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Wartimes - a daughter's tale (Alternate start scenario) SE


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  • 3 weeks later...
On 3/3/2021 at 1:47 AM, MysticDaedra said:

Is SD+ required as part of the actual start, or can Simple Slavery++ be used with a random outcome? I really want to use this alternate start, but SD+ is a hard pass for me. :/


It's required. SD+ slavery system is used early on in the mods progression.

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  • 2 weeks later...
54 minutes ago, numen13 said:

What was wrong with Monomans Version? Beside the known display model esp dependency rename?

There are two dependency mods that are not available for SE, and not readily convertible, so I need to track them down again, and remove the dependencies so they can be used in SE.

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2 hours ago, bunnyguy said:

Oh, my bad, didn't notice the "had to remove it, track down" bit. Totally my own derp. I'm looking forward to it, though.

Removed unconverted dependencies and re-uploaded v1.1, it should be good to go!

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*raises hand* i do not see.. the option to choose by the Mara statue in alternate start x new game  , how do i make it appear? ?

 

edit: i use MO2 , is playing the SE version.

I have downloaded the following mods listed in page 1 (below)

SexLab SE by Ashal

ZazAnimationPack SEby Zaz, Xaz and Tara

Alternate Start - Live Another Life SE by Arhmoor

Amputator Framework SE by Haeretic, converted by Amen88

Sanguine Debaucher Enhanced: SD+ SE by DeepBlueFrog and jbezorg, converted by Yours Truly 

Simple Slavery Plus SE by Lozeak and jfraser

I also placed Wartimes below them, load order wise.

i do not seem to have SD+ Cages? is there a link for SD+ Cages?

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11 minutes ago, Monoman1 said:

What mods does SE not have that a direct conversion does not work?

Display model?

Most likely ? .. i couldn't find a version/link in loverslab.

i found this however, is this the same file that you use to 'test' Wartimes in SE?  (for display model)

https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Beta-5

I couldn't find the dialogue/alternate start scenario by the Mara Statue.
1) tried starting  new game with Wartimes together in the load order,
2) and also without Wartimes to make a 'clean save' for Wartimes, before reactivating it in MO2.
 

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