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Wartimes - a daughter's tale (Alternate start scenario) SE


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  • 3 weeks later...
Posted
On 3/3/2021 at 1:47 AM, MysticDaedra said:

Is SD+ required as part of the actual start, or can Simple Slavery++ be used with a random outcome? I really want to use this alternate start, but SD+ is a hard pass for me. :/


It's required. SD+ slavery system is used early on in the mods progression.

  • 2 weeks later...
Posted
55 minutes ago, Highborn said:

@nomkaz, monoman has released an update that fixes some bugs of the mod, it's on the LE page. Maybe you can convert it for SE too.

 

 

I asked Monoman for perms

 

[edit] perms acquired and it's up!

Posted
On 4/7/2021 at 11:34 AM, Highborn said:

Thank you!

It needs more work, before you can use it properly, I have to remove some outdated oldrim dependencies. 

Posted
3 hours ago, nomkaz said:

It needs more work, before you can use it properly, I have to remove some outdated oldrim dependencies. 

What was wrong with Monomans Version? Beside the known display model esp dependency rename?

Posted
54 minutes ago, numen13 said:

What was wrong with Monomans Version? Beside the known display model esp dependency rename?

There are two dependency mods that are not available for SE, and not readily convertible, so I need to track them down again, and remove the dependencies so they can be used in SE.

Posted
On 4/7/2021 at 7:35 AM, nomkaz said:

I asked Monoman for perms

 

[edit] perms acquired and it's up!

Strange, I don't see it up. I see the edited changelog, but no new files.

Posted
2 hours ago, bunnyguy said:

Oh, my bad, didn't notice the "had to remove it, track down" bit. Totally my own derp. I'm looking forward to it, though.

Removed unconverted dependencies and re-uploaded v1.1, it should be good to go!

Posted
2 hours ago, nomkaz said:

Removed unconverted dependencies and re-uploaded v1.1, it should be good to go!

You just made this a much better day. <3

Posted

@nomkaz might just be me but I dont have the option to start the quest from the statue in alternate start, didnt have that problem in the previous version

 

Posted

*raises hand* i do not see.. the option to choose by the Mara statue in alternate start x new game  , how do i make it appear? ?

 

edit: i use MO2 , is playing the SE version.

I have downloaded the following mods listed in page 1 (below)

SexLab SE by Ashal

ZazAnimationPack SEby Zaz, Xaz and Tara

Alternate Start - Live Another Life SE by Arhmoor

Amputator Framework SE by Haeretic, converted by Amen88

Sanguine Debaucher Enhanced: SD+ SE by DeepBlueFrog and jbezorg, converted by Yours Truly 

Simple Slavery Plus SE by Lozeak and jfraser

I also placed Wartimes below them, load order wise.

i do not seem to have SD+ Cages? is there a link for SD+ Cages?

Posted
12 minutes ago, boinboinhime said:



i do not seem to have SD+ Cages? is there a link for SD+ Cages?

The LE version of SD+ Cages actually works.

Posted

@boinboinhime If it absolutely comes down to it, you can try it in LE, but moving from LE to SE, or SE to LE, or keeping two fully modded installs, is space heavy and a pain in the ass. If this gets to working on SE, though, it's definitely worth it as a mod.

Posted
11 minutes ago, Monoman1 said:

What mods does SE not have that a direct conversion does not work?

Display model?

Most likely ? .. i couldn't find a version/link in loverslab.

i found this however, is this the same file that you use to 'test' Wartimes in SE?  (for display model)

https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Beta-5

I couldn't find the dialogue/alternate start scenario by the Mara Statue.
1) tried starting  new game with Wartimes together in the load order,
2) and also without Wartimes to make a 'clean save' for Wartimes, before reactivating it in MO2.
 

Posted

Posted a version in the LE thread without display model as a hard dep. Haven't tested it much but I think it should be ok. Needs to be converted to SE. 

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