during sex scene for the lastest Sexout pregnancy like previos version btw ?.

Posted
3 hours ago, zeroke107 said:

I re-install my fallout new vegas and add some mod recently, but I found out that lastest Sexout pregnancy has some old already correct problem that undress pregnancy body during sex scene like masturbation, get rape or has normal sex. 

 

My question is can you prevent this undress pregnancy body during sex scene for the lastest Sexout pregnancy like previos version btw ?.

I can't remember it ever not undressing.

It's considered an outfit, and when in Sexout is set to undress during sex, it will undress ALL outfits, including pregnancy bellies.

Posted

I got two questions, how does one animate an outfit and why havent anyone pregged outfits that come in pieces, do they work differently that clashes with the script or simply just because nobody has

Posted
2 hours ago, doopdoo said:

I got two questions, how does one animate an outfit and why havent anyone pregged outfits that come in pieces, do they work differently that clashes with the script or simply just because nobody has

FNV has rules for armors/outfits. you can only wear one type of outfit at once. The scripts are triggered on outfits with the 'upperbody' type.

so if you have multiple pieces, each of a different type, they won't get triggered for swapping.

 

 

Outfit animation is possible, but beyond my skill. Neutron_rus has made 'outfits' that have a little animation though. Perhaps he can help with that.

 

Posted

Thx for your reply dborg2 ?may be Halstorm use token for lock pregnant body or else for previous version nose but may cause a bit more complicate for lastest nvse script.

 

And other question is some part of pregnancy process like miscarry/mutation still function or not ?because in calculation in debug, I did’t see any calculation chance for now.

Posted
6 hours ago, zeroke107 said:

And other question is some part of pregnancy process like miscarry/mutation still function or not ?because in calculation in debug, I did’t see any calculation chance for now.

it should to work, at least i don't remember cutting it out, debug prints should be visible with debug 3 or higher 

Posted

I al

4 hours ago, Neutron_rus said:

it should to work, at least i don't remember cutting it out, debug prints should be visible with debug 3 or higher 

I already use debug 7 for player only, for impregnate chance everything work as intend (calculate from fertility level and other) just for miscarry/mutation that not show any calculation part just show <0.000 and nothing else even I try setting base chance for mutation max to 50% with critical level radiation at 1st trimesters .

 

 That why I thought something might not work anymore for this part btw.

Posted
2 hours ago, zeroke107 said:

I already use debug 7 for player only, for impregnate chance everything work as intend (calculate from fertility level and other) just for miscarry/mutation that not show any calculation part just show <0.000 and nothing else even I try setting base chance for mutation max to 50% with critical level radiation at 1st trimesters .

 

 That why I thought something might not work anymore for this part btw.

possibly something is really not working there, as after a big rework of everything i didn't checked this part, because it's simply not in common use by anyone

  • 2 weeks later...
Posted
On 12/2/2021 at 4:57 PM, dborg2 said:

very nice design.

 

You've obviously already done some steps:

Currently the process is as follows:

Step 1. create an outfit in 3dMax or Blender

Step 2. Fix some settings in Nifscope

Step 3. Create the outfit in GECK

Step 4. Create a FormID list, that goes from P0 (not pregnant) to P7, or however big you go.. Note that if you drag-drop all outfits at once in the formidlist, GECK will put them in the wrong order.

Step 5. Add your formid list to the correct 'formidlist of formidlists'. if you want Maternity Pack Overkill as master, you can add it into MPOGlobalCustomIncM7

if you don't want MPO as master, you can put it in PregBodySwapOutfitSCRM7List  (Or the formidlist that goes to the same pregnancy maximum)

 

 

***Note. I am busy making it even easier. That you create the P0-version in geck and it will dynamically find the pregnancy versions of the outfit, if needed. But that won't be in the coming months.

Did a few armors from a mod and tried following what you say here with the formidlist but it does not swap at all, anything else I am supposed to do?

Posted
8 minutes ago, doopdoo said:

Did a few armors from a mod and tried following what you say here with the formidlist but it does not swap at all, anything else I am supposed to do?

you also need to create/update the swapping scripts

Posted
10 minutes ago, Neutron_rus said:

you also need to create/update the swapping scripts

How do I do that? And looking at the list again for some reason the base outfit (original non pregnant) disappears from the list.

And also the pregnancy scaling thing does not update anything at 0.5-6.5 at all only at full numbers so going from 7 to 1.5 changes nothing

Posted
9 hours ago, doopdoo said:

Did a few armors from a mod and tried following what you say here with the formidlist but it does not swap at all, anything else I am supposed to do?

So you created a formid list with outfits, than put that formid list as an item in PregBodySwapOutfitSCRM7List ?

 

If you do that, you shouldn't need to change/create new scripts.

 

Note. It's been a while, so I don't know if you need to put the outfits in

SexoutSLClothAppearPregnantP0 to SexoutSLClothAppearPregnantP7

and SexoutSLClothAppearPregnant for P1 and up.

  • 4 weeks later...
Posted

image.png.0b294ed007202fab966c90d04064d69d.pngOk gonna need more help than I thought, outfit kinda stops existing and becomes stuck on the body even when reloading? And a bunch of problems like pipboy misaligns, gloves disappear also trying to figure out how to add the outfit while also keeping the mod it came from

Posted
7 hours ago, doopdoo said:

Is it possible to have custom race have proper body changes? Rather than just change to default texture and model

the changes to bodies are in reality outfits. If the pregnancy-versions of the bodies exist and are supported, Sexout Pregnancy will choose the pregnancy versions of that bodytype. Because it has to choose 'something' if you use an unrecognized body-type, it will switch to the default of Type-3, because it is most used and best-supported.

 

*** I am working on improving support, so that I don't have to manually add bodytypes and outfits to Sexout Common Resources, Sexout Pregnancy and/or Maternity Pack Overkill. But that will not be soon. All you would need then is the correct folder structure and the meshes and textures and it will dynamically pick the outfit/body corresponding to your bodytype.

Posted

Hired Veronica. After 2 days I noticed she didn't get fertile. No matter what I choose in fertility option ( 2, 3, 4 does nothing to her). Also can't find pregnancy drugs  in S.O bunker. Trader sells only vitamins. 

Posted
5 hours ago, pastreloks said:

Hired Veronica. After 2 days I noticed she didn't get fertile. No matter what I choose in fertility option ( 2, 3, 4 does nothing to her). Also can't find pregnancy drugs  in S.O bunker. Trader sells only vitamins. 

I think you'd need SexoutDrugging for the pregnancy drugs, but SexoutDrugging is unstable/broke with the later xNVSE's

 

Setting 2 and 3 should give Veronika the Fertility-token. if that doesn't work. You can cheat-give her that. Don't forget to also give her the bodyswap token too.

Posted
2 hours ago, dborg2 said:

I think you'd need SexoutDrugging for the pregnancy drugs, but SexoutDrugging is unstable/broke with the later xNVSE's

 

Setting 2 and 3 should give Veronika the Fertility-token. if that doesn't work. You can cheat-give her that. Don't forget to also give her the bodyswap token too.

And as I said, setting 2 or 3 doesn't give fertility token to Veronica or Cass. I'll try to start new game again. For some reason this part of mod is broken while previous version worked fine. I did a clean setup so there is no way to screw up basic installation.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...