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Posted

Dogma's Animations for SLAL

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A collection of animations from Thief quest mod made by DogmaMods, compilated into a SLAL pack. Some animations are included, and some aren't, though I'm intending to add more in a future if possible.

 

Do you like Dogma's stuff? Please consider supporting his mod development via his Patreon

 

So what do we have here?
38 animations total from the Thief quest mod:

- Fisting Show F
- Sneaky Cowgirl MF
- Vaginal Inspection MF
- Standing MF
- Standing (Plug) MF
- Bed Anal MF
- Bed Sex MF
- Bed Prostitute Sex MF
- Bed Salve (Slut) MF
- Bed Salve (Virgin) MF
- Bed Reverse (Slut) MF
- Bed Reverse (Virgin) MF
- Bed After Sex MF
- Bed Licking MF
- Bed Sucking MF
- Chair Sex MF
- Chair Expose MF
- Bench Fingering MF
- Bench Prelude MF
- Bench Footjob MF
- Bench Sex MF
- Bench Expose MF
- Drawer Sex (Slut) MF
- Drawer Sex (Virgin) MF
- Drawer Licking (Slut) MF
- Drawer Licking (Virgin) MF
- Tub Sex (Slut) MF
- Tub Sex (Virgin) MF
- Tub Sucking (Slut) MF
- Tub Sucking (Virgin) MF
- Bed Vaginal MFF
- Bed Anal MFF
- Jarl Girls Throne MFF
- Chair Sex MMF
- Chair After Sex MMF
- Chair After Sex Fisting MMF
- Spitroast MMF
- Prostitute MMF

 

Requirements:
http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ - SexLab Framework and all it's requirements
http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ - Sexlab Animation Loader and all it's requirements

 

Installation:
Just drop everything into your Data folder. And don't forget to run your FNIS afterwards!

Need more help with installation? There is a guide if you're new to installing SLAL packs.

 

Credits:
DogmaMods for the Thief quest mod and his permisiion to post his assets here.


  • Submitter
  • Submitted
    12/19/2019
  • Category
  • Requires
    Sexlab Animation Loader
  • Special Edition Compatible
    No

 

Posted
20 minutes ago, Grey Cloud said:

Perhaps a list of what the animations are, or some screenshots?

Ok, I'm adding the list of animations to the description. Sorry, can't make any screenshots at this moment.

Posted
3 hours ago, Aequus said:

Ok, I'm adding the list of animations to the description. Sorry, can't make any screenshots at this moment.

Missing water in animations:

 

- Tub Sex (Slut) MF
- Tub Sex (Virgin) MF
- Tub Sucking (Slut) MF
- Tub Sucking (Virgin) MF

Posted
1 minute ago, killer905 said:

Missing water in animations:

 

- Tub Sex (Slut) MF
- Tub Sex (Virgin) MF
- Tub Sucking (Slut) MF
- Tub Sucking (Virgin) MF

Yes, I know. Sadly, my knowledge with AnimObjects editing is rather limited. Even though I've tried to add water myself, it didn't worked as it should.

Appreciate if someone could lend me a hand with this.

Posted
38 minutes ago, Aequus said:

Yes, I know. Sadly, my knowledge with AnimObjects editing is rather limited. Even though I've tried to add water myself, it didn't worked as it should.

Appreciate if someone could lend me a hand with this.

Well, that's a bit sad. Maybe Dogma will help with that?

 

 

A different chair is required that has no support on the sides. "Character's legs go through it"

- Chair Sex MF 

- Chair Expose MF

 

Some other object than what is currently because the character is based on something that is not there.
- Bench Fingering MF
- Bench Prelude MF
- Bench Footjob MF
- Bench Sex MF
- Bench Expose MF

 

Just move the animation itself, because the head of one of them passes through the back of the bed.

- Bed After Sex MF

 

 

Edit:

 

The barrel is missing:

- Spitroast MMF

 

 

 

And unfortunately, but some of the animation looks at least strange.

