Jump to content

Wartimes - a daughter's tale (Alternate start scenario) SE


Recommended Posts

Posted
On 9/28/2020 at 1:31 PM, LaEspada said:

It's usually an HDT or SMP problem. SMP can act really weird with amputator framework.

Update: You WERE right! I de-selected HDT-SMP SSE on my mod manager, started a new game, and it ran like a charm. Thanks for the help!

TL;DR If your game is dropping to 1 frame every three seconds once you get enslaved by father and enter the main room of the hut from the cellar, its because Amputator and HDT are having a tantrum. Just removing HDT solves it.

 

Posted

Neat to see this converted, but the LE version has a soft requirement of BeeingFemale, the SE release of which is VERY outdated.

 

This is practically required for 2 of the possible endings. For this mod to really appeal for SE, some work to get those script hooks into Fertility Mode instead would be necessary.

 

I think I took a look at the scripts at 1 point, I'll see if I can find anything else.

Posted

There are two masters missing.
I already checked the requirements,and they are not there:

SD Cages.esp & dcc-dm2.esp

Any idea what mods are these?

Posted
9 hours ago, JBpy said:

Thanks nomkaz! 

 

@InvIMJ

 

The esp "dcc-dm2.esp" is this and has a discouraging message at the start. ?

 

 

I have SD Cages (LE) installed and it works fine in SE.

Thanks for the reply :D
And thanks to you too Nomkaz!
While it's awesome that the LE version of SD Cages runs on SE,i dont feel like filling my Skyrim with cages,I'll probably never use.
I hope we get some kind of fix about the Display Model requirement sometime...

Posted

So without display model the mod doesn't work? I tried to install everything except that and it ain't working

 

Edit: ok i got it, but when the father enslaves me my game drop to 10 fps... i have an rx560 2gb isn't much, but i always get 60 fps  ?

Posted
5 hours ago, zwdragonbone8314 said:

I can see there is Display model SE version. Unfortunately, this SE version of MOD does not recognize it.

Yup,and that's a bummer.
I went the extra mile though,and so far,so good.I've been playing the mod with no problems so far for about 1 hour. Fingers crossed.

What I did was:
1)Downloaded the SE Version of the Display model here.

2)Installed via Mod Manager.Then I renamed the esp dse-display-model.esp to dcc-dm2.esp

2)Opened the pchsWartimes.esp in SSEdit, Loaded ONLY the pchsWartimes.esp .
3)Found the File Header line,and searched for dcc-dm2.esp . I changed the name to dse-display-model.esp, so the mod would recognize it as its master.
4)Closed SSEdit,Renamed the esp in step 2) back to it's original.

Viola.Everything is working good so far. I hope it's a valid fix,since I haven't tested it thourougly yet...
Try it yourselves,and see if it's working.

Posted
25 minutes ago, Blinder said:

3)Found the File Header line,and searched for dcc-dm2.esp . I changed the name to dse-display-model.esp, so the mod would recognize it as its master.

Thanks! But, how do I change it? 

 

 

1.png

Posted
1 hour ago, JBpy said:

Thanks! But, how do I change it? 

 

 

1.png

If you use mod organizer you must add launch arguments (easiest way to allow editing) in the SSEDIT exe . 

Modify executables->Arguments-> *write in field*: 

-IKnowWhatImDoing -AllowMasterFilesEdit

Apply, quit, launch ssedit, select pshswartimes.esp->file header->master file->mouse2 to edit.

 

 

Posted
7 hours ago, JBpy said:

Thank you. I use Vortex, but I found the command line and finally edited it.

I'm also using Vortex. Where did you find the command line and how did you edit it?

Posted

@Velo Here:

 

1.png.2b8af507fba20422ce1085845c822157.png

 

 

Click on the three dots. Select "Edit".

Find the "Command line" and paste this: -IKnowWhatImDoing -AllowMasterFilesEdit

Save

 

 

Posted

@JBpy, thank you very much! Vortex doesn't notify me about the missing master file now, though I'm still getting CTD with Wartimes enabled. I'll try to iron out the rest.

Posted

Yeah, I was finally able to test it and I also have CTD at the start of SAL. On one occasion it managed to load the character creator correctly, but I still had a CTD within seconds.

 

If anyone wants to share their functional plugin... ?

Posted

Hello! I am loving the mod so far, but I'm having an issue at the party. The men ask you to serve the drink from your arse, which I know how to do, but I cannot remove the Carrot, so they get desatisfied and I lose points. Any ideas how to workaround?

Posted

So I got enslaved by the father, I wake up in the cellar, punch the pig father to death but and then what? Mother doesn't say anything, should I get another quest?

Posted

I got to the point where i have to give him the gold for the trinkets. But the dialogue just repeats itself and the quest isn't going forward. I also do not loose the money.

Wartimes Quest stage is 190.

Posted

It is old, not very working versio of the mod. Only way I could get it working was to get out of creator with older versio then upgrade to this. Still most of the functionality of the mod is not implemented or broken. It's not good experience until latest versions of the mod get ported over to SSE.

  • 3 weeks later...
Posted

Ok so i downloaded this mod and all the requirements and i get the prompt that i'm missing these masters:

 

SDcages.esp
dcc-dm2.esp

 

Anyone know a fix for this?

 

(Edit: SDcages.esp is now working)

(Edit 2: Nevermind fully works now only issue i have now is with the amputator mod.

It isn't compatible in the fnis with sse

detailed error ">>Warning: \character\behaviors\FNIS_Amputator_Behavior.hkx not Skyrim SE compatible<<")

Posted
On 11/1/2020 at 12:04 PM, Drag0nHunt3r55 said:

Ok so i downloaded this mod and all the requirements and i get the prompt that i'm missing these masters:

 

SDcages.esp
dcc-dm2.esp

 

Anyone know a fix for this?

 

(Edit: SDcages.esp is now working)

(Edit 2: Nevermind fully works now only issue i have now is with the amputator mod.

It isn't compatible in the fnis with sse

detailed error ">>Warning: \character\behaviors\FNIS_Amputator_Behavior.hkx not Skyrim SE compatible<<")

how did you get it to work?

  • 2 weeks later...
Posted

Fantastic mod! do you think you could make it so you don't have to do the alternate start to start the quest, give us the ability to start the quest by visiting the dragonborn's family whilst casually playing the game?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...