MysticDaedra Posted March 3, 2021 Posted March 3, 2021 Is SD+ required as part of the actual start, or can Simple Slavery++ be used with a random outcome? I really want to use this alternate start, but SD+ is a hard pass for me.
jbezorg Posted March 22, 2021 Posted March 22, 2021 "dcc-dm2.esp" master renamed to "dse-display-model.esp". pchsWartimes.esp
jbezorg Posted March 22, 2021 Posted March 22, 2021 On 3/3/2021 at 1:47 AM, MysticDaedra said: Is SD+ required as part of the actual start, or can Simple Slavery++ be used with a random outcome? I really want to use this alternate start, but SD+ is a hard pass for me. It's required. SD+ slavery system is used early on in the mods progression.
jake3274 Posted March 31, 2021 Posted March 31, 2021 I've installed the required mods but it does not appear in the dialogue tree for the statue. is there another way to start it?
Highborn Posted April 7, 2021 Posted April 7, 2021 @nomkaz, monoman has released an update that fixes some bugs of the mod, it's on the LE page. Maybe you can convert it for SE too.
nomkaz Posted April 7, 2021 Author Posted April 7, 2021 55 minutes ago, Highborn said: @nomkaz, monoman has released an update that fixes some bugs of the mod, it's on the LE page. Maybe you can convert it for SE too. I asked Monoman for perms [edit] perms acquired and it's up! 1
Highborn Posted April 7, 2021 Posted April 7, 2021 2 hours ago, nomkaz said: I asked Monoman for perms [edit] perms acquired and it's up! Thank you!
nomkaz Posted April 8, 2021 Author Posted April 8, 2021 On 4/7/2021 at 11:34 AM, Highborn said: Thank you! It needs more work, before you can use it properly, I have to remove some outdated oldrim dependencies.
numen13 Posted April 8, 2021 Posted April 8, 2021 3 hours ago, nomkaz said: It needs more work, before you can use it properly, I have to remove some outdated oldrim dependencies. What was wrong with Monomans Version? Beside the known display model esp dependency rename?
nomkaz Posted April 9, 2021 Author Posted April 9, 2021 54 minutes ago, numen13 said: What was wrong with Monomans Version? Beside the known display model esp dependency rename? There are two dependency mods that are not available for SE, and not readily convertible, so I need to track them down again, and remove the dependencies so they can be used in SE.
bunnyguy Posted April 9, 2021 Posted April 9, 2021 On 4/7/2021 at 7:35 AM, nomkaz said: I asked Monoman for perms [edit] perms acquired and it's up! Strange, I don't see it up. I see the edited changelog, but no new files.
bunnyguy Posted April 9, 2021 Posted April 9, 2021 Oh, my bad, didn't notice the "had to remove it, track down" bit. Totally my own derp. I'm looking forward to it, though.
nomkaz Posted April 9, 2021 Author Posted April 9, 2021 2 hours ago, bunnyguy said: Oh, my bad, didn't notice the "had to remove it, track down" bit. Totally my own derp. I'm looking forward to it, though. Removed unconverted dependencies and re-uploaded v1.1, it should be good to go! 3
bunnyguy Posted April 9, 2021 Posted April 9, 2021 2 hours ago, nomkaz said: Removed unconverted dependencies and re-uploaded v1.1, it should be good to go! You just made this a much better day. <3
deadmetal Posted April 9, 2021 Posted April 9, 2021 @nomkaz might just be me but I dont have the option to start the quest from the statue in alternate start, didnt have that problem in the previous version 2
MalTheMediocre Posted April 10, 2021 Posted April 10, 2021 Ive been trying to get this to work but I just keep getting CTDed when I try to load or start a new game. Im not really sure what Im doing wrong so any help would be appreciated.
baotom110 Posted April 10, 2021 Posted April 10, 2021 The newest version is also causing me CTD when I try to load a save or start a new game.
boinboinhime Posted April 10, 2021 Posted April 10, 2021 *raises hand* i do not see.. the option to choose by the Mara statue in alternate start x new game , how do i make it appear? ? edit: i use MO2 , is playing the SE version. I have downloaded the following mods listed in page 1 (below) SexLab SE by Ashal ZazAnimationPack SEby Zaz, Xaz and Tara Alternate Start - Live Another Life SE by Arhmoor Amputator Framework SE by Haeretic, converted by Amen88 Sanguine Debaucher Enhanced: SD+ SE by DeepBlueFrog and jbezorg, converted by Yours Truly Simple Slavery Plus SE by Lozeak and jfraser I also placed Wartimes below them, load order wise. i do not seem to have SD+ Cages? is there a link for SD+ Cages? 1
bunnyguy Posted April 10, 2021 Posted April 10, 2021 12 minutes ago, boinboinhime said: i do not seem to have SD+ Cages? is there a link for SD+ Cages? The LE version of SD+ Cages actually works. 1
boinboinhime Posted April 10, 2021 Posted April 10, 2021 @bunnyguy thank you!! i'm not sure what else i'm missing i hope to try this mod somehow x.x
bunnyguy Posted April 10, 2021 Posted April 10, 2021 @boinboinhime If it absolutely comes down to it, you can try it in LE, but moving from LE to SE, or SE to LE, or keeping two fully modded installs, is space heavy and a pain in the ass. If this gets to working on SE, though, it's definitely worth it as a mod.
Monoman1 Posted April 10, 2021 Posted April 10, 2021 What mods does SE not have that a direct conversion does not work? Display model? 1
boinboinhime Posted April 10, 2021 Posted April 10, 2021 11 minutes ago, Monoman1 said: What mods does SE not have that a direct conversion does not work? Display model? Most likely ? .. i couldn't find a version/link in loverslab. i found this however, is this the same file that you use to 'test' Wartimes in SE? (for display model) https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Beta-5 I couldn't find the dialogue/alternate start scenario by the Mara Statue. 1) tried starting new game with Wartimes together in the load order, 2) and also without Wartimes to make a 'clean save' for Wartimes, before reactivating it in MO2.
Monoman1 Posted April 10, 2021 Posted April 10, 2021 Posted a version in the LE thread without display model as a hard dep. Haven't tested it much but I think it should be ok. Needs to be converted to SE. 1
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