Posted
30 minutes ago, killer905 said:

And unfortunately, but some of the animation looks at least strange.

Well, the problem is that Dogma actually didn't used any linked AnimObjects to his animations, it was static objects like furniture and such. Without knowing exactly what that was it's kind of hard to pick a proper AnimObject to fit the animation perfectly. Had to take a guess what that's was when creating the slal pack. All the glitching comes from this. Sorry.

Posted
46 minutes ago, Aequus said:

Well, the problem is that Dogma actually didn't used any linked AnimObjects to his animations, it was static objects like furniture and such. Without knowing exactly what that was it's kind of hard to pick a proper AnimObject to fit the animation perfectly. Had to take a guess what that's was when creating the slal pack. All the glitching comes from this. Sorry.

 

NobleTableLow02

- Bench Fingering MF
- Bench Prelude MF
- Bench Footjob MF
- Bench Sex MF
- Bench Expose MF

 

CommonChair02F

- Chair Sex MF 

- Chair Expose MF
 

Barrel02Static
- Spitroast MMF

 

Remember that one of the characters is based on something, they are also barrels.

 

Edit:

Animations on the bed are used on this, like not most.

NobleBedSingle01L

Posted
1 hour ago, killer905 said:

 

NobleTableLow02

- Bench Fingering MF
- Bench Prelude MF
- Bench Footjob MF
- Bench Sex MF
- Bench Expose MF

 

CommonChair02F

- Chair Sex MF 

- Chair Expose MF
 

Barrel02Static
- Spitroast MMF

 

Remember that one of the characters is based on something, they are also barrels.

 

Edit:

Animations on the bed are used on this, like not most.

NobleBedSingle01L

Thanks, I'll look into it. Gonna post an update afterwards.

Posted

I can add the animations converted to SSE, would that be okay with the original Author?

 

Edit:
Have to add, basically all animations are either glitched out from the start or start glitching out as soon as i try and adjust the scene.

Could we get a fix for that? Would fix it myself but ive never even seen something like that

(ive read what you guys posted, just wanted to add the info)

 

Talking about SE here, dunno if it's the same with LE

Posted
16 minutes ago, -Player1- said:

I can add the animations converted to SSE, would that be okay with the original Author?

He doesn't have problems with people converting his mod to SE, so I think he would be okay.

Posted
1 minute ago, Highborn said:

He doesn't have problems with people converting his mod to SE, so I think he would be okay.

I see, will do that as soon as we get the update the OP was talking about. 

 

Posted
1 hour ago, -Player1- said:

I see, will do that as soon as we get the update the OP was talking about. 

 

I tried converting it myself; but I kept getting 'missing behaviour' error when loading the animations into FNIS.

Posted
1 hour ago, CountShaun said:

I tried converting it myself; but I kept getting 'missing behaviour' error when loading the animations into FNIS.

Don't worry, ill upload it as soon as we got the updated Files

 

Posted
13 hours ago, PCGameFanatic said:

Damn these are some awesome animations. All we need now is creature support :-). Other then that I mainly use only these...

From what I remember, Dogma used animations with creatures from other people Anubs, Billyy and etc

Posted
11 hours ago, killer905 said:

From what I remember, Dogma used animations with creatures from other people Anubs, Billyy and etc

Really, thats good to hear, yet in this SLAL they are not there, as when installed I look them up in creature and non are registered... Would you happen to know where I can get these from with creature..

 

Posted
43 minutes ago, PCGameFanatic said:

Really, thats good to hear, yet in this SLAL they are not there, as when installed I look them up in creature and non are registered... Would you happen to know where I can get these from with creature..

 

The ones I mentioned can be found here on LL or google "Skyrim Billyy Loverslab"

Posted

UPDATE

AnimObjects now properly aligh with the animations (in most cases, I think). Do not forget to run FNIS and reapply json settings via SL Anim Loader MCM.

Thanks to killer905 for the help.

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